beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
alexvins
ff3da291a1
[refactor] reduce some code duplication. no functional changes
2012-10-06 20:35:04 +00:00
Ivan Savenko
9f0441a0be
- adventure map defs are now part of town config. Should be the last part
...
- possibly fixed #1136
2012-10-05 19:57:28 +00:00
Michał W. Urbańczyk
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
...
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
DjWarmonger
0435d5a4f1
- Removed pointer usage for CQuest. may look rough, but works and fixes #1051 .
...
- Better autoSkip mode, now info windows are not displayed.
2012-09-28 15:46:09 +00:00
mateuszb
6a81c8b1af
* campaign against magic numbers
...
* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
2012-09-23 18:01:04 +00:00
mateuszb
8e3de98059
* restoring campaign features
...
* minor improvements
2012-09-21 17:59:54 +00:00
mateuszb
fb2f19b4c5
* some work on campaigns
2012-09-18 17:47:52 +00:00
Michał W. Urbańczyk
96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
...
* hold events in the queue by value (less ptr jugglery)
2012-09-11 14:25:19 +00:00
Michał W. Urbańczyk
529394a4e7
Development build 0.89b
...
* Updated changelog
* Some logging I did for #1066
2012-09-07 22:43:41 +00:00
Michał W. Urbańczyk
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
...
* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97 .
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980 .
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
Ivan Savenko
8040a81eec
- fixed save games issues ( #1044 )
...
- hopefully some speedup for filesystem loading (#1048 )
2012-08-07 11:28:52 +00:00
Ivan Savenko
708ad6ac7f
- music player uses URI's instead of enum from music base
...
- #1045 and #1046 should be fixed
- moved pregame backgrounds to config/mainmenu
- animation can be overriden with .json multiple times
2012-08-06 07:34:37 +00:00
Ivan Savenko
e67f8afdd9
- removed multiple unused files
...
- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
Michał W. Urbańczyk
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
Ivan Savenko
846474af66
- fixed (partially) #1028
...
- fix to last commit
2012-07-07 14:10:47 +00:00
DjWarmonger
12511d8fee
First part of new Quest Log, including common quest interface.
2012-07-06 19:12:04 +00:00
DjWarmonger
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
2012-07-04 14:41:53 +00:00
DjWarmonger
ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
2012-07-03 08:07:34 +00:00
Michał W. Urbańczyk
54ca71d598
Update to Boost.Filesystem version 3, since Boost 1.50 drops support for version 2.
...
Check http://forum.vcmi.eu/viewtopic.php?t=518
2012-07-02 09:04:05 +00:00
Ivan Savenko
770a6e077c
- handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
...
- better code for recruitment window, fixes #1013
- minor tweak to adv.map classes
2012-06-22 11:40:16 +00:00
Ivan Savenko
7a6133a824
- some bugfixing
...
- removed redundant or unused code in GUI
2012-06-16 22:40:28 +00:00
Ivan Savenko
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
...
- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
Ivan Savenko
9d2711fb51
- rewrote most of classes from adventure map window
...
-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
Ivan Savenko
d60f2d57a0
- first part of CIntObject API clean-up.
...
- - mostly remove usage of (de)activateSomething functions
- - CIntObject's can be safely deleted in active state or without removing from parent first
- - Added CWindowObject to use as base of all windows (will be required for such features as shadows)
Report any crashes or glitches - it should not cause any issues apart from more console output.
TODO:
- remove redundant (de)activate and show(All) calls
- decrease usage of blitAtLoc\printAtLoc methods
- switch all windows to new base
2012-06-02 15:16:54 +00:00
Michał W. Urbańczyk
a234b4c935
Fixed #956 .
...
Removed unused code left after tests.
Updated changelog.
2012-05-19 22:57:24 +00:00
Michał W. Urbańczyk
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
...
* Mostly implemented battle spells:
- Fire Wall
- Force Field
- Land Mine
- Quicksands
2012-05-18 20:50:16 +00:00
Ivan Savenko
45c2809a40
- pregame will use same resolution as main game
...
- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
...
Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
DjWarmonger
416c08260a
- Basic Commander window
...
- First part of unified quests interface
This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
Ivan Savenko
46f48f0676
- bugfixing:
...
-- fixed #942 and #898
-- removed dublicated code in dwelling loading, #900 is fixed
-- fixed roads rendering for #895
2012-05-11 19:03:40 +00:00
Ivan Savenko
82b60c00a2
- fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced"
...
- implemented --disable-video command line switch
2012-05-05 08:32:55 +00:00
Michał W. Urbańczyk
5449546447
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
DjWarmonger
cd1a9414ac
- Restored Genie random spell
...
- Fixed crashes in many strange creature-spellcasting scenarios, including stack with multiple cast abilities and Enchanter with non-stadard spell
2012-04-18 15:57:49 +00:00
Michał W. Urbańczyk
6ec3501909
Fixed #927 .
2012-04-14 07:39:32 +00:00
Michał W. Urbańczyk
8baec8b093
Implemented #715 (load game from sys options). Fixed #224 . Minor improvements.
2012-04-09 02:53:50 +00:00
Michał W. Urbańczyk
d6223dd137
Fixed #686 .
...
Minor changes.
2012-04-08 02:29:11 +00:00
Michał W. Urbańczyk
3bf76cb719
Fixed #216 and #907 .
...
* CTRL+T will open marketplace window
* T in adventure map will switch to next town
* T in castle window will open a tavern window (if available)
* G will open thieves guild window if player owns at least one town with tavern
* various minor changes
2012-04-08 01:15:18 +00:00
Michał W. Urbańczyk
7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912 .
...
Minor changes.
2012-04-06 15:02:15 +00:00
Michał W. Urbańczyk
c61f536d8b
* fixed remaining parts of #760
...
* it's possible to switch active creature during tacts phase by clicking on stack
* a few minor fixes after handleHex rewrite
2012-04-02 23:23:14 +00:00
DjWarmonger
7e4855c271
Quick fix for #910 .
2012-03-12 15:00:32 +00:00
DjWarmonger
88e9dec974
Fixed Thieves Guild window showing for all players.
...
It needed 11 files modified... :/
2012-03-07 14:05:54 +00:00
Michał W. Urbańczyk
e18419f5d2
* adventure map GUI should be properly blocked during AI turn
...
* battle window will wait till all dialogs are closed
* fixed problems with AI working after the game ended
* fixed problems with overzealous redrawing of infobar
2012-02-22 13:41:27 +00:00
Michał W. Urbańczyk
e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
...
* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752 .
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00
DjWarmonger
5c86d32903
Cloned stack dissapear when killed.
...
Fixed #864
2012-02-18 17:39:47 +00:00
Michał W. Urbańczyk
0867451f26
Fixed path issues: #491 , #834 , #845 .
...
Fixed AI crash when enemy hero was teleported onto tile not visible for AI.
2012-02-18 14:59:37 +00:00
Michał W. Urbańczyk
4baf4e13ed
* fixed #857 and #858
...
* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
Ivan Savenko
0c3e88226f
- (linux) replaced Genius with VCAI
...
- gcc set to c++0x mode
- most of gcc warnings fixed
- replaced boost::assign with initialization lists (if available in compiler)
- new cheat code: vcmiarmenelos - build everything
- updated linux readme
- minor fixes, applied patch for #98
2012-02-16 17:10:58 +00:00
Michał W. Urbańczyk
7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
...
* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
DjWarmonger
1cbd7e94e4
- Extended cap or removed sign for some values that may potentially overflow
...
- Fixed #851
2012-01-26 16:48:53 +00:00
Ivan Savenko
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
...
- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
Michał W. Urbańczyk
046e54563c
* fixed project files for RD configuration
...
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
beegee1
156aa6e4d9
* Updated class - file - handling
...
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684
* CHexField renamed to CBattleHex
...
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
...
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
29f42aa873
- fixed #834
...
- fixed crash at campaigns loading
- minor fixes
2011-11-25 19:41:23 +00:00
yupsi
7ed83864e7
Fixing #222 (hero/town order saving).
