2014-04-06 23:14:26 +03:00
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/*
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2014-06-05 14:19:47 +03:00
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* CRewardableObject.cpp, part of VCMI engine
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2014-04-06 23:14:26 +03:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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2014-06-05 14:19:47 +03:00
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#include "CRewardableObject.h"
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2024-08-30 16:21:44 +02:00
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2015-12-02 21:39:53 +02:00
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#include "../CPlayerState.h"
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2023-04-30 02:39:31 +02:00
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#include "../IGameCallback.h"
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2024-09-27 17:40:09 +02:00
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#include "../IGameSettings.h"
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2024-08-31 23:04:32 +02:00
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#include "../battle/BattleLayout.h"
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2024-08-30 16:21:44 +02:00
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#include "../gameState/CGameState.h"
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2023-06-02 20:47:37 +02:00
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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2024-07-12 17:10:03 +02:00
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#include "../mapObjectConstructors/CRewardableConstructor.h"
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2023-10-23 12:59:15 +02:00
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#include "../mapObjects/CGHeroInstance.h"
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#include "../networkPacks/PacksForClient.h"
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2024-08-30 16:21:44 +02:00
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#include "../networkPacks/PacksForClientBattle.h"
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2023-09-15 10:06:06 +02:00
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#include "../serializer/JsonSerializeFormat.h"
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2014-06-05 19:52:14 +03:00
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2024-06-01 17:28:17 +02:00
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#include <vstd/RNG.h>
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2024-09-27 17:40:09 +02:00
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const IObjectInterface * CRewardableObject::getObject() const
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2023-04-30 01:15:59 +02:00
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{
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2024-09-27 17:40:09 +02:00
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return this;
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2023-10-16 22:55:37 +02:00
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}
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2024-09-27 17:40:09 +02:00
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void CRewardableObject::markAsScouted(const CGHeroInstance * hero) const
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2023-10-16 22:55:37 +02:00
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{
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2024-09-27 17:40:09 +02:00
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, hero->id);
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cb->sendAndApply(&cov);
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2023-09-17 18:02:24 +02:00
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}
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2023-04-30 01:15:59 +02:00
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2024-09-27 15:25:18 +02:00
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bool CRewardableObject::isGuarded() const
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2024-08-30 16:21:44 +02:00
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{
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return stacksCount() > 0;
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}
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2024-08-30 17:24:13 +02:00
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void CRewardableObject::onHeroVisit(const CGHeroInstance *hero) const
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2024-08-30 16:21:44 +02:00
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{
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2024-08-30 17:24:13 +02:00
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if(!wasScouted(hero->getOwner()))
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_SCOUTED, id, hero->id);
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cb->sendAndApply(&cov);
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}
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2024-09-27 15:25:18 +02:00
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if (isGuarded())
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2024-08-30 16:21:44 +02:00
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{
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2024-08-30 17:24:13 +02:00
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auto guardedIndexes = getAvailableRewards(hero, Rewardable::EEventType::EVENT_GUARDED);
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2024-08-30 16:21:44 +02:00
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auto guardedReward = configuration.info.at(guardedIndexes.at(0));
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// ask player to confirm attack
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BlockingDialog bd(true, false);
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2024-08-30 17:24:13 +02:00
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bd.player = hero->getOwner();
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2024-08-30 16:21:44 +02:00
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bd.text = guardedReward.message;
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2024-08-30 17:24:13 +02:00
