1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
Commit Graph

7263 Commits

Author SHA1 Message Date
Henning Koehler
0357a4fe3b enabled config of skill descriptions 2017-08-26 10:08:06 +12:00
Henning Koehler
8c7895239e always load objects with index at specified position 2017-08-26 10:08:06 +12:00
Henning Koehler
64e2db6a0f added sufficient debug to diagnose - problem is with lack of original data 2017-08-26 10:08:06 +12:00
Henning Koehler
d8648288f0 added debug info to skill loading 2017-08-26 10:08:06 +12:00
Henning Koehler
993b7bf614 skills are initialized properly (and file loading isn't actually working yet) 2017-08-26 10:08:06 +12:00
Henning Koehler
05cf95400c loading secondary skill bonuses from config/skills.json works (kind of) 2017-08-26 09:33:08 +12:00
Henning Koehler
9811fbe02c updateSkill attempts to update existing bonus instead of adding new 2017-08-26 09:33:08 +12:00
Henning Koehler
a6c3352d7c moved secondary skill default bonus initialization into CSkillHandler 2017-08-26 09:33:08 +12:00
Henning Koehler
159e27a0ab changed CBonusSystemNode* to BonusList in CSkill 2017-08-26 09:33:08 +12:00
Henning Koehler
fbab52eb18 added basic handler for loading secondary skill bonuses 2017-08-26 09:33:08 +12:00
Arseniy Shestakov
8180e4d5c5 VCMIDirs: improvements for development on Mac and Linux
Also added /usr/share/games in VCMIDirsXDG::dataPaths for mantis#2189.
2017-08-25 08:43:27 +03:00
Arseniy Shestakov
1110dd27d1 Launcher: use QDesktopWidget to get display list instead of SDL2
First of all SDL2 trying to use dbus and this conflict with Qt. Check mantis#2704.
And there no reason to use SDL2 in launcher when Qt can do the same thing as well.
2017-08-24 04:55:44 +03:00
Arseniy Shestakov
c6ff28936d Client: change intro video position 2017-08-24 03:29:37 +03:00
Arseniy Shestakov
525ee8771a Launcher: avoid menu items not overlap so it's look slightly better
It's still very ugly, but less ugly than it's was.
2017-08-24 03:04:40 +03:00
Arseniy Shestakov
dfe781945b CMake: try to enable automated DS_Store generation for Mac
We should see in AppleScript from CMake would work on Travis CI.
Also use VCMI as volume name of DMG for now and update pre-generated DS_Store for it.
2017-08-21 17:04:53 +03:00
Arseniy Shestakov
97db21043d Documentation: remove README.linux. Information moved to wiki
https://wiki.vcmi.eu/index.php?title=How_to_build_VCMI_(Linux)

Time is limited and duplication not make it any easier to maintain documentation.
Since we have wiki already we must move all important information here and keep it up to date.
2017-08-21 02:45:50 +03:00
Dydzio
1df939bf70 Working FIRST_STRIKE ability 2017-08-19 20:39:24 +02:00
Dydzio
5ba8d64b63 Working WIDE_BREATH ability 2017-08-19 19:16:44 +02:00
Dydzio
8cae811d11 Merge branch 'kuririn' into NewAbilities 2017-08-19 18:40:06 +02:00
ArseniyShestakov
2f65e27464 Merge pull request #368 from dydzio0614/vstweak
Visual Studio files tweaks
2017-08-19 18:07:25 +03:00
Dydzio
ea17b0f458 Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
Dydzio
651f0da9a1 Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
Dydzio
e3ba491fa1 Use multi-core compile by default, fix VCMI_client path 2017-08-19 13:27:24 +02:00
Dydzio
f5a033c19b Add new recommended path to gitignore 2017-08-19 13:10:52 +02:00
Dydzio
5ec21f8dc7 Improve default header/library paths 2017-08-19 12:58:59 +02:00
AlexVinS
2400bec52c Merge remote-tracking branch 'remotes/FeniksFire/develop' into develop 2017-08-19 00:37:32 +03:00
Dydzio
906bd7fc71 Fix CMake MSVS build problem (#366)
* Fix CMake MSVS 2015 boost linking problem
Same errors as here when building vcmi client and server: https://stackoverflow.com/questions/27196312/boost-1-57-0-program-options-msvs-2013-linker-error
Fix based on: https://groups.google.com/forum/#!topic/boost-list/Lhqvoet8N18

