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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
ArseniyShestakov 9490a5d66d CPathfinder: deny transit to land blockvis objs from water layer
When hero is in water walking layer he can only exit to accessible or visitable land tiles, but not objects that have blocking visit and leave hero standing on water.
This is different than default flying behaviour because hero in air layer can only transit into accessible land layer without any blocking or visitable objects on them.
2015-12-16 20:14:36 +03:00
..
filesystem Fix filenames in file headers 2015-12-08 09:53:14 +03:00
logging Relaxed Mutex of Logger. Attempt to optimize format function. 2015-08-30 19:26:19 +02:00
mapObjects CBankInfo: fix huge memory leak that appear in long run 2015-12-14 11:29:24 +03:00
mapping Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
minizip Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
registerTypes removed few more includes from headers 2015-12-02 22:10:46 +02:00
rmg Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
spells Comments save format backward compatability code as Ivan suggested 2015-12-06 02:51:54 +03:00
AI_Base.h
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
BattleState.h removed few more includes from headers 2015-12-02 22:10:46 +02:00
CArtHandler.cpp Bonus system: add treeHasChanged call where bonus objects changed 2015-12-11 16:13:18 +03:00
CArtHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CBattleCallback.cpp Fixed another uninitialized field possiblity causing issues with StupidAI 2015-12-04 00:11:44 +02:00
CBattleCallback.h Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Bonus system: add treeHasChanged call where bonus objects changed 2015-12-11 16:13:18 +03:00
CCreatureHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureSet.cpp Possible fix for #923 2015-04-11 07:18:40 +03:00
CCreatureSet.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp Comments save format backward compatability code as Ivan suggested 2015-12-06 02:51:54 +03:00
CGameInfoCallback.h Rumors: rename getTavernGossip to getTavernRumor for consistency 2015-11-30 17:51:28 +03:00
CGameInterface.cpp
CGameInterface.h Move TTeleportExitsList to CObjectHandler.h 2015-12-05 01:14:03 +03:00
CGameState.cpp Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
CGameState.h Comments save format backward compatability code as Ivan suggested 2015-12-06 02:51:54 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp
CHeroHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CModHandler.cpp Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
CModHandler.h
CObstacleInstance.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
Connection.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
ConstTransitivePtr.h
CPathfinder.cpp CPathfinder: deny transit to land blockvis objs from water layer 2015-12-16 20:14:36 +03:00
CPathfinder.h CPathfinder: improve support for visits and battles in teleports 2015-12-11 09:42:30 +03:00
CPlayerState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Fixed gcc warnings 2015-12-02 20:59:38 +02:00
CTownHandler.h
FunctionList.h
GameConstants.cpp GameConstants: move operators into header and always inline them 2015-11-22 07:24:12 +03:00
GameConstants.h Add hero gold cost to GameConstants 2015-12-07 00:13:58 +03:00
HeroBonus.cpp CBonusSystemNode: get rid of non-const getBonusList 2015-12-11 15:02:36 +03:00
HeroBonus.h CBonusSystemNode: get rid of non-const getBonusList 2015-12-11 15:02:36 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
IGameCallback.h Patrol: use manhattan distance for getting tiles in radius 2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Merge pull request #144 from vcmi/fix/teleportMultiExitPoints 2015-12-05 03:12:17 +03:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp FoWChange::applyGs: correct copy-paste error. Fix issue 2345 2015-12-09 10:02:33 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h Likely fixed duplicated random heroes 2015-12-05 01:40:23 +02:00
StdInc.cpp
StdInc.h
StringConstants.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp [c::b] update projects 2015-11-01 00:01:41 +03:00
VCMI_Lib.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMIDirs.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
VCMIDirs.h