DjWarmonger
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7cf2d79584
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Final compile fix.
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2016-02-02 18:48:20 +01:00 |
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DjWarmonger
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afd5b8807d
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Compile fix #2
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2016-02-02 12:46:58 +01:00 |
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DjWarmonger
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6865f70ab8
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Compile fix #1
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2016-02-02 12:19:33 +01:00 |
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DjWarmonger
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c78d2469c5
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2016-02-02 12:03:16 +01:00 |
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DjWarmonger
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4352f49a1d
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Merge pull request #185 from vmarkovtsev/issue/2264
Fix 2264 learning stone & Learning skill
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2016-01-31 09:17:11 +01:00 |
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DjWarmonger
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ab27464541
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Merge pull request #182 from vmarkovtsev/issue/1916
Fix 1916 water wheel reward
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2016-01-30 18:00:37 +01:00 |
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DjWarmonger
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ca4e13b2dc
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2016-01-29 18:21:56 +01:00 |
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DjWarmonger
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9ce6f874f0
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Local fixes.
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2016-01-29 18:21:19 +01:00 |
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DjWarmonger
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fdfe7b6b06
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2016-01-27 21:08:18 +01:00 |
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DjWarmonger
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327e95407e
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- Compile fixes part 1
- Project settings for MSVS
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2016-01-27 21:08:08 +01:00 |
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DjWarmonger
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94ecc3f520
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Compilation fix. MVS 2013 doesn't support constexpr and it's not needed either.
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2016-01-27 10:13:33 +01:00 |
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DjWarmonger
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fc62cabb68
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Merge pull request #174 from vmarkovtsev/issue/981
Fix CGHeroInstance::isInitialized implementation
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2016-01-27 09:43:53 +01:00 |
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DjWarmonger
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f626c0f9ed
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Merge pull request #173 from vmarkovtsev/issue/981
Fix 981 reset hero on hiring after retreat/surrender
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2016-01-26 21:24:22 +01:00 |
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DjWarmonger
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b02bd61c83
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Merge pull request #164 from vmarkovtsev/issue/1821
Fix 1821 artifact assembly statusbar text
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2016-01-21 09:37:43 +01:00 |
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DjWarmonger
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e187dd7b78
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Merge pull request #158 from vmarkovtsev/issue/2389
Merging, very good solution.
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2016-01-19 09:22:31 +01:00 |
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DjWarmonger
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ac730a591c
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Fixed large treasure piles sometimes being uncovered.
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2016-01-13 20:03:25 +01:00 |
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DjWarmonger
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8c5f93dd8f
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Little refactoring for object placement.
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2016-01-13 19:17:12 +01:00 |
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DjWarmonger
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676f078b2e
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RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections.
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2016-01-09 09:03:40 +01:00 |
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DjWarmonger
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dd1fc47c93
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Workaround for Seer Hut offset. They seem to work fine now.
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2016-01-08 21:51:55 +01:00 |
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DjWarmonger
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d840fb40eb
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Fixed crashes with RMG Seer Huts. Now they are functional.
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2016-01-08 21:14:57 +01:00 |
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DjWarmonger
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cdd50b1603
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Version bump.
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2016-01-01 20:06:38 +01:00 |
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DjWarmonger
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a1f5a0a85c
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Removed unused code, which is not needed with new Pathfinder.
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2015-12-24 11:28:14 +01:00 |
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DjWarmonger
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be50d699fb
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Compile fixes for MSVS
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2015-12-23 15:23:56 +01:00 |
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DjWarmonger
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45d183289d
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Merge pull request #142 from edeksumo/Fix-Defence-Ani
Fix crash
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2015-11-24 21:37:32 +01:00 |
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DjWarmonger
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5fadb239f2
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Merge pull request #134 from edeksumo/Fix-Defence-Ani
Let's try this.
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2015-11-11 09:43:51 +01:00 |
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DjWarmonger
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d95a999e23
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Fixed ffmpeg compilation on Visual Studio.
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2015-11-11 09:41:28 +01:00 |
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DjWarmonger
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349f16a359
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Version bump.
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2015-11-02 17:28:54 +01:00 |
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DjWarmonger
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d7b70da27e
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-11-02 16:40:39 +01:00 |
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DjWarmonger
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c047fea44c
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Updated changelog. To be released as VCMI 0.98e.
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2015-11-02 16:39:57 +01:00 |
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DjWarmonger
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621c62b44e
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Don't crash when spell school level is higher than 3 (which is another bug)
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2015-10-31 21:15:40 +01:00 |
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DjWarmonger
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5ef02aaf88
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
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DjWarmonger
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17071c6ec8
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Merge pull request #125 from ArseniyShestakov/newMovementSystem
Okay, time to merge this.
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2015-10-31 13:56:22 +01:00 |
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DjWarmonger
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94f8e1e9e4
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Merge pull request #127 from vcmi/moreCatchingSectors
Cache SectorMap where possible and update when necessary.
