Xilmi
68e264d990
Prune paths involving enemy heroes
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Capture objects and gather army will now skip paths that involve foreign heroes.
2024-10-03 15:06:34 +02:00
Xilmi
ddfeab8748
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-03 13:38:51 +02:00
Xilmi
5e6fefdc50
Reverted fix for not trying to moving foreign heroes
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While it fixed the bug it was supposed to fix it caused another severe bug: AI wasn't generating a thread-map anymore.
Original bug needs to find another fix.
2024-10-02 23:40:51 +02:00
Xilmi
0143a52755
Update PriorityEvaluator.cpp
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Scores for all sorts of visitable and pickable objects are now unified in order to prevent AI from ignoring nearby valuables.
2024-10-02 20:12:47 +02:00
Xilmi
f0802c0b3c
Move foreign hero fix
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Fixed an issue that caused the AI to try and move heroes of other players.
2024-10-02 20:11:20 +02:00
Xilmi
c19d885603
Subterranean Gateway fix
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Fixed an issue that caused pathfinding for player and AI not working when a subterranean gate was too close to the edge of the map.
Fixed another issue that played into pathfinding for AI not working when a subterranean gate was too close to the edge of the map.
2024-10-02 00:10:45 +02:00
Xilmi
f2b8b40925
Being less dismissive
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Reduced the amount of circumstances under which the AI dismisses heroes. Among others to prevent a loop through all passes where it repeatedly hires and dismisses heroes.
2024-10-01 17:20:54 +02:00
Ivan Savenko
f816c3306b
Merge pull request #4694 from Laserlicht/spell_cast_only_self
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cast only on self
2024-10-01 17:20:20 +03:00
Xilmi
3d9892f6b3
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-01 16:08:57 +02:00
Ivan Savenko
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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CArtifactSet tidy up
2024-10-01 16:26:32 +03:00
DjWarmonger
ffed9480e0
Merge pull request #4483 from vcmi/custom_objects_per_zone
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Customizable objects in RMG zones
2024-10-01 14:58:35 +02:00
Ivan Savenko
e738378938
Merge pull request #4700 from altiereslima/develop
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Update Portuguese Translation
2024-10-01 15:30:27 +03:00
Ivan Savenko
ee06e206f2
Merge pull request #4698 from XCOM-HUB/patch-4
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Update mod.json
2024-10-01 15:30:02 +03:00
Ivan Savenko
32af41ac11
Merge pull request #4697 from XCOM-HUB/patch-3
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Create swedish.json
2024-10-01 15:29:51 +03:00
Ivan Savenko
46ed052714
Merge pull request #4692 from dydzio0614/change-default-ai
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Change default neutral creatures AI to BattleAI
2024-10-01 15:28:43 +03:00
Ivan Savenko
654f5a9100
Merge pull request #4691 from PolishUser/hero-recruitment-sound
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Add 'newBuilding' sound upon hero recruitment in towns
2024-10-01 15:28:33 +03:00
Ivan Savenko
6b72549078
Merge pull request #4690 from IvanSavenko/ttf_tweaks
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Tweaks for scalable / true type fonts
2024-10-01 15:28:11 +03:00
Ivan Savenko
b2f391e290
Merge pull request #4688 from dydzio0614/conflux-idle-animations
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Remove block of conflux creatures idle animations
2024-10-01 15:27:28 +03:00
Ivan Savenko
f39d515d54
Merge pull request #4687 from dydzio0614/chain-lightning-magic-immunity
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Fix chain lightning wasting effect on creatures immune to magic
2024-10-01 15:27:15 +03:00
Ivan Savenko
a4c3dd622f
Merge pull request #4685 from Laserlicht/turn_timer_load_change
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turn timer and simturn change on load
2024-10-01 15:27:04 +03:00
Ivan Savenko
9c91559414
Merge pull request #4677 from IvanSavenko/rewardable_fixes
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Unify rewardable map object and town building code
2024-10-01 15:26:50 +03:00
altiereslima
be20469dc1
Update Portuguese Translation
2024-09-30 22:35:19 -03:00
Xilmi
2d783211ce
Fixed a crash
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Fixed a crash from trying to access nonexisting map-element.
2024-10-01 01:11:17 +02:00
Xilmi
9c52e3a0b2
Fix for inconsistency in planned and performed army-merge.
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Removed the usage of BonusModifiers because depending on the case the function was sometimes called with and sometimes without an actual hero as first parameter.
This lead to inconsistencies between planned and performed army-merge and got the AI stuck in a loop where it ordered an army-merge over and over that then would not conclude.
