Ivan Savenko
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6f743916db
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Moved CGCreature to a new file
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2023-06-20 19:37:27 +03:00 |
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DjWarmonger
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02ea798c97
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Merge pull request #2229 from vcmi/zone_placement_improvements
Zone placement improvements
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2023-06-17 08:53:08 +02:00 |
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Ivan Savenko
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58661fc8ec
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Moved DwellingInstanceConstructor to a new file
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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77b58bc66d
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
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DjWarmonger
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c52b5d3bd0
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Merge pull request #2216 from vcmi/water_prison_tavern
Water Prison & Tavern
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2023-06-16 16:30:05 +02:00 |
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Tomasz Zieliński
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f1356dd5bf
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Merge remote-tracking branch 'origin/develop' into water_prison_tavern
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2023-06-14 20:58:02 +02:00 |
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Tomasz Zieliński
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ce25ed4de2
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Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template).
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2023-06-14 20:50:14 +02:00 |
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Tomasz Zieliński
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14d46cbed8
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Keep the distance between zone guards and other objects, while trying to place them closer to zone centers at the same time.
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2023-06-14 14:12:42 +02:00 |
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Tomasz Zieliński
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2603e11f48
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Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step.
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2023-06-14 14:07:31 +02:00 |
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Tomasz Zieliński
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e1f8ae94ac
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+ Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
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2023-06-12 22:15:59 +02:00 |
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Tomasz Zieliński
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3d3c97bf93
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Fix potential infinite loop
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2023-06-12 20:32:58 +02:00 |
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Tomasz Zieliński
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983633d73b
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Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
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2023-06-10 18:02:26 +02:00 |
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Tomasz Zieliński
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65a8478b74
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Fix override
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2023-06-10 15:07:03 +02:00 |
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Tomasz Zieliński
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8ef25155df
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Remove dependencies of surface and underground zones
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2023-06-10 14:58:12 +02:00 |
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Tomasz Zieliński
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b65870f31e
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A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
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2023-06-10 14:57:25 +02:00 |
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Tomasz Zieliński
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1bb2b5b571
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+ Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
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2023-06-10 14:56:03 +02:00 |
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Tomasz Zieliński
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d5b799278e
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Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
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2023-06-09 21:22:44 +02:00 |
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Tomasz Zieliński
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682e9ae297
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Unused variable
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2023-06-08 20:05:51 +02:00 |
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Tomasz Zieliński
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52d33fc7a6
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Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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2023-06-08 19:51:21 +02:00 |
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Tomasz Zieliński
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66b6fba51f
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Use all tiles covered by treasure pile to determine distance to other treasures.
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2023-06-08 19:31:38 +02:00 |
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Tomasz Zieliński
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d92ac6bcbe
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Do not exceed rolled treasure value - matches OH3.
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2023-06-08 19:23:23 +02:00 |
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Tomasz Zieliński
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3e9e6aab2b
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Fix prison distribution
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2023-06-07 15:08:50 +02:00 |
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Tomasz Zieliński
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7922d8be16
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Prison from HoTA will be placed on water.
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2023-06-07 13:00:24 +02:00 |
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DjWarmonger
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e98a50b45a
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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
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2023-06-06 20:40:35 +02:00 |
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Ivan Savenko
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1e9eea30e1
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Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
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2023-06-05 18:53:17 +03:00 |
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Ivan Savenko
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d6a357fd17
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
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Ivan Savenko
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acac42291e
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
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Ivan Savenko
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62595cb039
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
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Warzyw647
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bc4755a89a
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Merge branch 'develop' into rmg-split-enum-monster-strength
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2023-05-31 19:53:19 +02:00 |
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Warzyw647
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4c513e8bb0
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Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time.
Also preliminary preparations for water zone customization in the template json.
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2023-05-31 00:24:52 +02:00 |
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Tomasz Zieliński
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cd9bd491e0
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Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
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2023-05-24 18:02:11 +02:00 |
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Warzyw647
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af3c6abb5e
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
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Warzyw647
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7afcc3b350
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Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
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2023-05-20 17:29:07 +02:00 |
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Warzyw647
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149ae9986c
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Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
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2023-05-20 17:28:25 +02:00 |
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Tomasz Zieliński
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f3c795462f
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Remove comment which break the build
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2023-05-20 17:08:44 +02:00 |
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Tomasz Zieliński
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4e927f644d
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Missing precompiled header
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2023-05-20 15:41:03 +02:00 |
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Tomasz Zieliński
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b2b2798214
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Use boost::thread instead of std::thread
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2023-05-20 14:43:05 +02:00 |
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Tomasz Zieliński
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aa16f57b8a
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Remove unused variables
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2023-05-20 14:28:18 +02:00 |
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Tomasz Zieliński
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a8b882e5bb
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Remove another pragma
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2023-05-20 14:16:18 +02:00 |
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Tomasz Zieliński
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e25448e7cd
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Fix build on macos
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2023-05-20 14:00:03 +02:00 |
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Warzyw647
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5363fd5db3
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Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
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2023-05-20 13:29:55 +02:00 |
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Tomasz Zieliński
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91baa65c8c
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Remove no longer needed synchronization that also fails to compile.
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2023-05-20 13:15:46 +02:00 |
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Tomasz Zieliński
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219e897db0
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Added missing files.
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2023-05-20 12:02:30 +02:00 |
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Tomasz Zieliński
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67c0fbc240
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Merge remote-tracking branch 'origin/develop' into parellel_rmg
# Conflicts:
# lib/rmg/modificators/WaterProxy.cpp
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2023-05-20 11:59:39 +02:00 |
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Tomasz Zieliński
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15b254fded
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
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Tomasz Zieliński
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5da8c96214
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Fix include paths
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2023-05-20 11:45:08 +02:00 |
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Tomasz Zieliński
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cf0515dcd3
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Moved Modificators to separate folder
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2023-05-20 10:17:37 +02:00 |
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Tomasz Zieliński
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5f99facd8f
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Optimization - don't add multiple copies of Modificators which only need one instance.
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2023-05-20 09:58:08 +02:00 |
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Tomasz Zieliński
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71f882d5ba
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Refactored Functions.cpp, removed unused function.
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2023-05-20 07:55:28 +02:00 |
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Tomasz Zieliński
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c27b8383e7
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Cleanup
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2023-05-20 07:23:00 +02:00 |
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