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Commit Graph

296 Commits

Author SHA1 Message Date
Ivan Savenko
6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler 2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74 CIntObject now receives mouse position as point instead of SDL event 2023-02-03 11:39:39 +02:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
8a9492d129 Moved client files to more suitable locations 2023-02-01 13:09:19 +02:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
c3a2dee45a Code cleanup 2023-01-31 15:00:46 +02:00
Ivan Savenko
5cc23cc286 Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header 2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Ivan Savenko
e14290fde0 Removed loading of images from file into SDL_Surface 2023-01-30 18:25:47 +02:00
Ivan Savenko
87218c63c4 CPicture now uses IImage internally 2023-01-30 17:18:59 +02:00
Ivan Savenko
e35a669eeb Refactoring of CPicture class to improve encapsulation 2023-01-30 13:58:13 +02:00
Ivan Savenko
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
Ivan Savenko
3acee297be CShowableAnim is now time-based with timing matching H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
50a0fc4fb2 Removed pointer to current SDL_Event from GuiHandler 2023-01-27 23:17:40 +02:00
Andrey Filipenkov
54537fc02c
Merge pull request #1478 from kambala-decapitator/units-huge-numbers
limit displayed units number to 4 digits
2023-01-25 17:47:08 +03:00
Dydzio
30ef4ac1b1 Improve handling of empty text in console, remove unused includes 2023-01-22 01:14:28 +01:00
Andrey Filipenkov
6727a3673f limit displayed units number to 4 digits on adventure map
- garrison view (hero, town)
- small hero window
2023-01-20 20:40:28 +03:00
Ivan Savenko
8ed115a628 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
fc0f5a9fb3 Reduced SDL includes 2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd Removed remaining parts of Geomeotries.h/cpp 2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2 Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
8aebe404e3 Fix status bar activation via click 2023-01-20 15:15:28 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
Dydzio
e593b61201 Merge branch 'develop' into client-commands-improvements 2023-01-16 01:13:06 +01:00
Ivan Savenko
9971bdca1b Existing software cursor logic is now in a separate class 2023-01-15 21:18:34 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Dydzio
8b2fc5198e Remove condition that causes unintended behavior 2023-01-15 17:31:32 +02:00
Dydzio
3596d167a7 Adjust code to develop + change place in code where alpha is applied 2023-01-15 17:31:32 +02:00
Dydzio
9e7e649d37 Gradual fade-in of built building 2023-01-15 17:31:32 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Dydzio
06376ca4ef Change ClientCommandManager to become non-static 2023-01-15 01:09:58 +01:00
Dydzio
aac515f64e Merge 'develop' branch 2023-01-11 16:24:53 +01:00
SoundSSGood
a0568823a9 swap contitutient 2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
SoundSSGood
4005b48360 Regressions fixed 2023-01-08 23:31:12 +02:00
SoundSSGood
c706b4d419 CArtifactsOfHero::artifactMoved updated 2023-01-08 23:31:06 +02:00
SoundSSGood
6b7ce798d0 artifactTransitionPos created 2023-01-08 23:24:13 +02:00
Dydzio
58fe0e6bd9 Apply command review suggestions + minor cleanup 2023-01-08 20:30:57 +01:00