Ivan Savenko
c8afef3408
Merge pull request #1636 from rilian-la-te/remove-unused
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vcmi: remove old war machine code
2023-03-06 00:10:55 +02:00
Konstantin
a364e39b50
vcmi: remove old war machine code
2023-03-05 19:12:47 +03:00
Ivan Savenko
623cae7d47
All translatable strings now have language identifier
2023-03-05 17:30:38 +02:00
Ivan Savenko
f65c6ad275
fix regressions from modernization
2023-02-15 14:27:12 +02:00
Konstantin
5f181e25af
vcmi: modernize lib/mapObjects
2023-02-14 14:39:56 +03:00
SoundSSGood
0f93b0991c
Regression fixed
2023-02-13 15:16:42 +02:00
SoundSSGood
8504102c53
Merge branch 'vcmi:develop' into contitutient-swap
2023-02-13 09:51:42 +02:00
SoundSSGood
2976739c97
some refactoring
2023-02-12 21:27:37 +02:00
SoundSSGood
34a0dbc0b6
misc slots. fixed combined arts moving
2023-02-12 20:13:26 +02:00
SoundSSGood
7314df56ac
contitutient arts swap
2023-02-11 13:21:45 +02:00
Ivan Savenko
a3846f1b31
Fix incorrect identifiers format
2023-01-26 23:32:56 +02:00
Ivan Savenko
8064bc5465
Fix description of artifacts
2023-01-21 15:58:28 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
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- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
Ivan Savenko
526a6e4fe7
Fix incorrect assertions
2022-12-18 14:33:59 +02:00
Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
Ivan Savenko
1248292503
Fixed access violation - do NOT return address to temporary created on
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stack
2022-12-02 21:37:58 +02:00
Andrii Danylchenko
d9c4b28ccc
Merge pull request #1177 from IvanSavenko/fix_mod_identifiers
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Fix mod identifiers registration & incorrect mod validation
2022-12-02 09:20:49 +02:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
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Tower shooter icons fix
2022-12-01 12:30:24 +02:00
SoundSSGood
45a3064e5d
suggested changes
2022-11-30 18:28:33 +02:00
Ivan Savenko
36ae26bc37
Fixed several scenarios which could lead to json with incorrectly set
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mod origin info, leading to non-resolving identifiers
2022-11-29 22:34:32 +02:00
SoundSSGood
96d8e952c4
attempt to fix the build
2022-11-29 21:45:37 +02:00
Ivan Savenko
861a6849f9
Added possibility to define per-town tower icon for battle queue in siege
2022-11-29 14:47:51 +02:00
SoundSSGood
8a6052fd54
CArtHandler refactoring
2022-11-29 02:34:04 +02:00
SoundSSGood
909dcb82fa
use ArtifactID
2022-11-29 00:32:18 +02:00
SoundSSGood
584f6a6230
Update lib/CArtHandler.cpp
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-20 10:15:57 +02:00
SoundSSGood
4b52d38c57
artifact assemble fixed
2022-11-19 16:35:06 +02:00
SoundSSGood
e6e669d024
ArtifactUtils::isSlotBackpack() func + refactoring
2022-11-18 23:13:44 +02:00
SoundSSGood
30bbb57619
Apply suggestions from code review
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-18 22:15:03 +02:00
SoundSSGood
2d078132bf
assemble in backpack initial
2022-11-17 19:43:54 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
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Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6
Code refactor following C++ standard and condition fixes
2022-11-15 03:20:55 +03:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
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Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00
SoundSSGood
57ab13c820
cosmetic correction
2022-11-13 17:09:48 +02:00
SoundSSGood
f9738f0d0b
nullptr checks
2022-11-13 16:28:26 +02:00
SoundSSGood
aef87dd482
Apply suggested cosmetic changes
2022-11-13 15:28:09 +02:00
SoundSSGood
ad47a7573c
Code style. Typo. Code clean up.
2022-11-10 18:29:39 +02:00
SoundSSGood
b9087e2d63
Apply suggestions from code review
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:45:54 +02:00
SoundSSGood
f72a3e3884
function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder
2022-11-07 00:18:05 +02:00
SoundSSGood
363e461c3e
ArtifactUtils and CArtifactFittingSet class
2022-11-06 23:29:22 +02:00
nordsoft
0f35082024
Fix crash with objects belonging players without state
2022-11-06 03:26:13 +04:00
Andrey Filipenkov
aa217236b3
check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
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fixes case when 2 or more identical artifacts are required
2022-10-01 09:28:32 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrii Danylchenko
faccad7a15
#913 fix artifact assembling check
2022-09-16 14:13:56 +03:00
AlexVinS
a59e12ca5f
tweaks
2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00