Dydzio
c377f594a5
Add optional real fullscreen mode support
2017-07-08 18:43:04 +02:00
misiokles
02eb4fbfb0
Zombies sholud cast Disease after attack (H3 ability).
2017-06-22 19:13:21 +02:00
AlexVinS
0f5202689e
Cumulative spell effects
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* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
Fay
01bae590f1
Added swipe support for non-android platforms;
2017-06-07 22:42:41 +02:00
AlexVinS
0190c9804e
formatting
2017-06-06 19:45:34 +03:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
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* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
Alexander Shishkin
7e1b0d71c5
Added option for saving generated maps on client side ( #307 )
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* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
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* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Fay
b5daa24982
Android support ( #299 )
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* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
DJWarmonger
58cca8e9df
Fixed self-luck Icon (Thanks Zeryss).
2017-05-14 08:29:51 +02:00
dydzio
21f4a0ba60
Implement ranged counterattack
2017-02-04 10:33:45 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
DjWarmonger
6d37c8bceb
Merge pull request #272 from dydzio0614/bug2600
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Nice, thanks :)
2017-02-01 17:57:58 +01:00
dydzio
4c4539b00e
Rename ADVANCED_CATAPULT bonus to reflect the purpose better
2017-02-01 15:05:46 +01:00
dydzio
a8f04aede7
Extend creature siege support. Fix bug #2600
2017-02-01 11:25:57 +01:00
Dydzio
90d638179c
Fix mantis #2642
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Add meteor shower vulnerability to magma elementals
2017-02-01 10:25:25 +01:00
dydzio
330c0961b7
Add missing code fix
2017-01-29 12:52:18 +01:00
dydzio
f5b5fa149f
Build #1
2017-01-28 12:28:30 +01:00
dydzio
f447e44427
Add missing skill description, handler refactoring
2017-01-26 21:24:01 +01:00
dydzio
daec6d933c
Add "WoG werewolf"-like ability support
2017-01-22 20:28:08 +01:00
dydzio
c310138fc3
Add WoG ghost ability support
2017-01-20 15:48:45 +01:00
Michał Kalinowski
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
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bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
dydzio
b626f9a134
Fix CCommanderArtPlace localization + minor fixes
2016-11-08 17:26:24 +01:00
AlexVinS
aea281a9de
Fixed Stronghold hero specialties
2016-11-02 18:52:35 +03:00
AlexVinS
6664731886
Fixed http://bugs.vcmi.eu/view.php?id=2551
2016-10-09 11:38:02 +03:00
Alexander Shishkin
7cef9529e2
Merge pull request #223 from dydzio0614/patch-1
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Fixing some wrong ingame sounds
2016-09-30 03:25:01 +04:00
AlexVinS
245d17a9e9
Fixed typo bonus duration enum. Mod compatibility retained.
2016-09-30 01:57:33 +03:00
Dydzio
97bae58f47
Fixing magog shoot sound
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In H3 magog shooting sound is same as fireball spell sound.
2016-09-30 00:46:14 +02:00
Dydzio
5a34cb69aa
Correcting timed spell sounds
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Haste spell has wrong sound, rest seems to be fine.
2016-09-30 00:37:44 +02:00
Dydzio
aa412a9812
Correcting offensive spell sounds
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Fireball and destroy undead sounds are incorrect, fixed them to be same as in original H3.
2016-09-30 00:32:27 +02:00
AlexVinS
1c33bd42a9
Revert "Denied healing/resurrection of hypnotized creatures."
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This reverts commit db2663613c
.
Resurrection of own stack is allowed even if control is lost.
2016-09-29 23:16:19 +03:00
AlexVinS
db2663613c
Denied healing/resurrection of hypnotized creatures.
2016-09-29 19:15:57 +03:00
AlexVinS
0bbdabcae3
Hypnotize and Berserk countering
2016-09-29 19:10:25 +03:00
AlexVinS
a2e75bf443
Fixed http://bugs.vcmi.eu/view.php?id=2266
2016-09-29 17:05:04 +03:00
AlexVinS
d5fb3b62e6
Fixed http://bugs.vcmi.eu/view.php?id=2270
2016-09-29 15:26:50 +03:00
AlexVinS
810d464d8f
formatting
2016-09-29 15:20:27 +03:00
AlexVinS
34b8b2c91b
Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE
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* issue http://bugs.vcmi.eu/view.php?id=2513
* fix is not retroactive
2016-09-29 14:11:15 +03:00
Arseniy Shestakov
dba58e5eb1
Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent
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Povelitel find out it's work too often and FizMiG doc confirms this.
2016-09-21 19:09:02 +03:00
AlexVinS
13aedac3f4
Fixed war machines spell immunity.
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* Should fix http://bugs.vcmi.eu/view.php?id=2407
2016-09-05 05:21:13 +03:00
Krzesimir Nowak
32f5033a4d
Add a displayIndex setting to the video settings
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This setting will control on which display the game window will be
shown.
2016-08-31 11:12:59 +02:00
Arseniy Shestakov
25a68c3ca1
Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
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Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
AlexVinS
21fff9d827
Fixed old regression from 0cf969d5
2016-06-12 07:21:57 +03:00
AlexVinS
027d8765d5
Fixed 2437
2016-04-07 11:11:46 +03:00
Arseniy Shestakov
a13aec4fd7
Aplly some fix for merge and explicitly specify type for std::max
2016-02-08 04:09:02 +03:00
ArseniyShestakov
54eb9bf81a
Merge pull request #192 from vmarkovtsev/feature/petrified_damage
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Implement half damage to petrified units
2016-02-08 02:33:44 +03:00
DjWarmonger
b98a83f743
Added string identifiers for terrain types.
