Andrii Danylchenko
601ced3749
BattleAI: rework movement when no targtes
2022-10-23 11:41:03 +03:00
Andrii Danylchenko
033a585e4b
Battle AI 2 turns attacks recalculation
2022-10-23 11:41:03 +03:00
Andrii Danylchenko
c2cc801f60
Merge pull request #1073 from kambala-decapitator/ios-conan
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[Conan] add iOS support, bump dependencies, improvements
2022-10-22 12:40:48 +03:00
Andrey Filipenkov
f10e5e3b99
[Conan] add iOS support
2022-10-16 13:25:38 +03:00
Andrii Danylchenko
e9c725181c
NKAI: fix retreat logic
2022-10-15 15:15:12 +03:00
Andrii Danylchenko
153cccdf46
NKAI: hire retreated hero
2022-10-14 12:00:56 +03:00
Andrii Danylchenko
82a9f82e1c
BattleAI: retreat
2022-10-14 12:00:56 +03:00
Andrii Danylchenko
eeea01d778
NKAI: namespace
2022-10-04 08:40:14 +03:00
Andrii Danylchenko
2434fe3f6f
NK: fix AI speed
2022-10-01 13:49:27 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
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Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrii Danylchenko
878aabd4d6
Merge pull request #981 from kambala-decapitator/fix-analyzer-warnings
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Fix Clang Analyzer warnings
2022-09-29 19:23:24 +03:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrey Filipenkov
802147c5b7
add some asserts that shouldn't fire
2022-09-26 14:06:55 +03:00
Andrey Filipenkov
72feb538ce
add explicit null pointer checks
2022-09-25 10:05:16 +03:00
Tomasz Zieliński
fd63cb6109
and here
2022-09-25 08:07:22 +02:00
Tomasz Zieliński
97a94ce61e
Handle Tile by reference instead of pointer
2022-09-25 08:04:15 +02:00
Andrey Filipenkov
659be89a01
remove setting values that are never read
2022-09-24 16:52:38 +03:00
Andrey Filipenkov
dab9d206f1
Revert "don't build Nullkiller for 32-bit"
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This reverts commit 0a5c5c3e1da76f0e202c61e9abfca9603ca7af7c.
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
2a958a346e
don't build Nullkiller for 32-bit
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
5e838008df
merge launcher and client
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launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
c6e51852d0
add ability to build VCMI as single process
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"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089
use component-based install to copy only what's needed for every app
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
8319c30695
copy external TBB dylib to app package
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b
improve RPATH handling, apply RPATH when installing dylibs
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
cfa22c33ad
use rpath properly
2022-09-24 15:55:17 +03:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
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Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrey Filipenkov
c9c79887a7
remove unused variables
2022-09-22 11:54:10 +03:00
Andrey Filipenkov
143b0983e6
fix enum value
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
1d57c40740
wrap && conditions in parentheses when near ||
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
3616827aad
use default implementation of special methods
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
aae1d4fed5
fix variable type in for-in loops
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a1cf120ea6
add missing virtual destructors
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
7e6ed0583c
disable all scripting code when configuring without scripting modules
2022-09-21 19:31:42 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
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* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
DjWarmonger
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
...
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-14 16:23:13 +02:00
Tomasz Zieliński
931f4af2df
typo
2022-09-14 15:24:39 +02:00
nordsoft
c24fc89fe3
Lambda decltype on compile time instead of runtime
2022-09-14 12:08:20 +03:00
Tomasz Zieliński
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
1649cf2bb9
misc comments
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
6ae3b77d80
AI will not wait to conwuer fort if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f0bb97b0d2
AI will actually attack all heroes when possible - and win the game eventually :)
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
b52faad4c7
+ Stack speed is valuable
...
+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
a83753a7d2
AI will now pick Prisons if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
cbf2a1b7cc
AI will consider Pandora Box as a valuable object - good for every occasion!
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
faa6ca401e
Fixed duplicated value
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f4de5453c6
+ AI will consider free slot (or lack of it) for creature reward from a bank
...
