alexvins
afcb7072eb
Implemented #1379
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+ added new flag for special spells. Special spells can be obtained only with BONUS::SPELL.
* made Titans` thunder special.
2014-03-07 16:10:20 +00:00
alexvins
33935ceb67
cmake/msvc project updates. untested.
2014-03-07 13:23:30 +00:00
alexvins
4203d69525
Part 2 of new spell configuration
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1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
5cbec833c2
- (linux) XDG filesystem support
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BIG NOTE TO LINUX USERS
All user data has been moved according to XDG specs:
- Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/
- Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi
- Config files: from ~/.vcmi/config to ~/.config/vcmi
For compatibility VCMI will read game data from ~/.vcmi as well but this
is temporary behavior and will be removed
2014-03-04 14:51:10 +00:00
stopiccot
ae55532131
script to automate osx packaging
2014-03-04 03:51:24 +00:00
stopiccot
7356145c3a
updated LD_RUNPATH_SEARCH_PATHS
2014-03-04 03:51:17 +00:00
Michał W. Urbańczyk
4218dbe8dc
Release date in the changelog.
2014-03-01 18:54:36 +00:00
Michał W. Urbańczyk
2c52617c1d
Fixed video flickering in the campaign intro screen.
2014-03-01 18:50:50 +00:00
Michał W. Urbańczyk
f6c2c96cdc
Copyright update.
2014-03-01 18:46:54 +00:00
alexvins
c7f57406eb
Fix bonus schema to support array in duration
2014-03-01 18:42:31 +00:00
Michał W. Urbańczyk
fe4171eb63
Fixed #1719 .
2014-03-01 17:41:29 +00:00
Michał W. Urbańczyk
03fbd4e8a7
Fixed tracking autosaves.
2014-03-01 17:35:56 +00:00
Michał W. Urbańczyk
a6f68d6870
Fixed #1726 .
2014-03-01 13:42:23 +00:00
Michał W. Urbańczyk
93b8d2e59a
AI crash — do not modify container when iterating it.
2014-03-01 12:53:09 +00:00
Michał W. Urbańczyk
2e04738859
Version bumped to 0.95.
2014-03-01 12:24:15 +00:00
Michał W. Urbańczyk
f5d945d1b2
Fixed #1679 .
2014-03-01 12:23:33 +00:00
DjWarmonger
b8b809bd50
Fixed #1667 , #1669
2014-02-28 17:49:56 +00:00
Michał W. Urbańczyk
93856dbe98
Quick solution for #1688 .
2014-02-27 20:44:20 +00:00
Michał W. Urbańczyk
07aef4f2f6
Compilation fixes for MSVC (relative include paths)
2014-02-27 20:42:17 +00:00
Michał W. Urbańczyk
71e76966af
Updated MSVC project file after registerTypes split.
2014-02-27 20:35:05 +00:00
Ivan Savenko
e101caa997
Fixed possible buffer overflow on visiting tavern
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Introduction of unicode made fixed-length buffers too short in some
cases
2014-02-26 21:20:36 +00:00
beegee1
55a4561926
- fixed mantis #1729
2014-02-26 19:51:44 +00:00
beegee1
23a4abe841
- updated changelog
2014-02-26 18:54:11 +00:00
Ivan Savenko
78609871ae
bugfixing:
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- fixed parsing of campaign bonuses (conversion to building ID)
- CONTROL event condition can be also fulfilled by allies
- fix for crash on opening exchange window in Russian version
2014-02-26 17:32:42 +00:00
DjWarmonger
d049abe644
Fixed typo #1732 .
2014-02-26 17:29:21 +00:00
Ivan Savenko
5563db9145
- my part of chagelog + some formatting
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- version bump on Linux side
- enabled PCH by default in cmake
2014-02-26 14:19:14 +00:00
beegee1
70914cff91
- added my part to changelog for 0.95
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- updated RPM spec
2014-02-25 18:53:44 +00:00
DjWarmonger
5284847ffe
My part of changelog for 0.95.
