.. |
battle
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More formatting
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2020-05-16 16:14:58 +03:00 |
filesystem
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Simplify statements
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2019-03-31 09:43:14 +03:00 |
logging
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More formatting
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2020-05-17 11:21:49 +03:00 |
mapObjects
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Fix quest handling
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2020-01-31 00:48:01 +02:00 |
mapping
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Do not build pseudo-buildings explicitly with events
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2019-06-04 22:29:07 +02:00 |
minizip
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
registerTypes
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Exposed more of existing limiters for modders (#449)
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2018-04-17 19:59:30 +07:00 |
rmg
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Simplify statements
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2019-03-31 09:43:14 +03:00 |
serializer
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Fix build with Boost versioni >= 1.70 (#615)
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2020-01-21 11:55:28 +03:00 |
spells
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Initialize the change:
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2020-01-25 01:21:26 -08:00 |
vstd
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Settings: savefrequency is now configurable in launcher
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2018-04-08 17:12:29 +07:00 |
AI_Base.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CAndroidVMHelper.cpp
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apply review comments for CAndroidVMHelper
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2018-05-26 14:50:49 +03:00 |
CAndroidVMHelper.h
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apply review comments for CAndroidVMHelper
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2018-05-26 14:50:49 +03:00 |
CArtHandler.cpp
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Spelling fixes: privilaged -> privileged, retreive -> retrieve
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2018-02-10 21:52:23 +03:00 |
CArtHandler.h
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Spelling fixes: privilaged -> privileged, retreive -> retrieve
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2018-02-10 21:52:23 +03:00 |
CBonusTypeHandler.cpp
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Finished conversion to new logging API
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2017-08-11 23:06:27 +03:00 |
CBonusTypeHandler.h
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Tweaked CBonusTypeHandler
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2017-08-09 12:18:49 +03:00 |
CBuildingHandler.cpp
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CBuildingHandler.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CConfigHandler.cpp
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Revert only launcher saving to settings.json from PR441
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2018-07-16 22:05:42 +02:00 |
CConfigHandler.h
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Revert only launcher saving to settings.json from PR441
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2018-07-16 22:05:42 +02:00 |
CConsoleHandler.cpp
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fixes
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2017-08-12 14:36:37 +03:00 |
CConsoleHandler.h
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Code style: remove senseless comments
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2017-07-18 00:04:00 +03:00 |
CCreatureHandler.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CCreatureHandler.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CCreatureSet.cpp
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Style fixes
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2019-02-12 19:47:19 +01:00 |
CCreatureSet.h
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Do not use CCreature in CSimpleArmy
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2018-03-17 13:24:12 +08:00 |
CGameInfoCallback.cpp
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Warnings fixes (#538)
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2019-01-19 13:52:02 +03:00 |
CGameInfoCallback.h
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AI pathfinding: rename and add const to functions
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2018-10-07 14:51:27 +03:00 |
CGameInterface.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CGameInterface.h
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Gui cleanup3 - UI refactoring to use smart pointers (#440)
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2018-04-07 18:34:11 +07:00 |
CGameState.cpp
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Check other players startinfo for random hero pick (#580)
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2019-04-29 08:45:30 +03:00 |
CGameState.h
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AI pathfinding: rename and add const to functions
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2018-10-07 14:51:27 +03:00 |
CGameStateFwd.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGeneralTextHandler.cpp
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Catch exceptions by const-ref, not by value
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2018-10-29 16:41:54 +01:00 |
CGeneralTextHandler.h
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skill names and descriptions are fully managed by CSkillHandler
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2017-08-30 22:35:23 +12:00 |
CHeroHandler.cpp
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Add description for bonuses from hero specialty
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2018-10-29 21:33:13 +01:00 |
CHeroHandler.h
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Warnings fixes (#538)
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2019-01-19 13:52:02 +03:00 |
CMakeLists.txt
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CMake more transitive
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2019-03-28 16:56:51 +03:00 |
CModHandler.cpp
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CModHandler: remove hardcoded wog mod integrity check
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2020-01-15 18:20:51 +00:00 |
CModHandler.h
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Hardcoded feature: no random week/month effects
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2019-03-17 18:27:05 +01:00 |
CondSh.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
ConstTransitivePtr.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CPathfinder.cpp
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Fix attack cursor on guarded visitable object
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2019-07-14 13:25:06 +03:00 |
CPathfinder.h
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Use the same cost value in Pathfinder and fuzzy evaluations.
