2013-03-06 21:49:56 +03:00
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/*
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* VCMI_Lib.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2014-03-15 13:57:34 +03:00
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2011-12-14 00:23:17 +03:00
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#include "StdInc.h"
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2008-06-14 13:20:18 +03:00
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#include "VCMI_Lib.h"
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2011-12-14 00:23:17 +03:00
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2010-12-20 23:22:53 +02:00
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#include "CArtHandler.h"
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2013-03-06 21:49:56 +03:00
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#include "CBonusTypeHandler.h"
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2010-12-20 23:22:53 +02:00
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#include "CCreatureHandler.h"
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2014-06-05 14:19:47 +03:00
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#include "mapObjects/CObjectClassesHandler.h"
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2010-12-20 23:22:53 +02:00
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#include "CHeroHandler.h"
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2014-06-05 14:19:47 +03:00
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#include "mapObjects/CObjectHandler.h"
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2010-12-20 23:22:53 +02:00
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#include "CTownHandler.h"
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#include "CBuildingHandler.h"
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2015-02-02 10:25:26 +02:00
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#include "spells/CSpellHandler.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "spells/effects/Registry.h"
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2017-08-20 09:18:07 +02:00
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#include "CSkillHandler.h"
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2010-12-20 23:22:53 +02:00
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#include "CGeneralTextHandler.h"
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2012-08-10 16:07:53 +03:00
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#include "CModHandler.h"
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2011-06-20 14:41:04 +03:00
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#include "IGameEventsReceiver.h"
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2011-12-17 21:59:59 +03:00
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#include "CStopWatch.h"
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2012-05-25 14:49:56 +03:00
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#include "VCMIDirs.h"
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2013-07-28 17:49:50 +03:00
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#include "filesystem/Filesystem.h"
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2013-04-11 18:58:01 +03:00
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#include "CConsoleHandler.h"
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2013-08-17 15:46:48 +03:00
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#include "rmg/CRmgTemplateStorage.h"
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#include "mapping/CMapEditManager.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "ScriptHandler.h"
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2009-04-15 17:03:31 +03:00
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2013-06-26 14:18:27 +03:00
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LibClasses * VLC = nullptr;
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2009-05-09 19:18:27 +03:00
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2017-07-20 06:08:49 +02:00
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential)
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2008-06-14 13:20:18 +03:00
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{
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2008-09-17 13:18:22 +03:00
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console = Console;
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2017-07-16 11:58:05 +02:00
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VLC = new LibClasses();
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2013-07-30 18:02:55 +03:00
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try
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2012-12-12 14:13:57 +03:00
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{
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2017-07-20 06:08:49 +02:00
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VLC->loadFilesystem(onlyEssential);
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2012-12-12 14:13:57 +03:00
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}
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2015-02-14 21:42:47 +02:00
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catch(...)
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{
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handleException();
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throw;
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}
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2012-12-12 14:13:57 +03:00
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}
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2017-07-20 06:08:49 +02:00
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DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
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2012-12-12 14:13:57 +03:00
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{
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2017-07-20 06:08:49 +02:00
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VLC->init(onlyEssential);
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2008-06-14 13:20:18 +03:00
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const ArtifactService * LibClasses::artifacts() const
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{
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return arth;
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}
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const CreatureService * LibClasses::creatures() const
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{
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return creh;
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}
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const FactionService * LibClasses::factions() const
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{
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return townh;
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}
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const HeroClassService * LibClasses::heroClasses() const
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{
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return &heroh->classes;
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}
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const HeroTypeService * LibClasses::heroTypes() const
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{
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return heroh;
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}
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const scripting::Service * LibClasses::scripts() const
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{
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return scriptHandler;
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}
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const spells::Service * LibClasses::spells() const
