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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-23 21:29:13 +02:00

387 Commits

Author SHA1 Message Date
Ivan Savenko
2a9d46c60b Fix compilation when both tests and lua scripting are on 2025-01-25 16:14:15 +00:00
Ivan Savenko
3174d2b11e Fix tests 2025-01-25 15:15:58 +00:00
Ivan Savenko
e829d723b2 Replace global bonus tree change counter with per-node counter 2025-01-12 12:23:07 +00:00
Ivan Savenko
48473b18f6 move checks for invincible bonus to UnitState & cache 2025-01-10 21:15:37 +00:00
Ivan Savenko
40bff74195 Use small vector for unit list 2025-01-10 18:58:46 +00:00
MichalZr6
dbe82b94f6 Changes following review:
- shared_ptr for destructibleEnemyTurns instead of raw pointer
- drop implicit int conversion for BattleHex class
  and implement toInt() instead
- implement necessary operators in BattleHex
- adjust code to work properly with JSON serializer
2025-01-08 07:24:43 +01:00
MichalZr6
4031006317 Drop battle elapsed time measurement, restore avHexes.
Github validation report fixes.
2025-01-06 23:28:47 +01:00
Ivan Savenko
ef8408fa5a Fix tests
Regression from #5158
2025-01-06 21:18:28 +00:00
Ivan Savenko
157d6d30c8 Move rest of commonly-accessed UnitState queries to bonus cache 2025-01-04 15:09:50 +00:00
Ivan Savenko
77a35f76f7 Fix build with tests and scripting enabled 2024-12-24 11:54:55 +00:00
Ivan Savenko
5b65fae8a3 Revert submodule change 2024-11-26 16:39:27 +00:00
Xilmi
a70f5de8c6 Merge remote-tracking branch 'upstream/develop' into develop 2024-11-07 14:35:13 +01:00
Ivan Savenko
04ca8aca9f Update tests 2024-10-30 16:22:12 +00:00
Xilmi
5d6877e06d Merge remote-tracking branch 'upstream/develop' into develop 2024-10-20 00:49:17 +02:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
cee3521f57
Merge pull request #4770 from IvanSavenko/prison_fix
Fix for loading hero types / identities
2024-10-14 18:16:53 +03:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
31095248ab Removed typeName and subtypeName properties from CGObjectInstance 2024-10-13 13:05:50 +00:00
Ivan Savenko
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
Xilmi
61fba1fedd Merge remote-tracking branch 'upstream/develop' into develop 2024-10-10 17:23:39 +02:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Xilmi
9a40577994 Merge remote-tracking branch 'upstream/develop' into develop 2024-10-08 16:15:22 +02:00
Ivan Savenko
d0606d2dc9 Fix scripting build 2024-10-07 15:14:03 +00:00
Ivan Savenko
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
Ivan Savenko
786f80871e Replace more usages of pointers to packs with references 2024-10-07 14:59:14 +00:00
Laserlicht
a826b88641
Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
Xilmi
ddfeab8748 Merge remote-tracking branch 'upstream/develop' into develop 2024-10-03 13:38:51 +02:00
Ivan Savenko
f816c3306b
Merge pull request #4694 from Laserlicht/spell_cast_only_self
cast only on self
2024-10-01 17:20:20 +03:00
Xilmi
3d9892f6b3 Merge remote-tracking branch 'upstream/develop' into develop 2024-10-01 16:08:57 +02:00
Laserlicht
e6cb87abac cast only on self 2024-09-28 17:32:53 +02:00
Laserlicht
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
Laserlicht
afb90c076d better UI 2024-09-28 02:34:18 +02:00
SoundSSGood
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
Xilmi
7c8f4c423c Merge remote-tracking branch 'upstream/develop' into develop 2024-09-19 17:35:18 +02:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
Xilmi
a1a03d4b74 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-12 14:54:39 +02:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Xilmi
065125e770 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-10 14:57:27 +02:00
Xilmi
d4ee899565 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-06 17:04:34 +02:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
Ivan Savenko
b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
Xilmi
aea05b3fb8 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-29 14:42:37 +02:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
897bc65e64
Merge pull request #4508 from kaja47/dead-code-must-die
remove never used code in CBonusSystemNode
2024-08-26 19:11:03 +03:00
K
462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
Xilmi
bfd6ee2b09 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-24 12:25:03 +02:00
Andrii Danylchenko
ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00