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bd.components = getPopupComponents(hero->getOwner());
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2024-08-30 16:21:44 +02:00
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2024-08-31 23:04:32 +02:00
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cb->showBlockingDialog(this, &bd);
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2024-08-30 16:21:44 +02:00
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}
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else
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{
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2024-08-30 17:24:13 +02:00
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doHeroVisit(hero);
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2024-08-30 16:21:44 +02:00
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}
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}
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2023-04-30 01:15:59 +02:00
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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2024-09-27 17:40:09 +02:00
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grantRewardAfterLevelup(configuration.info.at(selectedReward), this, hero);
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2023-04-30 01:15:59 +02:00
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}
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2024-08-30 16:21:44 +02:00
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void CRewardableObject::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if (result.winner == BattleSide::ATTACKER)
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{
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doHeroVisit(hero);
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}
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const
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2023-04-30 01:15:59 +02:00
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{
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2024-09-27 15:25:18 +02:00
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if(isGuarded())
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2024-08-30 16:21:44 +02:00
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{
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if (answer)
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2024-08-31 23:04:32 +02:00
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{
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auto layout = BattleLayout::createLayout(cb, configuration.guardsLayout, hero, this);
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cb->startBattle(hero, this, visitablePos(), hero, nullptr, layout, nullptr);
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}
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2024-08-30 16:21:44 +02:00
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}
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else
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2024-08-02 17:03:48 +02:00
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{
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2024-09-15 12:32:29 +02:00
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if (answer == 0)
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return; //Player refused
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2024-08-30 16:21:44 +02:00
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if(answer > 0 && answer - 1 < configuration.info.size())
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{
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auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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markAsVisited(hero);
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grantReward(list[answer - 1], hero);
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}
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else
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{
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throw std::runtime_error("Unhandled choice");
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}
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2023-04-30 01:15:59 +02:00
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}
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}
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void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
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{
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2023-11-06 18:27:16 +02:00
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cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
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2023-04-30 01:15:59 +02:00
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2024-08-30 17:24:13 +02:00
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_HERO, id, hero->id);
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2023-04-30 01:15:59 +02:00
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cb->sendAndApply(&cov);
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}
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void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
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{
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2023-11-06 18:27:16 +02:00
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cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
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2024-09-27 17:40:09 +02:00
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grantRewardBeforeLevelup(configuration.info.at(rewardID), hero);
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2023-04-30 01:15:59 +02:00
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2024-06-24 03:23:26 +02:00
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// hero is not blocked by levelup dialog - grant remainder immediately
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2023-04-30 01:15:59 +02:00
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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2024-09-27 17:40:09 +02:00
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grantRewardAfterLevelup(configuration.info.at(rewardID), this, hero);
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2023-04-30 01:15:59 +02:00
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}
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2014-04-06 23:14:26 +03:00
