Michał W. Urbańczyk
6d73052ca1
Development release 0.94f
2014-02-23 23:45:58 +00:00
DjWarmonger
8ce6659633
Important fix for unreserving objects.
2014-02-23 20:37:33 +00:00
DjWarmonger
94c8f01732
Commiting some minor tweaks before next dev version.
2014-02-23 16:55:42 +00:00
stopiccot
d66f0222f2
more portable OS X library install names
2014-02-23 16:40:55 +00:00
beegee1
674c8bc591
- Fix to previous commit (keep heroes which are in heroes pool too)
2014-02-23 16:21:30 +00:00
beegee1
d0a5a6eab4
- Implemented hero recreate handling correctly
2014-02-23 13:52:06 +00:00
Michał W. Urbańczyk
458ba47965
Compile fix for non-msvc, as per https://github.com/vcmi/vcmi/pull/8
2014-02-21 12:27:56 +00:00
DjWarmonger
15edeb231b
Fixed two heroes getting stuck on both sides of gate.
2014-02-21 09:32:24 +00:00
DjWarmonger
1196eb5d81
AI can finally clear Subterranean Gate with guard on the other side :)
2014-02-21 07:48:38 +00:00
DjWarmonger
b0b0249524
- Implemented serialization of Goals. Loaded games work, at least.
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- Attempts to add Subterranean Gates to SectorMap
- Extensive use of ClearWayTo goal.
2014-02-20 20:18:49 +00:00
beegee1
8a9f2781c2
- Fixed #1674 (Xeron should be re-created on AB campaign)
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- Remove all hero placeholders after placing campaign heroes
2014-02-19 19:14:32 +00:00
DjWarmonger
8683b982c7
- A simple method to break loop in goal decomposition (which consumed time)
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- Finally corrected canGetArmy conditions (which also consumed time)
- Removed some unused code, general cleaning
2014-02-19 16:23:47 +00:00
Ivan Savenko
b5568edcc0
fixed compilation with gcc/clang
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fix for #1699
2014-02-19 07:27:41 +00:00
Michał W. Urbańczyk
1e555a8ee3
Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
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Save format changed, removed compatibility workarounds.
2014-02-19 01:04:27 +00:00
DjWarmonger
a3cad2883f
- Restored correct specialty serialization ( #1599 and all its children)
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- Fixed rare AI crash
- Fixed AI visiting some objects many times
- Some cleanup and refactoring
2014-02-17 17:28:39 +00:00
DjWarmonger
6ee823298a
- Various improvements for exploration
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* Heroes will try to use SectorMap if there are no accessible tiles
* Remove some loopholes and pitfalls when all the ways are blocked
* Fixed AI not conquering some (reserved) objects
Still missing: SectorMap does not use Subterranean Gates :(
- Improvements for army exchange
* Fixed exchange condition
* Bidirectional exchange is possible
2014-02-17 07:36:03 +00:00
DjWarmonger
afacb40f5a
- Fixed secondary heroes stalking main hero
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- Fixed exotic crash when all nearby tiles are occupied
2014-02-15 21:32:49 +00:00
DjWarmonger
b368e565ab
- fixed #1714
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- Performance improvements, refactoring
2014-02-15 19:39:03 +00:00
DjWarmonger
d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
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- Improvements to SectorMap needed for use of multiple heroes
2014-02-15 16:38:51 +00:00
alexvins
d01b84b460
[mechanics] fix copy-paste errors in magic skill arrays
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[c::b] few tweaks to configuration
2014-02-15 09:40:33 +00:00
DjWarmonger
e459984897
Cleanup in AI.
2014-02-15 08:10:06 +00:00
Ivan Savenko
48d6e2cd59
- move campaigns description into new config file, campaignSets.json
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- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00
Michał W. Urbańczyk
f5e3e578e6
Version bump 0.94e.
