Konstantin
c84a9f32f6
vcmi: fix road and river loading
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It actually catched by MapFormat.Terrain test crash.
So, this is a fix (functions does not trowing exceptons, it returns NULL
if something is wrong).
2023-03-05 22:41:38 +03:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Konstantin
a364e39b50
vcmi: remove old war machine code
2023-03-05 19:12:47 +03:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
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- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
45e2875342
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf
Implemented terrain palette animatiions. Removed old code
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
beb7ce5beb
Refactoring of MapView
2023-03-05 17:48:02 +02:00
Ivan Savenko
bb6e1f7ee1
Initial WIP of adventure map rendering rewrite
2023-03-05 17:47:12 +02:00
Ivan Savenko
27cf4d1cd5
Removed non-translatable string
2023-03-05 17:39:27 +02:00
Ivan Savenko
260f6d626c
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
5b767d8b0d
Keep new skills from mods active in h3m maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
f653d22f99
Fixed encoding of strings in h3m maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
9b428e8231
Fonts will now correctly detect encoding of fonts from mods
2023-03-05 17:39:27 +02:00
Ivan Savenko
4260726e4b
Provide encoding information to maps & campaigns loaders
2023-03-05 17:39:27 +02:00
Ivan Savenko
bd70b6fabd
Unicode conversion functions now require source encoding
2023-03-05 17:39:27 +02:00
Ivan Savenko
8b3309b47d
Fixed custom hero names text ID's
2023-03-05 17:39:27 +02:00
Ivan Savenko
190368e419
Fix string ID's road/river/terrains
2023-03-05 17:39:27 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34
Moved Unicode namespace out of GeneralTextHandler file
2023-03-05 17:30:38 +02:00
Ivan Savenko
6643408cdd
Fixed localization validation
2023-03-05 17:30:38 +02:00
Ivan Savenko
320a44ca3c
Moved common language data into a new file
2023-03-05 17:30:38 +02:00
Ivan Savenko
eeafc48663
Added validation for mod translations
2023-03-05 17:30:38 +02:00
Ivan Savenko
f57a77c2fe
VCMI will now check whether translations are complete
2023-03-05 17:30:38 +02:00
Ivan Savenko
623cae7d47
All translatable strings now have language identifier
2023-03-05 17:30:38 +02:00
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
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Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
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Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
Ivan Savenko
07898f5cca
Merge pull request #1609 from krs0/feature/Battle_order_slight_refactorings
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Battle order slight refactoring
2023-03-05 17:27:38 +02:00
Andrii Danylchenko
59d612fc2d
Merge pull request #1616 from kambala-decapitator/conan-android
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move Android code to the main repo
2023-03-05 08:13:41 +02:00
SoundSSGood
a1dbbe2d86
redraw optimization
2023-03-03 10:17:31 +02:00
Andrey Filipenkov
0294a8b063
enable StupidAI and EmptyAI for static AI
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850
fix single process build for Android
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
71d51beab2
change static AI approach to use static libvcmi
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- now links to static AI lib targets
- solves uncaught boost exception on closing server
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d
add option to compile AI code into libvcmi directly
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- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2ced633ad8
refactor VCMIDirs for Android
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removes inheritance from VCMIDirsXDG to get rid of defining M_*_DIR variables
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
5b1f3bf0db
use JNIEnv object from SDL instead of forwarding from Java for Client
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34
adjust project for Android (except AI)
2023-03-02 12:09:47 +03:00
krs
26bca26bd8
Enum is now in its own namespace, comments for enum values removed
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Using Namespace Fix for linux compilation.
NO_OF_PHASES renamed to NUMBER_OF_PHASES, removed duplicate phase documentation
2023-03-01 21:21:20 +02:00
krs
7421fabf2c
BattlePhases enum moved to Unit.h
2023-03-01 21:21:20 +02:00
krs
0373febe6f
Refactoring 1st phase - Renaming's mainly
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S'more small battle order refactoring.
