Laserlicht
2dd22c383b
make inactive buttons darker
2024-07-17 14:05:14 +02:00
Laserlicht
f0435d8b8e
small fix
2024-07-17 13:48:00 +02:00
Laserlicht
f54b84ead9
use spellbook to select
2024-07-17 13:20:17 +02:00
Laserlicht
5562402646
hotkey number from config
2024-07-17 12:37:23 +02:00
Laserlicht
b8d872aa60
mobile adjustments
2024-07-17 04:24:27 +02:00
Laserlicht
b568e2f628
Merge branch 'vcmi:develop' into quickspell
2024-07-17 03:20:31 +02:00
Laserlicht
0a98169bcf
update quick spell panel
2024-07-17 00:55:01 +02:00
Laserlicht
a3874297f5
toggle window
2024-07-17 00:48:22 +02:00
Laserlicht
1daf6dfad1
make hideable
2024-07-16 23:36:23 +02:00
Laserlicht
37b5de689a
move to left side
2024-07-16 22:47:40 +02:00
Ivan Savenko
29d3de2807
Fix missing video on winning the battle
2024-07-16 11:41:40 +00:00
Ivan Savenko
9c5d5d7c5a
It is now possible to define custom battle opening sound and custom music
...
for a battlefield
2024-07-15 21:46:23 +00:00
Dydzio
6119898932
Add some useful comments
2024-07-15 09:39:22 +02:00
Dydzio
3836f132d3
Fix alternative actions to support more than 2 actions + simplify logic
2024-07-15 00:41:05 +02:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
...
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Laserlicht
11664b27b8
fix for develop
2024-06-21 22:34:14 +02:00
Laserlicht
49cb985452
try to fix ci
2024-06-21 21:29:19 +02:00
Laserlicht
13ebd026cc
remove unnecassary conditions
2024-06-21 21:29:19 +02:00
Laserlicht
fe408c203b
right click + tweak
2024-06-21 21:29:19 +02:00
Laserlicht
53a1bf2051
add spell cast
2024-06-21 21:29:19 +02:00
Laserlicht
e4dfca9f3d
disable correctly
2024-06-21 21:26:10 +02:00
Laserlicht
1a8a14a56d
selectable fix
2024-06-21 21:26:10 +02:00
Laserlicht
989394de53
Selectionwindow
2024-06-21 21:25:14 +02:00
Laserlicht
814241e836
converted to window
2024-06-21 21:25:14 +02:00
Laserlicht
1f6e0fae7d
quickspell draft
2024-06-21 21:25:14 +02:00
Ivan Savenko
b4c6906471
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-11 19:22:23 +00:00
Ivan Savenko
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
2024-06-01 11:48:30 +00:00
Ivan Savenko
54216bc313
Fix tactics shortcut not blocked after tactics is over
2024-06-01 07:38:49 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Ivan Savenko
adc3441bda
Merge pull request #3998 from IvanSavenko/refactor_sdl_media
...
[1.6] Reorganize SDL sound/music/video handling
2024-05-31 12:02:55 +03:00
Ivan Savenko
5d6470e527
Merge pull request #4025 from IvanSavenko/shared_ptr_lib
...
[1.6] Use shared_ptr for library entities
2024-05-30 19:14:06 +03:00
Ivan Savenko
2aec3cde2c
Fix possible crash on replaying combat after manual run
2024-05-23 12:46:28 +00:00
Ivan Savenko
d1aa4ecd10
Merge pull request #4013 from IvanSavenko/shortcuts_additions
...
[1.5.2] Shortcuts additions
2024-05-21 14:18:55 +03:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
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Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
0db8266495
Implemented some of the requested shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
d502850054
Add network thread termination logic for adventure map animations
2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
...
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
7461df161c
lib now uses shared_ptr for entities. Removed manual memory management.
2024-05-17 15:04:05 +00:00
Ivan Savenko
85d8e093df
Battle console: attempt to re-split string if it is too long to fit into
...
two lines due to line break
2024-05-17 12:22:21 +00:00
Ivan Savenko
721b15d9de
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-17 08:26:37 +00:00
Ivan Savenko
540bd16e7b
Fixed video widget playback
2024-05-16 16:50:36 +00:00
Ivan Savenko
d08c7b7b8f
Added VideoWidget to hide implementation details
2024-05-15 17:05:16 +00:00
Ivan Savenko
d27b854cb1
Reorganized music, video and sound players:
...
