Aaron Veden
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926ef9e383
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
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Aaron Veden
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15c140b728
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adding max consecutive wanders to squads
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2021-12-05 17:17:41 -08:00 |
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Aaron Veden
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47e20864e1
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Fixed scanning around player
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2021-12-05 17:17:28 -08:00 |
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Aaron Veden
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c3ee424656
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50% reduced contribution to temperament
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2021-12-05 16:02:50 -08:00 |
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Aaron Veden
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9c25648a15
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added check for nextAttackChunk in settle being impassable
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2021-12-05 15:52:47 -08:00 |
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Aaron Veden
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3afe84b83a
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adding aggressive sent and max to console debug output
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2021-12-05 15:33:51 -08:00 |
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Aaron Veden
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24d52de8a1
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
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Aaron Veden
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38e83283fc
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added logic to reset pending upgrade table
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2021-12-05 14:39:50 -08:00 |
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Aaron Veden
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82058d16d4
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ignore surfaces that will never have enemies
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2021-12-05 11:39:39 -08:00 |
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Aaron Veden
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e814a9c648
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
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Aaron Veden
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c7850c3649
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refactoring scanEnemyMap to use setAreaInQuery
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2021-12-04 16:46:29 -08:00 |
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Aaron Veden
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839ee4754f
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code clean up in mapProcessor simplifing logic
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2021-12-04 16:44:59 -08:00 |
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Aaron Veden
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88d5c1f65d
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fixed kastorio creep spawn on failed upgrade
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2021-12-04 16:23:42 -08:00 |
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Aaron Veden
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584a5bca7a
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reduced chunk processing delay to 20 ticks
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2021-12-04 14:57:49 -08:00 |
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Aaron Veden
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a61194150c
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redistribute processing over more ticks
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2021-12-04 14:57:45 -08:00 |
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Aaron Veden
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edb589816a
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corrected base chunk count logic in upgrade and chunk properties
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2021-12-04 13:37:22 -08:00 |
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Aaron Veden
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96094237f6
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fixed no new enemies mod path in registering and unregistering enemy structures
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2021-12-04 13:05:47 -08:00 |
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Aaron Veden
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2772010851
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fixed chunk pass scan not returng impassable chunk when needed
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2021-12-04 12:56:02 -08:00 |
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Aaron Veden
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68de29c6d2
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compute a base for all mapScanEnemies on a chunk
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2021-12-04 12:07:27 -08:00 |
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Aaron Veden
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9ea16e6a82
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changed argument to entityUpgrade to base instead of alignment
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2021-12-04 11:58:07 -08:00 |
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Aaron Veden
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31c50a15c8
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cleaned up config.lua and distributed methods into code files
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2021-12-04 11:42:41 -08:00 |
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Aaron Veden
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9dfb61e735
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fixed regional bases processing, distribution, cleanup
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2021-12-04 11:04:13 -08:00 |
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Aaron Veden
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f489fe2de9
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fixed chunk processing not processing every chunk
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2021-12-02 18:25:18 -08:00 |
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Aaron Veden
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eaaf116e54
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changed direct chunkBase access to getter
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2021-11-30 19:48:52 -08:00 |
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Aaron Veden
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e5007ab465
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optimized energy thief faction
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2021-11-28 22:07:24 -08:00 |
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Aaron Veden
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b7b1a783a6
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moved processUpgrades into chunk processor
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2021-11-28 17:59:51 -08:00 |
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Aaron Veden
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bbb99102cc
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reduced pheromone map process to 105
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2021-11-28 17:53:35 -08:00 |
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Aaron Veden
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e91fc26066
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decreased chunk scanning on player, enemy, and resource to 960/minute
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2021-11-28 17:37:26 -08:00 |
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Aaron Veden
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4c75a4cb26
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corrected wander spelling
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2021-11-28 16:35:31 -08:00 |
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Aaron Veden
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ed2b588a06
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added unit group command timeout + wander to allow gathering
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2021-11-28 16:26:48 -08:00 |
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Aaron Veden
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6c6c811a91
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decreased evolution variability when picking base factions
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2021-11-26 14:09:10 -08:00 |
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Aaron Veden
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386b33358c
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increased acceptance rate on early stopping for evoToTier
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2021-11-26 14:01:22 -08:00 |
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Aaron Veden
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3890024474
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adding early stopping in evoToTier
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2021-11-26 14:00:08 -08:00 |
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Aaron Veden
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77f5fd641b
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removed dead or commented code
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2021-11-26 12:55:50 -08:00 |
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Aaron Veden
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940de53470
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removing comments
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2021-11-26 12:46:51 -08:00 |
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Aaron Veden
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42bd0f13c8
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set the trap building cost to the standard worm cost
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2021-11-26 12:25:31 -08:00 |
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Aaron Veden
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c4fea8f598
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added minimum cost building check to upgrades
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2021-11-26 12:25:07 -08:00 |
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Aaron Veden
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9d16d058a8
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increased base point accumulation by 30x
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2021-11-26 11:56:19 -08:00 |
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Aaron Veden
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41fba2e653
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increased chance that a enemy structure is upgraded
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2021-11-26 11:55:50 -08:00 |
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Aaron Veden
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8000a0a713
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adding primary faction when two are present in a base
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2021-11-26 11:28:27 -08:00 |
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Aaron Veden
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85ee0052d8
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Increased base point accumulation by 10x
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2021-11-26 11:25:16 -08:00 |
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Aaron Veden
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48381454a7
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added mod setting for debugging inplace enemy structure upgrades
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2021-11-26 11:00:59 -08:00 |
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Aaron Veden
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76dde8d8b6
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corrected typos in chunkProcessing and added one final table sort in upgrade
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2021-11-26 10:31:15 -08:00 |
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Aaron Veden
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89f3580887
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optimized adding chunks to processQueue
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2021-11-26 09:52:30 -08:00 |
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Aaron Veden
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320615c3a4
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spread base upgrades over many ticks
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2021-11-25 22:49:28 -08:00 |
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Aaron Veden
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34c036b80a
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updated code pattern for getTimeStringFromTick
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2021-11-25 19:27:39 -08:00 |
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Aaron Veden
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07af250a20
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added print gps coordinates debug function to constants.lua
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2021-11-25 19:26:36 -08:00 |
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Aaron Veden
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6351dc3b50
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increased base point increment by 50%
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2021-11-25 11:17:39 -08:00 |
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Aaron Veden
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f80b773597
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added scaling aggressive groups based on active nests
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2021-11-25 11:11:46 -08:00 |
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Aaron Veden
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2a602d7431
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fixed victory scent dispersal
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2021-11-25 10:20:33 -08:00 |
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