53b7c5da6f
added MECHANICAL bonus
2024-10-24 21:30:51 +02:00
1826b5bbdf
Merge pull request #4802 from Laserlicht/crash_fix
...
fix crash & shortcut & layout
2024-10-23 22:23:33 +03:00
f13b5da687
Merge pull request #4796 from nickhuang99/develop
...
Building dependence of Unicorn Glide in Rampart should include Dendro…
2024-10-23 22:22:32 +03:00
9ba7e227ec
Merge pull request #4801 from Laserlicht/fix_mp3
...
fix for defect mp3
2024-10-23 22:21:23 +03:00
0c8a529876
Merge pull request #4797 from GeorgeK1ng/develop
...
Updated Czech translation
2024-10-23 22:20:52 +03:00
246ee0f933
Merge pull request #4803 from XCOM-HUB/patch-6
...
Update swedish.json
2024-10-23 22:20:22 +03:00
83279211e6
CSecSkillPlace done
2024-10-23 15:01:56 +03:00
03b4733c64
CSecSkillPlace
2024-10-22 01:54:04 +03:00
7955960901
CTradeableItem refactoring
2024-10-22 01:54:00 +03:00
ff1053b0a0
Quality fixes
2024-10-21 23:45:10 +02:00
2b99414793
Using hero's stats instead of level to determine their role.
...
Since there are custom maps/campaigns in which heroes have pretty high base-stats even at level 1.
2024-10-21 09:37:44 +02:00
60084243af
Update PriorityEvaluator.cpp
...
Fixed losing heroes while exploring.
2024-10-21 09:21:00 +02:00
76f5d925e6
Update PriorityEvaluator.cpp
...
The army loss will no longer affect the score for defensive decisions.
2024-10-21 08:59:18 +02:00
d93c6211da
Road exploration
...
The non-cheating-AI on 100% and below is now smarter about exploration and will explore alongside roads with higher priority.
2024-10-20 23:32:39 +02:00
0991f02282
Bonus: prism breath
2024-10-20 22:02:56 +02:00
3a8a67407b
Update RecruitHeroBehavior.cpp
...
AI's willingness to hire hero now depends more on the availability of treasure again.
2024-10-20 16:37:03 +02:00
11980e0f97
Garrisoning behavior improvement
...
AI will now also garrison a hero as defender if the town to be defended has troops as long as the hero can merge their own troops with the town.
AI will no longer just dismiss existing troops in a town if a hero trying to garrison there can merge with it.
2024-10-20 15:49:23 +02:00
f04e110e2c
Update RecruitHeroBehavior.cpp
...
Removed inclusion of no longer existing and also not needed header.
2024-10-20 12:59:08 +02:00
573bb6abc6
CArtPlace now works with artifact ID
2024-10-20 12:56:54 +03:00
185d036d78
no scrollbar for hotseat title (with ttf fonts)
2024-10-20 03:16:57 +02:00
98b912dab8
optimize layout
2024-10-20 02:26:40 +02:00
94606ba5a3
campaign map description size
2024-10-20 02:13:50 +02:00
5d6877e06d
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-20 00:49:17 +02:00
28a2fa6790
Quality fixes
2024-10-19 22:43:43 +02:00
681542bd2a
Quality fixes
2024-10-19 22:42:18 +02:00
de0463318c
Update swedish.json
...
Added new code strings and trimmed down some descriptions so that they will fit in the small description box (hopefully).
2024-10-19 16:16:58 +02:00
2ea2a3150e
fix shortcuts with Modifier Key
2024-10-19 15:59:02 +02:00
7a190e4929
fix crash
2024-10-19 15:25:26 +02:00
1df1177506
fix for defect mp3
2024-10-19 13:45:20 +02:00
7dc74f5585
Small fixes
...
Fixes for new v1.6 strings
2024-10-18 22:42:23 +02:00
19ad4ee0da
Small fixes
...
Fixed for new v1.6 strings
2024-10-18 20:56:07 +02:00
a68522b370
fix
2024-10-18 14:37:18 +02:00
0f41361873
fix edge case
2024-10-18 14:33:29 +02:00
7e4b268a78
Building dependence of Unicorn Glide in Rampart should include Dendroid Arches
2024-10-18 20:04:00 +08:00
538c7ce7b1
Update portuguese.json
2024-10-18 07:24:38 -03:00
f0b7d007a0
video: use global timer; implement frameskip
2024-10-18 10:36:52 +02:00
3ab3132008
Update portuguese.json
2024-10-17 23:51:57 -03:00
cd107c6b4f
Merge branch 'vcmi:develop' into develop
2024-10-17 23:47:00 -03:00
d42e77b5a7
Updated Czech translation
...
Small fixes
2024-10-17 18:34:27 +02:00
6dc6cc4cbf
Merge pull request #4786 from GeorgeK1ng/develop
...
Updated Czech translation
2024-10-17 17:41:30 +03:00
3c56769b2a
Update server/battles/BattleProcessor.cpp
...
Co-authored-by: Dydzio <dydzio0614@users.noreply.github.com >
2024-10-17 15:21:06 +02:00
c576438a95
Fix battle setup for sieges without forts
...
- Update the if statement in BattleProcessor::SetupBattle to allow
obstacles in battlefields during sieges without forts.
- Ensure towns without forts use the native battlegrounds.
- Refactor variable name from curB to currentBattle for clarity.
2024-10-17 14:54:01 +02:00
7ddbf492f0
Merge pull request #4789 from Laserlicht/last_map
...
fix remembering last map
2024-10-17 12:18:52 +02:00
10332547ac
Updated Czech translation
2024-10-17 09:42:46 +02:00
59dae43a74
fix remembering last map
2024-10-17 02:12:41 +02:00
9ef6696e78
Updated Czech translation
...
Translated 2 overlooked lines
2024-10-16 23:54:41 +02:00
8b427c3989
use json format
2024-10-16 22:47:38 +02:00
7c0dec1b5e
Small update
...
Updated Launcher translation
2024-10-16 19:00:13 +02:00
21c83bd3dc
Updated Czech translation
...
Updated Launcher translation
2024-10-16 18:58:26 +02:00
8904701e2e
Updated Czech translation
...
Added newly added "vcmi.heroWindow.fusingArtifact.fusing" translation
2024-10-16 18:55:13 +02:00