+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f
Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16)
2022-06-17 17:20:08 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC ( #753 )
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* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Andrii Danylchenko
31c9d6e28d
Fix performance issue related to TurnInfo construction
2022-06-06 09:47:37 +03:00
Konstantin
8fc14369a4
CMake presets. ( #744 )
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* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
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* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
6da233c387
NullkillerAI: fix build analyser when town has no upgrade for creature
2022-05-01 10:26:07 +03:00
Andrii Danylchenko
56a1984aa8
Remove extra non-printable characters
2022-04-27 09:22:18 +03:00
val-gaav
8baa97acd3
Update VCAI.cpp
2022-04-26 15:08:02 +03:00
val-gaav
7466839182
Update AIGateway.cpp
2022-04-26 15:08:02 +03:00
Andrii Danylchenko
fa9a420f99
Fix a few crashes
2022-04-17 09:10:53 +03:00
Andrii Danylchenko
02b2f35143
Nullkiller: fix crash
2022-03-05 15:51:03 +02:00
Dmitry Orlov
ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
2022-01-30 12:31:07 +02:00
Andrii Danylchenko
84948820b2
exchange window move single stacks buttons
2022-01-03 15:13:46 +02:00
Andrey Filipenkov
af6d666778
use high_resolution_clock instead of steady_clock
2021-11-23 11:56:06 +03:00
Andrey Filipenkov
fc064b1c45
replace boost::chrono with std::chrono
2021-11-23 10:23:55 +03:00
Andrii Danylchenko
27b3a88dda
Replace App Veyor
2021-08-21 09:32:52 +03:00
Andrii Danylchenko
b00a1dee28
Fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
79d06bbaa6
Nullkiller: fix merge conflicts
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
d47564955e
Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ae67ef027a
Nullkiller: fix old VCAI new lines
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
70ed3f55a5
Nullkiller: replace a hack with temporary bonus node concept
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
87a8c776c9
Nullkiller: reduce memory usage for x86
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7184364bcb
Nullkiller: disable logging and fix tbb build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
bc95e4b935
Fix tbb build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1aa81530cb
Nullkiller: cancel heavy decomposition on shipyards
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9a203b8af9
Nullkiller: parallel object clusterization, stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
66843b22d3
Nullkiller: async hero chain calculation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0265de77fa
Nullkiller: fix crash, refactor
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fb3cda666f
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3480f17a68
Nullkiller: fix defence
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0ffc7c3b94
Nullkiller: turn limit for main heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1f83569868
Nullkiller: fix defence
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b5b9619147
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4c01a8eec4
Nullkiller: fix a few crashes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3d91f2e988
Fix defence crashes and hangs
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3dc76cfe35
Nullkiller: fix crash when buy army through pathfinder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
45942cfbbe
Nullkiller: stabilization, fix memory leaks
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7e88819105
Nullkiller: fix crash and freeze
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
80df879489
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f2c26d7553
Nullkiller: thread interuption point
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0d5ae20e64
Nullkiller: improved citadel priority
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3822d788e8
Nullkiller: allow buy army through pathfinder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
673d908c40
Nullkiller: fix crash because of incorrect memory management
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
92ac78f87d
Nullkiller: fix crash when game ends
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f0ceaf5852
Nullkiller: improve perofrmance of AI pathfinding
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cf4484e071
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e385c83a88
Nullkiller - rewrite decomposition, decomposition cache, morale management
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
35a1167f3d
Nullkiller: refactoring and stabilization of gather army & clusterization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fdf0de75d
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
645c393e25
Nullkiller: fix freeze on accessing guarded object
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5bfe71c8f3
Nullkiller: small optimization of AIPathfinder for big maps
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
07b6b0605c
Nullkiller: blind fix for unit tests to compile
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4f51d3c929
Nullkiller: fix android
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3e9bf9b662
Nullkiller: try to fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
32fb465823
Nullkiller: stabilization+clasterization improvements+fuzzy fear
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
75b8ee74fa
Nullkiller: stabilisation after refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447
Nullkiller: remove AIhelper + refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f832a8b3cd
Nullkiller: calibration and small behavior fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37f49f2ac5
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
dec723b4be
Nullkiller: android fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e95ccda5de
Nullkiller: various fixes for town portal and other
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1a69a43f09
Nullkiller: fix border gate and garrison bypassing when owned
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0705ee595a
Nullkiller: object clusterizer
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1d4a349c2c
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c7d35dcc6f
Nullkiller: disable decomosition for now. Very slow
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cebb5b296b
Nullkiller: fix priorities after refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1349eff201
Nullkiller: android fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
33b499976a
Nullkiller: fixes for keymaster
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255
Nullkiller: initial decomposition
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
223a52b3d1
Nullkiller: Try to join behavior and goal and see what come out of it.
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af0dcf97c4
Nullkiller: initial cleanup of unused code
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5344df51c6
Nullkiller: capture guarded artifacts and other fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fd838a5b9
Nullkiller: stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8e4ca10365
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6682485395
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
506ecc2ea7
Nullkiller: fix android build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c10c1cab2c
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c14ccab8f
Nullkiller: fixes after first 5 autotesting maps
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
df78e3243b
Nullkiller: stabilisation, improve gather army
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9d020be63b
Nullkiller: fix priority of townhall
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b7b615ec70
Nullkiller: stabilisation fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850
Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a39fa51e14
Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
400967904b
Nullkiller AI: stabilization of build and prioritization fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
de2361650b
Nullkiller AI: add Analyzers folder, add BuildingBehavior
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af9261d428
NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable.
