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# include "GUIClasses.h"
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# include "SDL_Extensions.h"
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# include "../stdafx.h"
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# include "CAdvmapInterface.h"
# include "CBattleInterface.h"
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# include "../CCallback.h"
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# include "CCastleInterface.h"
# include "CCursorHandler.h"
# include "CGameInfo.h"
# include "CHeroWindow.h"
# include "CMessage.h"
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# include "CConfigHandler.h"
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# include "SDL_framerate.h"
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# include "CConfigHandler.h"
# include "CCreatureAnimation.h"
# include "Graphics.h"
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# include "../hch/CArtHandler.h"
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# include "../hch/CBuildingHandler.h"
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# include "../hch/CGeneralTextHandler.h"
# include "../hch/CHeroHandler.h"
# include "../hch/CLodHandler.h"
# include "../hch/CObjectHandler.h"
# include "../hch/CSpellHandler.h"
# include "../hch/CTownHandler.h"
# include "../lib/CondSh.h"
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# include "../lib/map.h"
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# include "mapHandler.h"
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# include "../timeHandler.h"
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# include <boost/foreach.hpp>
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# include <boost/lexical_cast.hpp>
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# include <boost/format.hpp>
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# include <boost/algorithm/string.hpp>
# include <boost/algorithm/string/replace.hpp>
# include <boost/assign/std/vector.hpp>
# include <boost/assign/list_of.hpp>
# include <boost/date_time/posix_time/posix_time.hpp>
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//#include <boost/thread.hpp>
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# include <cmath>
# include <queue>
# include <sstream>
# include "../lib/NetPacks.h"
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# include "CSpellWindow.h"
# include "CHeroWindow.h"
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# include "../hch/CVideoHandler.h"
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# include "../StartInfo.h"
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# include "CPreGame.h"
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# include "../lib/HeroBonus.h"
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/*
* GUIClasses . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
using namespace boost : : assign ;
using namespace CSDL_Ext ;
extern std : : queue < SDL_Event * > events ;
extern boost : : mutex eventsM ;
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std : : list < CFocusable * > CFocusable : : focusables ;
CFocusable * CFocusable : : inputWithFocus ;
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# undef min
# undef max
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void CGarrisonSlot : : hover ( bool on )
{
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////Hoverable::hover(on);
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if ( on )
{
std : : string temp ;
if ( creature )
{
if ( owner - > highlighted )
{
if ( owner - > highlighted = = this )
{
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temp = CGI - > generaltexth - > tcommands [ 4 ] ; //View %s
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boost : : algorithm : : replace_first ( temp , " %s " , creature - > nameSing ) ;
}
else if ( owner - > highlighted - > creature = = creature )
{
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temp = CGI - > generaltexth - > tcommands [ 2 ] ; //Combine %s armies
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boost : : algorithm : : replace_first ( temp , " %s " , creature - > nameSing ) ;
}
else if ( owner - > highlighted - > creature )
{
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temp = CGI - > generaltexth - > tcommands [ 7 ] ; //Exchange %s with %s
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boost : : algorithm : : replace_first ( temp , " %s " , owner - > highlighted - > creature - > nameSing ) ;
boost : : algorithm : : replace_first ( temp , " %s " , creature - > nameSing ) ;
}
else
{
tlog2 < < " Warning - shouldn't be - highlighted void slot " < < owner - > highlighted < < std : : endl ;
tlog2 < < " Highlighted set to NULL " < < std : : endl ;
owner - > highlighted = NULL ;
}
}
else
{
if ( upg )
{
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temp = CGI - > generaltexth - > tcommands [ 32 ] ; //Select %s (visiting)
}
else if ( owner - > oup & & owner - > oup - > ID = = TOWNI_TYPE )
{
temp = CGI - > generaltexth - > tcommands [ 12 ] ; //Select %s (in garrison)
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}
else
{
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temp = CGI - > generaltexth - > allTexts [ 481 ] ; //Select %s
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}
boost : : algorithm : : replace_first ( temp , " %s " , creature - > nameSing ) ;
} ;
}
else
{
if ( owner - > highlighted )
{
const CArmedInstance * highl = owner - > highlighted - > getObj ( ) ;
if ( highl - > needsLastStack ( ) //we are moving stack from hero's
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& & highl - > stacksCount ( ) = = 1 //it's only stack
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& & owner - > highlighted - > upg ! = upg //we're moving it to the other garrison
)
{
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temp = CGI - > generaltexth - > tcommands [ 5 ] ; //Cannot move last army to garrison
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}
else
{
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temp = CGI - > generaltexth - > tcommands [ 6 ] ; //Move %s
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boost : : algorithm : : replace_first ( temp , " %s " , owner - > highlighted - > creature - > nameSing ) ;
}
}
else
{
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temp = CGI - > generaltexth - > tcommands [ 11 ] ; //Empty
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}
}
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GH . statusbar - > print ( temp ) ;
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}
else
{
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GH . statusbar - > clear ( ) ;
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}
}
const CArmedInstance * CGarrisonSlot : : getObj ( )
{
return ( ! upg ) ? ( owner - > oup ) : ( owner - > odown ) ;
}
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void CGarrisonSlot : : clickRight ( tribool down , bool previousState )
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{
if ( down & & creature )
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GH . pushInt ( new CCreInfoWindow ( * myStack ) ) ;
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}
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void CGarrisonSlot : : clickLeft ( tribool down , bool previousState )
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{
if ( owner - > ignoreEvent )
{
owner - > ignoreEvent = false ;
return ;
}
if ( down )
{
bool refr = false ;
if ( owner - > highlighted )
{
if ( owner - > highlighted = = this ) //view info
{
UpgradeInfo pom = LOCPLINT - > cb - > getUpgradeInfo ( getObj ( ) , ID ) ;
CCreInfoWindow * creWindow = NULL ;
if ( pom . oldID > = 0 ) //upgrade is possible
{
creWindow = new CCreInfoWindow (
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* myStack , 1 ,
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boost : : bind ( & CCallback : : upgradeCreature , LOCPLINT - > cb , getObj ( ) , ID , pom . newID [ 0 ] ) , //bind upgrade function
boost : : bind ( & CCallback : : dismissCreature , LOCPLINT - > cb , getObj ( ) , ID ) , & pom ) ;
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}
else
{
creWindow = new CCreInfoWindow (
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* myStack , 1 , 0 ,
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boost : : bind ( & CCallback : : dismissCreature , LOCPLINT - > cb , getObj ( ) , ID ) , NULL ) ;
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}
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GH . pushInt ( creWindow ) ;
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owner - > highlighted = NULL ;
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owner - > splitting = false ;
for ( size_t i = 0 ; i < owner - > splitButtons . size ( ) ; i + + )
owner - > splitButtons [ i ] - > block ( true ) ;
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show ( screen2 ) ;
refr = true ;
}
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else
{
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// Only allow certain moves if troops aren't removable.
if ( owner - > removableUnits
| | ( upg = = 0 & & ( owner - > highlighted - > upg = = 1 & & ! creature ) )
| | ( upg = = 1 & & owner - > highlighted - > upg = = 1 ) )
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{
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//we want to split
if ( ( owner - > splitting | | LOCPLINT - > shiftPressed ( ) )
& & ( ! creature
| | ( creature = = owner - > highlighted - > creature ) ) )
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{
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owner - > p2 = ID ; //store the second stack pos
owner - > pb = upg ; //store the second stack owner (up or down army)
owner - > splitting = false ;
int totalAmount = owner - > highlighted - > count ;
if ( creature )
totalAmount + = count ;
int last = - 1 ;
if ( upg ! = owner - > highlighted - > upg ) //not splitting within same army
{
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if ( owner - > highlighted - > getObj ( ) - > stacksCount ( ) = = 1 //we're splitting away the last stack
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& & owner - > highlighted - > getObj ( ) - > needsLastStack ( ) )
{
last = 0 ;
}
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if ( getObj ( ) - > stacksCount ( ) = = 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
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& & owner - > highlighted - > creature = = creature
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& & getObj ( ) - > needsLastStack ( ) )
{
last + = 2 ;
}
}
CSplitWindow * spw = new CSplitWindow ( owner - > highlighted - > creature - > idNumber , totalAmount , owner , last , count ) ;
GH . pushInt ( spw ) ;
refr = true ;
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}
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else if ( creature ! = owner - > highlighted - > creature ) //swap
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{
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LOCPLINT - > cb - > swapCreatures (
( ! upg ) ? ( owner - > oup ) : ( owner - > odown ) ,
( ! owner - > highlighted - > upg ) ? ( owner - > oup ) : ( owner - > odown ) ,
ID , owner - > highlighted - > ID ) ;
}
else //merge
{
LOCPLINT - > cb - > mergeStacks (
( ! owner - > highlighted - > upg ) ? ( owner - > oup ) : ( owner - > odown ) ,
( ! upg ) ? ( owner - > oup ) : ( owner - > odown ) ,
owner - > highlighted - > ID , ID ) ;
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}
}
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else // Highlight
{
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if ( creature )
owner - > highlighted = this ;
show ( screen2 ) ;
refr = true ;
}
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}
}
else //highlight
{
if ( creature )
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{
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owner - > highlighted = this ;
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for ( size_t i = 0 ; i < owner - > splitButtons . size ( ) ; i + + )
owner - > splitButtons [ i ] - > block ( false ) ;
}
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show ( screen2 ) ;
refr = true ;
}
if ( refr ) { hover ( false ) ; hover ( true ) ; } //to refresh statusbar
}
}
void CGarrisonSlot : : activate ( )
{
if ( ! active ) active = true ;
else return ;
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activateLClick ( ) ;
activateRClick ( ) ;
activateHover ( ) ;
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}
void CGarrisonSlot : : deactivate ( )
{
if ( active ) active = false ;
else return ;
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deactivateLClick ( ) ;
deactivateRClick ( ) ;
deactivateHover ( ) ;
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}
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CGarrisonSlot : : CGarrisonSlot ( CGarrisonInt * Owner , int x , int y , int IID , int Upg , const CStackInstance * Creature )
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{
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//assert(Creature == CGI->creh->creatures[Creature->idNumber]);
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active = false ;
upg = Upg ;
ID = IID ;
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myStack = Creature ;
creature = Creature ? Creature - > type : NULL ;
count = Creature ? Creature - > count : 0 ;
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pos . x = x ;
pos . y = y ;
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if ( Owner - > smallIcons )
{
pos . w = 32 ;
pos . h = 32 ;
}
else
{
pos . w = 58 ;
pos . h = 64 ;
}
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owner = Owner ;
}
CGarrisonSlot : : ~ CGarrisonSlot ( )
{
if ( active )
deactivate ( ) ;
}
void CGarrisonSlot : : show ( SDL_Surface * to )
{
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std : : map < int , SDL_Surface * > & imgs = ( owner - > smallIcons ? graphics - > smallImgs : graphics - > bigImgs ) ;
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if ( creature )
{
char buf [ 15 ] ;
SDL_itoa ( count , buf , 10 ) ;
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blitAt ( imgs [ creature - > idNumber ] , pos , to ) ;
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printTo ( buf , pos . x + pos . w , pos . y + pos . h + 1 , owner - > smallIcons ? FONT_TINY : FONT_MEDIUM , zwykly , to ) ;
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if ( ( owner - > highlighted = = this )
| | ( owner - > splitting & & owner - > highlighted - > creature = = creature ) )