2011-10-10 20:37:11 +00:00
DjWarmonger
0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
2011-10-08 13:02:58 +00:00
yupsi
583aca8912
Move hero/Next hero buttons being blocked when they should ( #204 )
2011-10-04 19:43:49 +00:00
DjWarmonger
f1f416c890
Fixed (unnecessary?) deadlock in BattleStacksRemoved. Daemon summoning is pretty functional.
2011-10-02 13:59:12 +00:00
Frank Zago
01566fcde1
Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601 .
2011-09-24 16:46:23 +00:00
Frank Zago
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
2011-09-24 01:15:36 +00:00
Michał W. Urbańczyk
6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
2011-09-19 20:50:25 +00:00
ori.bar
74fafbedbf
Fix #807
2011-09-17 18:15:10 +00:00
DjWarmonger
e3a8a41063
Fixed #804 .
...
Phoenix won't upgrade to Centaur Captain ;)
Minor tweaks.
2011-09-05 06:37:24 +00:00
Michał W. Urbańczyk
6b9e64de91
Lazy updates of hero paths.
2011-09-03 02:54:33 +00:00
Michał W. Urbańczyk
20a53b04fd
Removed object recycling that was causing #796 . Fixed text nr typo.
...
Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
Michał W. Urbańczyk
4f20c5a376
Fixed #731 .
2011-08-25 21:08:53 +00:00
Michał W. Urbańczyk
4c3ed24fe1
Fixed #768 . More logging for #774 .
...
Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
2011-08-25 20:02:38 +00:00
Michał W. Urbańczyk
3152e6d540
Fixed #771 , #772 and #787 .
...
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
Ivan Savenko
7eb82278d9
- minor fixes to JSON
...
- music will resume correctly after battles
2011-08-20 11:27:09 +00:00
Ivan Savenko
8054c85091
- some work on sound and music players:
...
-- Adventure map music will update with hero movement
-- implemented battle intro sounds
-- battle music tracks will be selected randomly each time
- fixed #781
2011-08-19 19:50:24 +00:00
beegee1
f609c4ad9a
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
Ivan Savenko
35a528e062
- Rewrote Kingdom Overview window - all should be stable now
...
- New classes for GUI - lists and tabs
- finishing work on Json config in animations
2011-07-22 16:22:22 +00:00
Michał W. Urbańczyk
79f5b29196
Various player/AI interface related fixes and improvements.
2011-07-17 18:49:05 +00:00
DjWarmonger
5269e845fd
handling of Rebirth ability for Phoenix.
...
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
8102fd4cf0
Support for Death Blow ability.
2011-07-06 17:00:45 +00:00
DjWarmonger
57a36e77f3
Improvement for multiple-hex effects.
...
TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00
DjWarmonger
81180de8be
Handling of area attack animation & effect
2011-07-02 17:40:33 +00:00
Ivan Savenko
48e79b163c
- missed file from previous commit
...
- minor fixes
2011-07-01 16:26:36 +00:00
DjWarmonger
9ca5d9048a
Fixed total spell immunity granted by 2212.
...
Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
DjWarmonger
bdce46ab60
Minor refactorings, fixes & improvements.
...
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
Michał W. Urbańczyk
d9a9477cb4
Likely fixing #754 .
2011-06-22 22:35:26 +00:00
DjWarmonger
5eef9551de
Fixed #607
...
Support for Admiral's Hat
2011-06-21 16:00:19 +00:00
DjWarmonger
af8d8cbfc7
Implemented #479
2011-06-21 12:45:57 +00:00
Michał W. Urbańczyk
2d61fab7e9
* Probably fixed #655 .
...
* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
Michał W. Urbańczyk
47e4c8d6e6
Probably fixed #732 , one more fix for spawning wandering monsters.
2011-05-29 14:06:52 +00:00
Michał W. Urbańczyk
8e57dba850
Fixed #658 and #699 .
...
Checking for water availability won't cause spurious warnings. New creature window enabled for testing.
2011-05-25 14:48:49 +00:00
Michał W. Urbańczyk
617e1f962e
New files for lib:
...
