Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
c5a48a01ce
Remove no longer used code
2023-05-09 13:10:33 +03:00
Ivan Savenko
edd5d11734
Fix issues discovered by self-review
2023-05-09 13:10:33 +03:00
Ivan Savenko
c688411bab
Extracted window management from CMT to new class
2023-05-09 13:10:33 +03:00
Ivan Savenko
dea10e6091
Use more descriptive names for hotkeys
2023-05-01 17:59:20 +03:00
Ivan Savenko
832e56e005
Implementation of (very basic) shortcuts system
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- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
Ivan Savenko
3ac713d6a8
Fix crash on dereferencing nullptr
2023-04-24 17:17:12 +03:00
nordsoft
753b72f96d
Revert "Hidden maps"
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This reverts commit e669d31d33
.
2023-04-20 19:50:00 +04:00
Ivan Savenko
b3207f3465
RMG tab will now show all templates but will block invalid map sizes
2023-04-19 23:14:23 +03:00
Ivan Savenko
b517adfb25
Fixed crash on empty save game list after filtering
2023-04-19 23:12:30 +03:00
Ivan Savenko
3d30e04184
Fixed centering of scenario information window
2023-04-19 23:11:44 +03:00
nordsoft
80220fda5b
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
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# Conflicts:
# lib/mapping/CMap.h
2023-04-17 04:54:57 +04:00
nordsoft
70f4cc5e0f
Refactor campaign regions
2023-04-17 04:26:35 +04:00
nordsoft
954a2abb71
Verifying mods before starting map
2023-04-16 15:38:13 +04:00
Ivan Savenko
cc8c1c769a
Fix duplicated maps in scenario selection screen
2023-04-15 17:20:38 +03:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
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- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
nordsoft
e28dd128e0
Revert "Auxiliary commit to revert individual files from fb4db41891e157f4f7d72ee759141754d2df680c"
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This reverts commit 46d35541b453b6c026c457bf0c788f79311968b3.
2023-04-13 12:45:10 +04:00
nordsoft
fb4db41891
Single player spectator
2023-04-13 02:01:13 +04:00
nordsoft
e669d31d33
Hidden maps
2023-04-12 02:44:17 +04:00
nordsoft
30281d5991
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
2023-04-11 21:44:31 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
08809f1cdc
String building id
2023-04-09 04:53:06 +04:00
nordsoft
307fb071a2
VCMI campaign format support prototype
2023-04-09 03:24:40 +04:00
nordsoft
9e5e1aebbc
Remove hardcoded campaign screens
2023-04-09 00:16:11 +04:00
Adriankhl
57409a0d94
fix: close dropbox with left mouse click outside of the dropbox
2023-04-06 18:32:21 +02:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Adriankhl
eba4e4dd2c
No longer save/load common game state to/from client file
2023-03-13 10:10:44 +01:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
4260726e4b
Provide encoding information to maps & campaigns loaders
2023-03-05 17:39:27 +02:00
Ivan Savenko
cfcaf5cbb6
renamed keyDown -> keyPressed
2023-02-03 11:39:40 +02:00
Ivan Savenko
e1bd0d2a04
API for custom events no longer requires SDL access
2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
2023-02-03 11:39:40 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
9c3030603d
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
Ivan Savenko
87218c63c4
CPicture now uses IImage internally
2023-01-30 17:18:59 +02:00
Ivan Savenko
e35a669eeb
Refactoring of CPicture class to improve encapsulation
2023-01-30 13:58:13 +02:00
Ivan Savenko
50a0fc4fb2
Removed pointer to current SDL_Event from GuiHandler
2023-01-27 23:17:40 +02:00
Konstantin
cf56f7ccce
vcmi: remove unused-but-set-variables
2023-01-26 23:49:00 +03:00
Ivan Savenko
a19c9eccc4
Fix ios compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
396b7740c3
Removed unused variable
2023-01-05 17:37:40 +02:00
Ivan Savenko
d3ecd43aba
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2023-01-04 16:20:53 +02:00
nordsoft
660d25a335
Make control panel configurable
2023-01-03 13:02:54 +04:00
Ivan Savenko
6fd50a7ded
MXE compile fix
2023-01-01 22:26:07 +02:00
Ivan Savenko
7c0d5666a0
Return string by copy to fix cases when string is constructed on stack
2023-01-01 20:55:43 +02:00
Ivan Savenko
cb4f5edae9
All Heroes 3 texts are now passed through translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
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Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
fa355c3356
Fix build
2022-12-26 01:38:25 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
nordsoft
ad5bf2ac4f
Fix msvc build
2022-12-22 02:10:56 +04:00
nordsoft
e245dbaf9d
Use kind-of-factory approach for widget builders
2022-12-22 02:05:29 +04:00
nordsoft
8f7025328f
Read default template from config, named custom types
2022-12-22 01:37:33 +04:00
nordsoft
7e7071fc95
Merge remote-tracking branch 'upstream/develop' into interface-builder
2022-12-22 01:24:29 +04:00
nordsoft
521328addd
Adding macros for targeted object binding
2022-12-22 00:54:06 +04:00
Ivan Savenko
d29c9d6445
Fortify CLabel interface to prevent unchecked access
2022-12-19 22:04:50 +02:00
nordsoft
d7b0770b71
Remove excessive code
2022-12-17 20:50:33 +04:00
nordsoft
9b76a8000f
Making team alignments widget customizable
2022-12-17 20:38:16 +04:00
nordsoft
b590e4a0e4
Fixes for multiplyer
2022-12-17 08:38:33 +04:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
4f5fab702e
Support roads selection in random map tab
2022-12-17 04:54:37 +04:00
nordsoft
42281f51e8
Revert "Remove uncompleted code"
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This reverts commit 0c41787ca5
.
2022-12-17 03:53:26 +04:00
nordsoft
8f089b3302
Rename folder
2022-12-16 02:19:23 +04:00
nordsoft
0c41787ca5
Remove uncompleted code
2022-12-16 02:17:10 +04:00
nordsoft
d3c3feb037
Configurable template selection
2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
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- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
nordsoft
1d4209d97e
Continue refactoring
2022-12-16 00:57:10 +04:00
nordsoft
2371e3e9a2
Interface builder refactored
2022-12-16 00:46:36 +04:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
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# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
nordsoft
4c3288dd61
Fix teams
2022-12-14 05:45:50 +04:00
nordsoft
fc7f1dbc5a
Fix template selection
2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
nordsoft
1e2abae62b
Template selections works
2022-12-13 04:38:18 +04:00
nordsoft
f90cb1be90
Template list prototype looks fine
2022-12-13 03:47:29 +04:00
nordsoft
cd58e8a860
Rename InterfaceBuilder
2022-12-12 11:48:39 +04:00
nordsoft
5e3504f578
Add improvements
2022-12-12 11:38:27 +04:00
nordsoft
8dbc5c1c1f
Make each windows coniguration in separate file
2022-12-12 04:52:44 +04:00
nordsoft
b3d60ec418
Add new map sizes
2022-12-12 04:46:42 +04:00
nordsoft
3be9969154
Prevent crashes for custom config
2022-12-12 03:58:39 +04:00
nordsoft
0104c77d61
Interface builder for random map tab
2022-12-12 03:27:59 +04:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
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CPicture
2022-11-29 17:07:21 +02:00
Ivan Savenko
a0157d6117
replaced C array with std::array
2022-11-28 21:20:46 +02:00
Ivan Savenko
3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
2022-11-28 16:10:13 +02:00
Ivan Savenko
0cae259f53
Most of rendering in BattleInt is done via canvas
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- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00