Tomasz Zieliński
cb4d818241
Inherit terrain types only after all terrain Ids are resolved.
2023-07-02 09:28:51 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
7bfb37df4d
vcmi: modernize lib/rmg
2023-02-14 02:50:39 +03:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
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- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
nordsoft
d32898b39b
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
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# Conflicts:
# CMakeLists.txt
2022-09-25 00:58:43 +04:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
nordsoft
c348c1a053
Revert "Load template name from user settings"
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This reverts commit 73cc606ee2
.
# Conflicts:
# lib/rmg/CRmgTemplateStorage.cpp
# lib/rmg/CRmgTemplateStorage.h
# mapeditor/windownewmap.cpp
2022-09-19 02:46:01 +04:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] ( #889 )
2022-09-17 14:04:01 +03:00
Nordsoft91
5c1a66ab69
Rmg water support ( #745 )
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* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
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Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
AlexVinS
9d108d59db
Redone RMG template serialization using JSON serializer, added tests
2018-03-10 19:36:19 +03:00
AlexVinS
26aad17295
Actually copy zone data from map generator template
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* fixes https://bugs.vcmi.eu/view.php?id=2482
2018-03-05 17:05:48 +03:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
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Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
db40e125eb
Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
2016-11-24 21:56:30 +03:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
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This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
DjWarmonger
cfacd1adc3
Random template format change:
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Tempaltes now can have optional "name" parameter for different names than identifier.
2016-06-06 11:30:51 +02:00
AlexVinS
4d9058e412
Whitespace cleanup. (No code changes.)
2016-02-15 13:34:37 +03:00
DjWarmonger
4e25d74e74
CRmgTemplateStorage now inherits from IHandlerBase
2015-05-26 15:12:24 +02:00
DjWarmonger
3886a19771
More balanced treasure pile distribution.
2014-12-20 14:01:48 +01:00
DjWarmonger
9eeea7299a
- Removed unecessary includes
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- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
DjWarmonger
697e42dd24
- Fixed several legacy issues with map templates
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- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
2014-10-30 21:23:25 +01:00
DjWarmonger
ce83db0f43
- Option to configure monster types spawning in a zone
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- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
DjWarmonger
530a3e69bf
Option to allow / ban certain types of town in a template.
2014-10-30 10:00:29 +01:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
DjWarmonger
01355a77d8
Added "monster strength" info to templates.
2014-06-15 11:08:06 +02:00
DjWarmonger
79da7b92ce
Templates now contain info about mines.
2014-06-14 20:05:19 +02:00
DjWarmonger
93b44de63c
Handling "terrain type" and "match terrain to town" options.
2014-06-14 17:14:59 +02:00
DjWarmonger
1a34297c33
Rearranged treasure pile info.
2014-06-08 14:35:41 +02:00
DjWarmonger
81a64a8e67
Templates can now use multiple configurations of treasure piles.
2014-06-07 15:51:03 +02:00
DjWarmonger
fe05de9aff
Fixed copying zone settings.
2014-06-04 15:41:32 +02:00
DjWarmonger
fdb81f4d5c
Reading treasure values from config.
2014-06-04 15:16:23 +02:00
DjWarmonger
27dcf70b1a
Randomized center positions of zones.
2014-05-24 12:42:06 +02:00
DjWarmonger
1e1dce20a8
Something that compiles, but crashes when launching RMG map.
2014-05-22 19:25:17 +02:00
beegee1
1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
...
- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00