{
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blitAt ( imgs [ - 1 ] , pos , to ) ;
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}
}
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else //empty slot
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{
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Rect pos1 = pos , pos2 = pos ; //positions on the garr bg sur and scren
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pos1 . x = owner - > surOffset . x + pos . x - owner - > pos . x ;
pos1 . y = owner - > surOffset . y + pos . y - owner - > pos . y ;
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SDL_BlitSurface ( owner - > sur , & pos1 , to , & pos2 ) ;
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if ( owner - > splitting )
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blitAt ( imgs [ - 1 ] , pos , to ) ;
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}
}
CGarrisonInt : : ~ CGarrisonInt ( )
{
if ( sup )
{
for ( size_t i = 0 ; i < sup - > size ( ) ; i + + )
{
delete ( * sup ) [ i ] ;
}
delete sup ;
}
if ( sdown )
{
for ( size_t i = 0 ; i < sdown - > size ( ) ; i + + )
{
delete ( * sdown ) [ i ] ; //XXX what about smartpointers? boost or auto_ptr from std
}
delete sdown ;
}
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for ( size_t i = 0 ; i < splitButtons . size ( ) ; i + + )
delete splitButtons [ i ] ;
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}
void CGarrisonInt : : show ( SDL_Surface * to )
{
if ( sup )
{
for ( size_t i = 0 ; i < sup - > size ( ) ; i + + )
{
if ( ( * sup ) [ i ] )
{
( * sup ) [ i ] - > show ( to ) ;
}
}
}
if ( sdown )
{
for ( size_t i = 0 ; i < sdown - > size ( ) ; i + + )
{
if ( ( * sdown ) [ i ] )
{
( * sdown ) [ i ] - > show ( to ) ;
}
}
}
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for ( size_t i = 0 ; i < splitButtons . size ( ) ; i + + )
splitButtons [ i ] - > show ( to ) ;
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}
void CGarrisonInt : : deactiveteSlots ( )
{
if ( sup )
{
for ( int i = 0 ; i < sup - > size ( ) ; i + + )
{
if ( ( * sup ) [ i ] )
{
( * sup ) [ i ] - > deactivate ( ) ;
}
}
}
if ( sdown )
{
for ( int i = 0 ; i < sdown - > size ( ) ; i + + )
{
if ( ( * sdown ) [ i ] )
{
( * sdown ) [ i ] - > deactivate ( ) ;
}
}
}
}
void CGarrisonInt : : activeteSlots ( )
{
if ( sup )
{
for ( int i = 0 ; i < sup - > size ( ) ; i + + )
{
if ( ( * sup ) [ i ] )
{
( * sup ) [ i ] - > activate ( ) ;
}
}
}
if ( sdown )
{
for ( int i = 0 ; i < sdown - > size ( ) ; i + + )
{
if ( ( * sdown ) [ i ] )
{
( * sdown ) [ i ] - > activate ( ) ;
}
}
}
}
void CGarrisonInt : : createSlots ( )
{
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int h , w ; //height and width of slot
if ( smallIcons )
{
h = w = 32 ;
}
else
{
h = 64 ;
w = 58 ;
}
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if ( set1 )
{
sup = new std : : vector < CGarrisonSlot * > ( 7 , ( CGarrisonSlot * ) ( NULL ) ) ;
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for ( TSlots : : const_iterator i = set1 - > Slots ( ) . begin ( ) ; i ! = set1 - > Slots ( ) . end ( ) ; i + + )
( * sup ) [ i - > first ] = new CGarrisonSlot ( this , pos . x + ( i - > first * ( w + interx ) ) , pos . y , i - > first , 0 , & i - > second ) ;
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for ( int i = 0 ; i < sup - > size ( ) ; i + + )
if ( ( * sup ) [ i ] = = NULL )
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( * sup ) [ i ] = new CGarrisonSlot ( this , pos . x + ( i * ( w + interx ) ) , pos . y , i , 0 , NULL ) ;
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if ( shiftPos )
for ( int i = shiftPos ; i < sup - > size ( ) ; i + + )
{
( * sup ) [ i ] - > pos . x + = shiftPoint . x ;
( * sup ) [ i ] - > pos . y + = shiftPoint . y ;
} ;
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}
if ( set2 )
{
sdown = new std : : vector < CGarrisonSlot * > ( 7 , ( CGarrisonSlot * ) ( NULL ) ) ;
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for ( TSlots : : const_iterator i = set2 - > Slots ( ) . begin ( ) ; i ! = set2 - > Slots ( ) . end ( ) ; i + + )
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{
( * sdown ) [ i - > first ] =
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new CGarrisonSlot ( this , pos . x + ( i - > first * ( w + interx ) ) + garOffset . x , pos . y + garOffset . y , i - > first , 1 , & i - > second ) ;
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}
for ( int i = 0 ; i < sdown - > size ( ) ; i + + )
if ( ( * sdown ) [ i ] = = NULL )
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( * sdown ) [ i ] = new CGarrisonSlot ( this , pos . x + ( i * ( w + interx ) ) + garOffset . x , pos . y + garOffset . y , i , 1 , NULL ) ;
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if ( shiftPos )
for ( int i = shiftPos ; i < sup - > size ( ) ; i + + )
{
( * sdown ) [ i ] - > pos . x + = shiftPoint . x ;
( * sdown ) [ i ] - > pos . y + = shiftPoint . y ;
} ;
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}
}
void CGarrisonInt : : deleteSlots ( )
{
if ( sup )
{
for ( int i = 0 ; i < sup - > size ( ) ; i + + )
{
if ( ( * sup ) [ i ] )
{
delete ( * sup ) [ i ] ;
}
}
delete sup ;
sup = NULL ;
}
if ( sdown )
{
for ( int i = 0 ; i < sdown - > size ( ) ; i + + )
{
if ( ( * sdown ) [ i ] )
{
delete ( * sdown ) [ i ] ;
}
}
delete sdown ;
sdown = NULL ;
}
}
void CGarrisonInt : : recreateSlots ( )
{
splitting = false ;
highlighted = NULL ;
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for ( size_t i = 0 ; i < splitButtons . size ( ) ; i + + )
splitButtons [ i ] - > block ( true ) ;
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if ( active )
{
deactiveteSlots ( ) ;
}
deleteSlots ( ) ;
createSlots ( ) ;
if ( active )
{
//ignoreEvent = true;
activeteSlots ( ) ;
//show(screen2);
}
}
void CGarrisonInt : : splitClick ( )
{
if ( ! highlighted )
return ;
splitting = ! splitting ;
show ( screen2 ) ;
}
void CGarrisonInt : : splitStacks ( int am2 )
{
LOCPLINT - > cb - > splitStack (
( highlighted - > upg ) ? ( odown ) : ( oup ) ,
( pb ) ? ( odown ) : ( oup ) ,
highlighted - > ID ,
p2 ,
am2 ) ;
}
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CGarrisonInt : : CGarrisonInt ( int x , int y , int inx , const Point & garsOffset , SDL_Surface * & pomsur , const Point & SurOffset ,
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const CArmedInstance * s1 , const CArmedInstance * s2 , bool _removableUnits , bool smallImgs , int _shiftPos , const Point & _shiftPoint )
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: interx ( inx ) , garOffset ( garsOffset ) , highlighted ( NULL ) , sur ( pomsur ) , surOffset ( SurOffset ) , sup ( NULL ) ,
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sdown ( NULL ) , oup ( s1 ) , odown ( s2 ) , removableUnits ( _removableUnits ) , smallIcons ( smallImgs ) , shiftPos ( _shiftPos ) , shiftPoint ( _shiftPoint )
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{
active = false ;
splitting = false ;
set1 = LOCPLINT - > cb - > getGarrison ( s1 ) ;
set2 = LOCPLINT - > cb - > getGarrison ( s2 ) ;
ignoreEvent = false ;
update = true ;
pos . x = ( x ) ;
pos . y = ( y ) ;
pos . w = ( 58 ) ;
pos . h = ( 64 ) ;
createSlots ( ) ;
}
void CGarrisonInt : : activate ( )
{
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for ( size_t i = 0 ; i < splitButtons . size ( ) ; i + + )
if ( splitButtons [ i ] - > blocked ! = ! highlighted )
splitButtons [ i ] - > block ( ! highlighted ) ;
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active = true ;
if ( sup )
{
for ( int i = 0 ; i < sup - > size ( ) ; i + + )
if ( ( * sup ) [ i ] )
( * sup ) [ i ] - > activate ( ) ;
}
if ( sdown )
{
for ( int i = 0 ; i < sdown - > size ( ) ; i + + )
if ( ( * sdown ) [ i ] )
( * sdown ) [ i ] - > activate ( ) ;
}
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for ( size_t i = 0 ; i < splitButtons . size ( ) ; i + + )
splitButtons [ i ] - > activate ( ) ;
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}
void CGarrisonInt : : deactivate ( )
{
active = false ;
deactiveteSlots ( ) ;
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for ( size_t i = 0 ; i < splitButtons . size ( ) ; i + + )
splitButtons [ i ] - > deactivate ( ) ;
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}
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CInfoWindow : : CInfoWindow ( std : : string Text , int player , int charperline , const std : : vector < SComponent * > & comps , std : : vector < std : : pair < std : : string , CFunctionList < void ( ) > > > & Buttons , bool delComps )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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ID = - 1 ;
this - > delComps = delComps ;
for ( int i = 0 ; i < Buttons . size ( ) ; i + + )
{
buttons . push_back ( new AdventureMapButton ( " " , " " , boost : : bind ( & CInfoWindow : : close , this ) , 0 , 0 , Buttons [ i ] . first ) ) ;
buttons [ i ] - > callback . add ( Buttons [ i ] . second ) ; //each button will close the window apart from call-defined actions
}
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text = new CTextBox ( Text , Rect ( 0 , 0 , 250 , 100 ) , 0 , FONT_MEDIUM , CENTER , zwykly ) ;
text - > redrawParentOnScrolling = true ;
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buttons . front ( ) - > assignedKeys . insert ( SDLK_RETURN ) ; //first button - reacts on enter
buttons . back ( ) - > assignedKeys . insert ( SDLK_ESCAPE ) ; //last button - reacts on escape
for ( int i = 0 ; i < comps . size ( ) ; i + + )
{
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comps [ i ] - > recActions = 0xff ;
addChild ( comps [ i ] ) ;
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components . push_back ( comps [ i ] ) ;
}
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CMessage : : drawIWindow ( this , Text , player , charperline ) ;
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}
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CInfoWindow : : CInfoWindow ( )
{
ID = - 1 ;
delComps = false ;
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text = NULL ;
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}
void CInfoWindow : : close ( )
{
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GH . popIntTotally ( this ) ;
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if ( LOCPLINT )
LOCPLINT - > showingDialog - > setn ( false ) ;
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}
void CInfoWindow : : show ( SDL_Surface * to )
{
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CIntObject : : show ( to ) ;
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}
CInfoWindow : : ~ CInfoWindow ( )
{
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// if(delComps)
// {
// for (int i=0;i<components.size();i++)
// delete components[i];
// }
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}
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void CInfoWindow : : showAll ( SDL_Surface * to )
{
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CSimpleWindow : : show ( to ) ;
CIntObject : : showAll ( to ) ;
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}
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void CInfoWindow : : showYesNoDialog ( const std : : string & text , const std : : vector < SComponent * > * components , const CFunctionList < void ( ) > & onYes , const CFunctionList < void ( ) > & onNo , bool DelComps , int player )
{
assert ( ! LOCPLINT | | LOCPLINT - > showingDialog - > get ( ) ) ;
std : : vector < std : : pair < std : : string , CFunctionList < void ( ) > > > pom ;
pom . push_back ( std : : pair < std : : string , CFunctionList < void ( ) > > ( " IOKAY.DEF " , 0 ) ) ;
pom . push_back ( std : : pair < std : : string , CFunctionList < void ( ) > > ( " ICANCEL.DEF " , 0 ) ) ;
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CInfoWindow * temp = new CInfoWindow ( text , player , 0 , components ? * components : std : : vector < SComponent * > ( ) , pom , DelComps ) ;
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temp - > delComps = DelComps ;
for ( int i = 0 ; i < onYes . funcs . size ( ) ; i + + )
temp - > buttons [ 0 ] - > callback + = onYes . funcs [ i ] ;
for ( int i = 0 ; i < onNo . funcs . size ( ) ; i + + )
temp - > buttons [ 1 ] - > callback + = onNo . funcs [ i ] ;
GH . pushInt ( temp ) ;
}
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CInfoWindow * CInfoWindow : : create ( const std : : string & text , int playerID /*= 1*/ , const std : : vector < SComponent * > * components /*= NULL*/ )
{
std : : vector < std : : pair < std : : string , CFunctionList < void ( ) > > > pom ;
pom . push_back ( std : : pair < std : : string , CFunctionList < void ( ) > > ( " IOKAY.DEF " , 0 ) ) ;
CInfoWindow * ret = new CInfoWindow ( text , playerID , 0 , components ? * components : std : : vector < SComponent * > ( ) , pom , false ) ;
return ret ;
}
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void CRClickPopup : : clickRight ( tribool down , bool previousState )
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{
if ( down )
return ;
close ( ) ;
}
void CRClickPopup : : activate ( )
{
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activateRClick ( ) ;
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}
void CRClickPopup : : deactivate ( )
{
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deactivateRClick ( ) ;
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}
void CRClickPopup : : close ( )
{
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GH . popIntTotally ( this ) ;
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}
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void CRClickPopup : : createAndPush ( const std : : string & txt )
{
int player = LOCPLINT ? LOCPLINT - > playerID : 1 ; //if no player, then use blue
CSimpleWindow * temp = CMessage : : genWindow ( txt , player , true ) ;
CRClickPopupInt * rcpi = new CRClickPopupInt ( temp , true ) ;
GH . pushInt ( rcpi ) ;
}
void CRClickPopup : : createAndPush ( const CGObjectInstance * obj , const Point & p , EAlignment alignment /*= BOTTOMRIGHT*/ )
{
SDL_Surface * iWin = LOCPLINT - > infoWin ( obj ) ; //try get custom infowindow for this obj
if ( iWin )
GH . pushInt ( new CInfoPopup ( iWin , p , alignment , true ) ) ;
else
CRClickPopup : : createAndPush ( obj - > getHoverText ( ) ) ;
}
CRClickPopup : : CRClickPopup ( )
{
}
CRClickPopup : : ~ CRClickPopup ( )
{
}
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CInfoPopup : : CInfoPopup ( SDL_Surface * Bitmap , int x , int y , bool Free )
: free ( Free ) , bitmap ( Bitmap )
{
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init ( x , y ) ;
}
