Ivan Savenko
9c5d5d7c5a
It is now possible to define custom battle opening sound and custom music
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for a battlefield
2024-07-15 21:46:23 +00:00
Ivan Savenko
358008fca9
It is now possible to define multiple town themes
2024-07-15 21:45:51 +00:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
Ivan Savenko
81aa831237
Clarified bonus types documentation to better match actual logic
2024-07-08 20:55:41 +00:00
Laserlicht
018127b236
set values for map editor and rmg
2024-06-29 14:01:25 +02:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
...
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
cfcecbf630
Fix documentation to match actual behavior
2024-06-19 19:59:06 +00:00
Ivan Savenko
fc28943741
Adjusted docs layout to fix table of content
2024-06-04 20:22:43 +00:00
Tomasz Zieliński
6e3d9302c0
Update docs
2024-05-29 20:28:47 +02:00
Ivan Savenko
692cbfb7e2
Merge pull request #3992 from IvanSavenko/mod_validation_fix
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Tweaks to modding docs
2024-05-19 15:43:16 +03:00
Ivan Savenko
65f63e862c
Tweaks to modding docs & error reporting based on discovered issues
2024-05-16 15:14:36 +00:00
Ivan Savenko
f309a4eb82
Exclude some AB creatures from randomization picks
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This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.
Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor
Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Ivan Savenko
4769c86c82
Merge pull request #3902 from vcmi/underground_biomes
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Option to define surface or underground level for obstacle set
2024-05-07 16:42:33 +03:00
DjWarmonger
4949b98ed3
Merge pull request #3759 from Laserlicht/bio
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Let's try this
2024-05-07 09:05:14 +02:00
Tomasz Zieliński
dd55188b77
Option to define surface or underground level for obstacle set
2024-05-07 07:15:00 +02:00
Laserlicht
277a0e63d8
update docs
2024-05-06 00:46:21 +02:00
Laserlicht
ab50bf9198
biography to description
2024-04-27 18:41:21 +02:00
Tomasz Zieliński
4e9e006cdb
Add missing docs
2024-04-20 17:33:12 +02:00
Dydzio
b351946afd
Add some utility bonuses for player resources boosting
2024-04-15 21:18:45 +02:00
DjWarmonger
0808a8b36f
Merge pull request #3714 from vcmi/biome_system
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Biome system implementation
2024-04-13 21:32:13 +02:00
Laserlicht
e4b60baa3b
creature/town biography/description
2024-04-12 23:35:39 +02:00
Tomasz Zieliński
f95f6de46d
Remove thsi file
2024-04-12 14:55:30 +02:00
Tomasz Zieliński
a7d0f0626a
Docs & final touches
2024-04-12 14:53:07 +02:00
Dydzio
2c8bd91831
Update docs
2024-04-10 22:19:23 +02:00
Ivan Savenko
719b61bb9f
Updated docs
2024-04-08 14:05:49 +03:00
thiscris
9bbcb4cf5c
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2024-04-06 15:44:47 +02:00
thiscris
94dd38539b
updated minimal mod.json example
2024-04-06 15:44:31 +02:00
Kris-Ja
05bbb45824
change MANA_PER_KNOWLEGDE to percentage
2024-03-23 20:28:49 +01:00
Tomasz Zieliński
a93dd25867
Update docs to be in line with existing code.
2024-03-14 10:22:15 +01:00
Tomasz Zieliński
fe8bcc5758
Merge remote-tracking branch 'origin/develop' into reward_select_all
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# Conflicts:
# lib/mapObjects/CRewardableObject.cpp
2024-03-09 06:50:56 +01:00
Alexander Wilms
c65794b9e3
Fix typos
2024-02-13 15:23:30 +01:00
Tomasz Zieliński
b7df6064cd
Add random map description and display it in RMG menu
2024-02-03 16:23:56 +01:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Ivan Savenko
1194419884
Added option to allow self-casting
2024-01-16 15:13:00 +02:00
Ivan Savenko
a32ef673f7
Merge pull request #3482 from IvanSavenko/extend_hota_bonuses
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Extend hota bonuses
2024-01-15 13:47:13 +02:00
Ivan Savenko
9acd436a09
Review suggestion
2024-01-15 13:18:27 +02:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
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[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
5565b55bb0
Fixed handling of SPELL_AFTER_ATTACK without addInfo field
2024-01-14 17:13:33 +02:00
Ivan Savenko
0cd83402d3
Fix outdated docs
2024-01-13 19:38:01 +02:00
Ivan Savenko
fc6a9924ee
FIRST_STRIKE now supports ranged / melee subtypes, BLOCKS_RETALIATION
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will properly block FIRST_STRIKE
2024-01-13 16:54:06 +02:00
Ivan Savenko
bb670cfb82
Merged accurate shot bonus into death stare bonus
2024-01-13 15:55:07 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
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Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
56165818b4
Fix wrong english word
2024-01-09 20:06:11 +01:00
M
67f18729fa
REVENGE bonus that matches HotA haspid ability
2024-01-09 19:10:43 +01:00
Dydzio
675f9b11fa
Add ENEMY_ATTACK_REDUCTION bonus - fixes HotA Nix
2024-01-08 19:37:04 +01:00
Dydzio
3c95f92c59
Update documentation
2024-01-07 21:22:10 +01:00
heroesiiifan
992900728f
Update Translations.md
2024-01-05 22:02:14 +00:00
Ivan Savenko
51b7de4b98
Fix double off-by-one bug with CREATURE_GROWTH bonus
2024-01-05 16:57:44 +02:00
Dydzio
7283a4861e
Initial version of ACCURATE_SHOT implementation
2024-01-04 22:27:51 +01:00
Dydzio
fbd988df42
Bit better documentation wording
2024-01-01 21:19:25 +01:00
Dydzio
7cf7543747
Configurable ferocity bonus
2024-01-01 21:16:38 +01:00
Ivan Savenko
bb6179d05e
Merge pull request #3391 from vcmi/master
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Merge master -> develop
2023-12-25 13:00:17 +02:00
Alexander Wilms
dd0d17c690
Translations.md: Add instructions on how to translate .metainfo.xml
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-12-20 14:57:19 +00:00
Dydzio
fe39faf36c
Add UNTIL_OWN_ATTACK bonus duration and use for berserk
2023-12-19 19:52:40 +01:00
Alexander Wilms
62eedde0a7
Translations.md: Mention AppStream metainfo
2023-12-19 10:27:29 +00:00
Tomasz Zieliński
805c922c80
More detailed info with examples
2023-11-12 09:07:52 +01:00
Tomasz Zieliński
f105a34be5
defence -> defense
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json syntax
2023-11-12 05:57:39 +01:00
Tomasz Zieliński
01fe06b61b
Updated and clarified some info about Bonus types.