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2015-10-26 21:31:17 +01:00 |
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DjWarmonger
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1e36f3cecd
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Cache SectorMap where possible and update when necessary.
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2015-10-26 16:38:17 +01:00 |
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DjWarmonger
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2a59cb6191
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Fixed #2308 - AI didn't attack enemy heroes at all.
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2015-10-25 11:55:50 +01:00 |
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DjWarmonger
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768b1ca289
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More consitent code.
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2015-10-25 11:16:43 +01:00 |
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DjWarmonger
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87f838f286
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AI should poke inaccessible Quest Guards less often.
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2015-10-25 08:39:03 +01:00 |
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DjWarmonger
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520e42bcd7
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Fixed #2317
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2015-10-25 08:21:15 +01:00 |
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DjWarmonger
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c47c08aa01
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Replaced iterators with auto & loop.
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2015-10-25 07:07:01 +01:00 |
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DjWarmonger
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4e444abf66
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Few more uses of cached visibleTiles.
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2015-10-24 20:46:55 +02:00 |
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DjWarmonger
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63ca9202e4
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Reverted old MapHandler::hideObject to avoid weird crash.
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2015-10-24 19:03:11 +02:00 |
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DjWarmonger
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a6ea0981b6
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Merge branch 'develop' into mutexRelax
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2015-10-24 18:30:43 +02:00 |
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DjWarmonger
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eb0af0096e
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Fixed #2072.
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2015-10-24 18:16:57 +02:00 |
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DjWarmonger
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61692ba168
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Possibly fixed #1583 and other issues concerning players capturing towns.
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2015-10-24 18:03:00 +02:00 |
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DjWarmonger
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3c4f7ec126
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Fixed #2311
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2015-10-24 17:15:21 +02:00 |
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DjWarmonger
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641aa13526
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Some fixes for previous commit.
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2015-10-24 17:02:00 +02:00 |
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DjWarmonger
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716c324695
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Don't give a turn to player who is about to lose (days without town).
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2015-10-24 16:21:30 +02:00 |
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DjWarmonger
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abe88ea890
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- Refactoring legacy code
- Some checks for #2311
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2015-10-24 15:09:46 +02:00 |
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DjWarmonger
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8c9f8f22d9
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Merge pull request #123 from ArseniyShestakov/mantis-1230
Okay, now we shouldn't get broken savegames. Merging.
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2015-10-17 08:31:44 +02:00 |
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DjWarmonger
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abe02247b5
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Fixed bank randomization.
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2015-10-02 17:28:33 +02:00 |
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DjWarmonger
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2733927527
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Version bump.
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2015-10-01 17:22:07 +02:00 |
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DjWarmonger
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d6f6e9dc9e
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0.98d release
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2015-10-01 11:06:38 +02:00 |
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DjWarmonger
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f81b46088a
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Fixed #2218
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2015-09-29 11:01:59 +02:00 |
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DjWarmonger
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6b45f323ea
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Fixed logic regression from previous commit.
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2015-09-23 21:38:16 +02:00 |
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DjWarmonger
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971f6d1c1f
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Removed WoG dependency for random artifacts. WoG version in repository updated.
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2015-09-23 21:14:41 +02:00 |
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DjWarmonger
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e2165a33a0
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- Updated MSVS project
- Artifacts added via mods now work correctly without WoG
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2015-09-23 19:34:12 +02:00 |
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DjWarmonger
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def56051fc
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-09-23 19:03:48 +02:00 |
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DjWarmonger
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2851832f0c
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Fixed logs.
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2015-09-20 14:02:52 +02:00 |
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DjWarmonger
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57637dd71a
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Added some checks & logs for empty def names, but it only delays the crash.
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2015-09-20 13:02:13 +02:00 |
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DjWarmonger
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e14faea181
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Merge branch 'develop' of https://github.com/vcmi/vcmi into mutexRelax
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2015-09-20 09:46:52 +02:00 |
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DjWarmonger
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32f3f9d76d
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Fixed high CPU usage by mapHandler::hideObject
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2015-08-31 11:07:35 +02:00 |
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DjWarmonger
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fe2a72f543
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Minor optimization.
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2015-08-31 10:08:50 +02:00 |
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DjWarmonger
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afe65d1264
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Relaxed some locks in VCAI.
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2015-08-31 09:18:24 +02:00 |
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DjWarmonger
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1c14dbf7b2
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Cache SectorMaps to evaluate multiple goals -> huge performance boost
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2015-08-31 08:25:33 +02:00 |
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DjWarmonger
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a3ce1521e5
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Cache visible tiles within SectorMap for quicker access.
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2015-08-31 07:39:03 +02:00 |
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DjWarmonger
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904a66764c
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Optimization to getPlayerTeam functions, not very successful :/
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2015-08-30 21:42:19 +02:00 |
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DjWarmonger
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70801309bd
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Optimization for CGameInfoCallback:getPlayer function. It also seems to be called more often than needed.
