Commit Graph
526 Commits
Author SHA1 Message Date
Michał W. Urbańczyk 4673a6d0e1 Improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles. 2008-08-06 17:49:47 +00:00
Michał W. Urbańczyk 1462e50995 Missing files 2008-08-06 13:18:28 +00:00
Michał W. Urbańczyk a78311f63d Reintagrating netcode branch to the trunk. 2008-08-06 12:27:56 +00:00
Michał W. Urbańczyk d8eb861117 Battles:
* showing ranges
* improvements in moving
* workaround for neutrals
2008-08-05 23:33:08 +00:00
Michał W. Urbańczyk c7bb04235c * merged changes in pregame
* portrait initialziaton
* minor
2008-08-05 22:11:32 +00:00
Michał W. Urbańczyk 1acf6e930b * slider position updated after sorting in pregame
* proper initialization of portrait in CGHeroInstance
2008-08-05 21:28:13 +00:00
Michał W. Urbańczyk b779b6c6ef Changes in CPreGame
* replaced tamplates callbacks with boost-function
* updates settings when selecting new map after changing sorting criteria
* if sorting not by name, name will be used as a secondary criteria
* when filter is applied a first available map is selected automatically
2008-08-05 13:56:16 +00:00
Vadim Glazunov ba59b28be8 Now MSVC and gcc must be happy :) 2008-08-04 23:19:19 +00:00
Michał W. Urbańczyk a5354271e2 * improvements in battle support - moving creatures work though there are small graphic glitches
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
Vadim Glazunov 1bd3a677fe Little changes to fix broken gcc compilation, hope MSVC still compile 2008-08-04 20:27:47 +00:00
Michał W. Urbańczyk a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
Vadim Glazunov 038dd90517 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
Vadim Glazunov 6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk f203058270 Reverted to r515.
Prosze nie eksperymentowac z tym repozytorium. Jak nie mozesz zapanowac nad swoim programem, to pocwicz na jakims innym...
2008-08-03 16:12:14 +00:00
majaczek 038e13ad8e 2008-08-03 15:56:37 +00:00
majaczek 3f5b339fc5 ratunku... :/
tak czy siak lua/src jest wykorzystywane w include
:( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
2008-08-03 15:52:12 +00:00
majaczek 1932dae1d9 2008-08-03 15:46:09 +00:00
majaczek 0e2963dc79 2008-08-03 15:43:46 +00:00
majaczek cc45909e9a 2008-08-03 15:40:45 +00:00
mateuszb c8a6fc9cba reverted changes in r516 (what are those files for?) 2008-08-03 14:32:31 +00:00
majaczek a7c91399c5 2008-08-03 13:45:14 +00:00
mateuszb 5ec934d6be * resolved #69 2008-08-03 13:39:34 +00:00
Michał W. Urbańczyk cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
mateuszb e1b4331ee2 * resolved #62 and #66 2008-08-02 10:26:56 +00:00
Michał W. Urbańczyk dc82232e70 Hover text for heroes. 2008-08-02 10:25:58 +00:00
Michał W. Urbańczyk 1f4b4364df Dismissing heroes / minor. 2008-08-01 21:41:38 +00:00
Michał W. Urbańczyk bfad10a8e4 * added fast graphical cursor :)
* building structures should work
2008-08-01 18:13:33 +00:00
mateuszb 7aeadd5a06 * removed bug causing significant increase of CPU consumption
* slightly optimized showing of battle interface
* animation of getting hit / death by shooting is displayed when it should be
2008-08-01 14:39:29 +00:00
Michał W. Urbańczyk e5a064f36b Improved threa-safety, almost finished building structures in towns. 2008-08-01 11:21:15 +00:00
mateuszb 86f0af12ae * resolved #59 2008-07-31 14:38:05 +00:00
Michał W. Urbańczyk 5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 2008-07-31 13:21:42 +00:00
mateuszb 016e766fbb * next part of shooting in battles (there will be more of them)
* now compiles under MSVC
* small refactoring / cleaning / fixing / etc.
2008-07-31 12:59:42 +00:00
Michał W. Urbańczyk 28d5c184a9 Mines and object visitable once per week working. 2008-07-31 10:35:22 +00:00
Michał W. Urbańczyk 03287540c7 Further code for objects (mines) - not finished. 2008-07-30 21:27:15 +00:00
Michał W. Urbańczyk b4f383f196 Slowly recovering object scripts. 2008-07-30 17:51:19 +00:00
Michał W. Urbańczyk add34b26ed Further refactoring: merged terrain and undergroundTerrain in Mapa. 2008-07-29 19:10:28 +00:00
Michał W. Urbańczyk 08b6796545 Mainly refactoring 2008-07-29 09:53:27 +00:00
Michał W. Urbańczyk 3247a9a4dd Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
Michał W. Urbańczyk 001868652a Two minor fixes 2008-07-27 20:00:41 +00:00
Michał W. Urbańczyk 62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk b3c5f19c0d Proper initialization of the first turn. 2008-07-26 13:57:32 +00:00
Michał W. Urbańczyk 88c9d8d72d Forgot to add this file 2008-07-26 06:42:12 +00:00
Michał W. Urbańczyk b72d065265 Minor changes/cleanups. Adventure map is shown :) 2008-07-26 06:39:44 +00:00
Michał W. Urbańczyk 0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
Vadim Glazunov 8209e7d090 Added new files from previous commit 2008-07-20 10:36:52 +00:00
Vadim Glazunov 8b53778417 Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure) 2008-07-20 10:32:36 +00:00
Andrea Palmate e0755aa7b3 Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Michał W. Urbańczyk d371f14ad2 More endianess checking / minor 2008-07-16 22:40:16 +00:00
Michał W. Urbańczyk 6f7b29afcc GCC/AmigaOS compatibility changes by Andrea Palmaté. 2008-07-16 18:26:15 +00:00
mateuszb 4bd39202c2 * first part shooting in battles (units cannot shoot yet)
* minor improvements
2008-07-11 09:43:13 +00:00