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mirror of https://github.com/veden/Rampant.git synced 2025-02-13 13:48:36 +02:00

401 Commits

Author SHA1 Message Date
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
15c140b728
adding max consecutive wanders to squads 2021-12-05 17:17:41 -08:00
Aaron Veden
47e20864e1
Fixed scanning around player 2021-12-05 17:17:28 -08:00
Aaron Veden
c3ee424656
50% reduced contribution to temperament 2021-12-05 16:02:50 -08:00
Aaron Veden
9c25648a15
added check for nextAttackChunk in settle being impassable 2021-12-05 15:52:47 -08:00
Aaron Veden
3afe84b83a
adding aggressive sent and max to console debug output 2021-12-05 15:33:51 -08:00
Aaron Veden
24d52de8a1
rng should now be deterministic 2021-12-05 15:33:24 -08:00
Aaron Veden
38e83283fc
added logic to reset pending upgrade table 2021-12-05 14:39:50 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies 2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
c7850c3649
refactoring scanEnemyMap to use setAreaInQuery 2021-12-04 16:46:29 -08:00
Aaron Veden
839ee4754f
code clean up in mapProcessor simplifing logic 2021-12-04 16:44:59 -08:00
Aaron Veden
88d5c1f65d
fixed kastorio creep spawn on failed upgrade 2021-12-04 16:23:42 -08:00
Aaron Veden
584a5bca7a
reduced chunk processing delay to 20 ticks 2021-12-04 14:57:49 -08:00
Aaron Veden
a61194150c
redistribute processing over more ticks 2021-12-04 14:57:45 -08:00
Aaron Veden
edb589816a
corrected base chunk count logic in upgrade and chunk properties 2021-12-04 13:37:22 -08:00
Aaron Veden
96094237f6
fixed no new enemies mod path in registering and unregistering enemy structures 2021-12-04 13:05:47 -08:00
Aaron Veden
2772010851
fixed chunk pass scan not returng impassable chunk when needed 2021-12-04 12:56:02 -08:00
Aaron Veden
68de29c6d2
compute a base for all mapScanEnemies on a chunk 2021-12-04 12:07:27 -08:00
Aaron Veden
9ea16e6a82
changed argument to entityUpgrade to base instead of alignment 2021-12-04 11:58:07 -08:00
Aaron Veden
31c50a15c8
cleaned up config.lua and distributed methods into code files 2021-12-04 11:42:41 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
f489fe2de9
fixed chunk processing not processing every chunk 2021-12-02 18:25:18 -08:00
Aaron Veden
eaaf116e54
changed direct chunkBase access to getter 2021-11-30 19:48:52 -08:00
Aaron Veden
e5007ab465
optimized energy thief faction 2021-11-28 22:07:24 -08:00
Aaron Veden
b7b1a783a6
moved processUpgrades into chunk processor 2021-11-28 17:59:51 -08:00
Aaron Veden
bbb99102cc
reduced pheromone map process to 105 2021-11-28 17:53:35 -08:00
Aaron Veden
e91fc26066
decreased chunk scanning on player, enemy, and resource to 960/minute 2021-11-28 17:37:26 -08:00
Aaron Veden
4c75a4cb26
corrected wander spelling 2021-11-28 16:35:31 -08:00
Aaron Veden
ed2b588a06
added unit group command timeout + wander to allow gathering 2021-11-28 16:26:48 -08:00
Aaron Veden
6c6c811a91
decreased evolution variability when picking base factions 2021-11-26 14:09:10 -08:00
Aaron Veden
386b33358c
increased acceptance rate on early stopping for evoToTier 2021-11-26 14:01:22 -08:00
Aaron Veden
3890024474
adding early stopping in evoToTier 2021-11-26 14:00:08 -08:00
Aaron Veden
77f5fd641b
removed dead or commented code 2021-11-26 12:55:50 -08:00
Aaron Veden
940de53470
removing comments 2021-11-26 12:46:51 -08:00
Aaron Veden
42bd0f13c8
set the trap building cost to the standard worm cost 2021-11-26 12:25:31 -08:00
Aaron Veden
c4fea8f598
added minimum cost building check to upgrades 2021-11-26 12:25:07 -08:00
Aaron Veden
9d16d058a8
increased base point accumulation by 30x 2021-11-26 11:56:19 -08:00
Aaron Veden
41fba2e653
increased chance that a enemy structure is upgraded 2021-11-26 11:55:50 -08:00
Aaron Veden
8000a0a713
adding primary faction when two are present in a base 2021-11-26 11:28:27 -08:00
Aaron Veden
85ee0052d8
Increased base point accumulation by 10x 2021-11-26 11:25:16 -08:00
Aaron Veden
48381454a7
added mod setting for debugging inplace enemy structure upgrades 2021-11-26 11:00:59 -08:00
Aaron Veden
76dde8d8b6
corrected typos in chunkProcessing and added one final table sort in upgrade 2021-11-26 10:31:15 -08:00
Aaron Veden
89f3580887
optimized adding chunks to processQueue 2021-11-26 09:52:30 -08:00
Aaron Veden
320615c3a4
spread base upgrades over many ticks 2021-11-25 22:49:28 -08:00
Aaron Veden
34c036b80a
updated code pattern for getTimeStringFromTick 2021-11-25 19:27:39 -08:00
Aaron Veden
07af250a20
added print gps coordinates debug function to constants.lua 2021-11-25 19:26:36 -08:00
Aaron Veden
6351dc3b50
increased base point increment by 50% 2021-11-25 11:17:39 -08:00
Aaron Veden
f80b773597
added scaling aggressive groups based on active nests 2021-11-25 11:11:46 -08:00
Aaron Veden
2a602d7431
fixed victory scent dispersal 2021-11-25 10:20:33 -08:00