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Commit Graph

686 Commits

Author SHA1 Message Date
b3c5f19c0d Proper initialization of the first turn. 2008-07-26 13:57:32 +00:00
88c9d8d72d Forgot to add this file 2008-07-26 06:42:12 +00:00
b72d065265 Minor changes/cleanups. Adventure map is shown :) 2008-07-26 06:39:44 +00:00
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
8209e7d090 Added new files from previous commit 2008-07-20 10:36:52 +00:00
8b53778417 Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure) 2008-07-20 10:32:36 +00:00
e0755aa7b3 Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
d371f14ad2 More endianess checking / minor 2008-07-16 22:40:16 +00:00
6f7b29afcc GCC/AmigaOS compatibility changes by Andrea Palmaté. 2008-07-16 18:26:15 +00:00
4bd39202c2 * first part shooting in battles (units cannot shoot yet)
* minor improvements
2008-07-11 09:43:13 +00:00
358ab062eb Base for netcode 2008-07-09 17:22:28 +00:00
c983adecc0 Compiles now 2008-07-03 16:23:11 +00:00
9422b0d9ca Experimantal parts of netcode 2008-07-03 15:03:32 +00:00
1b73678b7c Fighting with includes. 2008-07-02 08:39:56 +00:00
b0002ff50b * added files for future server
* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
b26024e607 First part of commit 2008-06-30 00:05:48 +00:00
11e1b69bcd * version set to 0.62
* taking last stack from the heroes army should be impossible (or at least harder)
2008-06-29 23:54:19 +00:00
c351496a47 * moved map reading to the map.cpp
* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
c7dde147c3 More moving / minor changes 2008-06-19 06:08:05 +00:00
ab421ea960 * bugfix: splitting stacks works in hero window 2008-06-18 13:06:35 +00:00
d251597617 Moved objecthandler / minor 2008-06-17 17:48:32 +00:00
3988767329 * BitmapHandler thread-safe
* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00
d5b0bdcf9e A little threading and minor changes. 2008-06-16 10:51:14 +00:00
2dfb521602 * console is closed when application exits 2008-06-15 16:39:35 +00:00
7bb67cd711 fixed memory leak 2008-06-14 18:51:55 +00:00
300d540663 More changes / project files. 2008-06-14 10:20:18 +00:00
bad05fee50 * fixed pathfinder
* fixed problem with battles
2008-06-14 09:54:57 +00:00
bd13d80df0 small pathfinder fix (please test a bit) 2008-06-13 18:56:30 +00:00
6ad729148e Continuation of splitting.
(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
7df624d919 More changes for splitting 2008-06-12 21:08:04 +00:00
afe2bc4cfa small fix 2008-06-12 14:14:59 +00:00
4347996353 Cleanups + started splitting 2008-06-12 06:45:51 +00:00
c13f596d1d * stack at the limit of unit's range can now be attacked
* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* dead stacks don't lock hexes
* living units on hexes with corpses are properly displayed
* dead units cannot be attacked now
2008-06-11 10:27:30 +00:00
dd9b506293 Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
dbca25df74 Cleanups/refactoring 2008-06-11 01:53:57 +00:00
4f0ce359f6 almost complete close range attack (only choosing direction is to be done) 2008-06-10 11:34:20 +00:00
f4ebf74fda improvements in battles (attacking) 2008-06-09 12:53:45 +00:00
798fd11f65 radical cleanups 2008-06-08 00:58:29 +00:00
feaa2396a6 Code cleaning/refactoring 2008-06-07 17:16:52 +00:00
a308a2e04f * corrupted map file won't cause crash on initilializng main menu 2008-06-07 16:44:56 +00:00
d0798670ad * better code handling attack animation in battles 2008-06-06 13:53:33 +00:00
608dc62ee8 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
92525f6d31 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
78d5839f4c New branch for me to experiment with network code 2008-06-04 13:05:57 +00:00
7e12926baa * VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
61ce0c915c * "%s substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 2008-06-03 14:44:09 +00:00
25ab2e5d8b * animations won't go in the same phase (resolved #55)
* small upgrades
2008-06-03 13:15:34 +00:00
697f26529a New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00