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CInfoPopup : : CInfoPopup ( SDL_Surface * Bitmap , const Point & p , EAlignment alignment , bool Free /*=false*/ )
: free ( Free ) , bitmap ( Bitmap )
{
switch ( alignment )
{
case BOTTOMRIGHT :
init ( p . x - Bitmap - > w , p . y - Bitmap - > h ) ;
break ;
case CENTER :
init ( p . x - Bitmap - > w / 2 , p . y - Bitmap - > h / 2 ) ;
break ;
case TOPLEFT :
init ( p . x , p . y ) ;
break ;
default :
assert ( 0 ) ; //not implemented
}
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}
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CInfoPopup : : CInfoPopup ( SDL_Surface * Bitmap , bool Free )
{
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CGI - > curh - > hide ( ) ;
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free = Free ;
bitmap = Bitmap ;
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if ( bitmap )
{
pos . x = screen - > w / 2 - bitmap - > w / 2 ;
pos . y = screen - > h / 2 - bitmap - > h / 2 ;
pos . h = bitmap - > h ;
pos . w = bitmap - > w ;
}
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}
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void CInfoPopup : : close ( )
{
if ( free )
SDL_FreeSurface ( bitmap ) ;
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GH . popIntTotally ( this ) ;
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}
void CInfoPopup : : show ( SDL_Surface * to )
{
blitAt ( bitmap , pos . x , pos . y , to ) ;
}
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CInfoPopup : : ~ CInfoPopup ( )
{
CGI - > curh - > show ( ) ;
}
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void CInfoPopup : : init ( int x , int y )
{
CGI - > curh - > hide ( ) ;
pos . x = x ;
pos . y = y ;
pos . h = bitmap - > h ;
pos . w = bitmap - > w ;
// Put the window back on screen if necessary
amax ( pos . x , 0 ) ;
amax ( pos . y , 0 ) ;
amin ( pos . x , conf . cc . resx - bitmap - > w ) ;
amin ( pos . y , conf . cc . resy - bitmap - > h ) ;
}
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void SComponent : : init ( Etype Type , int Subtype , int Val )
{
std : : ostringstream oss ;
switch ( Type )
{
case artifact :
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description = CGI - > arth - > artifacts [ Subtype ] - > Description ( ) ;
subtitle = CGI - > arth - > artifacts [ Subtype ] - > Name ( ) ;
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break ;
case primskill :
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oss < < std : : showpos < < Val < < " " ;
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if ( Subtype < 4 )
{
description = CGI - > generaltexth - > arraytxt [ 2 + Subtype ] ;
oss < < CGI - > generaltexth - > primarySkillNames [ Subtype ] ;
}
else if ( Subtype = = 5 ) //spell points
{
description = CGI - > generaltexth - > allTexts [ 149 ] ;
oss < < CGI - > generaltexth - > allTexts [ 387 ] ;
}
else
{
tlog1 < < " Wrong subtype= " < < Subtype < < std : : endl ;
}
subtitle = oss . str ( ) ;
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break ;
case building :
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description = CGI - > buildh - > buildings [ Subtype ] [ Val ] - > Description ( ) ;
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subtitle = CGI - > buildh - > buildings [ Subtype ] [ Val ] - > Name ( ) ;
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break ;
case secskill44 : case secskill :
subtitle + = CGI - > generaltexth - > levels [ Val - 1 ] + " " + CGI - > generaltexth - > skillName [ Subtype ] ;
description = CGI - > generaltexth - > skillInfoTexts [ Subtype ] [ Val - 1 ] ;
break ;
case resource :
description = CGI - > generaltexth - > allTexts [ 242 ] ;
oss < < Val ;
subtitle = oss . str ( ) ;
break ;
case spell :
description = CGI - > spellh - > spells [ Subtype ] . descriptions [ Val ] ;
subtitle = CGI - > spellh - > spells [ Subtype ] . name ;
break ;
case creature :
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subtitle = boost : : lexical_cast < std : : string > ( Val ) + " " + CGI - > creh - > creatures [ Subtype ] - > * ( Val ! = 1 ? & CCreature : : namePl : & CCreature : : nameSing ) ;
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break ;
case experience :
description = CGI - > generaltexth - > allTexts [ 241 ] ;
oss < < Val ;
if ( Subtype & & Val = = 1 )
{
subtitle = CGI - > generaltexth - > allTexts [ 442 ] ;
}
else
{
subtitle = oss . str ( ) ;
}
break ;
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case hero :
subtitle = description = CGI - > heroh - > heroes [ Subtype ] - > name ;
break ;
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case flag :
subtitle = CGI - > generaltexth - > capColors [ Subtype ] ;
break ;
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}
type = Type ;
subtype = Subtype ;
val = Val ;
SDL_Surface * temp = this - > getImg ( ) ;
if ( ! temp )
{
tlog1 < < " Error: cannot find graphic for component with id= " < < type < < " subid= " < < subtype < < " val= " < < val < < std : : endl ;
return ;
}
pos . w = temp - > w ;
pos . h = temp - > h ;
}
SComponent : : SComponent ( Etype Type , int Subtype , int Val )
{
init ( Type , Subtype , Val ) ;
}
SComponent : : SComponent ( const Component & c )
{
if ( c . id = = 5 )
init ( experience , c . subtype , c . val ) ;
else if ( c . id = = Component : : SPELL )
init ( spell , c . subtype , c . val ) ;
else
init ( ( Etype ) c . id , c . subtype , c . val ) ;
if ( c . id = = 2 & & c . when = = - 1 )
subtitle + = CGI - > generaltexth - > allTexts [ 3 ] . substr ( 2 , CGI - > generaltexth - > allTexts [ 3 ] . length ( ) - 2 ) ;
}
void SComponent : : show ( SDL_Surface * to )
{
blitAt ( getImg ( ) , pos . x , pos . y , to ) ;
}
SDL_Surface * SComponent : : getImg ( )
{
switch ( type )
{
case artifact :
return graphics - > artDefs - > ourImages [ subtype ] . bitmap ;
break ;
case primskill :
return graphics - > pskillsb - > ourImages [ subtype ] . bitmap ;
break ;
case secskill44 :
return graphics - > abils44 - > ourImages [ subtype * 3 + 3 + val - 1 ] . bitmap ;
break ;
case secskill :
return graphics - > abils82 - > ourImages [ subtype * 3 + 3 + val - 1 ] . bitmap ;
break ;
case resource :
return graphics - > resources - > ourImages [ subtype ] . bitmap ;
break ;
case experience :
return graphics - > pskillsb - > ourImages [ 4 ] . bitmap ;
break ;
case morale :
return graphics - > morale82 - > ourImages [ val + 3 ] . bitmap ;
break ;
case luck :
return graphics - > luck82 - > ourImages [ val + 3 ] . bitmap ;
break ;
case spell :
return graphics - > spellscr - > ourImages [ subtype ] . bitmap ;
break ;
case creature :
return graphics - > bigImgs [ subtype ] ;
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break ;
case hero :
return graphics - > portraitLarge [ subtype ] ;
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case flag :
return graphics - > flags - > ourImages [ subtype ] . bitmap ;
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}
return NULL ;
}
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void SComponent : : clickRight ( tribool down , bool previousState )
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{
if ( description . size ( ) )
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adventureInt - > handleRightClick ( description , down ) ;
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}
void SComponent : : activate ( )
{
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activateRClick ( ) ;
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}
void SComponent : : deactivate ( )
{
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deactivateRClick ( ) ;
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}
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void CSelectableComponent : : clickLeft ( tribool down , bool previousState )
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{
if ( down )
{
if ( onSelect )
onSelect ( ) ;
}
}
void CSelectableComponent : : init ( SDL_Surface * Border )
{
SDL_Surface * symb = SComponent : : getImg ( ) ;
myBitmap = CSDL_Ext : : newSurface ( symb - > w + 2 , symb - > h + 2 , screen ) ;
SDL_SetColorKey ( myBitmap , SDL_SRCCOLORKEY , SDL_MapRGB ( myBitmap - > format , 0 , 255 , 255 ) ) ;
blitAt ( symb , 1 , 1 , myBitmap ) ;
if ( Border ) //use custom border
{
border = Border ;
customB = true ;
}
else //we need to draw border
{
customB = false ;
border = CSDL_Ext : : newSurface ( symb - > w + 2 , symb - > h + 2 , screen ) ;
SDL_FillRect ( border , NULL , 0x00FFFF ) ;
for ( int i = 0 ; i < border - > w ; i + + )
{
SDL_PutPixelWithoutRefresh ( border , i , 0 , 239 , 215 , 123 ) ;
SDL_PutPixelWithoutRefresh ( border , i , ( border - > h ) - 1 , 239 , 215 , 123 ) ;
}
for ( int i = 0 ; i < border - > h ; i + + )
{
SDL_PutPixelWithoutRefresh ( border , 0 , i , 239 , 215 , 123 ) ;
SDL_PutPixelWithoutRefresh ( border , ( border - > w ) - 1 , i , 239 , 215 , 123 ) ;
}
SDL_SetColorKey ( border , SDL_SRCCOLORKEY , SDL_MapRGB ( border - > format , 0 , 255 , 255 ) ) ;
}
selected = false ;
}
CSelectableComponent : : CSelectableComponent ( const Component & c , boost : : function < void ( ) > OnSelect , SDL_Surface * Border )
: SComponent ( c ) , onSelect ( OnSelect )
{
init ( Border ) ;
}
CSelectableComponent : : CSelectableComponent ( Etype Type , int Sub , int Val , boost : : function < void ( ) > OnSelect , SDL_Surface * Border )
: SComponent ( Type , Sub , Val ) , onSelect ( OnSelect )
{
init ( Border ) ;
}
CSelectableComponent : : ~ CSelectableComponent ( )
{
SDL_FreeSurface ( myBitmap ) ;
if ( ! customB )
SDL_FreeSurface ( border ) ;
}
void CSelectableComponent : : activate ( )
{
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activateKeys ( ) ;
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SComponent : : activate ( ) ;
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activateLClick ( ) ;
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}
void CSelectableComponent : : deactivate ( )
{
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deactivateKeys ( ) ;
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SComponent : : deactivate ( ) ;
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deactivateLClick ( ) ;
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}
SDL_Surface * CSelectableComponent : : getImg ( )
{
return myBitmap ;
}
void CSelectableComponent : : select ( bool on )
{
if ( on ! = selected )
{
SDL_FillRect ( myBitmap , NULL , 0x000000 ) ;
blitAt ( SComponent : : getImg ( ) , 1 , 1 , myBitmap ) ;
if ( on )
{
blitAt ( border , 0 , 0 , myBitmap ) ;
}
selected = on ;
return ;
}
else
{
return ;
}
}
void CSelectableComponent : : show ( SDL_Surface * to )
{
blitAt ( myBitmap , pos . x , pos . y , to ) ;
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printAtMiddleWB ( subtitle , pos . x + pos . w / 2 , pos . y + pos . h + 25 , FONT_SMALL , 12 , zwykly , to ) ;
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}
void CSimpleWindow : : show ( SDL_Surface * to )
{
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if ( bitmap )
blitAt ( bitmap , pos . x , pos . y , to ) ;
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}
CSimpleWindow : : ~ CSimpleWindow ( )
{
if ( bitmap )
{
SDL_FreeSurface ( bitmap ) ;
bitmap = NULL ;
}
}
void CSelWindow : : selectionChange ( unsigned to )
{
for ( unsigned i = 0 ; i < components . size ( ) ; i + + )
{
CSelectableComponent * pom = dynamic_cast < CSelectableComponent * > ( components [ i ] ) ;
if ( ! pom )
continue ;
pom - > select ( i = = to ) ;
blitAt ( pom - > getImg ( ) , pom - > pos . x - pos . x , pom - > pos . y - pos . y , bitmap ) ;
}
}
CSelWindow : : CSelWindow ( const std : : string & text , int player , int charperline , const std : : vector < CSelectableComponent * > & comps , const std : : vector < std : : pair < std : : string , CFunctionList < void ( ) > > > & Buttons , int askID )
{
ID = askID ;
for ( int i = 0 ; i < Buttons . size ( ) ; i + + )
{
buttons . push_back ( new AdventureMapButton ( " " , " " , Buttons [ i ] . second , 0 , 0 , Buttons [ i ] . first ) ) ;
if ( ! i & & askID > = 0 )
buttons . back ( ) - > callback + = boost : : bind ( & CSelWindow : : madeChoice , this ) ;
buttons [ i ] - > callback + = boost : : bind ( & CInfoWindow : : close , this ) ; //each button will close the window apart from call-defined actions
}
buttons . front ( ) - > assignedKeys . insert ( SDLK_RETURN ) ; //first button - reacts on enter
buttons . back ( ) - > assignedKeys . insert ( SDLK_ESCAPE ) ; //last button - reacts on escape
if ( buttons . size ( ) > 1 & & askID > = 0 ) //cancel button functionality
buttons . back ( ) - > callback + = boost : : bind ( & ICallback : : selectionMade , LOCPLINT - > cb , 0 , askID ) ;
for ( int i = 0 ; i < comps . size ( ) ; i + + )
{
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comps [ i ] - > recActions = 255 ;
addChild ( comps [ i ] ) ;
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components . push_back ( comps [ i ] ) ;
comps [ i ] - > onSelect = boost : : bind ( & CSelWindow : : selectionChange , this , i ) ;
if ( i < 9 )
comps [ i ] - > assignedKeys . insert ( SDLK_1 + i ) ;
}
CMessage : : drawIWindow ( this , text , player , charperline ) ;
}
void CSelWindow : : madeChoice ( )
{
if ( ID < 0 )
return ;
int ret = - 1 ;
for ( int i = 0 ; i < components . size ( ) ; i + + )
{
if ( dynamic_cast < CSelectableComponent * > ( components [ i ] ) - > selected )
{
ret = i ;
}
}
LOCPLINT - > cb - > selectionMade ( ret + 1 , ID ) ;
}
CStatusBar : : CStatusBar ( int x , int y , std : : string name , int maxw )
{
bg = BitmapHandler : : loadBitmap ( name ) ;
SDL_SetColorKey ( bg , SDL_SRCCOLORKEY , SDL_MapRGB ( bg - > format , 0 , 255 , 255 ) ) ;
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pos . x + = x ;
pos . y + = y ;
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if ( maxw > = 0 )
pos . w = std : : min ( bg - > w , maxw ) ;
else
pos . w = bg - > w ;
pos . h = bg - > h ;
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middlex = ( pos . w / 2 ) + pos . x ;
middley = ( bg - > h / 2 ) + pos . y ;
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}
CStatusBar : : ~ CStatusBar ( )
{
SDL_FreeSurface ( bg ) ;
}
void CStatusBar : : clear ( )
{
if ( LOCPLINT - > cingconsole - > enteredText = = " " ) //for appropriate support for in-game console
{
current = " " ;
show ( screen ) ;
}
}
void CStatusBar : : print ( const std : : string & text )
{
if ( LOCPLINT - > cingconsole - > enteredText = = " " | | text = = LOCPLINT - > cingconsole - > enteredText ) //for appropriate support for in-game console
{
current = text ;
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show ( GH . topInt ( ) = = adventureInt ? screen : screen2 ) ; //if there are now windows opened, update statusbar on screen, else to cache surface
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}