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{
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return spellh;
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}
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const SkillService * LibClasses::skills() const
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{
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return skillh;
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}
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2013-03-06 21:49:56 +03:00
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const IBonusTypeHandler * LibClasses::getBth() const
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{
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return bth;
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}
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|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const spells::effects::Registry * LibClasses::spellEffects() const
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{
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return spells::effects::GlobalRegistry::get();
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}
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spells::effects::Registry * LibClasses::spellEffects()
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{
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return spells::effects::GlobalRegistry::get();
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}
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void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
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{
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switch(metatype)
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{
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case Metatype::ARTIFACT:
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arth->updateEntity(index, data);
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break;
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case Metatype::CREATURE:
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creh->updateEntity(index, data);
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break;
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case Metatype::FACTION:
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townh->updateEntity(index, data);
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break;
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case Metatype::HERO_CLASS:
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heroh->classes.updateEntity(index, data);
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break;
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case Metatype::HERO_TYPE:
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heroh->updateEntity(index, data);
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break;
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case Metatype::SKILL:
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skillh->updateEntity(index, data);
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break;
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case Metatype::SPELL:
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spellh->updateEntity(index, data);
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break;
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default:
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logGlobal->error("Invalid Metatype id %d", static_cast<int32_t>(metatype));
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break;
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}
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}
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2017-07-20 06:08:49 +02:00
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void LibClasses::loadFilesystem(bool onlyEssential)
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2009-01-11 00:08:18 +02:00
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{
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2012-08-07 14:28:52 +03:00
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CStopWatch totalTime;
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CStopWatch loadTime;
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2012-08-01 15:02:54 +03:00
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CResourceHandler::initialize();
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
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2012-08-07 14:28:52 +03:00
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2013-11-08 23:36:26 +03:00
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CResourceHandler::load("config/filesystem.json");
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
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2012-08-07 14:28:52 +03:00
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2016-08-30 10:45:05 +02:00
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modh = new CModHandler();
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
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2012-12-12 14:13:57 +03:00
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2017-07-20 06:08:49 +02:00
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modh->loadMods(onlyEssential);
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2014-03-15 13:57:34 +03:00
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modh->loadModFilesystems();
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
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2012-08-01 15:02:54 +03:00
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2017-08-10 20:59:55 +02:00
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logGlobal->info("Basic initialization: %d ms", totalTime.getDiff());
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2012-08-02 14:03:26 +03:00
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}
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2017-08-10 20:59:55 +02:00
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static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
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2012-08-02 14:03:26 +03:00
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{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
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2017-07-12 21:01:10 +02:00
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}
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2012-08-01 15:02:54 +03:00
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2013-03-06 21:49:56 +03:00
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template <class Handler> void createHandler(Handler *&handler, const std::string &name, CStopWatch &timer)
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{
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handler = new Handler();
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logHandlerLoaded(name, timer);
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2014-03-15 13:57:34 +03:00
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}
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2009-01-11 00:08:18 +02:00
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2017-07-20 06:08:49 +02:00
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void LibClasses::init(bool onlyEssential)
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2013-03-06 21:49:56 +03:00
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{
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2013-04-21 15:49:26 +03:00
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CStopWatch pomtime, totalTime;
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2013-04-02 20:06:43 +03:00
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2013-11-09 22:10:16 +03:00
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modh->initializeConfig();
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2013-04-28 18:06:14 +03:00
