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Commit Graph

18822 Commits

Author SHA1 Message Date
53b7c5da6f added MECHANICAL bonus 2024-10-24 21:30:51 +02:00
1826b5bbdf Merge pull request #4802 from Laserlicht/crash_fix
fix crash & shortcut & layout
2024-10-23 22:23:33 +03:00
f13b5da687 Merge pull request #4796 from nickhuang99/develop
Building dependence of Unicorn Glide in Rampart should include Dendro…
2024-10-23 22:22:32 +03:00
9ba7e227ec Merge pull request #4801 from Laserlicht/fix_mp3
fix for defect mp3
2024-10-23 22:21:23 +03:00
0c8a529876 Merge pull request #4797 from GeorgeK1ng/develop
Updated Czech translation
2024-10-23 22:20:52 +03:00
246ee0f933 Merge pull request #4803 from XCOM-HUB/patch-6
Update swedish.json
2024-10-23 22:20:22 +03:00
83279211e6 CSecSkillPlace done 2024-10-23 15:01:56 +03:00
03b4733c64 CSecSkillPlace 2024-10-22 01:54:04 +03:00
7955960901 CTradeableItem refactoring 2024-10-22 01:54:00 +03:00
ff1053b0a0 Quality fixes 2024-10-21 23:45:10 +02:00
2b99414793 Using hero's stats instead of level to determine their role.
Since there are custom maps/campaigns in which heroes have pretty high base-stats even at level 1.
2024-10-21 09:37:44 +02:00
60084243af Update PriorityEvaluator.cpp
Fixed losing heroes while exploring.
2024-10-21 09:21:00 +02:00
76f5d925e6 Update PriorityEvaluator.cpp
The army loss will no longer affect the score for defensive decisions.
2024-10-21 08:59:18 +02:00
d93c6211da Road exploration
The non-cheating-AI on 100% and below is now smarter about exploration and will explore alongside roads with higher priority.
2024-10-20 23:32:39 +02:00
0991f02282 Bonus: prism breath 2024-10-20 22:02:56 +02:00
3a8a67407b Update RecruitHeroBehavior.cpp
AI's willingness to hire hero now depends more on the availability of treasure again.
2024-10-20 16:37:03 +02:00
11980e0f97 Garrisoning behavior improvement
AI will now also garrison a hero as defender if the town to be defended has troops as long as the hero can merge their own troops with the town.

AI will no longer just dismiss existing troops in a town if a hero trying to garrison there can merge with it.
2024-10-20 15:49:23 +02:00
f04e110e2c Update RecruitHeroBehavior.cpp
Removed inclusion of no longer existing and also not needed header.
2024-10-20 12:59:08 +02:00
573bb6abc6 CArtPlace now works with artifact ID 2024-10-20 12:56:54 +03:00
185d036d78 no scrollbar for hotseat title (with ttf fonts) 2024-10-20 03:16:57 +02:00
98b912dab8 optimize layout 2024-10-20 02:26:40 +02:00
94606ba5a3 campaign map description size 2024-10-20 02:13:50 +02:00
5d6877e06d Merge remote-tracking branch 'upstream/develop' into develop 2024-10-20 00:49:17 +02:00
28a2fa6790 Quality fixes 2024-10-19 22:43:43 +02:00
681542bd2a Quality fixes 2024-10-19 22:42:18 +02:00
de0463318c Update swedish.json
Added new code strings and trimmed down some descriptions so that they will fit in the small description box (hopefully).
2024-10-19 16:16:58 +02:00
2ea2a3150e fix shortcuts with Modifier Key 2024-10-19 15:59:02 +02:00
7a190e4929 fix crash 2024-10-19 15:25:26 +02:00
1df1177506 fix for defect mp3 2024-10-19 13:45:20 +02:00
7dc74f5585 Small fixes
Fixes for new v1.6 strings
2024-10-18 22:42:23 +02:00
19ad4ee0da Small fixes
Fixed for new v1.6 strings
2024-10-18 20:56:07 +02:00
a68522b370 fix 2024-10-18 14:37:18 +02:00
0f41361873 fix edge case 2024-10-18 14:33:29 +02:00
7e4b268a78 Building dependence of Unicorn Glide in Rampart should include Dendroid Arches 2024-10-18 20:04:00 +08:00
538c7ce7b1 Update portuguese.json 2024-10-18 07:24:38 -03:00
f0b7d007a0 video: use global timer; implement frameskip 2024-10-18 10:36:52 +02:00
3ab3132008 Update portuguese.json 2024-10-17 23:51:57 -03:00
cd107c6b4f Merge branch 'vcmi:develop' into develop 2024-10-17 23:47:00 -03:00
d42e77b5a7 Updated Czech translation
Small fixes
2024-10-17 18:34:27 +02:00
6dc6cc4cbf Merge pull request #4786 from GeorgeK1ng/develop
Updated Czech translation
2024-10-17 17:41:30 +03:00
3c56769b2a Update server/battles/BattleProcessor.cpp
Co-authored-by: Dydzio <dydzio0614@users.noreply.github.com>
2024-10-17 15:21:06 +02:00
c576438a95 Fix battle setup for sieges without forts
- Update the if statement in BattleProcessor::SetupBattle to allow
  obstacles in battlefields during sieges without forts.
- Ensure towns without forts use the native battlegrounds.
- Refactor variable name from curB to currentBattle for clarity.
2024-10-17 14:54:01 +02:00
7ddbf492f0 Merge pull request #4789 from Laserlicht/last_map
fix remembering last map
2024-10-17 12:18:52 +02:00
10332547ac Updated Czech translation 2024-10-17 09:42:46 +02:00
59dae43a74 fix remembering last map 2024-10-17 02:12:41 +02:00
9ef6696e78 Updated Czech translation
Translated 2 overlooked lines
2024-10-16 23:54:41 +02:00
8b427c3989 use json format 2024-10-16 22:47:38 +02:00
7c0dec1b5e Small update
Updated Launcher translation
2024-10-16 19:00:13 +02:00
21c83bd3dc Updated Czech translation
Updated Launcher translation
2024-10-16 18:58:26 +02:00
8904701e2e Updated Czech translation
Added newly added "vcmi.heroWindow.fusingArtifact.fusing" translation
2024-10-16 18:55:13 +02:00