* Compile fix for VS 2017.3 due to incompatibility with variadic templates in Boost

https://developercommunity.visualstudio.com/content/problem/69009/compilation-error-on-msvc2015-on-boostbase-from-me.html
2017-08-18 23:11:11 +03:00
FeniksFire
f331386b6f Dimension door movement points fix
When hero with one move point make dimension doors then he can have on
graphics full move points. Caused by substraction that make unsigned
variable < 0.
2017-08-18 21:35:48 +02:00
Arseniy Shestakov
c7fbbb1248 Travis CI: improve package name generation script 2017-08-17 12:01:03 +03:00
ArseniyShestakov
d0bd4efbc7 Merge pull request #362 from vcmi/appveyor/vcpkg
AppVeyor builds with Vcpkg and CMake improvements
2017-08-17 01:47:43 +03:00
Dydzio
63d8e306ab Update visual studio sln (#365)
* Update visual studio sln
* Rename VCMI_VS11.sln to VCMI_VS14.sln
2017-08-16 23:56:38 +03:00
Arseniy Shestakov
5fce56d23e CMake: add ENABLE_DEBUG_CONSOLE option for Windows enabled by default
For now we'll keep console, but in future we need a way to toggle it at runtime.
2017-08-16 23:45:38 +03:00
Arseniy Shestakov
03c7bf5ee6 CMake: installer building improvements for Windows
- Implement support for BundleUtilities when Vcpkg is used
- Add some hacky code to copy Qt plugins install directory
- Use same icon for launcher as used for VCMI, launcher one is ugly
2017-08-16 18:34:46 +03:00
Arseniy Shestakov
adbfa09e31 CMake: restore some of old MinGW code and improve ENABLE_PCH option
- MinGW: restore DLL deploy for MXE builds
- MinGW: restore linking options for: dbghelp, mswsock, iconv, etc
- MinGW: build with -Og when Debug is used to avoid crashes / freezes
- Cotire: when ENABLE_PCH is OFF we won't include Cotire at all
- FuzzyLite: enable FORCE_BUNDLED_FL by default for Linux to avoid FL5 usage
- Remove Version.cpp from lib source list so it's won't appear in projects
- Add option ENABLE_GITVERSION to disable Version.cpp usage
2017-08-16 16:12:36 +03:00
Arseniy Shestakov
2b3a467728 CMake: structure changes and other small improvements
- Now cmake_minimum_required used properly and set to 2.8.12
- cmake_modules/CMakeCPackOptions.cmake.in is removed
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
fee999300e VCMIDirs: add hack to run from single directory on Mac and Linux
Also change working directory to where binary is on all platforms except Android
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
40af43c46e CMake: massive rework for Mac build and other improvements
- macOS: RPATH-related code all removed or disabled
- macOS: new osx/CMakeLists.txt to run some install-code running after all subdirectories
- Assets copying into the runtime output directory implemented for Mac and Linux development
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
7dca95c8cc CMake: multiple improvements for builds and project generation
- Change default build output directory name from "build" to "bin"
- Implement new function vcmi_get_cmake_debug_info
- Link client with SDL2main on Windows and disable debug console
- Remove all old MinGW-specific options since they outdated and MXE work fine
- Set AUTOGEN_TARGETS_FOLDER for better Xcode and Visual Studio projects
- Remove useless vcmitestFiles custom target for less garbage in project files
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
56f89270db macOS: full rework of Mac packaging process
- Most of outdated CMakeLists code removed.
- All Mac-specific code is removed include Sparkle support and vcmibuilder app.
- DMG buidling reimplemented using macdeployqt command.
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
193f492b99 CMake: cleanup, project generation and other improvements
- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
b3b29cfda9 CMake: update cotire to 516d78476f 2017-08-16 16:10:07 +03:00
Arseniy Shestakov
7daaa604cc AppVeyor: add scripts for Coverity Scan build submission
I thought we could use AppVeyor due to it's higher timeout of 1 hour, but it's stuck on lib compilation.
I'll still keep scripts in place so we can use them in future in case something changed
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
caf0edf618 AppVeyor: change config to use Vcpkg-generated deps
There also extended build matrix for toolchain_test branch.
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
440226f7af CMake: use dynamic linking for Boost 2017-08-16 16:10:07 +03:00
AlexVinS
43fad700b4 [C::B] updated FuzzyLite.cbp 2017-08-16 00:16:40 +03:00
Arseniy Shestakov
82d107b934 Merge branch 'jcrada-develop' into develop 2017-08-15 18:28:08 +03:00
Juan Rada-Vilela
7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Arseniy Shestakov
c3e6195cc9 CServerHandler: one more small fix when server is crashed 2017-08-13 23:17:56 +03:00
Arseniy Shestakov
9c7c47c754 CServerHandler: for now don't stop client if server crashed
Currently server stable enough and only crash on shutdown.
It's certainly more annoying to crash on end of game than get freeze.
Unfortunately it's crash on shutdown almost every time on macOS.
2017-08-13 23:09:23 +03:00
Arseniy Shestakov
1a1d7c27cb Travis CI: download MXE packages with -q --yes instead of -qq
MXE server is slow and downloads could take more than 10 minutes.
2017-08-13 22:22:57 +03:00