b3c5f19c0d
Proper initialization of the first turn.
2008-07-26 13:57:32 +00:00
88c9d8d72d
Forgot to add this file
2008-07-26 06:42:12 +00:00
b72d065265
Minor changes/cleanups. Adventure map is shown :)
2008-07-26 06:39:44 +00:00
0c139e72f5
More changes for netcode/serialization
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Removed not needed stuff
2008-07-25 17:28:28 +00:00
8209e7d090
Added new files from previous commit
2008-07-20 10:36:52 +00:00
8b53778417
Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure)
2008-07-20 10:32:36 +00:00
e0755aa7b3
Standard GCC Makefile for AmigaOS4 (Linux/Macosx)
2008-07-17 07:20:56 +00:00
d371f14ad2
More endianess checking / minor
2008-07-16 22:40:16 +00:00
6f7b29afcc
GCC/AmigaOS compatibility changes by Andrea Palmaté.
2008-07-16 18:26:15 +00:00
4bd39202c2
* first part shooting in battles (units cannot shoot yet)
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* minor improvements
2008-07-11 09:43:13 +00:00
358ab062eb
Base for netcode
2008-07-09 17:22:28 +00:00
c983adecc0
Compiles now
2008-07-03 16:23:11 +00:00
9422b0d9ca
Experimantal parts of netcode
2008-07-03 15:03:32 +00:00
1b73678b7c
Fighting with includes.
2008-07-02 08:39:56 +00:00
b0002ff50b
* added files for future server
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* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
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Further changes for netcode.
2008-06-30 00:06:41 +00:00
b26024e607
First part of commit
2008-06-30 00:05:48 +00:00
11e1b69bcd
* version set to 0.62
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* taking last stack from the heroes army should be impossible (or at least harder)
2008-06-29 23:54:19 +00:00
c351496a47
* moved map reading to the map.cpp
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* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
c7dde147c3
More moving / minor changes
2008-06-19 06:08:05 +00:00
ab421ea960
* bugfix: splitting stacks works in hero window
2008-06-18 13:06:35 +00:00
d251597617
Moved objecthandler / minor
2008-06-17 17:48:32 +00:00
3988767329
* BitmapHandler thread-safe
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* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00
d5b0bdcf9e
A little threading and minor changes.
2008-06-16 10:51:14 +00:00
2dfb521602
* console is closed when application exits
2008-06-15 16:39:35 +00:00
7bb67cd711
fixed memory leak
2008-06-14 18:51:55 +00:00
300d540663
More changes / project files.
2008-06-14 10:20:18 +00:00
bad05fee50
* fixed pathfinder
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* fixed problem with battles
2008-06-14 09:54:57 +00:00
bd13d80df0
small pathfinder fix (please test a bit)
2008-06-13 18:56:30 +00:00
6ad729148e
Continuation of splitting.
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(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
7df624d919
More changes for splitting
2008-06-12 21:08:04 +00:00
afe2bc4cfa
small fix
2008-06-12 14:14:59 +00:00
4347996353
Cleanups + started splitting
2008-06-12 06:45:51 +00:00
c13f596d1d
* stack at the limit of unit's range can now be attacked
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* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* dead stacks don't lock hexes
* living units on hexes with corpses are properly displayed
* dead units cannot be attacked now
2008-06-11 10:27:30 +00:00
dd9b506293
Merged changes from trunk (since r452)
2008-06-11 01:58:18 +00:00
dbca25df74
Cleanups/refactoring
2008-06-11 01:53:57 +00:00
4f0ce359f6
almost complete close range attack (only choosing direction is to be done)
2008-06-10 11:34:20 +00:00
f4ebf74fda
improvements in battles (attacking)
2008-06-09 12:53:45 +00:00
798fd11f65
radical cleanups
2008-06-08 00:58:29 +00:00
feaa2396a6
Code cleaning/refactoring
2008-06-07 17:16:52 +00:00
a308a2e04f
* corrupted map file won't cause crash on initilializng main menu
2008-06-07 16:44:56 +00:00
d0798670ad
* better code handling attack animation in battles
2008-06-06 13:53:33 +00:00
608dc62ee8
* version set to 0.61
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* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
92525f6d31
* version set to 0.61
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* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
78d5839f4c
New branch for me to experiment with network code
2008-06-04 13:05:57 +00:00
7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
61ce0c915c
* "%s substitutions in Right-click information in town hall
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* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
0b16616d7a
Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
2008-06-03 14:44:09 +00:00
25ab2e5d8b
* animations won't go in the same phase ( resolved #55 )
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* small upgrades
2008-06-03 13:15:34 +00:00
697f26529a
New pathfinder by Spasarto
2008-06-01 14:55:31 +00:00