2023-03-01 21:21:20 +02:00
Ivan Savenko
d55ac50e3c
Merge pull request #1622 from krs0/feature/CArchiveLoaderparam_extractArchives_ismaskedbytypo#1619
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CArchiveLoader param "extractArchives" is masked by typo #1619
2023-03-01 21:15:35 +02:00
Konstantin
cb26bedd17
fix #1621
2023-03-01 19:22:06 +03:00
krs
a950fb379e
All CArchiveLoader constructor parameters now have different names from members
2023-02-28 23:21:44 +02:00
Ivan Savenko
8d3bfbe0bc
Merge pull request #1582 from rilian-la-te/modernize-lib-battle
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vcmi: modernize lib/battle
2023-02-28 12:12:39 +02:00
Andrii Danylchenko
37baec1d24
Fix crash on replaced hero placeholder mouseover
2023-02-27 09:10:26 +02:00
Ivan Savenko
8c52cbcd00
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
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Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
Andrey Filipenkov
176dfca578
fix indentation
2023-02-24 13:42:26 +03:00
Andrey Filipenkov
e6d87d5f35
wrap FileStream's helper functions into anonymous namespace
2023-02-24 13:42:26 +03:00
Andrey Filipenkov
85d1909ac5
remove copy-pasted functions from ioapi.c
2023-02-24 13:42:26 +03:00
Andrey Filipenkov
b0c109d5f7
use target from variable
2023-02-22 14:00:52 +03:00
Andrey Filipenkov
59948a41a6
use std::call_once instead of bool flag
2023-02-22 14:00:50 +03:00
Andrii Danylchenko
e13a230848
merge conflict regression fix
2023-02-18 17:19:33 +02:00
Andrii Danylchenko
47b253e837
#1579 - check z coord as well
2023-02-17 18:34:57 +02:00
Konstantin
93c2bbf9ab
vcmi: modernize lib/battle
2023-02-16 23:37:19 +03:00
Dydzio
e48a4185ed
Use config values from new settings
2023-02-15 23:36:09 +01:00
Andrii Danylchenko
6314fc0506
Fix destructor order
2023-02-15 20:37:18 +02:00
Andrii Danylchenko
c6feafc367
Hack to fix campaigns
2023-02-15 20:37:18 +02:00
Ivan Savenko
f65c6ad275
fix regressions from modernization
2023-02-15 14:27:12 +02:00
Ivan Savenko
5d98471d12
Merge pull request #1567 from rilian-la-te/modernize-maps
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Modernize maps
2023-02-14 23:42:03 +02:00
Konstantin
5f181e25af
vcmi: modernize lib/mapObjects
2023-02-14 14:39:56 +03:00
Konstantin
b16f66477c
vcmi: modernize lib/mapping
2023-02-14 14:22:13 +03:00
Ivan Savenko
64ddd75cdc
Merge pull request #1571 from IvanSavenko/advmap_elements_refactoring
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Advmap elements refactoring
2023-02-14 12:53:23 +02:00
Ivan Savenko
fbbfa29030
Merge pull request #1561 from rilian-la-te/modernize-serializer-spells
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VCMI: modernize lib/serializer and modernize lib/spells
2023-02-14 12:12:39 +02:00
Ivan Savenko
72fe1fcfa9
Fix minimap updating on hero loss
2023-02-14 11:32:19 +02:00
Konstantin
7bfb37df4d
vcmi: modernize lib/rmg
2023-02-14 02:50:39 +03:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
SoundSSGood
0f93b0991c
Regression fixed
2023-02-13 15:16:42 +02:00
SoundSSGood
8504102c53
Merge branch 'vcmi:develop' into contitutient-swap
2023-02-13 09:51:42 +02:00
Andrii Danylchenko
e6b21ed298
Merge pull request #1574 from SoundSSGood/contitutient-move
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combined art move
2023-02-13 08:30:35 +02:00
Andrii Danylchenko
c41a0a37e7
Merge pull request #1562 from rilian-la-te/modernize-netpacks
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vcmi: modernize lib/NetPacks.h and lib/NetPacksBase.h
