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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/lib
2015-12-21 18:46:52 +03:00
..
filesystem Fix filenames in file headers 2015-12-08 09:53:14 +03:00
logging Relaxed Mutex of Logger. Attempt to optimize format function. 2015-08-30 19:26:19 +02:00
mapObjects CGMonolith: avoid crash when all exits are blocked by friendly heroes 2015-12-18 01:08:19 +03:00
mapping Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
minizip Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
registerTypes removed few more includes from headers 2015-12-02 22:10:46 +02:00
rmg Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
spells Dimension Door: fix movement points cost for expert level 2015-12-21 18:46:52 +03:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Minor fixes. 2014-08-30 18:45:11 +02:00
BattleState.cpp Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
BattleState.h removed few more includes from headers 2015-12-02 22:10:46 +02:00
CArtHandler.cpp Bonus system: add treeHasChanged call where bonus objects changed 2015-12-11 16:13:18 +03:00
CArtHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CBattleCallback.cpp Fixed another uninitialized field possiblity causing issues with StupidAI 2015-12-04 00:11:44 +02:00
CBattleCallback.h Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp Bonus system: add treeHasChanged call where bonus objects changed 2015-12-11 16:13:18 +03:00
CCreatureHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureSet.cpp Possible fix for #923 2015-04-11 07:18:40 +03:00
CCreatureSet.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp Comments save format backward compatability code as Ivan suggested 2015-12-06 02:51:54 +03:00
CGameInfoCallback.h Rumors: rename getTavernGossip to getTavernRumor for consistency 2015-11-30 17:51:28 +03:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Move TTeleportExitsList to CObjectHandler.h 2015-12-05 01:14:03 +03:00
CGameState.cpp Merge remote-tracking branch 'origin/issue/2306' into develop 2015-12-18 22:21:11 +02:00
CGameState.h Comments save format backward compatability code as Ivan suggested 2015-12-06 02:51:54 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CHeroHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CModHandler.cpp Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp Merge remote-tracking branch 'remotes/origin/develop' into issue/2306 2015-12-05 12:56:12 +03:00
Connection.h Merge remote-tracking branch 'remotes/origin/develop' into issue/2306 2015-12-05 12:56:12 +03:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CPathfinder.cpp CPathfinder: deny transit to land blockvis objs from water layer 2015-12-16 20:14:36 +03:00
CPathfinder.h CPathfinder: improve support for visits and battles in teleports 2015-12-11 09:42:30 +03:00
CPlayerState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp Fixed gcc warnings 2015-12-02 20:59:38 +02:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp GameConstants: move operators into header and always inline them 2015-11-22 07:24:12 +03:00
GameConstants.h Add hero gold cost to GameConstants 2015-12-07 00:13:58 +03:00
HeroBonus.cpp CBonusSystemNode: get rid of non-const getBonusList 2015-12-11 15:02:36 +03:00
HeroBonus.h CBonusSystemNode: get rid of non-const getBonusList 2015-12-11 15:02:36 +03:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
IGameCallback.h Patrol: use manhattan distance for getting tiles in radius 2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IHandlerBase.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
NetPacks.h Merge remote-tracking branch 'remotes/origin/develop' into issue/2306 2015-12-05 12:56:12 +03:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp FoWChange::applyGs: correct copy-paste error. Fix issue 2345 2015-12-09 10:02:33 +03:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h Likely fixed duplicated random heroes 2015-12-05 01:40:23 +02:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp [c::b] update projects 2015-11-01 00:01:41 +03:00
VCMI_Lib.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMIDirs.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00