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
Frank Zago
c46f3da9ab
Fixed potential NULL dereference.
2011-05-04 02:35:44 +00:00
Michał W. Urbańczyk
b4144dc616
Callback jugglery, part 1.
...
Fixed #252 .
2011-05-03 03:14:18 +00:00
Ivan Savenko
e494171de3
- several changes to get reusable code
...
- possibly fixed #725
- bug in random seed initializing?
2011-04-30 18:16:58 +00:00
beegee1
45fba15511
* Reverted previously changed PreGame code
...
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
Michał W. Urbańczyk
362f413b4d
Fixing #127 and #702 .
2011-04-24 02:02:41 +00:00
Michał W. Urbańczyk
d092eaf9d1
Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
...
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
beegee1
66b708c168
* PreGame interface gets now redrawn every frame.
...
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
beegee1
d6bd8514e7
Fixed bug #722 . GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle.
2011-04-13 19:52:56 +00:00
Ivan Savenko
0f605256e9
- added new files to build system
...
- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
beegee1
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
2011-04-05 17:38:24 +00:00
Michał W. Urbańczyk
b5a546349b
Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother.
2011-04-03 10:45:39 +00:00
Ivan Savenko
c6f1d87ede
- fix for #95 and #602
...
- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
Michał W. Urbańczyk
207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
...
Removed some unused code.
2011-03-01 09:57:18 +00:00
Michał W. Urbańczyk
236345e61d
Fixed #674 , #675 , #676 , #677 .
2011-02-25 17:57:30 +00:00
Michał W. Urbańczyk
e505328fcd
Reverted r1992 for now [boost < 1.46 won't work with it]
2011-02-24 14:01:58 +00:00
Michał W. Urbańczyk
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
...
* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
0482195489
* bug 652 fixed
2011-02-24 13:14:52 +00:00
mateuszb
4647d4af2c
boost 1.46 compile fixes.
2011-02-24 12:21:48 +00:00
Michał W. Urbańczyk
99a7320e99
Fixes for Altar of Sacrifice (got broken after artifact rewrite)
2011-02-14 10:38:33 +00:00
Michał W. Urbańczyk
0c700f97cd
A little progress with Eagle Eye and Tactics.
2011-02-13 22:46:04 +00:00
mateuszb
8a4187df16
* fixed displaying animation of creature starting moving
2011-02-09 13:56:30 +00:00
Michał W. Urbańczyk
a3ba75b0b7
Various fixes, mainly around garrisons.
2011-02-05 13:39:10 +00:00
Michał W. Urbańczyk
092ab5a77f
Fix for #662 .
2011-01-24 00:09:08 +00:00
Michał W. Urbańczyk
e6d577c233
Mostly done combined artifacts.
...
[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
Michał W. Urbańczyk
3fde9e45df
Partially redone combined artifacts.
2011-01-22 03:43:20 +00:00
mateuszb
2451c0dea6
* a bit better stack reversing
...
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
Michał W. Urbańczyk
28550c85fd
Merged Ivan's changes in trunk ( r1918 )
2011-01-15 20:07:16 +00:00
Ivan Savenko
77ba5a5cd6
- some minor fixes : #626 #597 #275
...
- fixed console on Linux
2011-01-15 17:30:46 +00:00
mateuszb
957f1764d7
* some progress in StupidAI
...
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
Michał W. Urbańczyk
401b364ad7
Partially functional artifact screen.
...
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
mateuszb
b3fd14b524
* splitted CGameState into general game state and battle game state
...
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
mateuszb
6383c9a013
* more extensive usage of CStack pointers instead of stack IDs
2010-12-24 21:44:48 +00:00
mateuszb
4929cf9782
* enum for secondary skills
...
* THex for battle positions
* towards removal of battleGetStackByID
TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
Michał W. Urbańczyk
2fe8b07f4f
Little more development for duel mode.
2010-12-23 00:33:48 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
...
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
Michał W. Urbańczyk
b15ac97c62
Half done refactoring of CHeroWindow.