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2013-03-06 21:49:56 +03:00
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createHandler(bth, "Bonus type", pomtime);
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2014-03-15 13:57:34 +03:00
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2013-03-06 21:49:56 +03:00
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createHandler(generaltexth, "General text", pomtime);
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2009-01-11 00:08:18 +02:00
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2013-03-06 21:49:56 +03:00
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createHandler(heroh, "Hero", pomtime);
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2009-01-11 00:08:18 +02:00
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2013-03-06 21:49:56 +03:00
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createHandler(arth, "Artifact", pomtime);
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2009-01-11 00:08:18 +02:00
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2013-03-06 21:49:56 +03:00
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createHandler(creh, "Creature", pomtime);
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2009-01-11 00:08:18 +02:00
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2013-03-06 21:49:56 +03:00
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createHandler(townh, "Town", pomtime);
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2014-03-15 13:57:34 +03:00
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2013-03-06 21:49:56 +03:00
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createHandler(objh, "Object", pomtime);
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2014-03-15 13:57:34 +03:00
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2014-05-16 23:50:02 +03:00
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createHandler(objtypeh, "Object types information", pomtime);
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2009-01-11 00:08:18 +02:00
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2013-03-06 21:49:56 +03:00
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createHandler(spellh, "Spell", pomtime);
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2009-01-11 00:08:18 +02:00
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2017-08-20 09:18:07 +02:00
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createHandler(skillh, "Skill", pomtime);
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2013-08-17 15:46:48 +03:00
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createHandler(terviewh, "Terrain view pattern", pomtime);
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2015-05-26 18:19:41 +02:00
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createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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createHandler(scriptHandler, "Script", pomtime);
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
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2013-04-21 15:49:26 +03:00
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2013-11-09 22:10:16 +03:00
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modh->load();
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2014-10-30 11:00:29 +02:00
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2017-07-20 06:08:49 +02:00
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modh->afterLoad(onlyEssential);
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2014-10-30 11:00:29 +02:00
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2012-09-21 22:49:35 +03:00
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//FIXME: make sure that everything is ok after game restart
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2012-09-18 10:36:07 +03:00
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//TODO: This should be done every time mod config changes
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2009-01-11 00:08:18 +02:00
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}
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void LibClasses::clear()
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{
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delete generaltexth;
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delete heroh;
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delete arth;
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delete creh;
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delete townh;
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delete objh;
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2014-05-16 23:50:02 +03:00
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delete objtypeh;
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2009-01-11 00:08:18 +02:00
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delete spellh;
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2017-08-20 09:18:07 +02:00
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delete skillh;
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2012-08-10 16:07:53 +03:00
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delete modh;
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2013-03-06 21:49:56 +03:00
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delete bth;
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2013-08-17 15:46:48 +03:00
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delete tplh;
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delete terviewh;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
delete scriptHandler;
|
2009-06-23 11:14:49 +03:00
|
|
|
makeNull();
|
|
|
|
}
|
|
|
|
|
|
|
|
void LibClasses::makeNull()
|
|
|
|
{
|
2013-03-06 21:49:56 +03:00
|
|
|
generaltexth = nullptr;
|
|
|
|
heroh = nullptr;
|
|
|
|
arth = nullptr;
|
|
|
|
creh = nullptr;
|
|
|
|
townh = nullptr;
|
|
|
|
objh = nullptr;
|
2014-05-16 23:50:02 +03:00
|
|
|
objtypeh = nullptr;
|
2013-03-06 21:49:56 +03:00
|
|
|
spellh = nullptr;
|
2017-08-20 09:18:07 +02:00
|
|
|
skillh = nullptr;
|
2013-03-06 21:49:56 +03:00
|
|
|
modh = nullptr;
|
|
|
|
bth = nullptr;
|
2013-08-17 15:46:48 +03:00
|
|
|
tplh = nullptr;
|
|
|
|
terviewh = nullptr;
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
scriptHandler = nullptr;
|
2009-01-30 20:36:00 +02:00
|
|
|
}
|
2009-06-23 11:14:49 +03:00
|
|
|
|
|
|
|
LibClasses::LibClasses()
|
|
|
|
{
|
2016-11-27 21:07:01 +02:00
|
|
|
IS_AI_ENABLED = false;
|
2009-06-23 11:14:49 +03:00
|
|
|
//init pointers to handlers
|
|
|
|
makeNull();
|
2009-10-04 05:02:45 +03:00
|
|
|
}
|
2010-02-12 17:04:01 +02:00
|
|
|
|
|
|
|
void LibClasses::callWhenDeserializing()
|
|
|
|
{
|
2017-07-16 11:58:05 +02:00
|
|
|
//FIXME: check if any of these are needed
|
|
|
|
//generaltexth = new CGeneralTextHandler();
|
2013-04-21 15:49:26 +03:00
|
|
|
//generaltexth->load();
|
|
|
|
//arth->load(true);
|
2012-09-21 22:49:35 +03:00
|
|
|
//modh->recreateHandlers();
|
2012-08-24 12:37:52 +03:00
|
|
|
//modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
|
2011-03-29 20:16:10 +03:00
|
|
|
}
|
2012-04-08 04:15:18 +03:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
void LibClasses::scriptsLoaded()
|
|
|
|
{
|
|
|
|
scriptHandler->performRegistration(this);
|
|
|
|
}
|
|
|
|
|
2012-04-08 04:15:18 +03:00
|
|
|
LibClasses::~LibClasses()
|
|
|
|
{
|
|
|
|
clear();
|
2013-04-09 17:31:36 +03:00
|
|
|
}
|
2020-10-09 23:31:23 +02:00
|
|
|
|
|
|
|
std::shared_ptr<CContentHandler> LibClasses::getContent() const
|
|
|
|
{
|
|
|
|
return modh->content;
|
|
|
|
}
|
|
|
|
|
|
|
|
void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
|
|
|
|
{
|
|
|
|
modh->content = content;
|
|
|
|
}
|
2021-01-14 00:02:13 +02:00
|
|
|
|
|
|
|
void LibClasses::restoreAllCreaturesNodeType794()
|
|
|
|
{
|
|
|
|
creh->restoreAllCreaturesNodeType794();
|
|
|
|
}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
void LibClasses::update800()
|
|
|
|
{
|
|
|
|
vstd::clear_pointer(scriptHandler);
|
|
|
|
scriptHandler = new scripting::ScriptHandler();
|
|
|
|
}
|
|
|
|
|