Xilmi
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27aed74397
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-18 14:52:24 +02:00 |
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godric3
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8917c753bd
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adjust town event handling after introducing 8th creature in town
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2024-09-16 20:16:36 +02:00 |
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Xilmi
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065125e770
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-10 14:57:27 +02:00 |
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Xilmi
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d4ee899565
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-06 17:04:34 +02:00 |
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Ivan Savenko
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8225eb454e
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Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
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2024-09-05 15:16:27 +00:00 |
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Ivan Savenko
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a72715ad31
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Merge pull request #4563 from SoundSSGood/vcmiScrolls
Improvements to the artifact creation
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2024-09-05 17:10:13 +03:00 |
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Xilmi
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dd5a34d994
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-05 15:54:03 +02:00 |
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SoundSSGood
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7466d7452d
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vcmiscrolls
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2024-09-05 15:51:45 +03:00 |
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Ivan Savenko
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7a0726bcff
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Apply x2 bonus only to creature growth of affected creature on new month
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2024-09-04 19:46:15 +00:00 |
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Xilmi
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5ee7061ab7
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-02 17:27:08 +02:00 |
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Xilmi
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df5d143822
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Difficulty-cheats
Added the difficulty-dependent resource-cheats from the original game.
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2024-09-01 01:33:31 +02:00 |
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Ivan Savenko
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21fc80a315
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Growth of town garrison in neutral towns now uses H3 logic
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2024-08-29 15:22:31 +00:00 |
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Ivan Savenko
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37658478fa
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Move timed events to NewTurnProcessor
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2024-08-28 13:03:26 +00:00 |
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Ivan Savenko
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ce1e0b8875
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Moved NewTurn pack generation to NewTurnProcessor
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2024-08-28 13:03:24 +00:00 |
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Ivan Savenko
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10a9d777c7
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Moved mana and movement points refresh to NewTurnProcessor
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2024-08-28 13:03:15 +00:00 |
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Ivan Savenko
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c09c414f5a
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Moved roll for week type to NewTurnProcessor
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2024-08-28 13:03:15 +00:00 |
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Ivan Savenko
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020f1d1f46
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Moved rumors generation to NewTurnProcessor
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2024-08-28 13:03:15 +00:00 |
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Ivan Savenko
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691a1a666d
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Moved most of town growth handling to NewTurnProcessor
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2024-08-28 13:03:13 +00:00 |
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Ivan Savenko
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d49a61645c
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All objects that can be owned by player now implement IOwnableObject
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2024-08-28 12:51:28 +00:00 |
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Ivan Savenko
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a481f07daf
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PlayerState now stores all objects owned by player
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2024-08-28 12:51:27 +00:00 |
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Ivan Savenko
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0fd9dbf240
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
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Ivan Savenko
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189cb1c762
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Moved most of daily income handling to a separate method
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2024-08-28 12:40:44 +00:00 |
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Laserlicht
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01c14ae9ce
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Merge branch 'develop' into extended_statistic
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2024-08-20 20:25:16 +02:00 |
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Ivan Savenko
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67132b3e7f
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Fixed visitation of configurable town buildings by newly recruited heroes
and on building construction
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2024-08-14 17:03:25 +00:00 |
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Laserlicht
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37283e51c3
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basic diagram
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2024-08-12 20:14:36 +02:00 |
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Laserlicht
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490f1bfee6
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rework
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2024-08-01 21:36:00 +02:00 |
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Ivan Savenko
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4aa73b40c9
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Split CTownHandler into smaller chunks
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2024-07-21 18:21:48 +00:00 |
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Ivan Savenko
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b07408e984
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New objects are now created and initialized on server and sent to client
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2024-07-16 13:13:39 +00:00 |
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Ivan Savenko
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63bcf7d83c
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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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2024-07-16 13:13:07 +00:00 |
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Ivan Savenko
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6b8f94e6e7
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Merge remote-tracking branch 'vcmi/master' into develop
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2024-07-11 17:43:44 +00:00 |
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Ivan Savenko
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6300473ff8
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Block AI from acting at the same time as guest-human during simturns
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2024-07-08 20:57:47 +00:00 |
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Alexander Wilms
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02e429e973
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Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
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2024-06-24 03:47:19 +02:00 |
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Ivan Savenko
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df83fa33a1
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Merge branch 'vcmi/master' into 'vcmi/develop'
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2024-05-31 09:34:21 +00:00 |
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Ivan Savenko
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5ecb527252
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Merge pull request #3997 from IvanSavenko/serialization_refactor
[1.6] Serialization refactor
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2024-05-30 19:13:21 +03:00 |
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Ivan Savenko
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888149c6f6
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Implemented simple versioning system for multiplayer
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2024-05-29 20:08:32 +00:00 |
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Ivan Savenko
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2ff28f6957
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Merge pull request #4018 from IvanSavenko/voting
[1.5.2?] Multiplayer voting
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2024-05-29 18:13:42 +03:00 |
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Ivan Savenko
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215b279ea8
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Contact between allies will no longer break simturns
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2024-05-19 20:18:14 +00:00 |
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Ivan Savenko
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e04c662bc9
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Owned object in range of enemy heroes now break simturns
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2024-05-19 20:03:24 +00:00 |
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Ivan Savenko
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10b50cd905
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It is now possible to vote for simturns and turn timer changes
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2024-05-19 18:31:32 +00:00 |
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Ivan Savenko
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721b15d9de
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Merge branch 'vcmi/master' into 'vcmi/develop'
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2024-05-17 08:26:37 +00:00 |
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Ivan Savenko
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84bc6c42db
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Added 'Serializeable' base class for classes serializeable by pointer
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2024-05-16 18:40:59 +00:00 |
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Ivan Savenko
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19f2fbce1e
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Reveal terrain around newly recruited hero to account for Scouting
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2024-05-10 16:48:20 +00:00 |
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Ivan Savenko
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2521557f68
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Fixed some newly reported issues from SonarCloud
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2024-05-10 13:40:24 +00:00 |
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Ivan Savenko
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6ac67775f5
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Merge pull request #3861 from Laserlicht/pvp_options
Pvp options
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2024-05-03 10:38:42 +03:00 |
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Laserlicht
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1f209fd94a
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use MetaString
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2024-05-02 21:03:23 +02:00 |
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Laserlicht
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b9c4a56360
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translate also cheater message
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2024-05-01 16:06:34 +02:00 |
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Ivan Savenko
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ac11a0e639
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Blocked most of incoming network packs during turns of other players
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2024-04-30 17:51:31 +03:00 |
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Ivan Savenko
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5010344df0
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Added serialization of turn timer handler
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2024-04-26 13:16:02 +03:00 |
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Ivan Savenko
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a99d5e6fa1
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Simplify code
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2024-04-26 12:44:57 +03:00 |
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Ivan Savenko
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f14aec5876
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Trim cheats so 'vcmiartifacts ' will be recognized as single-word cheat
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2024-04-09 17:08:24 +03:00 |
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