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Laserlicht
f596fbc9b3
Apply suggestions from code review
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-05-14 12:44:08 +02:00
Laserlicht
e06c09d709
battle log expansion
2024-05-14 02:50:57 +02:00
Ivan Savenko
278e8ac65e
Do not show preview for ranged retaliation - not implemented in lib
2024-05-10 19:51:36 +00:00
Ivan Savenko
d094a17298
Added simple damage preview for retaliations
2024-05-10 19:40:33 +00:00
Ivan Savenko
30e0a16ee9
Fix some 'new' issues reported by Sonar Cloud
2024-05-06 15:33:30 +00:00
Ivan Savenko
2861ebb515
Capture members by copy instead of capturing this due to short lifetime
2024-04-16 18:55:21 +03:00
Ivan Savenko
07d201502e
Refactoring of button class to prepare for configurable button
2024-02-29 13:57:25 +02:00
Ivan Savenko
e6b339448f
Refactoring & deduplication of infowindow code
2024-02-26 18:32:15 +02:00
Ivan Savenko
af671d109f
Made graphical primitive-based UI more configurable
2024-02-18 20:48:45 +02:00
Laserlicht
5e3f0e631c
possibility to show small queue outside
2024-02-01 21:17:08 +01:00
Laserlicht
25188aead8
change config name
2024-02-01 20:50:58 +01:00
Laserlicht
aa2fc4b88a
adjustable queue size for embedded queue
2024-02-01 20:38:38 +01:00
Ivan Savenko
a9866bb5c6
Added RandomGeneratorUtil::nextItemWeighted convenience method
2024-01-31 00:17:40 +02:00
Ivan Savenko
5d8b65befd
Merge pull request #3575 from Laserlicht/infobox_pos
...
fix infobox position while disabling
2024-01-30 17:36:30 +02:00
Laserlicht
7cc004e139
code review
2024-01-29 21:33:20 +01:00
Laserlicht
7ddc87f4a2
removed unused param; optimized pos
2024-01-29 21:11:18 +01:00
Laserlicht
36881c226f
fix infobox position while disabling
2024-01-27 22:08:15 +01:00
Laserlicht
cad0d5db16
consider unlimited replay (or not)
2024-01-27 15:02:03 +01:00
Laserlicht
3e71cbcc39
Block feature is battle against human
2024-01-27 14:35:54 +01:00
Laserlicht
a2fd5039ab
setting
2024-01-27 01:16:55 +01:00
Laserlicht
e8c541f873
end with auto combat
2024-01-26 23:15:56 +01:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
Ivan Savenko
d8a96066c6
Merge pull request #3533 from Laserlicht/battle_text
...
fix battle text position
2024-01-21 10:10:26 +02:00
Ivan Savenko
24d25730ad
Changed checks for null with checks for hasValue
2024-01-20 16:41:10 +02:00
Laserlicht
3084cb2e46
fix battle text position
...
fix space
2024-01-20 14:35:21 +01:00
Ivan Savenko
6e629a6a5f
split getBonusLocalFirst into two distinct method:
...
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
...
Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
815fa26fb3
Change nix rounding, revert assert comment
2024-01-10 22:18:53 +01:00
Dydzio
d309a00025
Extra fix: fix amount position in battle creature labels
2024-01-07 21:45:39 +01:00
Dydzio
bb925e4cb0
First version of sea witch / sorceress ability
2024-01-07 19:27:32 +01:00
Laserlicht
7a6722bc45
fix spell hover
2024-01-07 18:12:17 +01:00
Laserlicht
f4bff876d5
make queue interactable
2024-01-07 16:38:37 +01:00
Laserlicht
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
Laserlicht
f577f4cf6b
bugfix: enable first, then set text
2023-12-28 17:17:01 +01:00
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
...
Battle stacks informations
2023-12-28 12:39:26 +02:00
Ivan Savenko
172e385f67
Merge pull request #3375 from Laserlicht/round_counter
...
turn indicator
2023-12-24 16:25:04 +02:00
Laserlicht
4f8dcb0f33
fix wrong value if unit dead
2023-12-24 01:06:02 +01:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Laserlicht
fe8bf92a20
only a bar in small mode
2023-12-23 22:00:28 +01:00
Laserlicht
c540dd1183
round_counter
2023-12-23 19:57:19 +01:00
Laserlicht
f0c97b344a
add duration + morale/luck
2023-12-23 16:07:12 +01:00
Laserlicht
7a541c7a42
implement spells
2023-12-23 14:51:26 +01:00
Laserlicht
8c14509d72
spell area
2023-12-23 03:32:42 +01:00
Laserlicht
0b4cf14a3d
basic functionality
2023-12-23 03:06:48 +01:00
Laserlicht
56e1265097
use stacks
2023-12-22 22:26:35 +01:00
Ivan Savenko
9bf1e72a19
Merge pull request #3346 from IvanSavenko/better_timers
...
[1.4.2] Better timers
2023-12-22 23:19:20 +02:00
Ivan Savenko
0a8b81b2c4
Fix deactivation of current stack if player does not acts in time
2023-12-22 22:46:09 +02:00
Laserlicht
72911ec9a3
Army window
2023-12-22 21:26:40 +01:00
Ivan Savenko
ebbba0029f
Fix positioning and size of turn timers widget with English fonts
2023-12-22 18:40:29 +02:00
Ivan Savenko
241add394c
Fixed timer widget in pvp battle
2023-12-22 18:40:28 +02:00
Ivan Savenko
f834cb3d99
Display different timers separately when applicable
2023-12-22 18:40:28 +02:00
Dydzio
39c3db04f3
Add missing antimagic functionality to antimagic garrisons
2023-12-21 18:09:33 +01:00
Ivan Savenko
a1f34e059a
Fix possible crash on starting 2nd battle while intro sound from 1st one
...
is still playing
2023-12-13 19:35:02 +02:00
Ivan Savenko
e21e3f8386
Do not display "Spell Cancelled" message on right-click when no stack is
...
active
2023-11-27 14:09:08 +02:00