1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

46 Commits

Author SHA1 Message Date
SoundSSGood
573bb6abc6 CArtPlace now works with artifact ID 2024-10-20 12:56:54 +03:00
SoundSSGood
86d5c05ffa Fused identical artifacts 2024-10-15 16:51:29 +03:00
SoundSSGood
586a32a616 CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
SoundSSGood
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
Ivan Savenko
9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set 2024-08-09 15:30:04 +00:00
Ivan Savenko
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
Ivan Savenko
0a03b333f0 Hero backpack can now be scrolled via mouse wheel / swipe 2024-06-11 17:14:14 +00:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
SoundSSGood
07239dcfb5 artifact parts calc 2024-05-24 21:22:08 +02:00
SoundSSGood
3692ca25ed CArtifactsOfHeroBase refactoring 2024-05-21 12:05:07 +03:00
SoundSSGood
03aaf849f0 CWindowWithArtifacts remove std::variant 2024-05-20 15:15:46 +03:00
SoundSSGood
0501073d4c Artifacts altar ctrl+click 2024-05-20 11:47:12 +03:00
SoundSSGood
09bb9895ce refactoring 2024-05-17 14:59:54 +03:00
SoundSSGood
6a1a6b6864 weak_ptr removed 2024-05-17 14:59:54 +03:00
SoundSSGood
7abfa7b42a ArtifactPosition::TRANSITION_POS now is simple ArtSlotInfo 2024-05-17 14:59:51 +03:00
SoundSSGood
e8eb638bf1 backpack window cursor fix 2024-04-17 16:11:33 +03:00
SoundSSGood
d7607983fc sonarcloud warnings 2024-03-08 14:33:03 +02:00
SoundSSGood
b1f52eec41 ManageBackpackArtifacts 2024-03-07 18:16:22 +02:00
SoundSSGood
d143f53d7e using deque for hero's backpack storage 2024-03-07 18:16:21 +02:00
SoundSSGood
d16632b54c cleanup & fix build & sonarcloud fixes 2024-01-30 01:23:50 +02:00
SoundSSGood
e5c532beb4 gesture for quick backpack window 2023-12-20 16:55:38 +02:00
SoundSSGood
21b02414bf Refactoring. Callbacks have been encapsulated. Added cursorPosition 2023-12-19 19:01:56 +02:00
SoundSSGood
ab2f6abb87 ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
Ivan Savenko
5523f05284 Moved ArtifactLocation to a separate file 2023-10-23 19:02:28 +03:00
Ivan Savenko
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Ivan Savenko
b21a361b99
Merge pull request #2814 from SoundSSGood/arts-counter-impovements
Artifacts counter impovements
2023-10-01 17:53:51 +03:00
SoundSSGood
f47def3588 refactoring 2023-09-19 13:31:57 +03:00
SoundSSGood
82eb2f8a2b Artifact assembling changes 2023-09-12 19:17:35 +03:00
SoundSSGood
3675d88730 fixed highlighting slots 2023-09-07 11:39:29 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
SoundSSGood
ca977d7105 backpack window slider 2023-07-18 21:01:55 +03:00
SoundSSGood
b1351d8532 two scrolling modes demo 2023-07-16 21:16:12 +03:00
SoundSSGood
9427de6344 initial files 2023-07-15 22:15:32 +03:00
SoundSSGood
3ea6f530ad backpack window initial 2023-07-15 22:15:32 +03:00
SoundSSGood
fd9c7352a0 suggested changes 2023-07-03 22:54:03 +03:00
SoundSSGood
060aecc61c CArtifact refactoring 2023-06-30 19:41:26 +03:00
SoundSSGood
f6c2d5cba7 hotfix 2023-06-07 13:08:04 +03:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
1f513fd280 Extracted event management from GuiHandler and CIntObject 2023-05-20 01:51:49 +03:00
SoundSSGood
021f94a579 artifact utils 2023-05-17 17:00:31 +03:00
Ivan Savenko
e9e5355af0 Added commented-out wog campaigns set 2023-05-01 18:00:35 +03:00
Ivan Savenko
dea10e6091 Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
SoundSSGood
8b531ca6c4 CArtifactHolder divided into files 2023-05-01 00:34:45 +03:00