}
void CStatusBar : : show ( SDL_Surface * to )
{
SDL_Rect pom = genRect ( pos . h , pos . w , pos . x , pos . y ) ;
SDL_BlitSurface ( bg , & genRect ( pos . h , pos . w , 0 , 0 ) , to , & pom ) ;
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printAtMiddle ( current , middlex , middley , FONT_SMALL , zwykly , to ) ;
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}
std : : string CStatusBar : : getCurrent ( )
{
return current ;
}
void CList : : activate ( )
{
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activateLClick ( ) ;
activateRClick ( ) ;
activateHover ( ) ;
activateKeys ( ) ;
activateMouseMove ( ) ;
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} ;
void CList : : deactivate ( )
{
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deactivateLClick ( ) ;
deactivateRClick ( ) ;
deactivateHover ( ) ;
deactivateKeys ( ) ;
deactivateMouseMove ( ) ;
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} ;
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void CList : : clickLeft ( tribool down , bool previousState )
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{
} ;
CList : : CList ( int Size )
: SIZE ( Size )
{
}
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void CList : : fixPos ( )
{
if ( selected < 0 ) //no selection, do nothing
return ;
if ( selected < from ) //scroll up
from = selected ;
else if ( from + SIZE < = selected )
from = selected - SIZE + 1 ;
amin ( from , size ( ) - SIZE ) ;
amax ( from , 0 ) ;
}
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CHeroList : : CHeroList ( int Size )
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: CList ( Size )
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{
arrup = CDefHandler : : giveDef ( conf . go ( ) - > ac . hlistAU ) ;
arrdo = CDefHandler : : giveDef ( conf . go ( ) - > ac . hlistAD ) ;
mobile = CDefHandler : : giveDef ( conf . go ( ) - > ac . hlistMB ) ;
mana = CDefHandler : : giveDef ( conf . go ( ) - > ac . hlistMN ) ;
empty = BitmapHandler : : loadBitmap ( " HPSXXX.bmp " ) ;
selection = BitmapHandler : : loadBitmap ( " HPSYYY.bmp " ) ;
SDL_SetColorKey ( selection , SDL_SRCCOLORKEY , SDL_MapRGB ( selection - > format , 0 , 255 , 255 ) ) ;
pos = genRect ( 32 * SIZE + arrup - > height + arrdo - > height , std : : max ( arrup - > width , arrdo - > width ) , conf . go ( ) - > ac . hlistX , conf . go ( ) - > ac . hlistY ) ;
arrupp = genRect ( arrup - > height , arrup - > width , pos . x , pos . y ) ;
arrdop = genRect ( arrdo - > height , arrdo - > width , pos . x , pos . y + 32 * SIZE + arrup - > height ) ;
//32px per hero
posmobx = pos . x + 1 ;
posmoby = pos . y + arrup - > height + 1 ;
posporx = pos . x + mobile - > width + 2 ;
pospory = pos . y + arrup - > height ;
posmanx = pos . x + 1 + 50 + mobile - > width ;
posmany = pos . y + arrup - > height + 1 ;
from = 0 ;
selected = - 1 ;
pressed = indeterminate ;
}
void CHeroList : : init ( )
{
int w = pos . w + 1 , h = pos . h + 4 ;
bg = CSDL_Ext : : newSurface ( w , h , screen ) ;
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SDL_BlitSurface ( adventureInt - > bg , & genRect ( w , h , pos . x , pos . y ) , bg , & genRect ( w , h , 0 , 0 ) ) ;
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}
void CHeroList : : genList ( )
{
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//int howMany = LOCPLINT->cb->howManyHeroes();
//for (int i=0;i<howMany;i++)
//{
// const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
// if(!h->inTownGarrison)
// items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
//}
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}
void CHeroList : : select ( int which )
{
if ( which < 0 )
{
selected = which ;
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adventureInt - > selection = NULL ;
adventureInt - > terrain . currentPath = NULL ;
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draw ( screen ) ;
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adventureInt - > infoBar . showAll ( screen ) ;
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}
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if ( which > = LOCPLINT - > wanderingHeroes . size ( ) )
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return ;
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selected = which ;
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adventureInt - > select ( LOCPLINT - > wanderingHeroes [ which ] ) ;
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}
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void CHeroList : : clickLeft ( tribool down , bool previousState )
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{
if ( down )
{
/***************************ARROWS*****************************************/
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if ( isItIn ( & arrupp , GH . current - > motion . x , GH . current - > motion . y ) )
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{
if ( from > 0 )
{
blitAt ( arrup - > ourImages [ 1 ] . bitmap , arrupp . x , arrupp . y ) ;
pressed = true ;
}
return ;
}
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else if ( isItIn ( & arrdop , GH . current - > motion . x , GH . current - > motion . y ) )
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{
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if ( LOCPLINT - > wanderingHeroes . size ( ) - from > SIZE )
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{
blitAt ( arrdo - > ourImages [ 1 ] . bitmap , arrdop . x , arrdop . y ) ;
pressed = false ;
}
return ;
}
/***************************HEROES*****************************************/
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int hx = GH . current - > motion . x , hy = GH . current - > motion . y ;
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hx - = pos . x ;
hy - = pos . y ; hy - = arrup - > ourImages [ 0 ] . bitmap - > h ;
int ny = hy / 32 ;
if ( ny > = SIZE | | ny < 0 )
return ;
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if ( ( ny + from ) = = selected & & ( adventureInt - > selection - > ID = = HEROI_TYPE ) )
LOCPLINT - > openHeroWindow ( LOCPLINT - > wanderingHeroes [ selected ] ) ; //print hero screen
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select ( ny + from ) ;
}
else
{
if ( indeterminate ( pressed ) )
return ;
if ( pressed ) //up
{
blitAt ( arrup - > ourImages [ 0 ] . bitmap , arrupp . x , arrupp . y ) ;
pressed = indeterminate ;
if ( ! down )
{
from - - ;
if ( from < 0 )
from = 0 ;
draw ( screen ) ;
}
}
else if ( ! pressed ) //down
{
blitAt ( arrdo - > ourImages [ 0 ] . bitmap , arrdop . x , arrdop . y ) ;
pressed = indeterminate ;
if ( ! down )
{
from + + ;
//if (from<items.size()-5)
// from=items.size()-5;
draw ( screen ) ;
}
}
else
throw 0 ;
}
}
void CHeroList : : mouseMoved ( const SDL_MouseMotionEvent & sEvent )
{
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if ( isItIn ( & arrupp , GH . current - > motion . x , GH . current - > motion . y ) )
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{
if ( from > 0 )
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adventureInt - > statusbar . print ( CGI - > generaltexth - > zelp [ 303 ] . first ) ;
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else
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adventureInt - > statusbar . clear ( ) ;
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return ;
}
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else if ( isItIn ( & arrdop , GH . current - > motion . x , GH . current - > motion . y ) )
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{
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if ( ( LOCPLINT - > wanderingHeroes . size ( ) - from ) > SIZE )
adventureInt - > statusbar . print ( CGI - > generaltexth - > zelp [ 304 ] . first ) ;
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else
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adventureInt - > statusbar . clear ( ) ;
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return ;
}
//if not buttons then heroes
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int hx = GH . current - > motion . x , hy = GH . current - > motion . y ;
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hx - = pos . x ;
hy - = pos . y ; hy - = arrup - > ourImages [ 0 ] . bitmap - > h ;
int ny = hy / 32 ;
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if ( ( ny > SIZE | | ny < 0 ) | | ( from + ny > = LOCPLINT - > wanderingHeroes . size ( ) ) )
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{
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adventureInt - > statusbar . clear ( ) ;
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return ;
}
std : : vector < std : : string > temp ;
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temp . push_back ( LOCPLINT - > wanderingHeroes [ from + ny ] - > name ) ;
temp . push_back ( LOCPLINT - > wanderingHeroes [ from + ny ] - > type - > heroClass - > name ) ;
adventureInt - > statusbar . print ( processStr ( CGI - > generaltexth - > allTexts [ 15 ] , temp ) ) ;
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//select(ny+from);
}
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void CHeroList : : clickRight ( tribool down , bool previousState )
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{
if ( down )
{
/***************************ARROWS*****************************************/
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if ( isItIn ( & arrupp , GH . current - > motion . x , GH . current - > motion . y ) & & from > 0 )
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{
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adventureInt - > handleRightClick ( CGI - > generaltexth - > zelp [ 303 ] . second , down ) ;
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}
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else if ( isItIn ( & arrdop , GH . current - > motion . x , GH . current - > motion . y ) & & ( LOCPLINT - > wanderingHeroes . size ( ) - from > 5 ) )
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{
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adventureInt - > handleRightClick ( CGI - > generaltexth - > zelp [ 304 ] . second , down ) ;
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}
else
{
//if not buttons then heroes
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int hx = GH . current - > motion . x , hy = GH . current - > motion . y ;
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hx - = pos . x ;
hy - = pos . y ; hy - = arrup - > ourImages [ 0 ] . bitmap - > h ;
int ny = hy / 32 ;
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if ( ( ny > SIZE | | ny < 0 ) | | ( from + ny > = LOCPLINT - > wanderingHeroes . size ( ) ) )
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{
return ;
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} //show popup
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CRClickPopup : : createAndPush ( LOCPLINT - > wanderingHeroes [ from + ny ] , GH . current - > motion ) ;
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}
}
}
void CHeroList : : hover ( bool on )
{
}
void CHeroList : : keyPressed ( const SDL_KeyboardEvent & key )
{
}
void CHeroList : : updateHList ( const CGHeroInstance * toRemove )
{
if ( toRemove ) //remove specific hero
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LOCPLINT - > wanderingHeroes - = toRemove ;
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else
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LOCPLINT - > recreateHeroTownList ( ) ;
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if ( selected > = LOCPLINT - > wanderingHeroes . size ( ) )
select ( LOCPLINT - > wanderingHeroes . size ( ) - 1 ) ;
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if ( toRemove )
{
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if ( LOCPLINT - > wanderingHeroes . size ( ) = = 0 )
adventureInt - > townList . select ( 0 ) ;
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else
select ( selected ) ;
}
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}
void CHeroList : : updateMove ( const CGHeroInstance * which ) //draws move points bar
{
int ser = - 1 ;
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for ( int i = 0 ; i < LOCPLINT - > wanderingHeroes . size ( ) & & ser < 0 ; i + + )
if ( LOCPLINT - > wanderingHeroes [ i ] - > subID = = which - > subID )
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ser = i ;
ser - = from ;
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if ( ser < 0 | | ser > = SIZE ) return ;
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int pom = std : : min ( ( which - > movement ) / 100 , ( si32 ) mobile - > ourImages . size ( ) - 1 ) ;
blitAt ( mobile - > ourImages [ pom ] . bitmap , posmobx , posmoby + ser * 32 ) ; //move point
}
void CHeroList : : draw ( SDL_Surface * to )
{
for ( int iT = 0 + from ; iT < SIZE + from ; iT + + )
{
int i = iT - from ;
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if ( iT > = LOCPLINT - > wanderingHeroes . size ( ) )
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{
blitAt ( mobile - > ourImages [ 0 ] . bitmap , posmobx , posmoby + i * 32 , to ) ;
blitAt ( mana - > ourImages [ 0 ] . bitmap , posmanx , posmany + i * 32 , to ) ;
blitAt ( empty , posporx , pospory + i * 32 , to ) ;
continue ;
}
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const CGHeroInstance * cur = LOCPLINT - > wanderingHeroes [ iT ] ;
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int pom = cur - > movement / 100 ;
if ( pom > 25 ) pom = 25 ;
if ( pom < 0 ) pom = 0 ;
blitAt ( mobile - > ourImages [ pom ] . bitmap , posmobx , posmoby + i * 32 , to ) ; //move point
pom = cur - > mana / 5 ;
if ( pom > 25 ) pom = 25 ;
if ( pom < 0 ) pom = 0 ;
blitAt ( mana - > ourImages [ pom ] . bitmap , posmanx , posmany + i * 32 , to ) ; //mana
SDL_Surface * temp = graphics - > portraitSmall [ cur - > portrait ] ;
blitAt ( temp , posporx , pospory + i * 32 , to ) ;
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if ( adventureInt - > selection & & ( selected = = iT ) & & ( adventureInt - > selection - > ID = = HEROI_TYPE ) )
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{
blitAt ( selection , posporx , pospory + i * 32 , to ) ;
}
//TODO: support for custom portraits
}
if ( from > 0 )
blitAt ( arrup - > ourImages [ 0 ] . bitmap , arrupp . x , arrupp . y , to ) ;
else
blitAt ( arrup - > ourImages [ 2 ] . bitmap , arrupp . x , arrupp . y , to ) ;
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if ( LOCPLINT - > wanderingHeroes . size ( ) - from > SIZE )
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blitAt ( arrdo - > ourImages [ 0 ] . bitmap , arrdop . x , arrdop . y , to ) ;
else
