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Commit Graph

38 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
Michał W. Urbańczyk
4f316cd7e6 Our changes.
Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
mateuszb
b07b1ec7dc * displaying flags
* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00
mateuszb
21f8684cdd * a bit of printing object flags
* small speed up
2007-10-24 19:54:35 +00:00
Michał W. Urbańczyk
0291bf2d2d * added #1
* minor bugfixes
2007-10-21 18:41:58 +00:00
Michał W. Urbańczyk
04985fce2f * added #45, #44, #43 2007-10-21 16:45:13 +00:00
Michał W. Urbańczyk
2286d37012 * added #42 and #30
* one more file for AIs
2007-10-19 21:12:37 +00:00
mateuszb
f3b5d07aa5 * bugfixes
* general improvements
2007-10-18 20:14:26 +00:00
Michał W. Urbańczyk
4cca2da9c0 * added #38
* CDefEssential is now useful
* initGameState shouldn't overwrite starting armies
* loading more graphics (small creature icons, large hero portraits)
* functions for getting current valueof morale/luck (unfinished)
* added in CLodHandler function that returns CDefEssential with images from desired .def
* copySurface works correctly (I hope)
2007-10-16 22:39:11 +00:00
Michał W. Urbańczyk
f1d5e686ce * done #40, #32, #21
* added files for Lua handler and moved Lua test code
2007-10-14 12:11:18 +00:00
Michał W. Urbańczyk
9e84383a61 * added #13 and #15 (for buttons and minimap, rest will be added later) 2007-10-13 20:31:50 +00:00
mateuszb
e32eaac8af * resolving #18
* small bugfix
2007-10-09 15:15:35 +00:00
mateuszb
65ae2cd217 * resolving #31
* using better flags
2007-10-08 18:47:23 +00:00
Michał W. Urbańczyk
b434479b53 * fixed #29, #27 and #26 2007-10-05 20:38:14 +00:00
Michał W. Urbańczyk
e02f752211 Now hero movement should be working.
- fixed/added #22, #24, #25, #8, #11, partially #19
- minor improvements
2007-10-05 18:16:22 +00:00
mateuszb
d530bd057d * fixed some issues with hero moving; actualizing hero position is still broken :( 2007-10-03 19:56:08 +00:00
Michał W. Urbańczyk
7b3c270dfc - Initializing movement points (t.#16)
- minor improvements
2007-10-03 18:53:49 +00:00
Michał W. Urbańczyk
8421c901a4 * a lot of improvements
* started making an infobar
2007-09-30 16:16:00 +00:00
mateuszb
6f4156c901 small improvements 2007-09-18 17:01:47 +00:00
Michał W. Urbańczyk
6d0bcef157 * fixed initialization of map of players
* functions in callback for getting info about towns
* added info about towns to CGameState
* minor changes
2007-09-18 13:30:26 +00:00
mateuszb
3c4923a31e hero animation 2007-09-15 18:04:12 +00:00
mateuszb
f6953057d7 * main things in hero moving
* some minor fixes
2007-09-15 15:44:08 +00:00
Michał W. Urbańczyk
16a1861fc4 * heroList
* functions for getting info about heroes in CCallback
* function for initializing GameState
* improvements in CHeroInstance
* added codename
* minor stuff
2007-09-14 13:11:10 +00:00
mateuszb
55c0dc0229 some stuff to hero moving 2007-09-13 13:34:59 +00:00
mateuszb
2d7dbbefc3 * partially written hero moving
* improvements in include system
2007-08-29 12:18:31 +00:00
Michał W. Urbańczyk
2030a6793f Empty function for hero movement 2007-08-29 10:05:50 +00:00
Michał W. Urbańczyk
210123ac33 * improved minimap
* live event handling on adventure map
* added CCallback
* minor stuff (as usual)
2007-08-27 14:15:03 +00:00
Michał W. Urbańczyk
ab3a06bf69 Mainly more improvements in CPreGame 2007-08-25 04:56:25 +00:00
mateuszb
6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
Michał W. Urbańczyk
8c445b0ada * half-working minimap
* minor improvements
2007-08-19 21:12:55 +00:00
Michał W. Urbańczyk
7d704c7f02 * working pathfinder
* drawing paths
* new command "P X1 Y1 Z1 X2 Y2 Z2" - draws path between given points
* borders handling rewritten
* minor stuff
2007-08-17 17:42:21 +00:00
Michał W. Urbańczyk
a3c45bcaa2 * buttons can use more than one def
* underground/urface switch button changes look when cliked
* object handler stories pointers to object instances
* new structure for terrain tile - TerrainTile2
* started doing video handlers - unfortunetly they don't work...
2007-08-08 19:28:56 +00:00
Michał W. Urbańczyk
efcc7d08da * printAtMiddle won't crash when called with an empty string
* removed unused code from CMT.cpp
* statusbar is working
* interaction between buttons and statusbar
2007-08-07 11:54:50 +00:00
Michał W. Urbańczyk
6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3).
* added several clickable buttons to adv. map interface
* underground/surface switch button is functional
* reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo
* a lot of minor improvements/fixes(/bugs)
2007-08-06 04:03:34 +00:00
mateuszb
ae279c79c5 * first version of player interface displaying
* taking some txt files from lods
* some minor changes
2007-08-04 19:01:22 +00:00
Michał W. Urbańczyk
0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
* more player interface (but it's still beginning)
* int3 members public
* more usage of int3
* adjusted animation speed
* reversed changes from rev.165 in CPreGame - it wasn't bug, it just works so. That change was breaking a few things in CPreGame and was needless - Player ID == Player's Color. I thought it was obvious.
* minor stuff
2007-08-03 21:47:34 +00:00
Michał W. Urbańczyk
1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project
* Fixed several memory leaks
* Added support for player colors in CMessage (still need some work)
* Moved declarations of CPreGame buttons to CPreGame.h
* started making player interface (new button classes etc)
2007-07-28 09:44:10 +00:00