DjWarmonger
676f078b2e
RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections.
2016-01-09 09:03:40 +01:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
Arseniy Shestakov
62bab27e7e
CGArtifact: show yes/no dialog for guarded artifacts. Fix issue 2095
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Also fix hover text for CGMine
2015-12-24 21:05:02 +03:00
DjWarmonger
be50d699fb
Compile fixes for MSVS
2015-12-23 15:23:56 +01:00
ArseniyShestakov
b6176649ec
CGMonolith: avoid crash when all exits are blocked by friendly heroes
2015-12-18 01:08:19 +03:00
ArseniyShestakov
9f565b81e9
CBankInfo: fix huge memory leak that appear in long run
2015-12-14 11:29:24 +03:00
ArseniyShestakov
59199ccdbd
Bonus system: add treeHasChanged call where bonus objects changed
2015-12-11 16:13:18 +03:00
ArseniyShestakov
1730a31471
HeroBonus: get rid of code that used getBonusList
2015-12-11 16:01:51 +03:00
ArseniyShestakov
1c0d4e3f6f
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
ArseniyShestakov
07807fb044
Client: slience visibility error on shipyard in non-coastal town
2015-12-08 07:33:13 +03:00
ArseniyShestakov
e872b400b7
Comments save format backward compatability code as Ivan suggested
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Also we should always handle RumorState::TYPE_NONE in getTavernRumor properly anyway.
2015-12-06 02:51:54 +03:00
ArseniyShestakov
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
ArseniyShestakov
9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
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Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
ArseniyShestakov
01c5bc25e5
Move TTeleportExitsList to CObjectHandler.h
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Not a perfect solution, but this is the best location for now.
2015-12-05 01:14:03 +03:00
Ivan Savenko
90dfe3e782
reduced visibility for members of Mine and Dwellings
2015-12-02 22:34:13 +02:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
Ivan Savenko
bef7048460
minimized visibility of members of teleportation-related classes
2015-12-02 21:01:43 +02:00
ArseniyShestakov
b5100bee94
Teleport: rework code to support exit point selection for whirlpools
2015-12-02 17:56:26 +03:00
ArseniyShestakov
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
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This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
ce5b7c73be
CGEvent: avoid permanent event removal after visit. Fix issue 2339
2015-11-28 23:03:26 +03:00
ArseniyShestakov
56c6785bd0
Add backward compatability for patrol and bump save format version
2015-11-28 17:58:59 +03:00
ArseniyShestakov
f6de3f94ca
Teleports: use TTeleportExitsList typedef for exits list
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There is several ideas that teleportation code have to be shared between object/spells and this way we can avoid changing showTeleportDialog declaration every time.
2015-11-28 02:41:30 +03:00
ArseniyShestakov
5d2e47faba
CGHeroInstance::Patrol: add initialPos
2015-11-27 11:04:01 +03:00
ArseniyShestakov
c45cd1f4c2
CGHeroInstance::getOutOffsets: temporary fix for boat summoning
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Appropriate fix would require to get rid of convertPosition everywhere. Check issue 515 for more details.
2015-11-26 10:55:02 +03:00
ArseniyShestakov
64c6d3c950
CGCreature::takenAction: add neverFlee check. Fix issue 2242
2015-11-25 09:34:49 +03:00
ArseniyShestakov
a851062891
Merge pull request #133 from vcmi/feature/pathfinderLayers
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Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ArseniyShestakov
438a444443
CGHeroInstance: move native terrain check into getNativeTerrain
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That make it easier to use that code independently in TurnInfo
2015-11-21 13:32:45 +03:00
ArseniyShestakov
a375c86ea2
movementPointsAfterEmbark: get max move points from TurnInfo
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Missed that when originally implemented TurnInfo.
Not pretties code, but boost performance a lot.
2015-11-21 12:46:59 +03:00
ArseniyShestakov
abc4ea272f
TurnInfo: store all bonuses and use TileInfo for everything
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Currently this going to break ONE_WEEK bonuses because those don't work with CWillLastDays selector.
2015-11-12 14:30:29 +03:00
ArseniyShestakov
4e11d81673
CGWhirlpool: fix random exit chooser
2015-11-12 01:23:27 +03:00
ArseniyShestakov
9a63735c24
CPathfinderHelper: implement TurnInfo to avoid bonus re-checking
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TurnInfo contain information about what movement-related bonuses and MP hero going to have on certain turn.
This way we can collect this information once for each turn so it's huge performance boost.
2015-11-10 14:26:45 +03:00
ArseniyShestakov
d3c8ca7c1c
Pathfinding: implement duration checking for fly and water walking
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Now pathfinder take into account different bonuses for different tuns. So if you only have FLYING_MOVEMENT bonus from Fly spell for one turn then pathfinder will only let you use air layer within one turn only.
That work for cost calculations too. Let's say you have two bonuses:
- FLYING_MOVEMENT with 20% penalty for next 2 turns
- FLYING_MOVEMENT with 40% penalty for 5 turns
Now pathfinder using correct penalty for each turn so movements in air layer going to be more expensive on 3-5 turns.
2015-11-09 19:57:26 +03:00
ArseniyShestakov
7eebcb9d60
Artifacts: replace few more ints by ArtifactID
2015-11-07 11:46:58 +03:00
DjWarmonger
621c62b44e
Don't crash when spell school level is higher than 3 (which is another bug)
2015-10-31 21:15:40 +01:00
DjWarmonger
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
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Okay, time to merge this.
2015-10-31 13:56:22 +01:00
DjWarmonger
8c9f8f22d9
Merge pull request #123 from ArseniyShestakov/mantis-1230
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Okay, now we shouldn't get broken savegames. Merging.
2015-10-17 08:31:44 +02:00
ArseniyShestakov
3663b952ea
Fix issue 2276. Refugee Camp shouldn't be guarded
2015-10-16 06:45:06 +03:00
ArseniyShestakov
226650582d
Move base movement cost to GameConstants
2015-10-16 03:03:40 +03:00
ArseniyShestakov
3466e0fae7
getTileCost: one more pass over code and formatting fix
2015-10-15 15:17:21 +03:00
ArseniyShestakov
52a52dcfd9
Implement NO_TERRAIN_PENALTY bonus
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Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
Alexander Shishkin
fca4deaad2
Merge pull request #122 from vmarkovtsev/feature/warnings
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Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
AlexVinS
b94432b4ba
Fixed http://bugs.vcmi.eu/view.php?id=2297
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* allow banned spells by Tomes (XXX_SPELLS bonus), Spelbinders Hat (SPELLS_OF_LEVEL bonus)
* allow banned spells by cheat-code (now also SPELLS_OF_LEVEL bonus)
2015-10-13 13:16:46 +03:00
ArseniyShestakov
41c4323818
CGHeroInstance: add canFly and update canWalkOnSea
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canWalkOnSea shouldn't check for FLYING_MOVEMENT because it's two separate mechanics that apply different limitations.
2015-10-12 18:52:23 +03:00
AlexVinS
fa06e05487
Merge branch 'develop' into SpellsRefactoring7
2015-10-05 00:45:57 +03:00
DjWarmonger
abe02247b5
Fixed bank randomization.
2015-10-02 17:28:33 +02:00
AlexVinS
660203b436
Tweak BattleSpellCastParameters
2015-09-29 17:26:41 +03:00
AlexVinS
2b434111bf
More hero|creature casting unification
2015-09-29 17:26:40 +03:00