2023-02-12 23:10:21 +02:00
SoundSSGood
2976739c97
some refactoring
2023-02-12 21:27:37 +02:00
Konstantin
bdd976cc1e
vcmi: modernize spell effects v2
2023-02-12 21:23:00 +03:00
Konstantin
97fc424e98
vcmi: modernize lib/spells (except adventure one, needs major rework)
2023-02-12 21:23:00 +03:00
Konstantin
8661496f6c
vcmi: modernize lib/serializer
2023-02-12 21:23:00 +03:00
SoundSSGood
34a0dbc0b6
misc slots. fixed combined arts moving
2023-02-12 20:13:26 +02:00
Konstantin
0627e1ecaa
vcmi: remove unused variables from lib/rmg
2023-02-12 19:11:24 +03:00
Konstantin
3cf303f1c7
vcmi/client: make ColorRGBA constexpr
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1. Replace overflowing int3 to ColorRGBA, which is more semantically
correct
2. Make ColorRGBA constexpr, to make sure than hardcoded colors can
be initialized in compile time
2023-02-12 19:11:24 +03:00
Konstantin
038db5c71b
vcmi: make int3 as constexpr class
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This allows us to calculate distances and check const vector validity
at compile time
2023-02-12 19:00:43 +03:00
Konstantin
b30d23d278
vcmi: make ConstTransitivePtr always init self.
2023-02-12 17:59:06 +03:00
SoundSSGood
7314df56ac
contitutient arts swap
2023-02-11 13:21:45 +02:00
DjWarmonger
94bc418e34
Update CRewardableConstructor.cpp
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Fixed swapped identifiers in Limiter.
2023-02-11 08:28:29 +01:00
Dydzio
8604bde69e
Apply suggestions from code review
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Commit code review changes
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-02-09 19:20:41 +01:00
Dydzio
7af737e9d4
Improve filling vector hardcoded feature data
2023-02-09 18:35:06 +01:00
Konstantin
286c1e522e
vcmi: modernize netpacks
2023-02-09 20:22:48 +03:00
Konstantin
e82cc56ddb
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Konstantin
cb3723b54c
vstd: pass separators and input by reference
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It removes many cases of redundnant string copying
2023-02-05 18:07:56 +03:00
Dydzio
981c23cafa
Bump serialization - not sure if necessary
2023-02-05 01:01:11 +01:00
Dydzio
7095e9d8f9
Allow heroes to start with empty armies if configured properly
2023-02-05 00:36:51 +01:00
Dydzio
3f79a9806c
Allow flexible configuration - starter dwellings and max stacks count
2023-02-04 23:40:02 +01:00
Konstantin
7b8aebe4e3
vcmi: deprecate MAXED_SPELL
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It is almost identical to SPECIAL_FIXED_VALUE_ENCHANT.
Replace its usage in JSON and inside deprecated converter
to SPECIAL_FIXED_VALUE_ENCHANT. Remove buggy string inside
getEffectLevel.
2023-02-04 16:23:03 +03:00
Ivan Savenko
58cfddccaa
Merge pull request #1546 from rilian-la-te/dead-code-removal
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Remove SDL usage from VCMI library
2023-02-03 11:28:29 +02:00
Dydzio
28eed7047c
Hardcoded feature to allow default towns always have 2nd dwelling
2023-02-02 22:50:08 +01:00
Dydzio
4f4660e82d
Hardcoded feature to allow new heroes always have 3 stacks like in HotA
2023-02-02 22:28:14 +01:00
Konstantin
cffdabf48e
lib: replace SDL usage to Boost one
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It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963
lib: remove unused header
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This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
9678296875
Hero interaction is now battle action
2023-02-02 13:43:19 +02:00