DjWarmonger
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9e5cc2d1b1
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Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
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2014-11-22 14:17:53 +01:00 |
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DjWarmonger
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91d89add7c
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Reverted RMG bug introduced in 6da79d01d7
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2014-11-22 13:01:28 +01:00 |
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KroArtem
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6da79d01d7
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reverted changes back
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2014-11-20 15:33:22 +03:00 |
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KroArtem
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305ce5b53d
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fixed else statement
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2014-11-20 15:14:16 +03:00 |
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KroArtem
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e73c60740c
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corrected text in vcmibuilder, corrected errors and warnings from cppcheck
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2014-11-16 20:48:29 +03:00 |
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AlexVinS
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4e9cff3403
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spelling fix
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2014-11-06 15:06:16 +03:00 |
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DjWarmonger
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d280b0ac9f
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Cleaned some logs.
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2014-11-01 09:52:56 +01:00 |
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DjWarmonger
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b61b79b458
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For 0.97 release: generate full underground to avoid many issues
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2014-10-31 18:47:10 +01:00 |
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DjWarmonger
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dd0033b5a4
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Zones will now not bounce off map edges too much, should allow more space in the middle of a map.
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2014-10-31 17:55:47 +01:00 |
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DjWarmonger
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9eeea7299a
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- Removed unecessary includes
- Fixed town types configured from RMG templates
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2014-10-31 17:09:34 +01:00 |
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DjWarmonger
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afaf74a05b
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Improved zone sizes for two-level maps.
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2014-10-31 13:37:23 +01:00 |
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DjWarmonger
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7ac3713d32
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Significantly improved zone graph placement.
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2014-10-31 12:58:55 +01:00 |
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DjWarmonger
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697e42dd24
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- Fixed several legacy issues with map templates
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
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2014-10-30 21:23:25 +01:00 |
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DjWarmonger
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ce83db0f43
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- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
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2014-10-30 13:03:53 +01:00 |
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DjWarmonger
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530a3e69bf
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Option to allow / ban certain types of town in a template.
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2014-10-30 10:00:29 +01:00 |
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DjWarmonger
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06983fc346
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Fixed issue with empty mage guild on random maps.
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2014-10-26 13:09:59 +01:00 |
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AlexVinS
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66b022f93e
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
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DjWarmonger
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f7882135e6
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More random paths within zones.
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2014-10-01 14:56:06 +02:00 |
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DjWarmonger
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e40818f2c6
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Fixed incorrect treasure distance on underground maps.
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2014-09-26 13:19:39 +02:00 |
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DjWarmonger
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1f7ce7c1d9
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Cut area around towns to prevent sealing off parts of zone.
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2014-09-23 21:12:10 +02:00 |
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DjWarmonger
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df9d2f8d8f
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A bit smarter algorithm for cutting paths.
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2014-09-23 18:32:32 +02:00 |
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DjWarmonger
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87ecd0075e
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Even tighter obstacles.
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2014-09-23 16:53:26 +02:00 |
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DjWarmonger
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3e36d0d88b
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Possible tweak for underground.
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2014-09-22 15:27:42 +02:00 |
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DjWarmonger
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b96ab55c4d
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Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
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2014-09-22 14:46:52 +02:00 |
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DjWarmonger
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f3d7c658f0
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Ensure distance between treasure piles.
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2014-09-22 14:18:01 +02:00 |
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DjWarmonger
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0f4608ae01
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Nicer treasure piles.
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2014-09-22 13:36:55 +02:00 |
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DjWarmonger
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e3d968e284
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Generate Grail to not crash at Obelisks.
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2014-09-21 21:51:51 +02:00 |
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DjWarmonger
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5cb6eaa252
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Fixed major RMG bug.
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2014-09-21 20:57:42 +02:00 |
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DjWarmonger
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147ca72f65
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Fixed RMG Prisons.
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2014-09-21 15:59:35 +02:00 |
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DjWarmonger
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495c39304d
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Fixed crash due to incorrect RMG options.
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2014-09-18 14:29:57 +02:00 |
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DjWarmonger
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3f49860d13
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-09-05 15:59:29 +02:00 |
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Ivan Savenko
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b551bdb725
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Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
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2014-09-04 20:59:07 +03:00 |
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DjWarmonger
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fe922605ce
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-09-01 10:37:03 +02:00 |
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DjWarmonger
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0edaf4fa8a
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Merge pull request #26 from vcmi/FFMpeg
Let's do this, way too many branches running now.
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2014-09-01 10:35:30 +02:00 |
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DjWarmonger
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8b10f70afd
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Migrating to MSVS 2013, which allows to delete inttypes.h file.
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2014-08-31 19:08:39 +02:00 |
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Karol
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3f720901ec
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Minor fixes.
- Removed unnecessary keywords.
- Inlined some functions.
- Minor coding style fixes.
- Minor fixes.
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2014-08-30 18:45:11 +02:00 |
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DjWarmonger
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2c91a10dcd
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-08-13 07:50:41 +02:00 |
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beegee1
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c1ac95b288
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- fixed Clang compiler warnings
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2014-08-04 20:36:00 +02:00 |
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beegee1
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5139378319
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
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DjWarmonger
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2bc762fca8
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Increased treasure density a bit.
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2014-07-30 15:15:21 +02:00 |
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DjWarmonger
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e1936b4b0d
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Corrected treasure value rounding.
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2014-07-30 15:00:44 +02:00 |
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DjWarmonger
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e5f3a60c9e
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Treasure distance now scales depending on zone size. Should be close to OH3 formula.
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2014-07-30 13:52:21 +02:00 |
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DjWarmonger
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f9245e67e8
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Quantize treasure values to let objects at upper bound spawn.
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2014-07-30 10:58:45 +02:00 |
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DjWarmonger
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5814a057c8
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Remove trash treasures from large piles.
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2014-07-30 10:21:53 +02:00 |
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DjWarmonger
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f8359b4eb5
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Randomized shapes for treasure piles.
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2014-07-29 19:19:15 +02:00 |
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DjWarmonger
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2220786d0c
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Finally placing objects sparsely.
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2014-07-29 19:05:35 +02:00 |
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DjWarmonger
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930fa21d38
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Tweaked treasure density.
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2014-07-29 18:12:27 +02:00 |
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DjWarmonger
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3712b9a48b
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- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
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2014-07-29 16:58:08 +02:00 |
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DjWarmonger
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dc03a251f6
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- Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
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2014-07-29 15:58:54 +02:00 |
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DjWarmonger
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fe292dfa1d
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Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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2014-07-27 19:30:17 +02:00 |
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