2023-11-11 20:04:48 +01:00
Tomasz Zieliński
9d705a3961
Update docs
2023-10-31 18:38:08 +01:00
Tomasz Zieliński
7614a3f49b
Update docs. Old info is irelevant anyway.
2023-10-30 21:03:12 +01:00
Ivan Savenko
36eacf99d5
Cleanup
2023-10-28 17:58:08 +03:00
Ivan Savenko
4ba8014573
Added subtype for SPELL_DURATION
2023-10-28 17:57:56 +03:00
Ivan Savenko
1e0ea5f1f0
documented NEGATIVE_EFFECTS_IMMUNITY, fixed subtype loading
2023-10-28 17:56:11 +03:00
Ivan Savenko
1459006916
Added separate bonus for native terrain check
2023-10-28 17:54:58 +03:00
Ivan Savenko
3867e512f7
Merge pull request #3064 from IvanSavenko/bonus_metaidentifier
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Type-safe bonus system
2023-10-22 18:34:12 +03:00
Ivan Savenko
b0a67a66e4
Merge pull request #3092 from IvanSavenko/compatibility_mods
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Better support for compatibility mods
2023-10-22 18:02:45 +03:00
Ivan Savenko
85f902fa26
Update docs
2023-10-22 17:12:34 +03:00
Ivan Savenko
31cf3442af
Update docs
2023-10-22 16:55:19 +03:00
Ivan Savenko
36a1d6c415
Removed remaining integer bonus subtypes from configs
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
...
other identifier inside it
2023-10-22 16:54:43 +03:00
Ivan Savenko
adf58fa834
Hide not installed translation mods to languages other than selected one
2023-10-22 00:07:21 +03:00
Ivan Savenko
b50ebba1ba
Added mod type "Compatibility" that is hidden in launcher
2023-10-21 23:55:20 +03:00
Ivan Savenko
1baac44495
Update documentation
2023-10-21 00:45:08 +03:00
Ivan Savenko
fd01a25352
Implemented basic version of configurable Witch Hut
2023-10-16 00:12:38 +03:00
nordsoft
5b10b457cf
Fix code review suggestions
2023-10-11 00:47:19 +02:00
nordsoft
6a7b23c007
Additional properties for limiter
2023-10-10 23:44:28 +02:00
Laserlicht
182d762135
docs
2023-09-30 23:58:49 +02:00
Ivan Savenko
67a98d086f
Clarified animations format
2023-09-26 16:00:33 +03:00
Ivan Savenko
0ab766479d
One more documentation update iteration
2023-09-26 15:55:27 +03:00
Ivan Savenko
8210a2cafd
Added list of all identifiers from base game
2023-09-26 15:55:27 +03:00
Ivan Savenko
43246477d4
Update bonuses docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
403acc0cf1
Update spell docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
ddda6c0c01
Updated localization docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
9f894d6ca0
Updated RMG template schema
2023-09-26 15:55:27 +03:00
Ivan Savenko
9710a6b7b3
Updated terrain/river/road schema, added docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
0b044663d9
Updated docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
9c4475385b
Updated most of remaining bonus type docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
a7ebbf8680
Updated bonus documentation up to SPELL_AFTER_ATTACK
2023-09-26 15:55:27 +03:00
nordsoft
f8b8ab0965
Add documentation for difficulty.json
2023-09-20 16:35:28 +02:00
Ivan Savenko
daacf62f0e
Reviewed description of bonuses up to GENERAL_DAMAGE_REDUCTION bonus
2023-09-13 21:55:36 +03:00
Ivan Savenko
feb272e102
Updated map object and bonuses documentations
2023-09-13 21:55:36 +03:00
Ivan Savenko
c6588e0bd1
Updated schemas & docs for several game entities
2023-09-13 21:55:36 +03:00
Ivan Savenko
3c23b1bbfa
Integrated recent changes from wiki's
2023-09-07 13:09:41 +03:00
Ivan Savenko
33bf367dc0
Updated docs and all internal links
2023-09-07 12:57:03 +03:00
Ivan Savenko
4204e895bc
Updated links
2023-09-07 11:04:01 +03:00
Ivan Savenko
c9dfb6e0f8
Updated developer docs
2023-09-07 11:04:01 +03:00
Ivan Savenko
43e52577cc
Fix links
2023-09-07 11:04:01 +03:00
Ivan Savenko
704772d6ce
Added navigation to player and modders docs
2023-09-07 11:04:01 +03:00