2014-02-09 22:44:57 +00:00
Ivan Savenko
8d178fbcf5
Minor fixes:
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- fog of war will be initialized after bonuses are set (needed if heroes
have scouting or arts with sight bonus)
- victory condition "control all dwellings" also requires golem factory/
- it is possible to dismiss troops during exchange between heroes
2014-02-09 19:47:23 +00:00
Ivan Savenko
7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
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- if special victory condition is present AND there is only one player
normal victory condition will be disabled
- added new triggered condition, constant value
- if target of CONTROL/DESTROY condition is removed from map, triggered
condition will be replaced with constant
- fixed randomization of armies with random stacks
2014-02-09 12:10:02 +00:00
Michał W. Urbańczyk
30aa07f86c
Fixed #1652 .
2014-02-09 09:57:00 +00:00
Michał W. Urbańczyk
343dd1a7d1
Properly removing stuff from hero, fixes #1646 .
2014-02-08 23:07:33 +00:00
Michał W. Urbańczyk
d6f8a6d4bf
Preparing crossover heroes works on deep copies of heroes, so the original post-mission state is not lost in the process.
2014-02-08 22:14:54 +00:00
Michał W. Urbańczyk
43ef565e7e
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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CGameState::init will work on the deep copy of StartInfo.
Some casts to reduce warnings.
2014-02-08 21:54:35 +00:00
Ivan Savenko
e6f433795b
- fixed some crashes on staring a map/campaign
2014-02-08 21:05:24 +00:00
Ivan Savenko
562dc02b3b
- fixed crash on decompressing some files from gzip stream (reported on
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forums)
2014-02-08 10:30:10 +00:00
DjWarmonger
d17b3a14bd
- Significantly improved exploration algorithm
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- Workaround to make AI gather army when exploration is not possible anymore
- Possibly fixed issue with AI not capturing guarded objects
2014-02-07 20:09:15 +00:00
DjWarmonger
a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
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- Heroes now will use real path cost and their movement, which has numerous advantages:
* Actual movement cost is taken into consideration
* Groups of heroes will keep order
* Fastest heroes will be used for exploration first
2014-02-07 08:23:31 +00:00
DjWarmonger
54fbdfec5e
- Finally fixed wander crash
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- Smoothed values of terms to improve differentiation and stability
2014-02-06 06:05:45 +00:00
beegee1
95034b9fa0
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
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- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
DjWarmonger
486cd4b001
- Fixed (common) issue when AI found neutral stacks infinitely strong
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- Fixed non-fuzzy performance of some functions. Now AI really considers all options and uses multiple heroes, who don't spend their time wandering a lot.
2014-02-05 18:45:51 +00:00
DjWarmonger
5e58027496
Fix for rare crash in previous commit.
2014-02-05 09:04:09 +00:00
DjWarmonger
c708a631c1
- Improved AI logging messages
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- Cut wandering time of AI
2014-02-04 21:49:04 +00:00
Michał W. Urbańczyk
8eafb9f951
Savegames loader fixed to properly know save version.
2014-02-02 14:54:12 +00:00
Michał W. Urbańczyk
55271e621b
Possibility to switch autoskip in the runtime.
2014-02-02 14:39:32 +00:00
Michał W. Urbańczyk
55165a8535
Fixed #1686 . Compatibility measures to be removed later, when format changes become to big.
2014-02-02 14:31:56 +00:00
Ivan Savenko
77946e88f1
- fixed Adriane special. Should make Playing with Fire campaign playable
2014-02-02 12:45:08 +00:00
Ivan Savenko
94a6e02107
- found yet another missing victory condition, fixes 1684
2014-02-02 11:05:05 +00:00
Michał W. Urbańczyk
fabbe1eae8
Version bump.
2014-02-01 21:34:28 +00:00
Michał W. Urbańczyk
ac5e3be435
Experiment for #1679 .
2014-02-01 21:34:14 +00:00
Michał W. Urbańczyk
e5312887d1
Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set).
2014-02-01 16:08:01 +00:00
Ivan Savenko
14535c1c7b
- fixed crash on finishing a campaign.
2014-02-01 14:32:09 +00:00
beegee1
5a7551388b
- added missing cotire files to previous commit
2014-02-01 13:38:15 +00:00
beegee1
df0a28d9cb
- added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON)
2014-02-01 13:37:26 +00:00
Michał W. Urbańczyk
be3bd35b95
Hopefully fixes #1677 and its duplciates.
2014-02-01 13:35:03 +00:00