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}
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2023-01-24 23:31:07 +02:00
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bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
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2014-04-06 23:14:26 +03:00
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{
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2023-04-30 15:13:07 +02:00
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switch (configuration.visitMode)
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2014-04-06 23:14:26 +03:00
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{
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_UNLIMITED:
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2014-04-06 23:14:26 +03:00
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return false;
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_ONCE:
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2023-04-29 23:43:02 +02:00
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return onceVisitableObjectCleared;
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_PLAYER:
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2023-01-24 23:31:07 +02:00
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return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_BONUS:
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2023-10-21 14:06:18 +02:00
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return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_HERO:
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2023-01-24 23:31:07 +02:00
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return contextHero->visitedObjects.count(ObjectInstanceID(id));
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2023-09-30 20:22:31 +02:00
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case Rewardable::VISIT_LIMITER:
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return configuration.visitLimiter.heroAllowed(contextHero);
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2023-01-24 23:31:07 +02:00
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default:
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2016-09-16 20:59:07 +02:00
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return false;
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2023-01-24 23:31:07 +02:00
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}
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}
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bool CRewardableObject::wasVisited(PlayerColor player) const
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{
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2023-04-30 15:13:07 +02:00
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switch (configuration.visitMode)
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2023-01-24 23:31:07 +02:00
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{
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_UNLIMITED:
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case Rewardable::VISIT_BONUS:
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case Rewardable::VISIT_HERO:
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2023-09-30 20:22:31 +02:00
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case Rewardable::VISIT_LIMITER:
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2023-01-24 23:31:07 +02:00
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return false;
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_ONCE:
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case Rewardable::VISIT_PLAYER:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
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2014-04-06 23:14:26 +03:00
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default:
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return false;
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}
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}
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2023-10-16 16:55:31 +02:00
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bool CRewardableObject::wasScouted(PlayerColor player) const
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{
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2024-08-30 17:24:13 +02:00
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return vstd::contains(cb->getPlayerTeam(player)->scoutedObjects, ObjectInstanceID(id));
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2023-10-16 16:55:31 +02:00
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}
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2016-02-01 08:41:15 +02:00
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bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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2014-04-06 23:14:26 +03:00
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{
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2023-04-30 15:13:07 +02:00
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switch (configuration.visitMode)
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2014-04-06 23:14:26 +03:00
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{
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_BONUS:
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2023-10-21 14:06:18 +02:00
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return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
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2023-04-29 22:59:02 +02:00
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case Rewardable::VISIT_HERO:
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2014-06-29 20:13:25 +03:00
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return h->visitedObjects.count(ObjectInstanceID(id));
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2023-09-30 20:22:31 +02:00
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case Rewardable::VISIT_LIMITER:
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2023-10-16 16:55:31 +02:00
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return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
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2014-04-06 23:14:26 +03:00
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default:
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2023-10-16 16:55:31 +02:00
