1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00
Commit Graph

3037 Commits

Author SHA1 Message Date
8552fd2fb0 Fixed some crashes with std loss condition. 2010-01-30 15:00:05 +00:00
6803d08c6c Further victory conditions supported:
Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
2fdc53594b * fix for #123 (I hope) 2010-01-29 16:35:05 +00:00
23a32ebf7a * fixed bug #20
* minor changes
2010-01-29 16:19:12 +00:00
c6408f5b4b - Full support for Mystic Pond (Rampart)
- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
1708894790 * compilation fix under VC++
* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
3ec6cfd115 (linux) Meved version to 0.75 (at last) and regenerated the makefiles. 2010-01-25 03:19:55 +00:00
f5b5da348b Reverted r1416 - doesn't resolve anything, probably wrong file got committed. 2010-01-08 06:40:18 +00:00
7e102e3ef1 Resolved issue #109 2010-01-03 11:17:12 +00:00
226935fd89 More missing virtual d-tors. GCC should be pleased.
Moved some code.
2010-01-02 01:48:44 +00:00
58d1ec7ac5 2010-01-01 18:54:31 +00:00
711094da82 Fixed bugs 275 & 324
+Some minor tweaks
2010-01-01 12:15:20 +00:00
5be449b6ca Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes. 2009-12-31 11:04:29 +00:00
ef5b1ca1de * Fixed bug #112
* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact  is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
5d74e61e3e Hopefully fixed compilation. Unified line endings. 2009-12-30 07:49:25 +00:00
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
eb6f7fffc9 Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
6c4b4f21bc * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
1c32679f93 Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates. 2009-12-20 17:14:14 +00:00
4780bcd1a6 * fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions) 2009-12-20 13:35:59 +00:00
d037bec1be Fixed #229, #290.
Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
0a96decf87 * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
* Preliminary work on bug #112, a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
df3ef1c330 Incremented versions. Updated changelog. 2009-12-01 22:14:25 +00:00
a3bfde9a41 Hopefully fixed #261, #263, #246. 2009-12-01 21:05:57 +00:00
1408269aeb Fixed wrong sight center (#276) 2009-12-01 10:23:23 +00:00
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
82faf7538e Fixed #160, #167 2009-11-24 20:29:50 +00:00
8f217c5cdf Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. 2009-11-15 14:06:25 +00:00
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
f99c4d3c66 Fixed #110.
Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
e1c793068d 1.Support for Skyship - revealing entire map
2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
64a72c39cb * Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well. 2009-11-10 03:10:14 +00:00
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
359ca49f26 (gcc) Fixed some warnings. 2009-10-31 16:32:18 +00:00
e4417e9204 Added feature #111 - external dwellings increase town growth. 2009-10-26 09:11:10 +00:00
60a401384f * please don't include headers in headers if not necessary 2009-10-25 10:41:58 +00:00
1683a419a3 Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119) 2009-10-24 19:21:32 +00:00
21f574f5ee Added a destuctor to CISer to fix some memory leaks. 2009-10-24 15:54:08 +00:00
aa43938117 Fixed bug 7 & 153. 2009-10-24 03:28:14 +00:00
88f209a86f * bug 151 fixed 2009-10-17 14:53:16 +00:00
c08151cb5b * bug 123 fixed 2009-10-17 14:32:42 +00:00
3cdefa2790 accesible->accessible 2009-10-16 02:09:58 +00:00
c4e82959f1 Added file missing from previous commit. 2009-10-10 15:09:02 +00:00
668b203486 Work with full file paths instead of partial ones. 2009-10-10 01:42:33 +00:00
77812c8e36 Added missing is_base_of header. 2009-10-06 14:02:47 +00:00
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
2cf3e6885f Support for Castle Stables. These are compatible with advMap Stables. 2009-10-05 16:38:54 +00:00