8552fd2fb0
Fixed some crashes with std loss condition.
2010-01-30 15:00:05 +00:00
6803d08c6c
Further victory conditions supported:
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Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
2fdc53594b
* fix for #123 (I hope)
2010-01-29 16:35:05 +00:00
23a32ebf7a
* fixed bug #20
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* minor changes
2010-01-29 16:19:12 +00:00
c6408f5b4b
- Full support for Mystic Pond (Rampart)
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- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
1708894790
* compilation fix under VC++
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* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
3ec6cfd115
(linux) Meved version to 0.75 (at last) and regenerated the makefiles.
2010-01-25 03:19:55 +00:00
f5b5da348b
Reverted r1416 - doesn't resolve anything, probably wrong file got committed.
2010-01-08 06:40:18 +00:00
7e102e3ef1
Resolved issue #109
2010-01-03 11:17:12 +00:00
226935fd89
More missing virtual d-tors. GCC should be pleased.
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Moved some code.
2010-01-02 01:48:44 +00:00
58d1ec7ac5
2010-01-01 18:54:31 +00:00
711094da82
Fixed bugs 275 & 324
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+Some minor tweaks
2010-01-01 12:15:20 +00:00
5be449b6ca
Fixed crash on closing. Fixed #326 . Max movement points values follow H3 more closely. Minor fixes.
2009-12-31 11:04:29 +00:00
ef5b1ca1de
* Fixed bug #112
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* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
eb6f7fffc9
Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
2009-12-29 01:07:17 +00:00
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
1c32679f93
Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
2009-12-20 17:14:14 +00:00
4780bcd1a6
* fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions)
2009-12-20 13:35:59 +00:00
d037bec1be
Fixed #229 , #290 .
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Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
df3ef1c330
Incremented versions. Updated changelog.
2009-12-01 22:14:25 +00:00
a3bfde9a41
Hopefully fixed #261 , #263 , #246 .
2009-12-01 21:05:57 +00:00
1408269aeb
Fixed wrong sight center ( #276 )
2009-12-01 10:23:23 +00:00
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
82faf7538e
Fixed #160 , #167
2009-11-24 20:29:50 +00:00
8f217c5cdf
Fixed #50 , #191 , minor
2009-11-20 22:35:18 +00:00
adf3c9fd4b
Resolved bugs #76 and #168 which always gave same heroes in tavern.
2009-11-15 14:06:25 +00:00
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
f99c4d3c66
Fixed #110 .
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Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
e1c793068d
1.Support for Skyship - revealing entire map
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2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
64a72c39cb
* Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well.
2009-11-10 03:10:14 +00:00
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
359ca49f26
(gcc) Fixed some warnings.
2009-10-31 16:32:18 +00:00
e4417e9204
Added feature #111 - external dwellings increase town growth.
2009-10-26 09:11:10 +00:00
60a401384f
* please don't include headers in headers if not necessary
2009-10-25 10:41:58 +00:00
1683a419a3
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119 )
2009-10-24 19:21:32 +00:00
21f574f5ee
Added a destuctor to CISer to fix some memory leaks.
2009-10-24 15:54:08 +00:00
aa43938117
Fixed bug 7 & 153.
2009-10-24 03:28:14 +00:00
88f209a86f
* bug 151 fixed
2009-10-17 14:53:16 +00:00
c08151cb5b
* bug 123 fixed
2009-10-17 14:32:42 +00:00
3cdefa2790
accesible->accessible
2009-10-16 02:09:58 +00:00
c4e82959f1
Added file missing from previous commit.
2009-10-10 15:09:02 +00:00
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
77812c8e36
Added missing is_base_of header.
2009-10-06 14:02:47 +00:00
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
2009-10-05 16:38:54 +00:00