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Commit Graph

54 Commits

Author SHA1 Message Date
nordsoft
326791886d Rename and events modal mode always 2023-09-19 17:11:03 +02:00
nordsoft
a517e6ad8e Message split for pandora box 2023-09-17 18:02:24 +02:00
nordsoft
574047c55c Start making new serialization for rewardables 2023-09-13 09:18:46 +02:00
nordsoft
ef3f0174dd Rewardable seer hut and quest gate 2023-09-13 01:40:07 +02:00
nordsoft
1b4d117790 deeper decoupling 2023-04-30 17:13:07 +04:00
nordsoft
ac8f390cf8 Dividing rewarbadle objects into separate files 2023-04-30 04:39:31 +04:00
nordsoft
67bfacfcf7 Create of rewardable interface 2023-04-30 03:15:59 +04:00
nordsoft
c39a9cac63 Minor changes 2023-04-30 01:43:02 +04:00
nordsoft
e47bb3f1f9 Separate configuration and object 2023-04-30 00:59:02 +04:00
nordsoft
9371f013e9 Rename outer caster 2023-04-10 20:56:50 +04:00
nordsoft
b9cabef179 Fixes issues related to spell mechanics 2023-04-10 17:08:24 +04:00
nordsoft
464ad63749 Implement behavior 2023-04-10 05:46:45 +04:00
nordsoft
e440343921 Bypass initial version of spell callback 2023-04-10 04:34:24 +04:00
Konstantin
6de042657c fix Ignissa bug the old way 2023-03-17 20:09:18 +03:00
Konstantin
fafe352f93 vcmi: bump max serialization version
And also - now we can choose between 3 states for rewardables
actually.
2023-03-11 21:41:57 +03:00
Konstantin
c759400767 vcmi: allow showing simple rewardables in infobox 2023-03-11 21:41:57 +03:00
Konstantin
d503c875a4 vcmi: fix mana points displayed 2023-03-11 21:41:57 +03:00
Ivan Savenko
7a9e5e4e30 Cleanup & consistency changes 2023-01-25 00:38:50 +02:00
Ivan Savenko
44bdd2cbf3 Implemented selectable messages for visited & empty state 2023-01-24 23:31:07 +02:00
Ivan Savenko
c793527b44 Added "days since start of the game" limiter. Fixes Water Wheel 2023-01-24 16:54:14 +02:00
Ivan Savenko
ca521fb129 Removed incomplete functionality from rewardable object 2023-01-24 16:29:05 +02:00
Ivan Savenko
c9dcb921ab Implemented "changeCreatures" option for Stables 2023-01-24 16:18:59 +02:00
Ivan Savenko
ecbcafefbc It is now possible to configure what exactly will be reset in object 2023-01-24 13:54:03 +02:00
Ivan Savenko
0c70822928 Implemented logical expression (allOf/anyOf/noneOf) for limiters 2023-01-23 23:54:54 +02:00
Ivan Savenko
f8f6df02f3 Removed remaining hardcoded objects 2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59 Bonusing objects are now configured in json 2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25 Moved all once-per-hero visitable (sans Tree) to config 2023-01-22 22:58:53 +02:00
Ivan Savenko
a6bda58276 Moved CGOnceVisitable to config 2023-01-22 20:26:19 +02:00
Ivan Savenko
9f3f9cc563 Added some missing functionality for configurable object 2023-01-22 02:08:58 +02:00
Ivan Savenko
83bb70cd8a All CGPickable objects are now fully configurable 2023-01-21 16:45:04 +02:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
nordsoft
7dc05d8e81 Support rewardable objects 2022-09-15 11:05:13 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Arseniy Shestakov
c5ca75bc53 CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
ArseniyShestakov
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
AlexVinS
7db7ece143 Do not send netpack inside netpack handler. 2016-10-09 19:38:13 +03:00
Piotr Wójcik
bb890098df Fix regression for week-visitable objects 2016-10-09 18:51:41 +03:00
Arseniy Shestakov
c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
Arseniy Shestakov
ab06cfd586 More fixes for uninitialized fields 2016-08-18 18:53:28 +03:00
Vadim Markovtsev
88bc21952b Make stables message appear if hero has cavaliers but visited stables before 2016-02-01 09:41:15 +03:00
Vadim Markovtsev
c30a6f2ff3 Fix 1989 cavaliers -> champions in stables 2016-01-31 21:09:11 +03:00
Vadim Markovtsev
e18b21b78e Fix 2264 learning stone & Learning skill 2016-01-31 10:12:01 +03:00
Vadim Markovtsev
eb4331baf6 Fix 1916 water wheel reward 2016-01-30 19:11:22 +03:00
ArseniyShestakov
5d59bbc0d4 Fix CGBonusingObject serialization
Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
2014-12-22 11:56:53 +03:00
Ivan Savenko
c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
Ivan Savenko
f01ab0d48f Fixed rest of reported on forums bugs in rewardables 2014-06-29 20:13:25 +03:00
DjWarmonger
57fa905a2b Something that compiles. 2014-06-26 22:05:27 +02:00
DjWarmonger
e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-26 20:12:37 +02:00
Ivan Savenko
32240da34e Reduced number of #include's in headers. May break compilation on Win
since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00