2010-12-16 22:32:53 +00:00
Michał W. Urbańczyk
e301256f92
Adjusted player interface to new set of stack operations.
...
Const transitive ptr.
2010-12-14 21:55:23 +00:00
Michał W. Urbańczyk
e677cd5b07
Merged r1880.
2010-12-11 20:30:33 +00:00
mateuszb
ad48681d91
* cleanup
2010-12-08 20:17:05 +00:00
Michał W. Urbańczyk
f020562570
Merged changes from trunk.
2010-12-05 23:26:56 +00:00
mateuszb
6f56b5bb30
* a few more consts
2010-12-04 19:44:23 +00:00
mateuszb
efedb1a55a
* minor cleanup
2010-12-04 19:15:20 +00:00
Michał W. Urbańczyk
9250cc8adf
Separated CStack and CStackInstance.
2010-11-20 17:36:02 +00:00
Michał W. Urbańczyk
9028684697
Disemboweling the system.
...
Things are broken now.
2010-11-13 20:26:15 +00:00
Michał W. Urbańczyk
d715510bee
Version bump.
...
Fixed a stupid typo, thankfully not very breaking.
2010-11-06 14:43:48 +00:00
Michał W. Urbańczyk
5d1111019c
Fix for garrison issue.
...
To be released as second hotfix.
2010-11-05 21:44:11 +00:00
Michał W. Urbańczyk
dc5370ad6e
Fixed #585 and #588 .
2010-10-31 19:17:26 +00:00
Frank Zago
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
Michał W. Urbańczyk
daeb3af67a
Early changes towards MP support.
...
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
mateuszb
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
mateuszb
fc79b9b6cf
* partial implementation of hero crossover
...
* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
mateuszb
d1bfe4cbd6
* a bit better screen scrolling for small resolutions
...
* a bit optimized terrainRect
2010-08-26 15:33:55 +00:00
mateuszb
7cad2364fe
* minor fixes for screen scrolling
2010-08-23 16:13:30 +00:00
mateuszb
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
Michał W. Urbańczyk
58c2e176c4
Smarter fix for #577 ;)
2010-08-18 10:53:59 +00:00
Michał W. Urbańczyk
6057ca0c0b
Reverted r1752
...
[breaks a few things]
2010-08-18 10:52:30 +00:00
Michał W. Urbańczyk
4aa60cd40e
Minor changes.
2010-08-18 09:50:25 +00:00
DjWarmonger
48b262756b
Fixed #577 . New BlockingDialog functionality - only accept.
2010-08-17 16:26:48 +00:00
mateuszb
9aa6d0a7b9
* refactoring of map handler and minor changes
2010-08-16 13:51:31 +00:00
Ivan Savenko
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
...
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
mateuszb
54496ddee1
* player's serialID removed (save format broken, new game seems to work)
...
* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
mateuszb
d3bf011270
* fixed #559
2010-07-29 12:54:30 +00:00
Ivan Savenko
e025a43cb0
- some fixes for Castle Gate and Hill Fort
...
- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
Michał W. Urbańczyk
dc936d5686
Fixed #543 and #547 . Fixes for marketplace. Combined artifacts will again give bonuses from their constituents.
2010-07-26 15:37:58 +00:00
Michał W. Urbańczyk
ff078dc440
Fixed #522 (probably), #529 , #540 .
...
Version to be released as dev build 0.81b
2010-07-24 11:46:04 +00:00
Ivan Savenko
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
...
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
Michał W. Urbańczyk
931949e349
A bunch of spellbook-related fixes : #91 , #454 , #462 , #526 , #527 , #536
2010-07-21 10:09:29 +00:00
Michał W. Urbańczyk
7ae02b7c5a
Fixed #471 .
...
Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
Ivan Savenko
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
Michał W. Urbańczyk
0e9eb1ab2d
Fixed #534 , minor correction.
2010-07-20 09:16:48 +00:00
Michał W. Urbańczyk
cedf6d812c
Half-done Altar of Sacrifice. (Sacrificing creatures should work)
2010-07-20 06:05:45 +00:00
Michał W. Urbańczyk
88e1636250
Fixed #15 , #224 , #370 , #516
...