blitAt ( arrdo - > ourImages [ 2 ] . bitmap , arrdop . x , arrdop . y , to ) ;
}
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int CHeroList : : getPosOfHero ( const CGHeroInstance * h )
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{
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return vstd : : findPos ( LOCPLINT - > wanderingHeroes , h , std : : equal_to < const CGHeroInstance * > ( ) ) ;
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}
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void CHeroList : : show ( SDL_Surface * to )
{
}
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int CHeroList : : size ( )
{
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return LOCPLINT - > wanderingHeroes . size ( ) ;
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}
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CTownList : : ~ CTownList ( )
{
delete arrup ;
delete arrdo ;
}
CTownList : : CTownList ( int Size , int x , int y , std : : string arrupg , std : : string arrdog )
: CList ( Size )
{
arrup = CDefHandler : : giveDef ( arrupg ) ;
arrdo = CDefHandler : : giveDef ( arrdog ) ;
pos . x = x ;
pos . y = y ;
pos . w = std : : max ( arrdo - > width , arrup - > width ) ;
pos . h = arrdo - > height + arrup - > height + Size * 32 ;
arrupp . x = x ;
arrupp . y = y ;
arrupp . w = arrup - > width ;
arrupp . h = arrup - > height ;
arrdop . x = x ;
arrdop . y = y + arrup - > height + 32 * SIZE ;
arrdop . w = arrdo - > width ;
arrdop . h = arrdo - > height ;
posporx = arrdop . x ;
pospory = arrupp . y + arrupp . h ;
pressed = indeterminate ;
from = 0 ;
selected = - 1 ;
}
void CTownList : : genList ( )
{
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// LOCPLINT->towns.clear();
// int howMany = LOCPLINT->cb->howManyTowns();
// for (int i=0;i<howMany;i++)
// {
// LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
// }
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}
void CTownList : : select ( int which )
{
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if ( which > = LOCPLINT - > towns . size ( ) )
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return ;
selected = which ;
if ( ! fun . empty ( ) )
fun ( ) ;
}
void CTownList : : mouseMoved ( const SDL_MouseMotionEvent & sEvent )
{
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if ( isItIn ( & arrupp , GH . current - > motion . x , GH . current - > motion . y ) )
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{
if ( from > 0 )
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GH . statusbar - > print ( CGI - > generaltexth - > zelp [ 306 ] . first ) ;
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else
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GH . statusbar - > clear ( ) ;
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return ;
}
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else if ( isItIn ( & arrdop , GH . current - > motion . x , GH . current - > motion . y ) )
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{
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if ( ( LOCPLINT - > towns . size ( ) - from ) > SIZE )
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GH . statusbar - > print ( CGI - > generaltexth - > zelp [ 307 ] . first ) ;
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else
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GH . statusbar - > clear ( ) ;
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return ;
}
//if not buttons then towns
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int hx = GH . current - > motion . x , hy = GH . current - > motion . y ;
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hx - = pos . x ;
hy - = pos . y ; hy - = arrup - > ourImages [ 0 ] . bitmap - > h ;
int ny = hy / 32 ;
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if ( ( ny > = SIZE | | ny < 0 ) | | ( from + ny > = LOCPLINT - > towns . size ( ) ) )
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{
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GH . statusbar - > clear ( ) ;
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return ;
} ;
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std : : string temp = CGI - > generaltexth - > tcommands [ 4 ] ;
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boost : : algorithm : : replace_first ( temp , " %s " , LOCPLINT - > towns [ from + ny ] - > name ) ;
temp + = " , " + LOCPLINT - > towns [ from + ny ] - > town - > Name ( ) ;
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GH . statusbar - > print ( temp ) ;
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}
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void CTownList : : clickLeft ( tribool down , bool previousState )
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{
if ( down )
{
/***************************ARROWS*****************************************/
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if ( isItIn ( & arrupp , GH . current - > motion . x , GH . current - > motion . y ) )
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{
if ( from > 0 )
{
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blitAt ( arrup - > ourImages [ 1 ] . bitmap , arrupp . x , arrupp . y , screenBuf ) ;
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pressed = true ;
}
return ;
}
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else if ( isItIn ( & arrdop , GH . current - > motion . x , GH . current - > motion . y ) )
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{
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if ( LOCPLINT - > towns . size ( ) - from > SIZE )
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{
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blitAt ( arrdo - > ourImages [ 1 ] . bitmap , arrdop . x , arrdop . y , screenBuf ) ;
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pressed = false ;
}
return ;
}
/***************************TOWNS*****************************************/
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int hx = GH . current - > motion . x , hy = GH . current - > motion . y ;
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hx - = pos . x ;
hy - = pos . y ; hy - = arrup - > ourImages [ 0 ] . bitmap - > h ;
int ny = hy / 32 ;
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if ( ny > = SIZE | | ny < 0 )
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return ;
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if ( GH . topInt ( ) = = adventureInt
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& & ( ny + from ) = = selected
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& & adventureInt - > selection - > ID = = TOWNI_TYPE
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)
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LOCPLINT - > openTownWindow ( LOCPLINT - > towns [ selected ] ) ; //print town screen
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else
select ( ny + from ) ;
}
else
{
if ( indeterminate ( pressed ) )
return ;
if ( pressed ) //up
{
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blitAt ( arrup - > ourImages [ 0 ] . bitmap , arrupp . x , arrupp . y , screenBuf ) ;
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pressed = indeterminate ;
if ( ! down )
{
from - - ;
if ( from < 0 )
from = 0 ;
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draw ( screenBuf ) ;
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}
}
else if ( ! pressed ) //down
{
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blitAt ( arrdo - > ourImages [ 0 ] . bitmap , arrdop . x , arrdop . y , screenBuf ) ;
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pressed = indeterminate ;
if ( ! down )
{
from + + ;
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//if (from<LOCPLINT->towns.size()-5)
// from=LOCPLINT->towns.size()-5;
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draw ( screenBuf ) ;
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}
}
else
throw 0 ;
}
}
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void CTownList : : clickRight ( tribool down , bool previousState )
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{
if ( down )
{
/***************************ARROWS*****************************************/
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if ( isItIn ( & arrupp , GH . current - > motion . x , GH . current - > motion . y ) & & from > 0 )
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{
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adventureInt - > handleRightClick ( CGI - > generaltexth - > zelp [ 306 ] . second , down ) ;
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}
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else if ( isItIn ( & arrdop , GH . current - > motion . x , GH . current - > motion . y ) & & ( LOCPLINT - > towns . size ( ) - from > 5 ) )
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{
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adventureInt - > handleRightClick ( CGI - > generaltexth - > zelp [ 307 ] . second , down ) ;
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}
//if not buttons then towns
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int hx = GH . current - > motion . x , hy = GH . current - > motion . y ;
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hx - = pos . x ;
hy - = pos . y ; hy - = arrup - > ourImages [ 0 ] . bitmap - > h ;
int ny = hy / 32 ;
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if ( ( ny > = SIZE | | ny < 0 ) | | ( from + ny > = LOCPLINT - > towns . size ( ) ) )
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{
return ;
}
//show popup
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CRClickPopup : : createAndPush ( LOCPLINT - > towns [ from + ny ] , GH . current - > motion ) ;
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}
}
void CTownList : : hover ( bool on )
{
}
void CTownList : : keyPressed ( const SDL_KeyboardEvent & key )
{
}
void CTownList : : draw ( SDL_Surface * to )
{
for ( int iT = 0 + from ; iT < SIZE + from ; iT + + )
{
int i = iT - from ;
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if ( iT > = LOCPLINT - > towns . size ( ) )
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{
blitAt ( graphics - > getPic ( - 1 ) , posporx , pospory + i * 32 , to ) ;
continue ;
}
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blitAt ( graphics - > getPic ( LOCPLINT - > towns [ iT ] - > subID , LOCPLINT - > towns [ iT ] - > hasFort ( ) , LOCPLINT - > towns [ iT ] - > builded ) , posporx , pospory + i * 32 , to ) ;
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2010-05-08 21:56:38 +03:00
if ( adventureInt - > selection & & ( selected = = iT ) & & ( adventureInt - > selection - > ID = = TOWNI_TYPE ) )
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{
blitAt ( graphics - > getPic ( - 2 ) , posporx , pospory + i * 32 , to ) ;
}
}
if ( from > 0 )
blitAt ( arrup - > ourImages [ 0 ] . bitmap , arrupp . x , arrupp . y , to ) ;
else
blitAt ( arrup - > ourImages [ 2 ] . bitmap , arrupp . x , arrupp . y , to ) ;
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if ( LOCPLINT - > towns . size ( ) - from > SIZE )
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blitAt ( arrdo - > ourImages [ 0 ] . bitmap , arrdop . x , arrdop . y , to ) ;
else
blitAt ( arrdo - > ourImages [ 2 ] . bitmap , arrdop . x , arrdop . y , to ) ;
}
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void CTownList : : show ( SDL_Surface * to )
{
}
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2009-09-13 01:17:23 +03:00
int CTownList : : size ( )
{
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return LOCPLINT - > towns . size ( ) ;
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}
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CCreaturePic : : CCreaturePic ( const CCreature * cre , bool Big )
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: c ( cre ) , big ( Big )
{
anim = new CCreatureAnimation ( cre - > animDefName ) ;
}
CCreaturePic : : ~ CCreaturePic ( )
{
delete anim ;
}
int CCreaturePic : : blitPic ( SDL_Surface * to , int x , int y , bool nextFrame )
{
SDL_Rect dst ;
if ( big )
{
blitAt ( graphics - > backgrounds [ c - > faction ] , x , y , to ) ; //curx-50,pos.y+130-65);
dst = genRect ( 130 , 100 , x , y ) ;
}
else
{
blitAt ( graphics - > backgroundsm [ c - > faction ] , x , y , to ) ; //curx-50,pos.y+130-65);
dst = genRect ( 120 , 100 , x , y ) ;
}
if ( c - > isDoubleWide ( ) )
x - = 15 ;
return anim - > nextFrameMiddle ( to , x + 78 , y + ( big ? 55 : 45 ) , true , 0 , nextFrame , false , false , & dst ) ;
}
SDL_Surface * CCreaturePic : : getPic ( bool nextFrame )
{
//TODO: write
return NULL ;
}
void CRecruitmentWindow : : close ( )
{
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GH . popIntTotally ( this ) ;
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}
void CRecruitmentWindow : : Max ( )
{
slider - > moveTo ( slider - > amount ) ;
}
void CRecruitmentWindow : : Buy ( )
{
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int crid = creatures [ which ] . ID ,
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dstslot = dst - > getSlotFor ( crid ) ;
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if ( dstslot < 0 ) //no available slot
{
std : : string txt ;
if ( dst - > ID = = HEROI_TYPE )
{
txt = CGI - > generaltexth - > allTexts [ 425 ] ; //The %s would join your hero, but there aren't enough provisions to support them.
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boost : : algorithm : : replace_first ( txt , " %s " , slider - > value > 1 ? CGI - > creh - > creatures [ crid ] - > namePl : CGI - > creh - > creatures [ crid ] - > nameSing ) ;
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}
else
{
txt = CGI - > generaltexth - > allTexts [ 17 ] ; //There is no room in the garrison for this army.
}
LOCPLINT - > showInfoDialog ( txt ) ;
return ;
}
recruit ( crid , slider - > value ) ;
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if ( level > = 0 )
close ( ) ;
else
slider - > moveTo ( 0 ) ;
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}
void CRecruitmentWindow : : Cancel ( )
{
close ( ) ;
}
void CRecruitmentWindow : : sliderMoved ( int to )
{
buy - > block ( ! to ) ;
}
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void CRecruitmentWindow : : clickLeft ( tribool down , bool previousState )
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{
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int curx = 192 + 51 - ( CREATURE_WIDTH * creatures . size ( ) / 2 ) - ( SPACE_BETWEEN * ( creatures . size ( ) - 1 ) / 2 ) ;
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for ( int i = 0 ; i < creatures . size ( ) ; i + + )
{
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const int sCREATURE_WIDTH = CREATURE_WIDTH ; // gcc -O0 workaround