2014-02-24 20:35:31 +00:00
Ivan Savenko
8d36bcabce
Split registerTypes into multiple files, now in lib/registerTypes
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directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
Michał W. Urbańczyk
6d73052ca1
Development release 0.94f
2014-02-23 23:45:58 +00:00
DjWarmonger
8ce6659633
Important fix for unreserving objects.
2014-02-23 20:37:33 +00:00
DjWarmonger
94c8f01732
Commiting some minor tweaks before next dev version.
2014-02-23 16:55:42 +00:00
stopiccot
d66f0222f2
more portable OS X library install names
2014-02-23 16:40:55 +00:00
beegee1
674c8bc591
- Fix to previous commit (keep heroes which are in heroes pool too)
2014-02-23 16:21:30 +00:00
beegee1
d0a5a6eab4
- Implemented hero recreate handling correctly
2014-02-23 13:52:06 +00:00
Michał W. Urbańczyk
458ba47965
Compile fix for non-msvc, as per https://github.com/vcmi/vcmi/pull/8
2014-02-21 12:27:56 +00:00
DjWarmonger
15edeb231b
Fixed two heroes getting stuck on both sides of gate.
2014-02-21 09:32:24 +00:00
DjWarmonger
1196eb5d81
AI can finally clear Subterranean Gate with guard on the other side :)
2014-02-21 07:48:38 +00:00
DjWarmonger
b0b0249524
- Implemented serialization of Goals. Loaded games work, at least.
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- Attempts to add Subterranean Gates to SectorMap
- Extensive use of ClearWayTo goal.
2014-02-20 20:18:49 +00:00
beegee1
8a9f2781c2
- Fixed #1674 (Xeron should be re-created on AB campaign)
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- Remove all hero placeholders after placing campaign heroes
2014-02-19 19:14:32 +00:00
DjWarmonger
8683b982c7
- A simple method to break loop in goal decomposition (which consumed time)
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- Finally corrected canGetArmy conditions (which also consumed time)
- Removed some unused code, general cleaning
2014-02-19 16:23:47 +00:00
Ivan Savenko
b5568edcc0
fixed compilation with gcc/clang
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fix for #1699
2014-02-19 07:27:41 +00:00
Michał W. Urbańczyk
1e555a8ee3
Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
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Save format changed, removed compatibility workarounds.
2014-02-19 01:04:27 +00:00
DjWarmonger
a3cad2883f
- Restored correct specialty serialization ( #1599 and all its children)
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- Fixed rare AI crash
- Fixed AI visiting some objects many times
- Some cleanup and refactoring
2014-02-17 17:28:39 +00:00
DjWarmonger
6ee823298a
- Various improvements for exploration
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* Heroes will try to use SectorMap if there are no accessible tiles
* Remove some loopholes and pitfalls when all the ways are blocked
* Fixed AI not conquering some (reserved) objects
Still missing: SectorMap does not use Subterranean Gates :(
- Improvements for army exchange
* Fixed exchange condition
* Bidirectional exchange is possible
2014-02-17 07:36:03 +00:00
DjWarmonger
afacb40f5a
- Fixed secondary heroes stalking main hero
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- Fixed exotic crash when all nearby tiles are occupied
2014-02-15 21:32:49 +00:00
DjWarmonger
b368e565ab
- fixed #1714
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- Performance improvements, refactoring
2014-02-15 19:39:03 +00:00
DjWarmonger
d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
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- Improvements to SectorMap needed for use of multiple heroes
2014-02-15 16:38:51 +00:00
alexvins
d01b84b460
[mechanics] fix copy-paste errors in magic skill arrays
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[c::b] few tweaks to configuration
2014-02-15 09:40:33 +00:00
DjWarmonger
e459984897
Cleanup in AI.
2014-02-15 08:10:06 +00:00