447e5babda
* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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* a few optimizations
* maybe something else I've forgotten ;]
2008-11-28 12:11:31 +00:00
c4bcf7b880
* better support for non-800x600 resolutions
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* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
aeb1f6d012
Uploaded Genius AI by Ambtrip.
2008-11-25 18:51:44 +00:00
9cfa09c076
Some gcc fixups. Automake project updates
2008-11-19 07:55:17 +00:00
2d1fc64dd9
* forgetfulness spell implemented
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* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
2008-11-17 18:47:43 +00:00
333e1d9878
* started making support for save/load options
2008-11-16 01:06:15 +00:00
bb5819f4df
* support for Wait command (to be tested)
2008-11-15 15:26:08 +00:00
32505ec161
* reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;])
2008-11-15 13:44:32 +00:00
4abbed640f
* fixed Zamolxis 12th issue (The scroll tab in Creature Split window (sometimes also in Castle Recruit) often remains hanged to our mouse position, following it even if we move the mouse away from the scroll bar, away from the split/recruit window)
2008-11-15 13:27:05 +00:00
f6807a2af9
* loading AI dll for neutrals
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* hopefully fixed reported by Zamolxis garrison bugs
* fixed calculating hero level
* fixed gicing starting exp for heroes
2008-11-15 00:55:19 +00:00
73cd282bbe
* fixed problem with levelling above 15 lvl (Zamolxis #2 bug)
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* probably fixed reported problems with battles (Zamolxis #3 - #7 ) - needs further testing
2008-11-14 18:18:13 +00:00
0cc5571604
* new spell: implosion
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* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
d2db5ba18e
* added slow spell
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* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00
6b9146f998
* lightning bolt and ice bolt spells
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* displayEffect shows animations on more correct places
* removed three magic numbers (now they're BFIELD_WIDTH, BFIELD_HEIGHT and BFIELD_SIZE macros)
* minor changes
2008-11-10 19:06:04 +00:00
a1606b2fb3
* partial support for Haste spell
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* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
ceb3cf8eae
* magic arrow probably works
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* war machines support partially added
* queue of stacks narrowed
* minor fixes
2008-11-06 17:17:48 +00:00
b988d5a51c
* improved hotkeys
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* updated changelog
* version set to 0.64 (this rev will be released)
2008-11-01 22:32:56 +00:00
248b5e8677
* added shots limit
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* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
ee54e5d2e2
* hopefully fixed bug reported buy krystian1995 (wrongly displayed prayer animation)
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* partially fixed bug with double getting hit animation
2008-10-31 13:15:36 +00:00
3a66dc2b7c
* added heroes pool for heroes available for hiring
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* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes
For 0.63c dev release
2008-10-26 20:58:34 +00:00
45204d8beb
* displaying spell effects (currently only arrow magic effect is shown)
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* minor fixes
2008-10-19 15:41:18 +00:00
c431577a5e
* added a number of key shortcuts
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* stack queue will be shown when 'q' is pressed
2008-10-19 13:17:32 +00:00
2d01e00284
Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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* woggaladriel -> vcmiainur
* wogoliphaunt -> vcminoldor
* wogshadowfax -> vcminahar
* wogeyeofsauron -> vcmieagles
* wogisengard -> vcmiformenos
* wogsaruman -> vcmiistari
* wogpathofthedead -> vcmiangband
Minor changes.
2008-10-18 23:20:48 +00:00
9a8e009862
* magic arrow flight animation (full hit animation will be later as it should be implemented via support for AC format)
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* fixed bug with dying unit
* minor things
2008-10-18 13:50:18 +00:00
9d099e8c54
* blocked map scrolling where dialog window is opened
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* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
20a6e05718
small fixes
2008-10-17 17:43:25 +00:00
929ce79ad4
* general improvements in battles
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* calls for spell casting in battles (they usually crash VCMI server)
2008-10-17 16:30:56 +00:00
4af64f1b9f
* fixed blocked shooter behavior
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* slowed map scrolling
* minor
2008-10-11 13:14:52 +00:00
7104326563
* water elemental will really be treated as 2 hex creature
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* potential infinite loop in reverseCreature removed
* proper handling of battle cursor
2008-10-05 12:34:14 +00:00
c5a5cb7b38
further battle fixes
2008-10-04 10:00:31 +00:00
e94e6ac78a
probably fixed problems with battles
2008-10-04 09:27:57 +00:00
b08b29d0d8
* sprites from /Sprites folder are handled correctly now
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* fixed pathfinder and path arrows
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
2008-10-03 15:15:23 +00:00
56ecd03b61
Version set to 0.63, changelog updated
2008-10-01 20:51:59 +00:00
57238200e6
bugfixes
2008-09-30 14:50:11 +00:00
8e8066b4bd
* released as dev version 0.62d
2008-09-29 20:57:35 +00:00
538ffb1579
* added support for archery, offence and armorer secondary abilities
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* hero's primary skills account for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes and improvements
2008-09-29 11:03:30 +00:00
917be0693d
* fixed start move animation
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* added receiving exp (and leveling-up) after a won battle
2008-09-29 10:16:02 +00:00
65ae3c3821
fixed server
2008-09-28 21:24:22 +00:00
89cb5cb81b
* added calls for battle action start/end
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* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
ceaa51d07d
* fixed bug with levelling up
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* fixed pictures of secondary skills in hero window (in left - click popups)
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skills
2008-09-28 13:29:37 +00:00
a4afdc7145
* minimap shows all flaggable objects (towns, mines, etc.)
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* minor optimizations
2008-09-26 14:16:01 +00:00
6a3d0b666f
* directional attack in battles
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* CSystemOptionsWindow partially done
* added a few consts and references to improve performance
2008-09-25 14:09:31 +00:00
8bde616908
* mostly done battle options (although they're not saved)
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* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
16303ab1df
classes for buttons group and functionlist with arg
2008-09-24 08:15:49 +00:00
c00d0e4aca
gcc fix
2008-09-23 17:14:46 +00:00
64ce34af0e
first part of CBattleOptionsWindow
2008-09-23 15:40:30 +00:00
41acf5528c
* spells in the guild visible again
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* garrisons on adv. map again available from all directions
* working Subterranean Gates, Monoliths
* minor code reorganizations
2008-09-23 10:58:54 +00:00
e1be5896b9
* better animation handling in battles
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* VCMI won't crash when units without start/end of walking animations are moved (ie. halberdier)
2008-09-22 12:22:10 +00:00
48cb63f144
* possibly fixed bug with the mage guild when no spells available
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* events won't be shown and won't block movement
* casualties among hero army and neutral creatures are saved
* it's possible to build lighthouse
* increased thread-safety (may prevent some crashes)
* minor fixes
2008-09-20 18:30:37 +00:00