if ( isItIn ( & genRect ( 132 , sCREATURE_WIDTH , pos . x + curx , pos . y + 64 ) , GH . current - > motion . x , GH . current - > motion . y ) )
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{
which = i ;
int newAmount = std : : min ( amounts [ i ] , creatures [ i ] . amount ) ;
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slider - > setAmount ( newAmount ) ;
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slider - > block ( ! newAmount ) ;
max - > block ( ! newAmount ) ;
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if ( slider - > value > newAmount )
slider - > moveTo ( newAmount ) ;
else
slider - > moveTo ( slider - > value ) ;
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curx = 192 + 51 - ( CREATURE_WIDTH * creatures . size ( ) / 2 ) - ( SPACE_BETWEEN * ( creatures . size ( ) - 1 ) / 2 ) ;
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for ( int j = 0 ; j < creatures . size ( ) ; j + + )
{
if ( which = = j )
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drawBorder ( bitmap , curx , 64 , CREATURE_WIDTH , 132 , int3 ( 255 , 0 , 0 ) ) ;
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else
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drawBorder ( bitmap , curx , 64 , CREATURE_WIDTH , 132 , int3 ( 239 , 215 , 123 ) ) ;
curx + = TOTAL_CREATURE_WIDTH ;
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}
break ;
}
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curx + = TOTAL_CREATURE_WIDTH ;
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}
}
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void CRecruitmentWindow : : clickRight ( tribool down , bool previousState )
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{
if ( down )
{
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int curx = 192 + 51 - ( CREATURE_WIDTH * creatures . size ( ) / 2 ) - ( SPACE_BETWEEN * ( creatures . size ( ) - 1 ) / 2 ) ;
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for ( int i = 0 ; i < creatures . size ( ) ; i + + )
{
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const int sCREATURE_WIDTH = CREATURE_WIDTH ; // gcc -O0 workaround
if ( isItIn ( & genRect ( 132 , sCREATURE_WIDTH , pos . x + curx , pos . y + 64 ) , GH . current - > motion . x , GH . current - > motion . y ) )
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{
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CCreInfoWindow * popup = new CCreInfoWindow ( creatures [ i ] . ID , 0 , 0 ) ;
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GH . pushInt ( popup ) ;
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break ;
}
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curx + = TOTAL_CREATURE_WIDTH ;
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}
}
}
void CRecruitmentWindow : : activate ( )
{
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activateLClick ( ) ;
activateRClick ( ) ;
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buy - > activate ( ) ;
max - > activate ( ) ;
cancel - > activate ( ) ;
slider - > activate ( ) ;
2010-02-15 08:54:57 +02:00
GH . statusbar = bar ;
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}
void CRecruitmentWindow : : deactivate ( )
{
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deactivateLClick ( ) ;
deactivateRClick ( ) ;
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buy - > deactivate ( ) ;
max - > deactivate ( ) ;
cancel - > deactivate ( ) ;
slider - > deactivate ( ) ;
}
void CRecruitmentWindow : : show ( SDL_Surface * to )
{
static char animCounter = 0 ; //animation counter - for determining appropriate animation frame to be shown
blitAt ( bitmap , pos . x , pos . y , to ) ;
buy - > show ( to ) ;
max - > show ( to ) ;
cancel - > show ( to ) ;
slider - > show ( to ) ;
char pom [ 15 ] ;
SDL_itoa ( creatures [ which ] . amount - slider - > value , pom , 10 ) ; //available
2010-06-30 22:27:35 +03:00
printAtMiddle ( pom , pos . x + 205 , pos . y + 253 , FONT_SMALL , zwykly , to ) ;
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SDL_itoa ( slider - > value , pom , 10 ) ; //recruit
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printAtMiddle ( pom , pos . x + 279 , pos . y + 253 , FONT_SMALL , zwykly , to ) ;
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printAtMiddle ( CGI - > generaltexth - > allTexts [ 16 ] + " " + CGI - > creh - > creatures [ creatures [ which ] . ID ] - > namePl , pos . x + 243 , pos . y + 32 , FONT_BIG , tytulowy , to ) ; //eg "Recruit Dragon flies"
2009-05-19 21:23:04 +03:00
2010-06-30 22:27:35 +03:00
int curx = pos . x + 122 - creatures [ which ] . res . size ( ) * 24 ;
for ( int i = creatures [ which ] . res . size ( ) - 1 ; i > = 0 ; i - - ) // decrement used to make gold displayed as first res
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{
blitAt ( graphics - > resources32 - > ourImages [ creatures [ which ] . res [ i ] . first ] . bitmap , curx , pos . y + 243 , to ) ;
blitAt ( graphics - > resources32 - > ourImages [ creatures [ which ] . res [ i ] . first ] . bitmap , curx + 258 , pos . y + 243 , to ) ;
SDL_itoa ( creatures [ which ] . res [ i ] . second , pom , 10 ) ;
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printAtMiddle ( pom , curx + 15 , pos . y + 287 , FONT_SMALL , zwykly , to ) ;
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SDL_itoa ( creatures [ which ] . res [ i ] . second * slider - > value , pom , 10 ) ;
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printAtMiddle ( pom , curx + 15 + 258 , pos . y + 287 , FONT_SMALL , zwykly , to ) ;
curx + = 32 + 16 ; //size of bitmap + distance between them
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}
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curx = pos . x + 192 + CREATURE_WIDTH - ( CREATURE_WIDTH * creatures . size ( ) / 2 ) - ( SPACE_BETWEEN * ( creatures . size ( ) - 1 ) / 2 ) ;
2009-05-19 21:23:04 +03:00
for ( int i = 0 ; i < creatures . size ( ) ; + + i )
{
creatures [ i ] . pic - > blitPic ( to , curx - 50 , pos . y + 130 - 65 , ! ( animCounter % 4 ) ) ;
2009-08-07 01:36:51 +03:00
curx + = TOTAL_CREATURE_WIDTH ;
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}
+ + animCounter ;
bar - > show ( to ) ;
}
2010-06-30 22:27:35 +03:00
CRecruitmentWindow : : CRecruitmentWindow ( const CGDwelling * Dwelling , int Level , const CArmedInstance * Dst , const boost : : function < void ( int , int ) > & Recruit , int y_offset )
2009-07-26 13:43:22 +03:00
: recruit ( Recruit ) , dwelling ( Dwelling ) , dst ( Dst ) , level ( Level )
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{
2009-07-26 13:43:22 +03:00
which = 0 ;
2009-05-19 21:23:04 +03:00
SDL_Surface * hhlp = BitmapHandler : : loadBitmap ( " TPRCRT.bmp " ) ;
graphics - > blueToPlayersAdv ( hhlp , LOCPLINT - > playerID ) ;
2009-07-26 13:43:22 +03:00
bitmap = SDL_ConvertSurface ( hhlp , screen - > format , 0 ) ;
2009-05-19 21:23:04 +03:00
SDL_SetColorKey ( bitmap , SDL_SRCCOLORKEY , SDL_MapRGB ( bitmap - > format , 0 , 255 , 255 ) ) ;
SDL_FreeSurface ( hhlp ) ;
pos . x = screen - > w / 2 - bitmap - > w / 2 ;
2010-06-30 22:27:35 +03:00
pos . y = screen - > h / 2 - bitmap - > h / 2 + y_offset ;
2009-05-19 21:23:04 +03:00
pos . w = bitmap - > w ;
pos . h = bitmap - > h ;
bar = new CStatusBar ( pos . x + 8 , pos . y + 370 , " APHLFTRT.bmp " , 471 ) ;
max = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 553 ] , boost : : bind ( & CRecruitmentWindow : : Max , this ) , pos . x + 134 , pos . y + 313 , " IRCBTNS.DEF " , SDLK_m ) ;
buy = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 554 ] , boost : : bind ( & CRecruitmentWindow : : Buy , this ) , pos . x + 212 , pos . y + 313 , " IBY6432.DEF " , SDLK_RETURN ) ;
cancel = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 555 ] , boost : : bind ( & CRecruitmentWindow : : Cancel , this ) , pos . x + 290 , pos . y + 313 , " ICN6432.DEF " , SDLK_ESCAPE ) ;
2009-09-20 15:47:40 +03:00
slider = new CSlider ( pos . x + 176 , pos . y + 279 , 135 , boost : : bind ( & CRecruitmentWindow : : sliderMoved , this , _1 ) , 0 , 0 , 0 , true ) ;
2009-07-26 13:43:22 +03:00
initCres ( ) ;
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printAtMiddle ( CGI - > generaltexth - > allTexts [ 346 ] , 113 , 232 , FONT_SMALL , zwykly , bitmap ) ; //cost per troop t
2010-02-02 18:24:53 +02:00
printAtMiddle ( CGI - > generaltexth - > allTexts [ 465 ] , 205 , 233 , FONT_SMALL , zwykly , bitmap ) ; //available t
printAtMiddle ( CGI - > generaltexth - > allTexts [ 16 ] , 279 , 233 , FONT_SMALL , zwykly , bitmap ) ; //recruit t
2010-06-30 22:27:35 +03:00
printAtMiddle ( CGI - > generaltexth - > allTexts [ 466 ] , 371 , 232 , FONT_SMALL , zwykly , bitmap ) ; //total cost t
2009-05-19 21:23:04 +03:00
drawBorder ( bitmap , 172 , 222 , 67 , 42 , int3 ( 239 , 215 , 123 ) ) ;
drawBorder ( bitmap , 246 , 222 , 67 , 42 , int3 ( 239 , 215 , 123 ) ) ;
drawBorder ( bitmap , 64 , 222 , 99 , 76 , int3 ( 239 , 215 , 123 ) ) ;
drawBorder ( bitmap , 322 , 222 , 99 , 76 , int3 ( 239 , 215 , 123 ) ) ;
drawBorder ( bitmap , 133 , 312 , 66 , 34 , int3 ( 173 , 142 , 66 ) ) ;
drawBorder ( bitmap , 211 , 312 , 66 , 34 , int3 ( 173 , 142 , 66 ) ) ;
drawBorder ( bitmap , 289 , 312 , 66 , 34 , int3 ( 173 , 142 , 66 ) ) ;
//border for creatures
2009-08-07 01:36:51 +03:00
int curx = 192 + 51 - ( CREATURE_WIDTH * creatures . size ( ) / 2 ) - ( SPACE_BETWEEN * ( creatures . size ( ) - 1 ) / 2 ) ;
2009-05-19 21:23:04 +03:00
for ( int i = 0 ; i < creatures . size ( ) ; i + + )
{
creatures [ i ] . pos . x = curx + 1 ;
creatures [ i ] . pos . y = 65 ;
creatures [ i ] . pos . w = 100 ;
creatures [ i ] . pos . h = 130 ;
if ( which = = i )
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drawBorder ( bitmap , curx , 64 , CREATURE_WIDTH , 132 , int3 ( 255 , 0 , 0 ) ) ;
2009-05-19 21:23:04 +03:00
else
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drawBorder ( bitmap , curx , 64 , CREATURE_WIDTH , 132 , int3 ( 239 , 215 , 123 ) ) ;
curx + = TOTAL_CREATURE_WIDTH ;
2009-05-19 21:23:04 +03:00
}
if ( ! creatures [ 0 ] . amount | | ! amounts [ 0 ] )
{
max - > block ( true ) ;
slider - > block ( true ) ;
}
//buy->block(true); //not needed, will be blocked by initing slider on 0
}
CRecruitmentWindow : : ~ CRecruitmentWindow ( )
{
2009-07-26 13:43:22 +03:00
cleanCres ( ) ;
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delete max ;
delete buy ;
delete cancel ;
SDL_FreeSurface ( bitmap ) ;
delete slider ;
delete bar ;
}
2009-07-26 13:43:22 +03:00
void CRecruitmentWindow : : initCres ( )
{
cleanCres ( ) ;
for ( int i = 0 ; i < dwelling - > creatures . size ( ) ; i + + )
{
if ( level > = 0 & & i ! = level )
continue ;
for ( int j = dwelling - > creatures [ i ] . second . size ( ) - 1 ; j > = 0 ; j - - )
{
creatures . resize ( creatures . size ( ) + 1 ) ;
creinfo & cur = creatures . back ( ) ;
cur . amount = dwelling - > creatures [ i ] . first ;
cur . ID = dwelling - > creatures [ i ] . second [ j ] ;
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const CCreature * cre = CGI - > creh - > creatures [ cur . ID ] ;
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cur . pic = new CCreaturePic ( cre ) ;
for ( int k = 0 ; k < cre - > cost . size ( ) ; k + + )
if ( cre - > cost [ k ] )
cur . res . push_back ( std : : make_pair ( k , cre - > cost [ k ] ) ) ;
amounts . push_back ( cre - > maxAmount ( LOCPLINT - > cb - > getResourceAmount ( ) ) ) ;
}
}
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slider - > setAmount ( std : : min ( amounts [ which ] , creatures [ which ] . amount ) ) ;
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}
void CRecruitmentWindow : : cleanCres ( )
{
for ( int i = 0 ; i < creatures . size ( ) ; i + + )
{
delete creatures [ i ] . pic ;
}
creatures . clear ( ) ;
amounts . clear ( ) ;
}
2009-05-19 21:23:04 +03:00
CSplitWindow : : CSplitWindow ( int cid , int max , CGarrisonInt * Owner , int Last , int val )
{
last = Last ;
which = 1 ;
c = cid ;
slider = NULL ;
gar = Owner ;
2010-02-02 18:24:53 +02:00
SDL_Surface * hhlp = BitmapHandler : : loadBitmap ( " GPUCRDIV.bmp " ) ;
graphics - > blueToPlayersAdv ( hhlp , LOCPLINT - > playerID ) ;
bitmap = SDL_ConvertSurface ( hhlp , screen - > format , 0 ) ;
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SDL_SetColorKey ( bitmap , SDL_SRCCOLORKEY , SDL_MapRGB ( bitmap - > format , 0 , 255 , 255 ) ) ;
2010-02-02 18:24:53 +02:00
SDL_FreeSurface ( hhlp ) ;
2009-05-19 21:23:04 +03:00
pos . x = screen - > w / 2 - bitmap - > w / 2 ;
pos . y = screen - > h / 2 - bitmap - > h / 2 ;
pos . w = bitmap - > w ;
pos . h = bitmap - > h ;
ok = new AdventureMapButton ( " " , " " , boost : : bind ( & CSplitWindow : : split , this ) , pos . x + 20 , pos . y + 263 , " IOK6432.DEF " , SDLK_RETURN ) ;
cancel = new AdventureMapButton ( " " , " " , boost : : bind ( & CSplitWindow : : close , this ) , pos . x + 214 , pos . y + 263 , " ICN6432.DEF " , SDLK_ESCAPE ) ;
int sliderPositions = max - ( last > = 0 ) - ( last = = 2 ) ;
2009-09-20 15:47:40 +03:00
slider = new CSlider ( pos . x + 21 , pos . y + 194 , 257 , boost : : bind ( & CSplitWindow : : sliderMoved , this , _1 ) , 0 , sliderPositions , val , true ) ;
2009-05-19 21:23:04 +03:00
a1 = max - val ;
a2 = val ;
2010-05-02 21:20:26 +03:00
anim = new CCreaturePic ( CGI - > creh - > creatures [ cid ] ) ;
2009-05-19 21:23:04 +03:00
anim - > anim - > setType ( 1 ) ;
std : : string title = CGI - > generaltexth - > allTexts [ 256 ] ;
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boost : : algorithm : : replace_first ( title , " %s " , CGI - > creh - > creatures [ cid ] - > namePl ) ;
2010-02-02 18:24:53 +02:00
printAtMiddle ( title , 150 , 34 , FONT_BIG , tytulowy , bitmap ) ;
2009-05-19 21:23:04 +03:00
}
CSplitWindow : : ~ CSplitWindow ( ) //d-tor
{
SDL_FreeSurface ( bitmap ) ;
delete ok ;
delete cancel ;
delete slider ;
delete anim ;
}
void CSplitWindow : : activate ( )
{
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activateLClick ( ) ;
activateKeys ( ) ;
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ok - > activate ( ) ;
cancel - > activate ( ) ;
slider - > activate ( ) ;
}
void CSplitWindow : : deactivate ( )
{
2009-08-11 19:05:33 +03:00
deactivateLClick ( ) ;
deactivateKeys ( ) ;
2009-05-19 21:23:04 +03:00
ok - > deactivate ( ) ;
cancel - > deactivate ( ) ;
slider - > deactivate ( ) ;
}
void CSplitWindow : : split ( )
{
gar - > splitStacks ( a2 ) ;
close ( ) ;
}
void CSplitWindow : : close ( )
{
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GH . popIntTotally ( this ) ;
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}
void CSplitWindow : : sliderMoved ( int to )
{
int all = a1 + a2 ;
a2 = to + ( last = = 1 | | last = = 2 ) ;
if ( slider )
a1 = all - a2 ;
}
void CSplitWindow : : show ( SDL_Surface * to )
