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Commit Graph

127 Commits

Author SHA1 Message Date
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
115439f16a Fix town events not actually giving offered creatures 2024-10-11 15:01:18 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
Ivan Savenko
cc6d6b0d63 Replaced unique_ptr with simple references to packs 2024-10-07 14:59:14 +00:00
godric3
8917c753bd adjust town event handling after introducing 8th creature in town 2024-09-16 20:16:36 +02:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
a72715ad31
Merge pull request #4563 from SoundSSGood/vcmiScrolls
Improvements to the artifact creation
2024-09-05 17:10:13 +03:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
Ivan Savenko
7a0726bcff Apply x2 bonus only to creature growth of affected creature on new month 2024-09-04 19:46:15 +00:00
Ivan Savenko
21fc80a315 Growth of town garrison in neutral towns now uses H3 logic 2024-08-29 15:22:31 +00:00
Ivan Savenko
37658478fa Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7 Moved mana and movement points refresh to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
c09c414f5a Moved roll for week type to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
020f1d1f46 Moved rumors generation to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
691a1a666d Moved most of town growth handling to NewTurnProcessor 2024-08-28 13:03:13 +00:00
Ivan Savenko
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
Ivan Savenko
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
Ivan Savenko
189cb1c762 Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
Ivan Savenko
67132b3e7f Fixed visitation of configurable town buildings by newly recruited heroes
and on building construction
2024-08-14 17:03:25 +00:00
Laserlicht
37283e51c3 basic diagram 2024-08-12 20:14:36 +02:00
Laserlicht
490f1bfee6 rework 2024-08-01 21:36:00 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Ivan Savenko
6300473ff8 Block AI from acting at the same time as guest-human during simturns 2024-07-08 20:57:47 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
5ecb527252
Merge pull request #3997 from IvanSavenko/serialization_refactor
[1.6] Serialization refactor
2024-05-30 19:13:21 +03:00
Ivan Savenko
888149c6f6 Implemented simple versioning system for multiplayer 2024-05-29 20:08:32 +00:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
215b279ea8 Contact between allies will no longer break simturns 2024-05-19 20:18:14 +00:00
Ivan Savenko
e04c662bc9 Owned object in range of enemy heroes now break simturns 2024-05-19 20:03:24 +00:00
Ivan Savenko
10b50cd905 It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00
Ivan Savenko
721b15d9de Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-17 08:26:37 +00:00
Ivan Savenko
84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer 2024-05-16 18:40:59 +00:00
Ivan Savenko
19f2fbce1e Reveal terrain around newly recruited hero to account for Scouting 2024-05-10 16:48:20 +00:00
Ivan Savenko
2521557f68 Fixed some newly reported issues from SonarCloud 2024-05-10 13:40:24 +00:00
Ivan Savenko
6ac67775f5
Merge pull request #3861 from Laserlicht/pvp_options
Pvp options
2024-05-03 10:38:42 +03:00
Laserlicht
1f209fd94a use MetaString 2024-05-02 21:03:23 +02:00
Laserlicht
b9c4a56360 translate also cheater message 2024-05-01 16:06:34 +02:00
Ivan Savenko
ac11a0e639 Blocked most of incoming network packs during turns of other players 2024-04-30 17:51:31 +03:00
Ivan Savenko
5010344df0 Added serialization of turn timer handler 2024-04-26 13:16:02 +03:00
Ivan Savenko
a99d5e6fa1 Simplify code 2024-04-26 12:44:57 +03:00
Ivan Savenko
f14aec5876 Trim cheats so 'vcmiartifacts ' will be recognized as single-word cheat 2024-04-09 17:08:24 +03:00
Ivan Savenko
2c2bec791c Fixes and cleanup of game client network shutdown and restart 2024-02-03 19:27:04 +02:00