2016-02-04 17:57:51 +01:00
Vadim Markovtsev
4a326e163b
Implement blinded units attack penalties
2016-02-03 18:00:28 +03:00
Vadim Markovtsev
97bae518fc
Fix 1376 turrets damage can decrease
2016-02-01 20:39:51 +03:00
Arseniy Shestakov
a7059fe681
Remove Ore primaryResource from towns that must get both Wood and Ore
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Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
Arseniy Shestakov
8c39ecf538
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
Arseniy Shestakov
48aedaef47
Merge branch 'develop' into feature/moatHexesConfig
2016-01-28 01:15:08 +03:00
Vadim Markovtsev
36eaa399e7
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
Arseniy Shestakov
ffeb7f253b
moatHexes: update faction schema and configuration files
2016-01-06 12:52:52 +03:00
ArseniyShestakov
e91d79414b
PathfinderOptions: use settings and move all defaults into schema
2015-11-21 00:32:23 +03:00
ArseniyShestakov
a49950e958
Fix 2292. Fix chat on adventure map, increase maxOutputPerLine
2015-11-08 22:16:58 +03:00
DjWarmonger
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
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Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
68bd37aa45
Store penalty in value of FLYING_MOVEMENT and WATER_WALKING
2015-10-26 18:30:11 +03:00
ArseniyShestakov
6ebe2abc1a
Fix penalties for FLYING_MOVEMENT and WATER_WALKING
2015-10-23 20:50:52 +03:00
ArseniyShestakov
596e0d7b40
Fix issue 1230. Implement Nomads sandwalker bonus
2015-10-15 01:11:15 +03:00
ArseniyShestakov
52a52dcfd9
Implement NO_TERRAIN_PENALTY bonus
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Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
AlexVinS
a112c2f7c8
Made Disrupting Ray effect permanent.
2015-10-06 00:26:04 +03:00
AlexVinS
fa06e05487
Merge branch 'develop' into SpellsRefactoring7
2015-10-05 00:45:57 +03:00
AlexVinS
1e2e40b9c0
Tweak bonus descriptions, fixes mantiss 2261
2015-09-29 18:11:43 +03:00
AlexVinS
3d7435c520
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3
Partial fix for 1791
2015-09-29 17:26:43 +03:00
AlexVinS
e5b4b2341d
Fix fortess heros specialities, issue 2131
2015-09-14 17:36:33 +03:00
AlexVinS
3ed3f1fa13
Use json configuration for special spell effect duration
2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5
Quick fix for 2245 & 2238
2015-09-14 12:35:58 +03:00
AlexVinS
d4ae63e7ef
Expert FIRE_SHIELD should not be massive
2015-09-14 12:08:48 +03:00
AlexVinS
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
AlexVinS
98ea8bf314
Introduce dummy spell animation/ animation pause configuration
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* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
83fdce473e
Fix mod schema: RMG templates added.
2015-07-27 08:36:19 +03:00
AlexVinS
4e72978abd
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
2015-06-10 23:59:13 +03:00
AlexVinS
478a1b8dfd
Explicitly define garrison subtypes
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(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
AlexVinS
5f8ecc22d5
Introduce configuration option for editor animation of map object and setup it for hero classes.
2015-06-10 14:21:33 +03:00
DjWarmonger
9e7b459882
Partial solution to #2206
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TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
DjWarmonger
a68b58d969
- Use straight paths for some connections
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- More fixes for template schema
2015-06-02 16:40:32 +02:00
DjWarmonger
d6225f50e1
Fixes for template schema.
2015-06-02 15:26:33 +02:00
DjWarmonger
6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
2e70d8a084
- VCMI will now read templates from mods
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- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
ff6638b9f9
Rogues now grant expert Vision effect.
2015-05-25 09:53:32 +02:00
AlexVinS
257a1b024d
Fix scuttleBoat configuration
2015-04-13 04:42:28 +03:00
AlexVinS
368401ca07
Fix removeObstacle configuration
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* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
724baed55b
fix typo
2015-04-11 10:19:35 +03:00
AlexVinS
0a391cd367
Tweak DISPELL config
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* make it positive and non-smart on adv and expert level,
as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
DjWarmonger
37f9d898ac
Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106
Added missing Den of Thieves to RMG. Limit set to 1 per zone.
2015-04-05 12:35:26 +02:00
beegee1
e9b7044c9b
Fix mantis #1859 , unknown pattern in underground
2015-03-28 16:41:26 +01:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
DjWarmonger
a832b7efee
Fixed #2026
2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494
Unified interface for object template.
2015-03-12 08:31:30 +01:00
DjWarmonger
cf74969603
Fixes, logging for Seer Huts
2015-03-11 22:17:35 +01:00
DjWarmonger
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f32849a73e
Attempt to compile refactored spells in MSVS.
2015-03-09 19:24:45 +01:00
ArseniyShestakov
1c2afc659f
Config: replace teleport handler with monolith, subterraneanGate and whirlpool
2015-03-08 16:17:33 +03:00
DjWarmonger
607375a9bc
Generate Seer Huts with creature rewards
2015-02-28 21:14:45 +01:00
AlexVinS
b6038240ab
Implemented DISGUISE spell. Untested
2015-02-26 08:39:59 +03:00
AlexVinS
b846b717a1
implemented VISIONS spell (partially)
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(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
36cdb2968b
Refactoring
2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45
Start implementing VISIONS and DISGUISE
2015-02-26 08:39:53 +03:00