Laserlicht
1fb5301750
remove test
2024-11-30 15:52:39 +01:00
Ivan Savenko
e93a060500
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-09-23 14:25:53 +00:00
Dydzio
c6edd615ac
Block possibility to move hero if shift-clicking on path end
2024-09-17 21:49:21 +02:00
Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
...
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
748a3a1b64
Fixed minimap generation when upscaled mode is used
2024-08-17 15:25:26 +00:00
Ivan Savenko
79c55bc898
Merge pull request #4425 from IvanSavenko/ui_cleanup
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Remove old code from UI system
2024-08-12 17:16:03 +03:00
Ivan Savenko
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
Laserlicht
0e28791075
scroll only if in focus
2024-08-07 20:47:29 +02:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Ivan Savenko
dde5cea601
Fix activation of world view on end turn in multiplayer
2024-08-04 13:19:12 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
Ivan Savenko
920a39844b
Unified naming of method to recolor UI element to current player scheme
2024-07-19 10:08:50 +00:00
Ivan Savenko
7328c9ffd6
Fix path and music not updating on new turn
2024-07-16 13:08:15 +00:00
Ivan Savenko
575d15c425
Fix centering on selected map object on loading save
2024-07-08 20:52:37 +00:00
Ivan Savenko
2584432b92
Fix crash on clicking on map when player is not making turn in MP
2024-07-04 08:46:39 +00:00
Ivan Savenko
fc1a20239e
Swapped functions of Ctrl and Shift on adventure map
2024-06-11 17:14:06 +00:00
Ivan Savenko
56ee3713fe
Pressing shift will now add tile coordinates to adventure map hover text
2024-06-04 14:11:53 +00:00
Ivan Savenko
16f963bed5
Fix zooming with keyboard shortcuts
2024-05-19 09:58:55 +00:00
Laserlicht
79206ce65b
fix hotseat hide
2024-05-14 22:25:10 +02:00
Ivan Savenko
7267e02b8d
Better handling of Ctrl / Cmd modifier keys on Apple systems:
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- Test only for Cmd modifier key when processing mouse clicks
- Test both Ctrl and Cmd modifier key when processing keyboard input
- This logic is now used for all Apple systems - macOS and iOS
2024-05-12 17:09:31 +00:00
Ivan Savenko
49691ef743
Unblock interface during turn of another human player
2024-04-30 17:51:31 +03:00
Laserlicht
68e63630d8
Code review
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-04-20 00:23:25 +02:00
Laserlicht
cf4384071d
use CIntObject instead of IShowActivatable
2024-04-19 23:11:24 +02:00
Laserlicht
19b75c3d88
possibility to disable dimming of small windows
2024-04-19 22:50:05 +02:00
Ivan Savenko
320469d773
Cleanup
2024-04-10 20:04:08 +03:00
Ivan Savenko
8353bca34f
Small refactoring of adventure map spell casting:
...
- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Dydzio
3f94d316cb
Fix cursor & add way to access danger info for HotA-like DD cursor
2024-04-01 20:18:35 +02:00
Dydzio
3bb66de551
Serverside validation, setting for terrain compatibility before cast etc
2024-04-01 18:12:38 +02:00
Dydzio
e69c096f94
Move dimension door FoW limit check to lib
2024-04-01 15:13:18 +02:00
Dydzio
25f9e6a3e9
Add setting to allow previous VCMI mechanics of dimension door
2024-03-27 23:39:08 +01:00
Dydzio
048fb1867d
Merge remote-tracking branch 'origin/develop' into dimension-door-changes
2024-03-27 23:03:33 +01:00
Dydzio
38659abcb8
Fix wrong cursor assignment for uncovered tiles beyond DD range
2024-03-27 22:48:53 +01:00
Dydzio
4f0a286167
Fix checks for tile visibility in tile click/hover handlers
2024-03-27 22:06:31 +01:00
Dydzio
807035c321
temporarily add TODO's
2024-03-25 09:21:42 +01:00
Dydzio
982e67cea8
Working version of SoD dimension door spell
2024-03-24 23:58:04 +01:00
Ivan Savenko
c23953eac5
Remove custom casts
2024-02-14 12:56:37 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Laserlicht
a1f4fcb78a
hide adventuremap
2024-01-18 00:47:18 +01:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Ivan Savenko
b9f4c557fa
Fix cursor on visiting sea objects from land
2024-01-16 00:12:51 +02:00
Ivan Savenko
b453b9d6d0
Fix UI lock on ending turn while simturns are active
2024-01-13 23:38:43 +02:00
Ivan Savenko
a08546e964
Correctly update hero list on reordering via radial menu
2023-12-23 18:13:55 +02:00
Ivan Savenko
da9c0feebc
Reworked timer widget to show timers for all players
2023-12-22 18:40:28 +02:00
Ivan Savenko
3b3c4860b2
Avoid creation of new threads without mutex protection
2023-12-03 15:58:03 +02:00
Andrii Danylchenko
26b6d1cf74
NKAI: fix capturing shipyards
2023-12-02 14:03:54 +02:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
e05102192b
heroes and more buttons
2023-10-17 21:13:08 +02:00
Laserlicht
4528f42cdf
fix segmentation fault; update townlist on adventuremap
2023-10-15 15:53:19 +02:00