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Commit Graph

53 Commits

Author SHA1 Message Date
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
Tomasz Zieliński
186b6629c7 Do not hide roads behind objects 2024-05-01 12:15:07 +02:00
Tomasz Zieliński
a94286c23d Code cleanup 2024-03-27 08:03:19 +01:00
Tomasz Zieliński
19633a0f62 Build fixes 2024-03-27 06:48:22 +01:00
Tomasz Zieliński
37f6993402 Clean the comments 2024-03-27 06:24:14 +01:00
Tomasz Zieliński
d8c93cb222 Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
Tomasz Zieliński
28f76b2839 Actually, avoid guarded object altogether 2024-03-01 18:17:17 +01:00
Tomasz Zieliński
4e88290962 Actually avoid only monsters 2024-03-01 18:10:05 +01:00
Tomasz Zieliński
8f1638f78a Try to not route roads through passable objects 2024-03-01 17:48:07 +01:00
Tomasz Zieliński
7ce3553a6d Fix race condition when placing object at teh shore 2024-02-04 08:56:21 +01:00
Ivan Savenko
a15366f5a5 Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
Tomasz Zieliński
f9e5d73014 Missed optimization case 2023-12-21 17:56:21 +01:00
Tomasz Zieliński
d4216a9191 Fixed routing roads behind Sub Gates, Monoliths and Mines 2023-12-21 13:22:23 +01:00
Tomasz Zieliński
d5f9de5beb Definitive solution for Corpse 2023-12-21 12:29:45 +01:00
Tomasz Zieliński
c701d42781 Multiple optimizations to avoid copying and allocating tiles for rmg::Area 2023-12-18 13:52:03 +01:00
Tomasz Zieliński
985a2682ae Place Monoliths at max distance in Junction zone 2023-12-18 11:12:52 +01:00
Tomasz Zieliński
339627731c Fixes 2023-12-15 18:26:59 +01:00
Tomasz Zieliński
d31789e745 Extra cache for search area 2023-12-13 22:13:42 +01:00
Tomasz Zieliński
e5f60f063c - Check full object area for minimum distance requirement
- Add option to optimize both for max distance and custom weight
2023-12-12 07:40:54 +01:00
Tomasz Zieliński
f17d8babc5 Do not route road through the Corpse 2023-12-07 12:57:39 +01:00
Tomasz Zieliński
5ad682048f Fix 2023-12-06 21:47:20 +01:00
Tomasz Zieliński
6cd19b81dd Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
2023-12-06 20:49:28 +01:00
Ivan Savenko
abad4b01ce Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
Ivan Savenko
2bf599bbee
Merge pull request #3119 from Nordsoft91/rmg-fix
Fix crash caused by duplicated delete
2023-11-05 17:09:52 +02:00
Ivan Savenko
04aeea9b68 use toEnum instead of getNum for switch'es 2023-11-03 19:20:25 +02:00
Ivan Savenko
2b9c362d5b Explicitly convert identifier to underlying enumeration 2023-11-03 16:03:29 +02:00
nordsoft
35e7fbb366 Fix crash cause by duplicated delete 2023-10-28 22:22:30 +02:00
nordsoft
ce62ab3e66 Select random object template instead of first 2023-09-30 01:19:18 +02:00
Tomasz Zieliński
abacb5f0ea Fix resources placed behind mines 2023-08-12 10:53:25 +02:00
Tomasz Zieliński
8f450cf253 Fix for monsters spawning at left side of the map 2023-08-11 18:43:22 +02:00
Tomasz Zieliński
0252d0f986 Fix hota offset + 2 possible crashes 2023-08-11 07:45:24 +02:00
Tomasz Zieliński
44fae4945d Update distances in all zones adjacent to object 2023-08-02 20:41:29 +02:00
Tomasz Zieliński
1762df2b77 Formatting 2023-07-21 14:55:49 +02:00
Tomasz Zieliński
545f047cae Fix HoTA guard once again
(cherry picked from commit 138a7c8024573f46962ad0f6e8e03ba53fa56076)
2023-07-18 19:28:20 +02:00
Tomasz Zieliński
a968903c51 Fix HoTA guard offset in RMG 2023-07-14 16:45:13 +02:00
Tomasz Zieliński
27c4882237 Compile fix 2023-07-07 21:40:55 +02:00
Tomasz Zieliński
1cad64c470 Move road flag to placeObject() method 2023-07-07 20:17:20 +02:00
Tomasz Zieliński
0d3ac4a502 - Add new option for connection
- Store info about objects and roads in RequiredObjectInfo
2023-07-06 22:15:00 +02:00
DjWarmonger
a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
Tomasz Zieliński
43d666a2ff Refactor duplicated code 2023-06-25 18:31:54 +02:00
Ivan Savenko
6f743916db Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
Tomasz Zieliński
8510af487e Place objects away from wide connection 2023-06-18 19:20:12 +02:00
Tomasz Zieliński
1bb2b5b571 + Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
2023-06-10 14:56:03 +02:00
Tomasz Zieliński
66b6fba51f Use all tiles covered by treasure pile to determine distance to other treasures. 2023-06-08 19:31:38 +02:00
DjWarmonger
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
2023-06-06 20:40:35 +02:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00