Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
Ivan Savenko
a69fcdd435
Fixed compilation issues caused by merge
2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7
Cleaning up includes
2014-07-14 17:19:44 +03:00
Ivan Savenko
647b9c683f
Reorganized client source tree:
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- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
Ivan Savenko
cec9161f8f
Added missing files
2014-07-13 18:40:13 +03:00
Ivan Savenko
83099fdb78
Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
2014-07-13 18:39:45 +03:00
Ivan Savenko
55ff933b7f
Reducing size of GUI classes. Split trade windows into a separate file
2014-07-13 16:31:00 +03:00
Ivan Savenko
09bedf9aa9
Reducing size of GUIClasses. Moved Garrison Int into a separate file.
2014-07-13 16:11:25 +03:00
Ivan Savenko
7e76a5dd0e
Moved some code from GUIClasses into two smaller files:
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- CArtifactHolder.*
- CComponent.*
Goal: reorganize artifacts UI to decrease dependency on CGHeroInstance class
2014-07-13 14:56:30 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
Michael Pavlyshko
08ee65c3c8
fix .dll and .exe filenames
2014-07-10 01:06:37 +03:00
Michael Pavlyshko
c935193558
disable WIN32 flag for executables, fix previous commit
2014-07-10 00:47:22 +03:00
Michael Pavlyshko
11d73f2ac9
fix CVideoHandler compilation
2014-07-09 18:01:12 +03:00
Michael Pavlyshko
afc6530084
fix vcmiclient linkage
2014-07-09 17:37:08 +03:00
Ivan Savenko
1ae7a77246
Cleanup of stack artifacts code
2014-07-05 11:48:03 +03:00
Ivan Savenko
60e5815014
Implemented stack artifact handling, no tested yet
2014-07-05 01:22:56 +03:00
AlexVinS
0edd10078f
Fix usage of fillRect.
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* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
Ivan Savenko
ac6cfdfb92
Extracted too big lambda into a separate helper method
2014-07-04 20:58:18 +03:00
Ivan Savenko
20f7071d11
Implemented stack experience/commander experience display for window
2014-07-04 12:48:09 +03:00
AlexVinS
e70e68a56b
Fix puzzle map fade.
2014-07-03 23:06:11 +04:00
AlexVinS
74d3effa98
More safe way of update locking
2014-07-03 22:30:56 +04:00
Ivan Savenko
e4e9d71143
Fixed texts:
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- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
AlexVinS
9b8ad51cd3
Run all rendering with pim lock if possible
2014-07-03 22:05:59 +04:00
AlexVinS
30d6eab20b
Do not render fully hidden tiles
2014-07-03 20:41:42 +04:00
Ivan Savenko
079866d99d
Implemented leveling up abilities. TODO: implement visible selection/descriptions
2014-07-03 19:05:19 +03:00
AlexVinS
8a488aeb86
Cleanup
2014-07-03 19:57:21 +04:00
AlexVinS
57f82f2bed
Add a comment.
2014-07-03 18:46:23 +04:00
AlexVinS
f3067878dd
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
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(!) there should be better fix
2014-07-03 18:44:25 +04:00
AlexVinS
ecc7b8e05a
Draw cursor on each frame. Fix TTF rendering under cursor.
2014-07-03 18:05:07 +04:00
AlexVinS
e521e6687a
centralize cursor drawing
2014-07-03 15:10:01 +04:00
AlexVinS
022f71c26e
fix deletion in in-game console
2014-07-03 14:58:56 +04:00
AlexVinS
397f4cf8b6
Workaround for TFF font glitches under cursor in pregame
2014-07-03 14:10:15 +04:00
AlexVinS
c948891fc6
Fix threaded handlers initialization, cleanup
2014-07-03 12:26:15 +04:00
Ivan Savenko
328944e111
Fixed levelling up of commander
2014-07-03 01:00:16 +03:00
AlexVinS
dbb7526040
fix uninitialized flag
2014-07-02 23:53:49 +04:00
AlexVinS
5a029c88d1
cleanup
2014-07-02 23:53:23 +04:00
AlexVinS
3e4e810888
More ColorKey cleanup
2014-07-02 22:41:11 +04:00
Ivan Savenko
b58bbcbdd8
Leveling up commander skills seems to be working. Optimized some png's to decrease size
2014-07-02 21:38:38 +03:00
Ivan Savenko
617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
2014-07-02 21:38:38 +03:00
Ivan Savenko
7a9547bb44
New creature window made without use of H3 graphics
...
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.
Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
AlexVinS
638dac90af
centralize key color management
2014-07-02 22:20:54 +04:00
AlexVinS
082c9a506e
Fix battle absolute obstactes rendering
2014-07-02 21:38:15 +04:00
AlexVinS
7b75b19d1a
Fix hero flags rendering
2014-07-02 21:09:49 +04:00
AlexVinS
9606aed4a3
Using int3 for color is weird
2014-07-02 20:12:15 +04:00
AlexVinS
e57dbbde15
Extract startTextInput & stopTextInput
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(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
AlexVinS
9797372dbe
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
AlexVinS
195eae48ca
Merge branch 'develop' into SDL2
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Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko
c956b3f02a
Fixed #1820 , better detection of object below cursor that uses same logic as renderer
2014-07-01 17:19:08 +03:00
AlexVinS
50dfe05cd1
[C::B] Small projects fix
2014-06-30 11:19:55 +04:00