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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

128 Commits

Author SHA1 Message Date
Xilmi
27aed74397 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-18 14:52:24 +02:00
godric3
8917c753bd adjust town event handling after introducing 8th creature in town 2024-09-16 20:16:36 +02:00
Xilmi
065125e770 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-10 14:57:27 +02:00
Xilmi
d4ee899565 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-06 17:04:34 +02:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
a72715ad31
Merge pull request #4563 from SoundSSGood/vcmiScrolls
Improvements to the artifact creation
2024-09-05 17:10:13 +03:00
Xilmi
dd5a34d994 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-05 15:54:03 +02:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
Ivan Savenko
7a0726bcff Apply x2 bonus only to creature growth of affected creature on new month 2024-09-04 19:46:15 +00:00
Xilmi
5ee7061ab7 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-02 17:27:08 +02:00
Xilmi
df5d143822 Difficulty-cheats
Added the difficulty-dependent resource-cheats from the original game.
2024-09-01 01:33:31 +02:00
Ivan Savenko
21fc80a315 Growth of town garrison in neutral towns now uses H3 logic 2024-08-29 15:22:31 +00:00
Ivan Savenko
37658478fa Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7 Moved mana and movement points refresh to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
c09c414f5a Moved roll for week type to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
020f1d1f46 Moved rumors generation to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
691a1a666d Moved most of town growth handling to NewTurnProcessor 2024-08-28 13:03:13 +00:00
Ivan Savenko
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
Ivan Savenko
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
Ivan Savenko
189cb1c762 Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
Ivan Savenko
67132b3e7f Fixed visitation of configurable town buildings by newly recruited heroes
and on building construction
2024-08-14 17:03:25 +00:00
Laserlicht
37283e51c3 basic diagram 2024-08-12 20:14:36 +02:00
Laserlicht
490f1bfee6 rework 2024-08-01 21:36:00 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Ivan Savenko
6300473ff8 Block AI from acting at the same time as guest-human during simturns 2024-07-08 20:57:47 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
5ecb527252
Merge pull request #3997 from IvanSavenko/serialization_refactor
[1.6] Serialization refactor
2024-05-30 19:13:21 +03:00
Ivan Savenko
888149c6f6 Implemented simple versioning system for multiplayer 2024-05-29 20:08:32 +00:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
215b279ea8 Contact between allies will no longer break simturns 2024-05-19 20:18:14 +00:00
Ivan Savenko
e04c662bc9 Owned object in range of enemy heroes now break simturns 2024-05-19 20:03:24 +00:00
Ivan Savenko
10b50cd905 It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00
Ivan Savenko
721b15d9de Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-17 08:26:37 +00:00
Ivan Savenko
84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer 2024-05-16 18:40:59 +00:00
Ivan Savenko
19f2fbce1e Reveal terrain around newly recruited hero to account for Scouting 2024-05-10 16:48:20 +00:00
Ivan Savenko
2521557f68 Fixed some newly reported issues from SonarCloud 2024-05-10 13:40:24 +00:00
Ivan Savenko
6ac67775f5
Merge pull request #3861 from Laserlicht/pvp_options
Pvp options
2024-05-03 10:38:42 +03:00
Laserlicht
1f209fd94a use MetaString 2024-05-02 21:03:23 +02:00
Laserlicht
b9c4a56360 translate also cheater message 2024-05-01 16:06:34 +02:00
Ivan Savenko
ac11a0e639 Blocked most of incoming network packs during turns of other players 2024-04-30 17:51:31 +03:00
Ivan Savenko
5010344df0 Added serialization of turn timer handler 2024-04-26 13:16:02 +03:00
Ivan Savenko
a99d5e6fa1 Simplify code 2024-04-26 12:44:57 +03:00
Ivan Savenko
f14aec5876 Trim cheats so 'vcmiartifacts ' will be recognized as single-word cheat 2024-04-09 17:08:24 +03:00