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return wasVisited(h->getOwner());
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2014-04-06 23:14:26 +03:00
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}
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}
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2023-10-19 13:36:11 +02:00
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std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
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2014-04-06 23:14:26 +03:00
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{
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2023-10-16 22:55:37 +02:00
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std::string result = getObjectName();
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2023-10-19 13:36:11 +02:00
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if (includeDescription && !getDescriptionMessage(player, hero).empty())
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result += "\n" + getDescriptionMessage(player, hero);
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2023-10-16 22:55:37 +02:00
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2023-10-19 13:36:11 +02:00
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if (hero)
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2023-10-16 16:55:31 +02:00
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{
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2023-10-19 13:36:11 +02:00
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if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
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{
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if (wasVisited(hero))
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result += "\n" + configuration.visitedTooltip.toString();
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else
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result += "\n " + configuration.notVisitedTooltip.toString();
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}
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}
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else
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{
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if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
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{
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if (wasVisited(player))
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result += "\n" + configuration.visitedTooltip.toString();
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else
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result += "\n" + configuration.notVisitedTooltip.toString();
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}
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2023-10-16 16:55:31 +02:00
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}
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2023-10-16 22:55:37 +02:00
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return result;
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2014-06-24 20:39:36 +03:00
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}
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2014-04-07 14:56:59 +03:00
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2023-10-19 13:36:11 +02:00
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std::string CRewardableObject::getHoverText(PlayerColor player) const
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2014-06-24 20:39:36 +03:00
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{
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2023-10-19 13:36:11 +02:00
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return getDisplayTextImpl(player, nullptr, false);
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2023-10-16 22:55:37 +02:00
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}
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2023-10-19 13:36:11 +02:00
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std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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2023-10-17 15:35:34 +02:00
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{
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2023-10-19 13:36:11 +02:00
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return getDisplayTextImpl(hero->getOwner(), hero, false);
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}
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2023-10-17 15:35:34 +02:00
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2023-10-19 13:36:11 +02:00
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std::string CRewardableObject::getPopupText(PlayerColor player) const
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{
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return getDisplayTextImpl(player, nullptr, true);
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}
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2023-10-17 15:35:34 +02:00
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2023-10-19 13:36:11 +02:00
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std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
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{
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return getDisplayTextImpl(hero->getOwner(), hero, true);
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2023-10-17 15:35:34 +02:00
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}
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2023-10-19 13:36:11 +02:00
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std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
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2023-10-17 15:35:34 +02:00
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{
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2023-10-19 13:36:11 +02:00
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if (!wasScouted(player) || configuration.info.empty())
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2023-10-17 15:35:34 +02:00
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return configuration.description.toString();
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auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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2023-11-12 16:55:42 +02:00