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2015-08-30 20:51:22 +02:00 |
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DjWarmonger
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cdad9f88b7
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Relaxed Mutex of Logger. Attempt to optimize format function.
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2015-08-30 19:26:19 +02:00 |
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DjWarmonger
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2012d53dd6
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Fixed issues with exchanging combo artifacts (#2132).
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2015-08-30 15:15:04 +02:00 |
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DjWarmonger
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6af8db2c69
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Fixed logic discrepancy for (in)visible objects. Fixes #2224, #2225 and possibly more.
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2015-08-30 09:14:54 +02:00 |
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DjWarmonger
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a8c9727a5b
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Merge pull request #116 from DavidZeni/issue/2137
Okay, thank you for your contribution :)
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2015-08-29 22:10:24 +02:00 |
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DjWarmonger
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ee08e6be79
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Merge pull request #115 from bwrsandman/creature-garisson-tooltip
Looks good to me, merging.
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2015-08-26 15:51:07 +02:00 |
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DjWarmonger
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237d3f2624
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Refactoring: random spells
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2015-08-12 16:40:08 +02:00 |
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DjWarmonger
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3863756009
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Version bump.
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2015-08-01 18:37:14 +02:00 |
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DjWarmonger
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2dfcead9ef
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- Updated MSVS project
- Updated changelog to 0.98c
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2015-08-01 17:49:12 +02:00 |
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DjWarmonger
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c5691cbeb1
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Compile fix - srsly?
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2015-07-18 20:47:09 +02:00 |
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DjWarmonger
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50b7b8e47b
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-07-18 20:15:17 +02:00 |
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DjWarmonger
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e9654ef487
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Fixed issue when player starting towns were wiped.
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2015-07-18 20:14:45 +02:00 |
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DjWarmonger
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f9781ffb47
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Creature abilities won't spawn in random Pandora Boxes.
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2015-06-10 14:27:53 +02:00 |
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DjWarmonger
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9e7b459882
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Partial solution to #2206
TODO: add serialized field that contains custom guard config
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2015-06-05 11:28:14 +02:00 |
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DjWarmonger
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3f1bc7e21c
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One more case for Subterranean Gates
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2015-06-04 09:42:39 +02:00 |
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DjWarmonger
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927dfa5565
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Added correct connections for Subterranean Gates
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2015-06-04 09:02:56 +02:00 |
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DjWarmonger
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63d6cf168f
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- Solved problems with sealed-off objects for once and all.
- Refactoring
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2015-06-03 21:57:22 +02:00 |
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DjWarmonger
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923437bf76
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Corrected offset check for required objects.
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2015-06-03 19:38:53 +02:00 |
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DjWarmonger
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55c1a7eade
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Clear unused tiles to make more space for roads.
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2015-06-03 15:16:11 +02:00 |
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DjWarmonger
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48efa2450a
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-06-03 07:00:46 +02:00 |
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DjWarmonger
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2dd813c35d
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Merge pull request #107 from vcmi/rmgTemplatesAsMods
Rmg templates as mods
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2015-06-03 07:00:08 +02:00 |
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DjWarmonger
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6874b01912
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Merge pull request #107 from vcmi/rmgTemplatesAsMods
Rmg templates as mods
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2015-06-02 20:33:01 +02:00 |
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DjWarmonger
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a96b80be50
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-06-02 20:31:55 +02:00 |
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DjWarmonger
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84beb6cdac
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Merge pull request #106 from vcmi/rmgTemplatesAsMods
Okay, looks stable for now.
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2015-06-02 20:31:30 +02:00 |
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DjWarmonger
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e21b2d9cbd
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Attempt to use A* algorithm for required objects.
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2015-06-02 20:29:37 +02:00 |
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DjWarmonger
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d0e68cf430
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Merge remote-tracking branch 'remotes/origin/develop' into rmgTemplatesAsMods
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2015-06-02 20:28:05 +02:00 |
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DjWarmonger
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5d067416a1
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Merge pull request #106 from vcmi/rmgTemplatesAsMods
Okay, looks stable for now.
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2015-06-02 17:45:20 +02:00 |
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DjWarmonger
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a68b58d969
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- Use straight paths for some connections
- More fixes for template schema
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2015-06-02 16:40:32 +02:00 |
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DjWarmonger
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d6225f50e1
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Fixes for template schema.
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2015-06-02 15:26:33 +02:00 |
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DjWarmonger
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8b1641d498
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Generate main towns for zones with no player present.
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2015-06-02 09:30:56 +02:00 |
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DjWarmonger
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1389ae0ea3
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Fix Travis build
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2015-06-02 07:01:38 +02:00 |
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DjWarmonger
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c6f714db9c
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Fixed generation of CPU teams.
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2015-06-01 21:57:43 +02:00 |
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DjWarmonger
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34a59a2788
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- Fixed issues with number of players selection
- Added new template for testing multiple players
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2015-05-27 18:58:14 +02:00 |
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DjWarmonger
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6890ae9f02
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- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
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2015-05-27 11:30:46 +02:00 |
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