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2019-01-17 10:54:41 +03:00 |
CPlayerState.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CRandomGenerator.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CRandomGenerator.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CScriptingModule.h
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Spelling fixes: privilaged -> privileged, retreive -> retrieve
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2018-02-10 21:52:23 +03:00 |
CSkillHandler.cpp
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Change skill bonuses description to use name instead of identifier
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2018-10-29 20:53:13 +01:00 |
CSkillHandler.h
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
CSoundBase.h
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CStack.cpp
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More formatting
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2020-05-17 11:21:49 +03:00 |
CStack.h
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
CStopWatch.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CThreadHelper.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CThreadHelper.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CTownHandler.cpp
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Warnings fixes (#538)
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2019-01-19 13:52:02 +03:00 |
CTownHandler.h
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Setup town`s war machine in finalization step
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2018-07-16 15:16:55 +03:00 |
FunctionList.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
GameConstants.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
GameConstants.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
HeroBonus.cpp
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Initialize the change.
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2020-01-19 04:12:59 +00:00 |
HeroBonus.h
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Fix one space issue.
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2020-01-19 04:12:59 +00:00 |
IBonusTypeHandler.h
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Warnings fixes (#538)
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2019-01-19 13:52:02 +03:00 |
IGameCallback.cpp
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
IGameCallback.h
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CGameHandler: rename CPackForClient argument and add network logging
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2018-04-04 14:24:32 +07:00 |
IGameEventsReceiver.h
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Gui cleanup3 - UI refactoring to use smart pointers (#440)
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2018-04-07 18:34:11 +07:00 |
IHandlerBase.cpp
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Advance map header serialization
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2016-02-21 21:21:22 +03:00 |
IHandlerBase.h
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
int3.h
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Warnings fixes (#538)
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2019-01-19 13:52:02 +03:00 |
Interprocess.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
JsonDetail.cpp
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Configure JSON merge behaviour via #override flag (#423)
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2018-03-05 11:30:10 +08:00 |
JsonDetail.h
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print json in compact format
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2018-02-18 19:27:24 +13:00 |
JsonNode.cpp
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allow json schema references to use relative file path
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2018-10-30 22:30:56 +01:00 |
JsonNode.h
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Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439)
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2018-04-01 18:17:34 +07:00 |
LogicalExpression.cpp
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
LogicalExpression.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
NetPacks.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
NetPacksBase.h
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Rename typo in NetPacksServer.cpp
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2018-11-17 21:58:54 +02:00 |
NetPacksLib.cpp
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Fix bug: LandMine is not exploding to enemies. (#630)
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2020-02-12 20:12:12 +03:00 |
NetPacksLobby.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
PathfinderUtil.h
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VCAI performance improvements
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2019-01-17 10:50:56 +03:00 |
ResourceSet.cpp
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I have no idea what I'm doing
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2018-07-26 12:14:29 +02:00 |
ResourceSet.h
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I have no idea what I'm doing
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2018-07-26 12:14:29 +02:00 |
ScopeGuard.h
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StartInfo.cpp
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
StartInfo.h
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Warnings fixes (#538)
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2019-01-19 13:52:02 +03:00 |
StdInc.cpp
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
StdInc.h
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Moved boost:format log proxy to CLoggerBase
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2016-08-13 16:57:18 +03:00 |
StringConstants.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
UnlockGuard.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
vcmi_endian.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
VCMI_lib.cbp
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[C::B] Switched to boost shared linkage
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2019-05-30 20:55:40 +03:00 |
VCMI_Lib.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
VCMI_Lib.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
VCMI_lib.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
VCMI_lib.vcxproj.filters
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Update visual studio project files
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2018-08-22 17:31:48 +03:00 |
VCMIDirs.cpp
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VCMIDirs: improvements for development on Mac and Linux
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2017-08-25 08:43:27 +03:00 |
VCMIDirs.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |