Dydzio
583f1ce911
Implemented vcmiexp cheat
2023-01-23 23:12:41 +01:00
Ivan Savenko
0c70822928
Implemented logical expression (allOf/anyOf/noneOf) for limiters
2023-01-23 23:54:54 +02:00
Dydzio
75e0bfa80c
Add vcmiarmy cheat
2023-01-23 21:18:43 +01:00
Dydzio
d5b02f8dc2
Add sane aliases for cheat names + "vcmiazure" "vcmifaerie" cheats
2023-01-23 18:56:00 +01:00
Dydzio
84f2977501
Change readme year to 2023
2023-01-23 16:05:40 +01:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Andrey Filipenkov
08b04a3527
handle double-click in Town Portal dialog
2023-01-23 15:43:55 +03:00
Dydzio
4a23f93754
Give thicker frame to highlighted queue boxes
2023-01-23 12:32:20 +01:00
Dydzio
aa18118df0
Add simple cyan color frame on highlight + mouse right-click for mobile
2023-01-23 11:34:21 +01:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Dydzio
bd1bd5064a
Highlight logic for queue icon on stack hover, lacks visual representation
2023-01-22 20:06:10 +01:00
Dydzio
92754e22f0
Highlight stack on queue icon hovered
2023-01-22 20:03:11 +01:00
Ivan Savenko
a6bda58276
Moved CGOnceVisitable to config
2023-01-22 20:26:19 +02:00
Adriankhl
1334b4b04f
Fix ffmpeg include paths
2023-01-22 19:09:37 +01:00
Ivan Savenko
0e1b309edc
Moved pickable objects into a separate file
2023-01-22 18:53:01 +02:00
Ivan Savenko
fcb455b7f4
Fixed remaining bugs with converted objects
2023-01-22 18:37:26 +02:00
Ivan Savenko
695a94c3c8
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
Ivan Savenko
1236ed6d02
Merge pull request #1485 from IvanSavenko/translation_fix
...
Translation fix
2023-01-22 18:14:33 +02:00
Andrey Filipenkov
11ec500dff
[iOS] use pinch gesture as Spacebar hotkey instead of Tab
2023-01-22 15:37:48 +03:00
Dydzio
426246dc7e
Add missing entries for new "limited shooting range" bonus
2023-01-22 10:30:53 +01:00
Dydzio
30ef4ac1b1
Improve handling of empty text in console, remove unused includes
2023-01-22 01:14:28 +01:00
Ivan Savenko
9f3f9cc563
Added some missing functionality for configurable object
2023-01-22 02:08:58 +02:00
Ivan Savenko
83bb70cd8a
All CGPickable objects are now fully configurable
2023-01-21 16:45:04 +02:00
Dydzio
192a97bc05
Extract method and make customizable movement points string
2023-01-21 15:30:32 +01:00
Ivan Savenko
8064bc5465
Fix description of artifacts
2023-01-21 15:58:28 +02:00
Ivan Savenko
5fa69dcf2f
Fix description of skill-based bonuses
2023-01-21 15:58:12 +02:00
Ivan Savenko
9565cae3cb
Fix potential assertion failure on map load
2023-01-21 15:57:25 +02:00
Andrey Filipenkov
7b2540517b
fix Main Thread Checker warnings on Apple platforms
2023-01-21 16:07:35 +03:00
Andrey Filipenkov
919c592e67
fix closing Buy Boat dialog with Escape button
2023-01-21 16:00:29 +03:00
Andrey Filipenkov
a4e8255cbc
allow opening Buy Boat dialog on clicking shipyard on advmap when a town is selected
2023-01-21 15:58:12 +03:00
Dydzio
685d63603d
Merge branch 'develop' into creature-numeric-quantities
2023-01-21 12:57:29 +01:00
Andrey Filipenkov
2a43b7cfbc
display owner of ownable objects in tooltip
...
also displays owner of towns (deviation from oh3)
2023-01-21 14:25:43 +03:00
Andrey Filipenkov
6727a3673f
limit displayed units number to 4 digits on adventure map
...
- garrison view (hero, town)
- small hero window
2023-01-20 20:40:28 +03:00
Andrey Filipenkov
6f0cd37e8f
limit displayed units number to 4 digits in battle
...
- unit box
- turn queue
2023-01-20 20:38:54 +03:00
Ivan Savenko
a19c9eccc4
Fix ios compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
8ed115a628
Fix ios compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
fc0f5a9fb3
Reduced SDL includes
2023-01-20 16:11:43 +02:00
Ivan Savenko
aae83af9f3
Fix Windows compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
2023-01-20 16:11:43 +02:00
Ivan Savenko
6e2d09d605
Cleanup
2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf
Bugfixing
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183
Point and Rect now reside in library
2023-01-20 16:11:43 +02:00
Ivan Savenko
e0842d416c
Fix identifier format
2023-01-20 15:18:36 +02:00
Ivan Savenko
27442e2950
Remove unused code
2023-01-20 15:18:36 +02:00
Ivan Savenko
5a9ffb8e95
Serialization version bump
2023-01-20 15:18:36 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00