1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
Commit Graph

668 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
302b5d9427 * fixed crashbug on savegame choice when no savegames were available
* removed unneeded files
* bumped up version (0.68a)
* added authors list
2009-01-24 22:17:49 +00:00
Michał W. Urbańczyk
49b5b47976 Some old issued reported by Zamolxis [creatures cards an fort screen improvements. 2009-01-22 17:30:15 +00:00
mateuszb
9ef5519f89 * fixed bug with displaying mass spells
* fixed defender projectile animation
* you don't have to select location for spells which don't need them
* fixed calculating stack speed when it's under slow spell effect
* changed some 17's into BFIELD_WIDTH
2009-01-16 17:58:41 +00:00
mateuszb
a5c4586d13 * added support for non-damaging multi-target spells
* fixed not updating menu in battles
2009-01-15 17:01:08 +00:00
mateuszb
c8ba52230b * border around battle interface when not 800x600 2009-01-14 19:07:57 +00:00
Michał W. Urbańczyk
a37ce5df9e * partial handling r-clicks on adv map
* minor fixes
2009-01-14 19:01:20 +00:00
Michał W. Urbańczyk
b895fa35cb * saving and resuming games should work!
(loading from the main menu, saving using "save [NAME]" command)
2009-01-12 20:05:56 +00:00
Michał W. Urbańczyk
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
mateuszb
645ed84978 * license (GPL v2 or later)
* readme
2009-01-09 18:38:08 +00:00
mateuszb
6e53a4562f *small fixes for issues introduced in previous revision (or older, I'm not sure) 2009-01-09 18:12:36 +00:00
mateuszb
22efd5df29 * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
* small graphical glitch fixed
2009-01-09 13:03:47 +00:00
mateuszb
fa11c06bdc * our changes
* centered spellBook
* magic arrow animation fits battle window
* preventing different battle animations from getting out of appropriate rect
2009-01-07 19:40:19 +00:00
Michał W. Urbańczyk
847a4f222c Further serialization code and refactorings. 2009-01-06 18:42:20 +00:00
Michał W. Urbańczyk
f853074d20 Minor changes (serialization and related) 2008-12-31 09:33:46 +00:00
Michał W. Urbańczyk
4a8ae4ed9a * restored objects functionalities (hopefully working)
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
Łukasz Wychrystenko
d0d60175d7 break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
Łukasz Wychrystenko
b54a3bfb7c unified guardians names 2008-12-26 01:46:53 +00:00
Łukasz Wychrystenko
b356524aee corrected that missclick! hope so 2008-12-26 01:15:47 +00:00
Łukasz Wychrystenko
fa38b6ef79 additional tool for cleaning header files (no more #pragma once) and some netbeans project tweaks 2008-12-26 01:03:49 +00:00
mateuszb
b114582857 * corrected indentation
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Michał W. Urbańczyk
ae48e73fe7 * fixed reading .defs
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
633b0007ba some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
mateuszb
6fc8ed9365 * showing spell effects affecting stack in creature info window
* more appropriate coloring of stack amount box when stack is affected by a spell
2008-12-21 11:07:23 +00:00
mateuszb
99691b0f11 * fixed compilation error
* added frenzy spell
* repaired order in stack queue in case a unit has waited (it should work correctly now)
* added spell positiveness info, positive spells cannot be cast on hostile stacks and vice versa
2008-12-20 17:08:51 +00:00
Łukasz Wychrystenko
dbd6f2bc82 project files for server and lib (netbeans 6.5) 2008-12-18 20:47:05 +00:00
Łukasz Wychrystenko
0f81bf5ae0 few tweaks to make (server, client) on gcc (4.3.3 ubuntu) 2008-12-18 20:30:26 +00:00
Łukasz Wychrystenko
07d1faeedc :) 2008-12-18 08:21:24 +00:00
Łukasz Wychrystenko
c1239b3d29 little change for gcc 2008-12-18 08:04:53 +00:00
Łukasz Wychrystenko
ea6fc75436 little change for gcc 2008-12-17 21:47:48 +00:00
Łukasz Wychrystenko
6d3dd6595b little change for gcc 2008-12-17 21:17:58 +00:00
Łukasz Wychrystenko
4d35d1ee35 little change for gcc 2008-12-17 21:16:19 +00:00
ambtrip
584eced759 Several improvements. 2008-12-15 21:37:22 +00:00
Michał W. Urbańczyk
7387d2905e * improved support for bigger resolutions (border around castle interface)
* shots proper initialization
2008-12-07 22:38:04 +00:00
mateuszb
05e25ed3ea * added spells: shield, air shield, bless, curse, bloodlust, weakness, stone skin, prayer 2008-12-06 16:45:54 +00:00
mateuszb
00899402cc * choosing adventure map scroll speed 2008-11-30 14:08:07 +00:00
Michał W. Urbańczyk
c6bcd61aba * animation of water tiles
* minor changes
2008-11-30 00:15:38 +00:00
mateuszb
447e5babda * merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
* a few optimizations
* maybe something else I've forgotten ;]
2008-11-28 12:11:31 +00:00
Michał W. Urbańczyk
c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
Michał W. Urbańczyk
aeb1f6d012 Uploaded Genius AI by Ambtrip. 2008-11-25 18:51:44 +00:00
Vadim Glazunov
9cfa09c076 Some gcc fixups. Automake project updates 2008-11-19 07:55:17 +00:00
mateuszb
2d1fc64dd9 * forgetfulness spell implemented
* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
2008-11-17 18:47:43 +00:00
Michał W. Urbańczyk
333e1d9878 * started making support for save/load options 2008-11-16 01:06:15 +00:00
Michał W. Urbańczyk
bb5819f4df * support for Wait command (to be tested) 2008-11-15 15:26:08 +00:00
mateuszb
32505ec161 * reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;]) 2008-11-15 13:44:32 +00:00
Michał W. Urbańczyk
4abbed640f * fixed Zamolxis 12th issue (The scroll tab in Creature Split window (sometimes also in Castle Recruit) often remains hanged to our mouse position, following it even if we move the mouse away from the scroll bar, away from the split/recruit window) 2008-11-15 13:27:05 +00:00
Michał W. Urbańczyk
f6807a2af9 * loading AI dll for neutrals
* hopefully fixed reported by Zamolxis garrison bugs
* fixed calculating hero level
* fixed gicing starting exp for heroes
2008-11-15 00:55:19 +00:00
mateuszb
73cd282bbe * fixed problem with levelling above 15 lvl (Zamolxis #2 bug)
* probably fixed reported problems with battles (Zamolxis #3 - #7) - needs further testing
2008-11-14 18:18:13 +00:00
mateuszb
0cc5571604 * new spell: implosion
* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
Michał W. Urbańczyk
89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!)
* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
mateuszb
d2db5ba18e * added slow spell
* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00