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Commit Graph

119 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
22ade5efbe * make compatible with boost 1.36.0 (there was breaking change in boost::function)
* randomizing spells in towns
* fixed reading forbidden structures
* support for heroes starting in town garrisons
* hopefully fixed problems with wrong town defs (village/fort/capitol)
* moved CSpellHandler.* to VCMI_Lib (project files must be updated)
* redone reading spell info
* added missing features to the fort screen
* minor improvements

* partially done mage guild screen
2008-08-20 06:57:53 +00:00
Michał W. Urbańczyk
346af53961 * showing creature amount in the CCreInfoWindow
* fixes and improvements in dismiss/upgrade dialogs
* possibility of moving hero into the garrison
* viewing hero window in the town screen
2008-08-16 08:47:41 +00:00
Michał W. Urbańczyk
59b808f4e1 * removing objects (resources, chests, dismissing heroes) 2008-08-13 04:41:11 +00:00
Michał W. Urbańczyk
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Vadim Glazunov
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
1f4b4364df Dismissing heroes / minor. 2008-08-01 21:41:38 +00:00
Michał W. Urbańczyk
add34b26ed Further refactoring: merged terrain and undergroundTerrain in Mapa. 2008-07-29 19:10:28 +00:00
Michał W. Urbańczyk
08b6796545 Mainly refactoring 2008-07-29 09:53:27 +00:00
Michał W. Urbańczyk
3247a9a4dd Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
Michał W. Urbańczyk
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
Michał W. Urbańczyk
1b73678b7c Fighting with includes. 2008-07-02 08:39:56 +00:00
Michał W. Urbańczyk
b0002ff50b * added files for future server
* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
Michał W. Urbańczyk
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
d251597617 Moved objecthandler / minor 2008-06-17 17:48:32 +00:00
Michał W. Urbańczyk
6ad729148e Continuation of splitting.
(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
Michał W. Urbańczyk
4347996353 Cleanups + started splitting 2008-06-12 06:45:51 +00:00
Michał W. Urbańczyk
dbca25df74 Cleanups/refactoring 2008-06-11 01:53:57 +00:00
Michał W. Urbańczyk
798fd11f65 radical cleanups 2008-06-08 00:58:29 +00:00
Michał W. Urbańczyk
feaa2396a6 Code cleaning/refactoring 2008-06-07 17:16:52 +00:00
mateuszb
25ab2e5d8b * animations won't go in the same phase (resolved #55)
* small upgrades
2008-06-03 13:15:34 +00:00
Michał W. Urbańczyk
2f2169b71f * improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
mateuszb
62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
mateuszb
b95551a0be * another part of Battle interface 2008-03-10 20:19:41 +00:00
mateuszb
9b9a9b455f * hero is displayed in battle window
* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
mateuszb
1580c71c78 * reported problems with hero flags resolved
* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
mateuszb
0c2cf02ca6 * given hero is placed in the town entrance
Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
mateuszb
8b5a50f619 * new interface coloring (many thanks to GrayFace ;])
* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
2008-02-22 17:47:14 +00:00
Michał W. Urbańczyk
83b5c78d5a * added hints in town lists
* eliminated square from city hints
* version changed on 0.53c
2008-02-22 15:47:01 +00:00
mateuszb
3844c45441 small helpful function 2008-02-17 19:04:27 +00:00
mateuszb
d5a4dcc6cd * CPU usage decreased
* it's impossible to select empty artifact slot in hero window
2008-02-12 17:40:01 +00:00
mateuszb
4a655a0ad1 small changes 2008-02-11 18:40:10 +00:00
mateuszb
f0e2f1d205 * memory usage significantly decreased (now it's about half of what was before ;])
* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
mateuszb
2f6ec1f7eb * better new hero initialization
* faster pathfinder
2008-02-10 15:43:11 +00:00
Michał W. Urbańczyk
85e45df6d1 Little bugfix in hero picking. 2008-02-10 12:57:56 +00:00
Michał W. Urbańczyk
ec072972ee * hopefully last bugfix for Pandora's Box
* fixed blockmap for generated hero
* one can't choose already disposed hero in pregame
* fixes in heroes and towns picking
* improved hero selection in pregame
* version changed to 0.53
* CGI will be in debug mode a global pointer (much more convenient debugging)
2008-02-10 09:35:52 +00:00
mateuszb
2b91d6129b small refactoring in mapHandler, first part of object-to-screen blitting (8bpp with alpha to 24bpp/32bpp without alpha) that will improve speed and memory usage (faster flag color selecting, 8bpp instead of 32bpp defHandlers, no need of secondAlphaTransform) 2008-02-09 14:44:32 +00:00
Michał W. Urbańczyk
7942f97870 * better 2008-02-07 19:05:16 +00:00
Michał W. Urbańczyk
a89b4e2c59 * [feature] giving starting hero
* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
* [feature] picked artifacts are added to hero's backpack
2008-02-07 18:45:22 +00:00
mateuszb
96734fafa1 general code improvements 2008-02-06 13:50:40 +00:00
Michał W. Urbańczyk
fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
mateuszb
21ec0b77d4 code cleanups, etc. 2008-02-03 15:24:35 +00:00
Michał W. Urbańczyk
bd7d5d2687 * removed useless but slowing def handling code 2008-02-03 05:36:56 +00:00
Michał W. Urbańczyk
847126f57a * close button properly closes (same does 'q' key)
* two players can't have selected same hero
* double click on "Show Avalible Scenarios" won't reset options
* fixed crashbug in town/hero lists
* fixed crashbug in initializing game caused by wrong prisons handling
* fixed crashbug on reading custom artifacts in RoE map
* fixed crashbug on reading custom pandora's box in RoE map
* fixed crashbug on reading blank quest guards
* improved console messages


Ufff....
2008-02-03 04:22:58 +00:00
mateuszb
974d27aacc small improvements, bugfixes etc. 2008-01-30 14:19:35 +00:00
mateuszb
7968aebe1a bugfix, a bit more of hero window 2008-01-12 12:55:45 +00:00
mateuszb
a4e4c97776 possibly handles all H3 maps inculding RoE 2008-01-08 16:08:25 +00:00
mateuszb
ef90e6140f hero animation speed now independent 2008-01-08 13:31:44 +00:00
mateuszb
d116caeb26 some improvements in map randomizing, most things done. If you want to do sth with this, do it ;]. 2007-12-26 13:57:38 +00:00