{
blitAt ( bitmap , pos . x , pos . y , to ) ;
ok - > show ( to ) ;
cancel - > show ( to ) ;
slider - > show ( to ) ;
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printAtMiddle ( boost : : lexical_cast < std : : string > ( a1 ) + ( ! which ? " _ " : " " ) , pos . x + 70 , pos . y + 237 , FONT_BIG , zwykly , to ) ;
printAtMiddle ( boost : : lexical_cast < std : : string > ( a2 ) + ( which ? " _ " : " " ) , pos . x + 233 , pos . y + 237 , FONT_BIG , zwykly , to ) ;
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anim - > blitPic ( to , pos . x + 20 , pos . y + 54 , false ) ;
anim - > blitPic ( to , pos . x + 177 , pos . y + 54 , false ) ;
}
void CSplitWindow : : keyPressed ( const SDL_KeyboardEvent & key )
{
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SDLKey k = key . keysym . sym ;
if ( isNumKey ( k ) ) //convert numpad number to normal digit
k = numToDigit ( k ) ;
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if ( key . state ! = SDL_PRESSED )
return ;
int & cur = ( which ? a2 : a1 ) ,
& sec = ( which ? a1 : a2 ) ,
ncur = cur ;
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if ( k = = SDLK_BACKSPACE )
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{
ncur / = 10 ;
}
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else if ( k = = SDLK_TAB )
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{
which = ! which ;
}
else
{
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int number = k - SDLK_0 ;
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if ( number < 0 | | number > 9 ) //not a number pressed
{
return ;
}
ncur = cur * 10 + number ;
}
int delta = ncur - cur ;
if ( delta > sec )
{
cur + = sec ;
sec = 0 ;
}
slider - > moveTo ( which ? ncur : a1 + a2 - ncur ) ;
}
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void CSplitWindow : : clickLeft ( tribool down , bool previousState )
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{
if ( down )
{
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Point click ( GH . current - > motion . x , GH . current - > motion . y ) ;
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click = click - pos . topLeft ( ) ;
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if ( Rect ( 19 , 216 , 105 , 40 ) . isIn ( click ) ) //left picture
which = 0 ;
else if ( Rect ( 175 , 216 , 105 , 40 ) . isIn ( click ) ) //right picture
which = 1 ;
}
}
void CCreInfoWindow : : show ( SDL_Surface * to )
{
char pom [ 15 ] ;
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blitAt ( * bitmap , pos . x , pos . y , to ) ;
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anim - > blitPic ( to , pos . x + 21 , pos . y + 48 , ( type ) & & ! ( anf % 4 ) ) ;
if ( + + anf = = 4 )
anf = 0 ;
if ( count . size ( ) )
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printTo ( count . c_str ( ) , pos . x + 114 , pos . y + 174 , FONT_TIMES , zwykly , to ) ;
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if ( upgrade )
upgrade - > show ( to ) ;
if ( dismiss )
dismiss - > show ( to ) ;
if ( ok )
ok - > show ( to ) ;
}
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CCreInfoWindow : : CCreInfoWindow ( const CStackInstance & st , int Type , boost : : function < void ( ) > Upg , boost : : function < void ( ) > Dsm , UpgradeInfo * ui )
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: type ( Type ) , dsm ( Dsm ) , dismiss ( 0 ) , upgrade ( 0 ) , ok ( 0 )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
init ( st . type , & st , st . count ) ;
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//print abilities text - if r-click popup
if ( type )
{
if ( Upg & & ui )
{
bool enough = true ;
for ( std : : set < std : : pair < int , int > > : : iterator i = ui - > cost [ 0 ] . begin ( ) ; i ! = ui - > cost [ 0 ] . end ( ) ; i + + ) //calculate upgrade cost
{
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if ( LOCPLINT - > cb - > getResourceAmount ( i - > first ) < i - > second * st . count )
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enough = false ;
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upgResCost . push_back ( new SComponent ( SComponent : : resource , i - > first , i - > second * st . count ) ) ;
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}
if ( enough )
{
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CFunctionList < void ( ) > fs ;
fs + = Upg ;
fs + = boost : : bind ( & CCreInfoWindow : : close , this ) ;
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CFunctionList < void ( ) > cfl ;
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cfl = boost : : bind ( & CPlayerInterface : : showYesNoDialog , LOCPLINT , CGI - > generaltexth - > allTexts [ 207 ] , boost : : ref ( upgResCost ) , fs , 0 , false ) ;
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upgrade = new AdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 446 ] . second , cfl , 76 , 237 , " IVIEWCR.DEF " , SDLK_u ) ;
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}
else
{
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upgrade = new AdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 446 ] . second , boost : : function < void ( ) > ( ) , 76 , 237 , " IVIEWCR.DEF " ) ;
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upgrade - > callback . funcs . clear ( ) ;
upgrade - > bitmapOffset = 2 ;
}
}
if ( Dsm )
{
CFunctionList < void ( ) > fs [ 2 ] ;
//on dismiss confirmed
fs [ 0 ] + = Dsm ; //dismiss
fs [ 0 ] + = boost : : bind ( & CCreInfoWindow : : close , this ) ; //close this window
CFunctionList < void ( ) > cfl ;
cfl = boost : : bind ( & CPlayerInterface : : showYesNoDialog , LOCPLINT , CGI - > generaltexth - > allTexts [ 12 ] , std : : vector < SComponent * > ( ) , fs [ 0 ] , fs [ 1 ] , false ) ;
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dismiss = new AdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 445 ] . second , cfl , 21 , 237 , " IVIEWCR2.DEF " , SDLK_d ) ;
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}
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ok = new AdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 445 ] . second , boost : : bind ( & CCreInfoWindow : : close , this ) , 216 , 237 , " IOKAY.DEF " , SDLK_RETURN ) ;
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}
else
{
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printAtWB ( c - > abilityText , 17 , 231 , FONT_SMALL , 35 , zwykly , * bitmap ) ;
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}
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//if we are displying window fo r stack in battle, there are several more things that we need to display
if ( const CStack * battleStack = dynamic_cast < const CStack * > ( & st ) )
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{
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//spell effects
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int printed = 0 ; //how many effect pics have been printed
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BOOST_FOREACH ( const CStack : : StackEffect & effect , battleStack - > effects )
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{
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blitAt ( graphics - > spellEffectsPics - > ourImages [ effect . id + 1 ] . bitmap , 127 + 52 * printed , 186 , * bitmap ) ;
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+ + printed ;
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if ( printed > = 3 ) //we can fit only 3 effects
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break ;
}
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//print current health
printLine ( 5 , CGI - > generaltexth - > allTexts [ 200 ] , battleStack - > firstHPleft ) ;
}
}
void CCreInfoWindow : : printLine ( int nr , const std : : string & text , int baseVal , int val /*=-1*/ , bool range /*=false*/ )
{
printAt ( text , 155 , 48 + nr * 19 , FONT_SMALL , zwykly , * bitmap ) ;
std : : string hlp ;
if ( range & & baseVal ! = val )
hlp = boost : : str ( boost : : format ( " %d - %d " ) % baseVal % val ) ;
else if ( baseVal ! = val & & val > = 0 )
hlp = boost : : str ( boost : : format ( " %d (%d) " ) % baseVal % val ) ;
else
hlp = boost : : lexical_cast < std : : string > ( baseVal ) ;
printTo ( hlp , 276 , 61 + nr * 19 , FONT_SMALL , zwykly , * bitmap ) ;
}
void CCreInfoWindow : : init ( const CCreature * cre , const CStackInstance * stack , int creatureCount )
{
const CBonusSystemNode * finalNode = NULL ;
if ( stack )
finalNode = stack ;
else
finalNode = cre ;
anf = 0 ;
c = cre ;
bitmap = new CPicture ( " CRSTKPU.bmp " ) ;
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bitmap - > colorizeAndConvert ( LOCPLINT - > playerID ) ;
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pos = bitmap - > center ( ) ;
{
BLOCK_CAPTURING ;
anim = new CCreaturePic ( c ) ;
}
if ( ! type ) anim - > anim - > setType ( 2 ) ;
count = boost : : lexical_cast < std : : string > ( creatureCount ) ;
printAtMiddle ( c - > namePl , 149 , 30 , FONT_SMALL , tytulowy , * bitmap ) ; //creature name
printLine ( 0 , CGI - > generaltexth - > primarySkillNames [ 0 ] , cre - > valOfBonuses ( Bonus : : PRIMARY_SKILL , PrimarySkill : : ATTACK ) , finalNode - > valOfBonuses ( Bonus : : PRIMARY_SKILL , PrimarySkill : : ATTACK ) ) ;
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printLine ( 1 , CGI - > generaltexth - > primarySkillNames [ 1 ] , cre - > valOfBonuses ( Bonus : : PRIMARY_SKILL , PrimarySkill : : DEFENSE ) , finalNode - > valOfBonuses ( Bonus : : PRIMARY_SKILL , PrimarySkill : : DEFENSE ) ) ;
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if ( c - > shots )
printLine ( 2 , CGI - > generaltexth - > allTexts [ 198 ] , c - > shots ) ;
//TODO
int dmgMultiply = 1 ;
if ( stack & & stack - > hasBonusOfType ( Bonus : : SIEGE_WEAPON ) )
dmgMultiply + = stack - > armyObj - > Attack ( ) ;
printLine ( 3 , CGI - > generaltexth - > allTexts [ 199 ] , c - > damageMin * dmgMultiply , c - > damageMax * dmgMultiply , true ) ;
printLine ( 4 , CGI - > generaltexth - > allTexts [ 388 ] , cre - > valOfBonuses ( Bonus : : STACK_HEALTH ) , finalNode - > valOfBonuses ( Bonus : : STACK_HEALTH ) ) ;
printLine ( 6 , CGI - > generaltexth - > zelp [ 441 ] . first , cre - > valOfBonuses ( Bonus : : STACKS_SPEED ) , finalNode - > valOfBonuses ( Bonus : : STACKS_SPEED ) ) ;
//luck and morale
int luck = 3 , morale = 3 ;
if ( stack )
{
//add modifiers
luck + = stack - > LuckVal ( ) ;
morale + = stack - > MoraleVal ( ) ;
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}
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blitAt ( graphics - > morale42 - > ourImages [ morale ] . bitmap , 24 , 189 , * bitmap ) ;
blitAt ( graphics - > luck42 - > ourImages [ luck ] . bitmap , 77 , 189 , * bitmap ) ;
}
CCreInfoWindow : : CCreInfoWindow ( int Cid , int Type , int creatureCount )
{
OBJ_CONSTRUCTION_CAPTURING_ALL ;
const CCreature * cre = CGI - > creh - > creatures [ Cid ] ;
init ( cre , NULL , creatureCount ) ;
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}
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CCreInfoWindow : : ~ CCreInfoWindow ( )
{
delete anim ;
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// for(int i=0; i<upgResCost.size();i++)
// delete upgResCost[i];
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}
void CCreInfoWindow : : activate ( )
{
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CIntObject : : activate ( ) ;
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if ( ! type )
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activateRClick ( ) ;
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}
void CCreInfoWindow : : close ( )
{
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GH . popIntTotally ( this ) ;
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}
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void CCreInfoWindow : : clickRight ( tribool down , bool previousState )
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{
if ( down )
return ;
close ( ) ;
}
void CCreInfoWindow : : dismissF ( )
{
dsm ( ) ;
close ( ) ;
}
void CCreInfoWindow : : keyPressed ( const SDL_KeyboardEvent & key )
{
}
void CCreInfoWindow : : deactivate ( )
{
if ( ! type )
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deactivateRClick ( ) ;
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CIntObject : : deactivate ( ) ;
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}
void CLevelWindow : : close ( )
{
for ( int i = 0 ; i < comps . size ( ) ; i + + )
{
if ( comps [ i ] - > selected )
{
cb ( i ) ;
break ;
}
}
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GH . popIntTotally ( this ) ;
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LOCPLINT - > showingDialog - > setn ( false ) ;
}
CLevelWindow : : CLevelWindow ( const CGHeroInstance * hero , int pskill , std : : vector < ui16 > & skills , boost : : function < void ( ui32 ) > & callback )
{
LOCPLINT - > showingDialog - > setn ( true ) ;
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heroPortrait = hero - > portrait ;
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cb = callback ;
for ( int i = 0 ; i < skills . size ( ) ; i + + )
{
comps . push_back ( new CSelectableComponent ( SComponent : : secskill44 , skills [ i ] , hero - > getSecSkillLevel ( skills [ i ] ) + 1 , boost : : bind ( & CLevelWindow : : selectionChanged , this , i ) ) ) ;
comps . back ( ) - > assignedKeys . insert ( SDLK_1 + i ) ;
}
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SDL_Surface * hhlp = BitmapHandler : : loadBitmap ( " LVLUPBKG.bmp " ) ;
graphics - > blueToPlayersAdv ( hhlp , LOCPLINT - > playerID ) ;
bitmap = SDL_ConvertSurface ( hhlp , screen - > format , 0 ) ;
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SDL_SetColorKey ( bitmap , SDL_SRCCOLORKEY , SDL_MapRGB ( bitmap - > format , 0 , 255 , 255 ) ) ;
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SDL_FreeSurface ( hhlp ) ;
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pos . x = screen - > w / 2 - bitmap - > w / 2 ;
pos . y = screen - > h / 2 - bitmap - > h / 2 ;
pos . w = bitmap - > w ;
pos . h = bitmap - > h ;
ok = new AdventureMapButton ( " " , " " , boost : : bind ( & CLevelWindow : : close , this ) , pos . x + 297 , pos . y + 413 , " IOKAY.DEF " , SDLK_RETURN ) ;
//draw window
char buf [ 100 ] , buf2 [ 100 ] ;
strcpy ( buf2 , CGI - > generaltexth - > allTexts [ 444 ] . c_str ( ) ) ; //%s has gained a level.
sprintf ( buf , buf2 , hero - > name . c_str ( ) ) ;
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printAtMiddle ( buf , 192 , 33 , FONT_MEDIUM , zwykly , bitmap ) ;
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strcpy ( buf2 , CGI - > generaltexth - > allTexts [ 445 ] . c_str ( ) ) ; //%s is now a level %d %s.