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if (rewardIndices.empty() || !configuration.info[0].description.empty())
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2023-10-17 15:35:34 +02:00
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return configuration.info[0].description.toString();
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2023-10-19 14:17:58 +02:00
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if (!configuration.info[rewardIndices.front()].description.empty())
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return configuration.info[rewardIndices.front()].description.toString();
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|
|
return configuration.description.toString();
|
2023-10-17 15:35:34 +02:00
|
|
|
}
|
|
|
|
|
2023-10-19 13:36:11 +02:00
|
|
|
std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
|
2023-10-16 22:55:37 +02:00
|
|
|
{
|
|
|
|
if (!wasScouted(player))
|
|
|
|
return {};
|
|
|
|
|
2024-09-27 15:25:18 +02:00
|
|
|
if (isGuarded())
|
2024-07-10 16:34:38 +02:00
|
|
|
{
|
2024-08-31 23:04:32 +02:00
|
|
|
if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
|
2024-08-30 16:21:44 +02:00
|
|
|
return {};
|
|
|
|
|
|
|
|
std::map<CreatureID, int> guardsAmounts;
|
|
|
|
std::vector<Component> result;
|
|
|
|
|
|
|
|
for (auto const & slot : Slots())
|
|
|
|
if (slot.second)
|
|
|
|
guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
|
|
|
|
|
|
|
|
for (auto const & guard : guardsAmounts)
|
|
|
|
{
|
|
|
|
Component comp(ComponentType::CREATURE, guard.first, guard.second);
|
|
|
|
result.push_back(comp);
|
|
|
|
}
|
|
|
|
return result;
|
2024-07-10 16:34:38 +02:00
|
|
|
}
|
2024-08-30 16:21:44 +02:00
|
|
|
else
|
|
|
|
{
|
2024-08-30 17:24:13 +02:00
|
|
|
if (!configuration.showScoutedPreview)
|
|
|
|
return {};
|
|
|
|
|
2024-08-30 16:21:44 +02:00
|
|
|
auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
|
|
|
|
if (rewardIndices.empty() && !configuration.info.empty())
|
|
|
|
{
|
|
|
|
// Object has valid config, but current hero has no rewards that he can receive.
|
|
|
|
// Usually this happens if hero has already visited this object -> show reward using context without any hero
|
|
|
|
// since reward may be context-sensitive - e.g. Witch Hut that gives 1 skill, but always at basic level
|
|
|
|
return loadComponents(nullptr, {0});
|
|
|
|
}
|
2023-10-16 22:55:37 +02:00
|
|
|
|
2024-08-30 16:21:44 +02:00
|
|
|
if (rewardIndices.empty())
|
|
|
|
return {};
|
2023-10-16 22:55:37 +02:00
|
|
|
|
2024-08-30 16:21:44 +02:00
|
|
|
return loadComponents(hero, rewardIndices);
|
|
|
|
}
|
2023-10-16 22:55:37 +02:00
|
|
|
}
|
|
|
|
|
2023-10-19 13:36:11 +02:00
|
|
|
std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
|
2023-10-16 22:55:37 +02:00
|
|
|
{
|
2023-10-19 13:36:11 +02:00
|
|
|
return getPopupComponentsImpl(player, nullptr);
|
|
|
|
}
|
2023-10-16 22:55:37 +02:00
|
|
|
|
2023-10-19 13:36:11 +02:00
|
|
|
std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
|
|
|
|
{
|
|
|
|
return getPopupComponentsImpl(hero->getOwner(), hero);
|
2014-04-06 23:14:26 +03:00
|
|
|
}
|
|
|
|
|
2023-11-06 18:27:16 +02:00
|
|
|
void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
|
2014-04-06 23:14:26 +03:00
|
|
|
{
|
|
|
|
switch (what)
|
|
|
|
{
|
|
|
|
case ObjProperty::REWARD_SELECT:
|
2023-11-06 18:27:16 +02:00
|
|
|
selectedReward = identifier.getNum();
|
2014-04-06 23:14:26 +03:00
|
|
|
break;
|
2023-01-24 23:31:07 +02:00
|
|
|
case ObjProperty::REWARD_CLEARED:
|
2023-11-06 18:27:16 +02:00
|
|
|
onceVisitableObjectCleared = identifier.getNum();
|
2023-01-24 23:31:07 +02:00
|
|
|
break;
|
2014-04-06 23:14:26 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-06-01 17:28:17 +02:00
|
|
|
void CRewardableObject::newTurn(vstd::RNG & rand) const
|
2016-10-09 18:38:13 +02:00
|
|
|
{
|
2023-04-30 15:13:07 +02:00
|
|
|
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
|
2023-01-24 13:54:03 +02:00
|
|
|
{
|
2023-04-30 15:13:07 +02:00
|
|
|
if (configuration.resetParameters.rewards)
|
2023-04-29 22:59:02 +02:00
|
|
|
{
|
2024-07-12 17:10:03 +02:00
|
|
|
auto handler = std::dynamic_pointer_cast<const CRewardableConstructor>(getObjectHandler());
|
2024-10-03 14:35:15 +02:00
|
|
|
auto newConfiguration = handler->generateConfiguration(cb, rand, ID, configuration.variables.preset);
|
2024-07-12 17:10:03 +02:00
|
|
|
cb->setRewardableObjectConfiguration(id, newConfiguration);
|
2023-04-29 22:59:02 +02:00
|
|
|
}
|
2023-04-30 15:13:07 +02:00
|
|
|
if (configuration.resetParameters.visitors)
|
2023-04-29 22:59:02 +02:00
|
|
|
{
|
2023-11-06 18:27:16 +02:00
|
|
|
cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
|
2023-04-29 22:59:02 +02:00
|
|
|
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
|
|
|
cb->sendAndApply(&cov);
|
|
|
|
}
|
2023-01-24 13:54:03 +02:00
|
|
|
}
|
2016-10-09 18:38:13 +02:00
|
|
|
}
|
|
|
|
|
2024-06-01 17:28:17 +02:00
|
|
|
void CRewardableObject::initObj(vstd::RNG & rand)
|
2022-09-14 20:51:19 +02:00
|
|
|
{
|
2023-10-24 16:11:25 +02:00
|
|
|
getObjectHandler()->configureObject(this, rand);
|
2022-09-14 20:51:19 +02:00
|
|
|
}
|
|
|
|
|
2024-01-01 16:37:48 +02:00
|
|
|
CRewardableObject::CRewardableObject(IGameCallback *cb)
|
|
|
|
:CArmedInstance(cb)
|
2014-04-06 23:14:26 +03:00
|
|
|
{}
|
|
|
|
|
2023-09-13 09:18:46 +02:00
|
|
|
void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
|
|
{
|
2023-09-15 10:06:06 +02:00
|
|
|
CArmedInstance::serializeJsonOptions(handler);
|
|
|
|
handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
|
2023-09-13 09:18:46 +02:00
|
|
|
}
|
|
|
|
|
2024-08-30 16:21:44 +02:00
|
|
|
void CRewardableObject::initializeGuards()
|
|
|
|
{
|
|
|
|
clearSlots();
|
|
|
|
|
2024-09-02 21:15:12 +02:00
|
|
|
// Workaround for default creature banks strings that has placeholder for object name
|
|
|
|
// TODO: find better location for this code
|
|
|
|
for (auto & visitInfo : configuration.info)
|
|
|
|
visitInfo.message.replaceRawString(getObjectName());
|
|
|
|
|
2024-08-30 16:21:44 +02:00
|
|
|
for (auto const & visitInfo : configuration.info)
|
|
|
|
{
|
|
|
|
for (auto const & guard : visitInfo.reward.guards)
|
|
|
|
{
|
|
|
|
auto slotID = getFreeSlot();
|
|
|
|
if (!slotID.validSlot())
|
|
|
|
return;
|
|
|
|
|
|
|
|
putStack(slotID, new CStackInstance(guard.getId(), guard.getCount()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-08-31 17:28:58 +02:00
|
|
|
bool CRewardableObject::isCoastVisitable() const
|
|
|
|
{
|
|
|
|
return configuration.coastVisitable;
|
|
|
|
}
|
|
|
|
|
2022-07-26 15:07:42 +02:00
|
|
|
VCMI_LIB_NAMESPACE_END
|