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eea5cb7f0b
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6bebb766a6
Nullkiller AI: new prioritization engine stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b261734905
Nullkiller AI: new prioritization engine
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
66ed1a2901
Nullkiller AI: add strategical value fuzzy variable
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e6eb9ccc03
Nullkiller: dismising and hiring hero in order to defend town
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
84e5e6ac17
Nullkiller: rework defence a bit
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1096f2e9e6
Nullkiller: town portal fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a2ac19e4ec
Nullkiller: defence behavior
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f44c3f2aaf
Nullkiller: improve handling of enemy hero value
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6faac5aeca
Nullkiller: improve artifact value evaluation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
642f3a3fa4
Nullkiller: fix a few freezes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
2798dcd6c5
Nullkiller: remove PRI* print macroses
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
682707e4f1
Nullkiller: fix build and warnings
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fdd5be1e40
Nullkiller: fix build and some warnings
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ada76a5603
Nullkiller: fix file headers, move fuzzy config to ai folder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1d561b9882
Nullkiller: fixes for partly visible objs
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
28b77e0b79
Nullkiller: rename fuzzy logic to .txt
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e3c87fb58d
Nullkiller: stabilisation and fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
bcf8db3d05
Nullkiller: startup scripts
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5fe2630c64
Nullkiller: rework prioritization, add hero roles, skills and other variables
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
531d0af95b
ai fixes for android
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
14adf1d108
AI: implement hero skills evaluator
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
01975e339b
Nullkiller: android build fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3744125270
Nullkiller: armed heros prefer armed targets
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4bf653f596
AI: danger hitmap using visible enemy heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
04bf6f536d
Nullkiller: temporary hacks to allow army buying
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
286d084445
Nullkiller: better tracing and hero locking for hero chain
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ffa626dc2f
AI: add ExecuteChain goal
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37434dc4cf
AI: hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3ffcef30f6
AI: add army cost
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f44eaf8132
AI: inefective chain cancellation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0e328ab3c2
AI: hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3a0d9fe14e
AI: adding towns and dwellings to hero chain
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8961f1c803
AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e838e70165
ai fix town portal to occupied town
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
774f531c4e
hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
87f1079c60
nullkiller&herochain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
62e5366a08
AI: rough hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ff57a52001
Nullkiller: hero chain stabilisation
2021-07-26 21:02:50 +03:00
AlexVinS
dd046e60be
Quick fix for https://bugs.vcmi.eu/view.php?id=3041
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fa39279c82
Nullkiller - rough stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cd0f479d7e
Nullkiller: rough implementation of prioritization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eee145c486
Nullkiller: rough implementation of capture objects and recruit hero behaviors
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c85e26d3c
Nullkiller: add engine and activate it for blue AI only. Engine does nothing
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a88181acd7
AI: separate hero chain recalculation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c1e521a544
Nullkiller - rough stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9d70b28c9b
AI: hero chain basic logic
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1e4a086bb1
AI pathfinding loss evaluation
2021-07-26 21:02:50 +03:00
AlexVinS
594d1684e9
Switch to MinGW 7.3
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0bff5f9eb6
AI pathfinding shared storage
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
be4f803d4a
Nullkiller: copy VCAI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
...
# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Dmitry Orlov
0e5d427dc9
Fix: VCAI should not attempt to move Spellbook
2021-04-29 00:04:22 +03:00
AlexVinS
a59e12ca5f
tweaks
2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Andrii Danylchenko
ade84699b0
found a bug in code where AI can change client gamestate directly causing sorting crash
2021-01-30 17:29:49 +02:00
Andrii Danylchenko
36854742e4
Fix StupidAI trying to attack through obstacle
2020-12-15 20:38:01 +02:00
Dmitry Orlov
ef6220ebec
Fix: Creature resolution failed when mod is in the custom directory
2020-12-13 03:33:28 +03:00
Andrii Danylchenko
3614330b3d
moat bypass when no targets to attack
2020-12-02 19:40:24 +02:00
Andrii Danylchenko
ea073c81d3
2184 - fix battlefield corners unreachable for 2 hex units
2020-11-28 14:14:13 +02:00
Dmitry Orlov
39de2f6435
Fix: Morale bonus should be shown correctly
2020-11-11 22:43:40 +03:00
John Bolton
c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
2020-10-05 16:28:28 -07:00