Minor changes.
2010-07-13 05:25:40 +00:00
Ivan Savenko
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
Michał W. Urbańczyk
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
Michał W. Urbańczyk
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
Michał W. Urbańczyk
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
...
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
DjWarmonger
2ed69d3f4d
Support for Cover of Darkness
2010-06-06 06:05:39 +00:00
Michał W. Urbańczyk
124f0dd401
Possible deadlock fixed.
2010-05-31 23:53:35 +00:00
Michał W. Urbańczyk
abf54deaa3
Fixed #459 and #465 .
...
Fixed crash on closing creature info window when upgrade was possible ( http://forum.vcmi.eu/viewtopic.php?p=4669#4669 ).
2010-05-30 11:48:24 +00:00
Michał W. Urbańczyk
3111a904ae
Several minor fixes.
2010-05-26 21:59:58 +00:00
Michał W. Urbańczyk
8bda10b695
* Freelancer's Guild support (both town structure and adventure map object)
...
* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
Michał W. Urbańczyk
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
mateuszb
71b73bad53
* mostly working hero flying and water walking; support for artifacts:
...
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
edd31ef41b
* half-working boots of levitation and angel's wings
2010-05-15 15:00:19 +00:00
Michał W. Urbańczyk
70fa697f8b
Support for War Machine Factory.
2010-05-15 08:33:32 +00:00
Michał W. Urbańczyk
bb80d4bc02
* support for build grail victory condition
...
* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
mateuszb
dbbbaa1e18
* life drain implemented
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* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
OnionKnight
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
...
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8
* luck support
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* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
Michał W. Urbańczyk
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
3699786ab0
Little more work on pregame. Fixed some leaks.
...
Fixed : #80 , #159 , #234 , #235 , #319 , #320 , #430
2010-03-07 22:56:51 +00:00
Michał W. Urbańczyk
eec43d3c58
Version set to 0.80. (real, fixed release)
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Hopefully fixed #412 , #413 , #414
2010-03-02 20:12:32 +00:00
Michał W. Urbańczyk
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
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* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
Michał W. Urbańczyk
d7ba3571bd
Fixed crash on opening thieves guild window when player has no heroes.
...
Fixed #384 , #385 , maybe #381
2010-02-28 12:39:38 +00:00
Frank Zago
3459819a8f
Compile fix.
2010-02-27 15:59:21 +00:00
OnionKnight
ad3371b4c0
It's now possible to assemble and disassemble artifacts.
...
There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
Michał W. Urbańczyk
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
Michał W. Urbańczyk
0a950c508b
Grail digging and construction.
...
Minor fixes.
2010-02-24 13:03:36 +00:00
Michał W. Urbańczyk
d7a1898676
Many fixes, mostly related to hot-seat.
2010-02-22 13:30:46 +00:00
Michał W. Urbańczyk
e6f31b7500
Compilation fixes for VC10.
...
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
mateuszb
d53e4d7c1a
* (hopefully) fixed battle interface in hotseat mode
...
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
Michał W. Urbańczyk
96819379c5
Fixed #109 , #352 , #359 .
...
Possibly also #344 , #353 .
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
Michał W. Urbańczyk
51946e60a5
Fixed #351 .
...
Fixed grail placement.
Fixed crashbug with removing monster on RoE map.
Version set to 0.75d
2010-02-12 00:53:25 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
...
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
...
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
Ivan Savenko
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
...
- some fixes
2010-02-06 13:27:58 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
Frank Zago
7affd71443
(linux) Saved games are not in the data directory.
2010-01-25 03:09:42 +00:00
Michał W. Urbańczyk
226935fd89
More missing virtual d-tors. GCC should be pleased.
...
Moved some code.
2010-01-02 01:48:44 +00:00
Michał W. Urbańczyk
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
...
* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
Michał W. Urbańczyk
1c32679f93
Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
2009-12-20 17:14:14 +00:00
mateuszb
08c7541076
* fix for bug 288 (and maybe other related bugs)
2009-12-20 11:49:43 +00:00
Michał W. Urbańczyk
85f336cbaa
Fixed #158 , #236 , #243 , #248 .