The inclusion of bonuses of the hero for determining which army is better on them is unnecessarily convoluted and just causes issues. It took me like 4 hours to figure out why the AI didn't act.
2024-10-01 00:42:01 +02:00
Maurycy
05d7b55209
Update mod.json
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Added code for the Swedish language.
2024-09-30 21:07:45 +02:00
Xilmi
a01e84214f
Fixed errors
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AI no longer tries to access tiles it cannot see while clusterizing objects.
2024-09-30 21:00:50 +02:00
Maurycy
265e9a69e4
Update Mods/vcmi/config/vcmi/swedish.json
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Co-authored-by: Laserlicht <13953785+Laserlicht@users.noreply.github.com>
2024-09-30 20:38:39 +02:00
Maurycy
c1b1685cc1
Update Mods/vcmi/config/vcmi/swedish.json
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Co-authored-by: Laserlicht <13953785+Laserlicht@users.noreply.github.com>
2024-09-30 20:34:38 +02:00
Maurycy
7a3ff4a433
Create swedish.json
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I have finally translated swedish.json 🥳
2024-09-30 19:51:40 +02:00
Xilmi
73e7d3f5bb
Another reason not to try to town-portal
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Even if the hero blocking a town is from the own faction, the town must not become a target if the city has stashed armies because in that case the hero ontop of it won't be able to go into garrison for the TP.
2024-09-30 19:41:39 +02:00
Xilmi
74f3aedcc9
TP onto friend attempt
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Fixed an issue that caused the AI to think it can townportal onto heroes of other factions, for example their allies.
2024-09-30 19:32:27 +02:00
Xilmi
d59a1fe9e9
Fix case of "Got false in applying struct CastAdvSpell"
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Heroes now leave the garrison before trying (and failing) to cast adventure-map-spells.
2024-09-30 17:57:41 +02:00
Dydzio
3c9ec0c30e
Change neutral AI to BattleAI
2024-09-29 15:44:24 +02:00
Xilmi
58eeccd119
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-29 12:35:44 +02:00
Xilmi
cfe4d7592a
Update DefenceBehavior.cpp
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Heroes will no longer rush to defend towns that have a standing garrison that they can't merge their armies with.
2024-09-29 03:13:21 +02:00
Xilmi
a2904584d3
Update Nullkiller.cpp
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Build and hire-tasks no longer eat into the pass-depth.
2024-09-29 02:01:09 +02:00
Xilmi
f7a961793a
Update PriorityEvaluator.cpp
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AI is more careful when gathering stuff near enemies.
The wasted movement-points are no longer considered when calculating which own city to fall back to when there's nothing better to do.
2024-09-29 01:23:13 +02:00
Xilmi
4a5ecdf25e
Update Nullkiller.h
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Removed pointless default-parameter.
2024-09-29 01:15:53 +02:00
Xilmi
769268cfe3
Eternal Garrison
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Fixed an issue that caused heroes to stay garrisoned for ever when hero-cap was reached.
2024-09-29 01:15:09 +02:00
PolishUser
c2ddf8e06a
Add 'newBuilding' sound upon hero recruitment in towns
2024-09-28 23:54:51 +02:00
Ivan Savenko
4ed478b6e5
Improve font mode auto-selection for languages like Chinese
2024-09-28 19:31:16 +00:00
Ivan Savenko
fecfdd7056
Fix centering of multi-line labels
2024-09-28 19:30:50 +00:00
Ivan Savenko
51848ced3b
Add font loading tracking to log
2024-09-28 19:30:26 +00:00
Ivan Savenko
532ed9b12c
Adjusted ttf font sizes to better match H3 fonts
2024-09-28 19:29:49 +00:00
Dydzio
ac380b0f4c
Remove block of conflux creatures idle animations
2024-09-28 19:12:32 +02:00
Laserlicht
e6cb87abac
cast only on self
2024-09-28 17:32:53 +02:00
Dydzio
63b711758f
Fix chain lightning wasting effect on creatures immune to magic
2024-09-28 17:22:26 +02:00
Laserlicht
1558cbdfa9
turn timer and simturn change on load
2024-09-28 13:45:04 +02:00
Xilmi
8d93c0c9c9
Update PriorityEvaluator.cpp
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Removed workaround that was likely necessitated by other issues.
2024-09-27 23:03:35 +02:00
Xilmi
ea535b211a
Update Nullkiller.h
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Fixed issues caused by running buildPlan with wrong default-priority-tier.
2024-09-27 23:03:09 +02:00