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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
..
filesystem Compile fix for MVS. 2013-12-29 15:48:56 +00:00
logging - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
mapping Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
minizip some OS X fixes 2013-10-07 01:19:02 +00:00
rmg Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleHex.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleState.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleState.h - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
CArtHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CArtHandler.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
CBattleCallback.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
CBattleCallback.h - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
CBonusTypeHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CCreatureHandler.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CCreatureSet.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CCreatureSet.h patch from KroArtem 2013-11-03 12:51:25 +00:00
CDefObjInfoHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CDefObjInfoHandler.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CGameInterface.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGameInterface.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CGameState.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CGameState.h - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero 2013-12-30 15:34:28 +00:00
CGeneralTextHandler.cpp Several minor fixes/features 2013-10-27 13:05:01 +00:00
CGeneralTextHandler.h - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CHeroHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CHeroHandler.h changes in hero class format: 2013-12-13 18:27:54 +00:00
CMakeLists.txt Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
CModHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CModHandler.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CObjectHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CObjectHandler.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp - Fixed custom main hero handling (map options) 2013-12-23 15:59:37 +00:00
Connection.h Multiple minor fixes: 2013-12-03 09:03:37 +00:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CSpellHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CThreadHelper.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CTownHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CTownHandler.h changes in hero class format: 2013-12-13 18:27:54 +00:00
FunctionList.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
GameConstants.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
GameConstants.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
HeroBonus.cpp two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
HeroBonus.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp Minors: 2013-12-28 18:57:08 +00:00
IGameCallback.h Minors: 2013-12-28 18:57:08 +00:00
IGameEventsReceiver.h - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
IHandlerBase.h Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. 2013-07-21 14:19:29 +00:00
int3.h - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonDetail.cpp - improved detection of missing files 2013-12-13 08:53:44 +00:00
JsonDetail.h - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
JsonNode.cpp More string ID's for buildings: 2013-12-04 10:36:39 +00:00
JsonNode.h - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
NetPacks.h - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
NetPacksLib.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
RegisterTypes.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
RegisterTypes.h Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp - modhandler will only validate new, changed or mods that failed 2013-11-09 19:10:16 +00:00
VCMI_Lib.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00
VCMI_lib.vcxproj.filters - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00
VCMIDirs.cpp Fixed OS X client and server paths 2013-10-07 03:19:11 +00:00
VCMIDirs.h fixes for launcher, as discussed on forums: 2013-08-24 20:11:51 +00:00