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Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
Michał W. Urbańczyk
8f217c5cdf
Fixed #50 , #191 , minor
2009-11-20 22:35:18 +00:00
Michał W. Urbańczyk
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
...
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Frank Zago
6b5feb63e6
Implemented "main menu" in-game option.
2009-11-01 01:15:16 +00:00
Frank Zago
7a6f1a383a
Free now uninitialized std::map in CPlayerInterface::~CPlayerInterface.
2009-10-31 16:43:12 +00:00
DjWarmonger
7f5aa1007f
Better handling of huge and empty message boxes (Bugs #55 and #183 )
2009-10-24 11:17:10 +00:00
Frank Zago
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
...
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
mateuszb
9a1669b926
* animation of catapult
...
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc
* fixed crash on clicking on the map frame
...
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
Michał W. Urbańczyk
bff3abe122
Fixed positioning of battle effects / animations in non 800x600 resolutions.
2009-09-21 08:29:41 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
...
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
mateuszb
ba25f5c807
* almost all problems with battles fixes
2009-09-16 10:36:50 +00:00
mateuszb
e77e49783a
* improved handling of animations in battles
2009-09-15 12:20:11 +00:00
mateuszb
f3a1cd4ae5
* animations in battles seem to approximately work
2009-09-14 12:00:23 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
...
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
mateuszb
3f5c98ac7c
* reworked system of animations in battles; it's not fully working yet, but crashes should not occur
...
* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
OnionKnight
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
...
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
mateuszb
ea5a836a7e
* better positioning of moat/mlip
...
* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264
* redone stack queue algorithm
...
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
mateuszb
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
mateuszb
7586094a9b
* corrected r1174 - we can get the dead stack's info
2009-08-31 10:56:41 +00:00
OnionKnight
866d39727e
Made a small fix for the problem with crash on killing with a spell.
2009-08-31 08:13:10 +00:00
Michał W. Urbańczyk
66dd31fd8a
* attacking and capturing towns
...
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
mateuszb
c4b0bd9d7e
* new spell: remove obstacle
...
* minor changes
2009-08-19 10:59:42 +00:00
mateuszb
93f5c83d7c
* support for new spell: hypnotize
2009-08-18 11:49:34 +00:00
Michał W. Urbańczyk
3915b71869
Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface.
2009-08-18 08:22:56 +00:00
DjWarmonger
dd91e7e406
1. Support for Pandora Box
...
2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
Michał W. Urbańczyk
2af6d85c23
Various fixes and improvements, mostly for r1093
2009-08-13 01:03:11 +00:00
Michał W. Urbańczyk
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
DjWarmonger
4653396d76
1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
...
2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
mateuszb
9d531b0d84
* fixed:
...
- 0.72d #27
- 0.73 #13
2009-08-07 09:45:21 +00:00
Michał W. Urbańczyk
a91ab8872b
First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
...
Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
mateuszb
ea6ab102a7
* support for new spells: anti-magic and elemental summoning
...
* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
Frank Zago
9aca713050
Compile fixes.
2009-08-06 05:08:17 +00:00
mateuszb
507597301f
* new spells: resurrection, animate dead
...
* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
mateuszb
1872c2d575
* new spell: cure
...
* minor changes
2009-08-04 17:05:49 +00:00
Michał W. Urbańczyk
de1ed92379
* version set 0.73b
...
* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
mateuszb
f582bfde49
* fixed all problems in engine with wide creatures (I hope) (except problem with range of flying wide creatures)
2009-08-03 14:29:29 +00:00
mateuszb
d17469bc7a
* small memory leak fixed
...
* minor changes
2009-08-01 12:54:05 +00:00
Michał W. Urbańczyk
78afb07f52
New, experimental crashhandler for windows (creates minidumps).
...
Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
mateuszb
586957b749
* minor changes
2009-07-31 11:20:53 +00:00
mateuszb
8e63c73cf8
* flaggable objects change their color on minimap when taken over
...
* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00