sprintf ( buf , buf2 , hero - > name . c_str ( ) , hero - > level , hero - > type - > heroClass - > name . c_str ( ) ) ;
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printAtMiddle ( buf , 192 , 162 , FONT_MEDIUM , zwykly , bitmap ) ;
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blitAt ( graphics - > pskillsm - > ourImages [ pskill ] . bitmap , 174 , 190 , bitmap ) ;
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printAtMiddle ( ( CGI - > generaltexth - > primarySkillNames [ pskill ] + " +1 " ) , 192 , 253 , FONT_MEDIUM , zwykly , bitmap ) ;
const Font * f = graphics - > fonts [ FONT_MEDIUM ] ;
std : : string text = CGI - > generaltexth - > allTexts [ 4 ] ;
int fontWidth = f - > getWidth ( text . c_str ( ) ) / 2 ;
int curx = bitmap - > w / 2 - ( skills . size ( ) * 44 + ( skills . size ( ) - 1 ) * ( 36 + fontWidth ) ) / 2 ;
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for ( int i = 0 ; i < comps . size ( ) ; i + + )
{
comps [ i ] - > pos . x = curx + pos . x ;
comps [ i ] - > pos . y = 326 + pos . y ;
if ( i < ( comps . size ( ) - 1 ) )
{
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curx + = 44 + 21 ; //skill width + margin to "or"
printAtMiddle ( text , curx , 346 , FONT_MEDIUM , zwykly , bitmap ) ;
curx + = fontWidth + 15 ;
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}
}
if ( comps . size ( ) > 1 )
{
ok - > block ( true ) ;
}
else if ( comps . size ( ) = = 1 )
{
comps [ 0 ] - > select ( true ) ;
}
}
void CLevelWindow : : selectionChanged ( unsigned to )
{
if ( ok - > blocked )
ok - > block ( false ) ;
for ( int i = 0 ; i < comps . size ( ) ; i + + )
if ( i = = to )
comps [ i ] - > select ( true ) ;
else
comps [ i ] - > select ( false ) ;
}
CLevelWindow : : ~ CLevelWindow ( )
{
delete ok ;
for ( int i = 0 ; i < comps . size ( ) ; i + + )
delete comps [ i ] ;
SDL_FreeSurface ( bitmap ) ;
}
void CLevelWindow : : activate ( )
{
ok - > activate ( ) ;
for ( int i = 0 ; i < comps . size ( ) ; i + + )
comps [ i ] - > activate ( ) ;
}
void CLevelWindow : : deactivate ( )
{
ok - > deactivate ( ) ;
for ( int i = 0 ; i < comps . size ( ) ; i + + )
comps [ i ] - > deactivate ( ) ;
}
void CLevelWindow : : show ( SDL_Surface * to )
{
blitAt ( bitmap , pos . x , pos . y , to ) ;
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blitAt ( graphics - > portraitLarge [ heroPortrait ] , 170 + pos . x , 66 + pos . y , to ) ;
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ok - > show ( to ) ;
for ( int i = 0 ; i < comps . size ( ) ; i + + )
comps [ i ] - > show ( to ) ;
}
void CMinorResDataBar : : show ( SDL_Surface * to )
{
blitAt ( bg , pos . x , pos . y , to ) ;
char buf [ 30 ] ;
for ( int i = 0 ; i < 7 ; i + + )
{
SDL_itoa ( LOCPLINT - > cb - > getResourceAmount ( i ) , buf , 10 ) ;
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CSDL_Ext : : printAtMiddle ( buf , pos . x + 50 + 76 * i , pos . y + pos . h / 2 , FONT_SMALL , zwykly , to ) ;
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}
std : : vector < std : : string > temp ;
SDL_itoa ( LOCPLINT - > cb - > getDate ( 3 ) , buf , 10 ) ; temp . push_back ( std : : string ( buf ) ) ;
SDL_itoa ( LOCPLINT - > cb - > getDate ( 2 ) , buf , 10 ) ; temp . push_back ( buf ) ;
SDL_itoa ( LOCPLINT - > cb - > getDate ( 1 ) , buf , 10 ) ; temp . push_back ( buf ) ;
CSDL_Ext : : printAtMiddle ( CSDL_Ext : : processStr (
CGI - > generaltexth - > allTexts [ 62 ]
+ " : %s, "
+ CGI - > generaltexth - > allTexts [ 63 ]
+ " : %s, "
+ CGI - > generaltexth - > allTexts [ 64 ]
+ " : %s " , temp )
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, pos . x + 545 + ( pos . w - 545 ) / 2 , pos . y + pos . h / 2 , FONT_SMALL , zwykly , to ) ;
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}
CMinorResDataBar : : CMinorResDataBar ( )
{
bg = BitmapHandler : : loadBitmap ( " Z2ESBAR.bmp " ) ;
SDL_SetColorKey ( bg , SDL_SRCCOLORKEY , SDL_MapRGB ( bg - > format , 0 , 255 , 255 ) ) ;
graphics - > blueToPlayersAdv ( bg , LOCPLINT - > playerID ) ;
pos . x = 7 ;
pos . y = 575 ;
pos . w = bg - > w ;
pos . h = bg - > h ;
}
CMinorResDataBar : : ~ CMinorResDataBar ( )
{
SDL_FreeSurface ( bg ) ;
}
SDL_Surface * CCustomImgComponent : : getImg ( )
{
return bmp ;
}
CCustomImgComponent : : CCustomImgComponent ( Etype Type , int Subtype , int Val , SDL_Surface * sur , bool freeSur )
: bmp ( sur ) , free ( freeSur )
{
init ( Type , Subtype , Val ) ;
}
CCustomImgComponent : : ~ CCustomImgComponent ( )
{
if ( free )
SDL_FreeSurface ( bmp ) ;
}
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CObjectListWindow : : CObjectListWindow ( const std : : vector < int > & _items , CPicture * titlePic , std : : string _title , std : : string _descr ,
boost : : function < void ( int ) > Callback , int initState ) : items ( _items ) , title ( _title ) , descr ( _descr ) , selected ( initState )
{
init = false ;
OBJ_CONSTRUCTION_CAPTURING_ALL ;
defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS ;
used = LCLICK | KEYBOARD ;
onSelect = Callback ;
length = 9 ;
pos . x = ( screen - > w - 306 ) / 2 ;
pos . y = ( screen - > h - 468 ) / 2 ;
bg = new CPicture ( " TPGATE.pcx " ) ; //x=0, y=0
bg - > colorizeAndConvert ( LOCPLINT - > playerID ) ;
slider = new CSlider ( 277 , 120 , 256 , boost : : bind ( & CObjectListWindow : : moveList , this , _1 ) , length , items . size ( ) , 0 , false , 0 ) ;
ok = new AdventureMapButton ( " " , " " , boost : : bind ( & CObjectListWindow : : elementSelected , this ) , 15 , 402 , " IOKAY.DEF " , SDLK_RETURN ) ;
exit = new AdventureMapButton ( " " , " " , boost : : bind ( & CGuiHandler : : popIntTotally , & GH , this ) , 228 , 402 , " ICANCEL.DEF " , SDLK_ESCAPE ) ;
pos . w = bg - > pos . w ;
pos . h = bg - > pos . h ;
titleImage = titlePic ;
titleImage - > pos . x = 153 + pos . x - titleImage - > pos . w / 2 ;
titleImage - > pos . y = 75 + pos . y - titleImage - > pos . h / 2 ;
for ( int i = 0 ; i < length ; i + + )
areas . push_back ( genRect ( 22 , 260 , pos . x + 15 , pos . y + 152 + i * 25 ) ) ; //rects for selecting\printing items
init = true ;
}
CObjectListWindow : : ~ CObjectListWindow ( )
{
delete titleImage ;
}
void CObjectListWindow : : elementSelected ( )
{
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boost : : function < void ( int ) > toCall = onSelect ; //save
int where = items [ slider - > value ] ; //required variables
GH . popIntTotally ( this ) ; //then destroy window
toCall ( where ) ; //and send selected object
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}
void CObjectListWindow : : moveList ( int which )
{
if ( init ) //TODO: is there a way to disable running this when CSlider is created?
showAll ( screen2 ) ;
}
void CObjectListWindow : : clickLeft ( tribool down , bool previousState )
{
if ( previousState & & ( ! down ) )
{
for ( int i = 0 ; i < areas . size ( ) ; i + + )
if ( slider - > value + i < items . size ( ) & & isItIn ( & areas [ i ] , GH . current - > motion . x , GH . current - > motion . y ) )
{ //check all areas to find element which was clicked
selected = i + slider - > value ;
showAll ( screen2 ) ;
return ;
}
}
}
void CObjectListWindow : : keyPressed ( const SDL_KeyboardEvent & key )
{
if ( key . state ! = SDL_PRESSED ) return ;
int sel = selected ;
switch ( key . keysym . sym )
{
case SDLK_UP :
sel - = 1 ;
break ;
case SDLK_DOWN :
sel + = 1 ;
break ;
case SDLK_PAGEUP :
sel - = length ;
break ;
case SDLK_PAGEDOWN :
sel + = length ;
break ;
case SDLK_HOME :
sel = 0 ;
break ;
case SDLK_END :
sel = slider - > amount ;
break ;
default :
return ;
}
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if ( sel < - 1 ) //nothing was selected & list was moved up
return ;
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if ( sel < 0 ) //start of list reached
sel = 0 ;
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if ( sel > = slider - > amount ) //end of list reached
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sel = slider - > amount - 1 ;
if ( sel > = items . size ( ) )
sel = items . size ( ) - 1 ;
if ( sel < slider - > value ) //need to move list up
slider - > moveTo ( sel ) ;
else
if ( sel > = slider - > value + length ) //move to bottom
slider - > moveTo ( sel - length + 1 ) ;
selected = sel ;
showAll ( screen2 ) ;
}
void CObjectListWindow : : show ( SDL_Surface * to )
{
}
void CObjectListWindow : : showAll ( SDL_Surface * to )
{
ok - > block ( ( selected < 0 ) ? 2 : 0 ) ;
CIntObject : : showAll ( to ) ;
CSDL_Ext : : printAtMiddle ( title , pos . x + 152 , pos . y + 27 , FONT_BIG , tytulowy , to ) ; //"castle gate"
CSDL_Ext : : printAtMiddle ( descr , pos . x + 145 , pos . y + 133 , FONT_SMALL , zwykly , to ) ; //"select destination"
titleImage - > showAll ( to ) ;
if ( selected > = slider - > value & & selected < slider - > value + length ) //if selected item is visible
{
SDL_Rect a = areas [ selected - slider - > value ] ;
CSDL_Ext : : drawBorder ( to , a . x , a . y , a . w , a . h , int3 ( 255 , 231 , 148 ) ) ;
CSDL_Ext : : drawBorder ( to , a . x - 1 , a . y - 1 , a . w + 2 , a . h + 2 , int3 ( 255 , 231 , 148 ) ) ; //border shoul be 2 pixels width
}
int position = slider - > value ;
for ( int i = 0 ; i < 9 & & i < items . size ( ) - position ; i + + )
CSDL_Ext : : printAtMiddle ( CGI - > mh - > map - > objects [ items [ i + position ] ] - > hoverName , pos . x + 145 , pos . y + 163 + 25 * i ,
FONT_SMALL , zwykly , to ) ; //print item names in list
}
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CMarketplaceWindow : : CTradeableItem : : CTradeableItem ( EType Type , int ID , bool Left , int Serial )
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{
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serial = Serial ;
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left = Left ;
type = Type ;
id = ID ;
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used = LCLICK ;
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}
void CMarketplaceWindow : : CTradeableItem : : show ( SDL_Surface * to )
{
SDL_Surface * hlp = getSurface ( ) ;
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Rect dest = pos ;
switch ( type )
{
case RESOURCE :
dest . x + = 19 ;
dest . y + = 9 ;
break ;
}
blitAt ( hlp , dest , to ) ;
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}
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void CMarketplaceWindow : : CTradeableItem : : clickLeft ( tribool down , bool previousState )
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{
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CMarketplaceWindow * mw = dynamic_cast < CMarketplaceWindow * > ( GH . topInt ( ) ) ;
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assert ( mw ) ;
if ( down )
{
if ( left )
{
if ( mw - > hLeft ! = this )
mw - > hLeft = this ;
else
return ;
}
else
{
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if ( mw - > hRight ! = this )
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mw - > hRight = this ;
else
return ;
}
mw - > selectionChanged ( left ) ;
}
}
SDL_Surface * CMarketplaceWindow : : CTradeableItem : : getSurface ( )
{
switch ( type )
{
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case RESOURCE :
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return graphics - > resources32 - > ourImages [ id ] . bitmap ;
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case PLAYER :
return graphics - > flags - > ourImages [ id ] . bitmap ;
case ARTIFACT :
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return graphics - > artDefs - > ourImages [ id ] . bitmap ;
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case CREATURE :
return graphics - > bigImgs [ id ] ;
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default :
return NULL ;
}
}
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static void initItems ( std : : vector < CMarketplaceWindow : : CTradeableItem * > & i , std : : vector < Rect > & p , CMarketplaceWindow : : EType type , int amount , bool left , std : : vector < int > * ids /*=NULL*/ )
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{
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if ( ids )
amin ( amount , ids - > size ( ) ) ;
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for ( int j = 0 ; j < amount ; j + + )
{
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int id = ( ids & & ids - > size ( ) > j ) ? ( * ids ) [ j ] : j ;
if ( id < 0 )
continue ;
i . push_back ( new CMarketplaceWindow : : CTradeableItem ( type , id , left , j ) ) ;
i . back ( ) - > pos = p [ j ] + i . back ( ) - > pos ;
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}
}
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CMarketplaceWindow : : CMarketplaceWindow ( const IMarket * Market , const CGHeroInstance * Hero , EMarketMode Mode )
: market ( Market ) , hero ( Hero ) , hLeft ( NULL ) , hRight ( NULL ) , readyToTrade ( false )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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type = BLOCK_ADV_HOTKEYS ;
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mode = Mode ;
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pos . x = screen - > w / 2 - 300 ;
pos . y = screen - > h / 2 - 296 ;
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std : : string bgName ;
std : : vector < int > * rIds = NULL , * lIds = NULL ;
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bool sliderNeeded = true ;
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switch ( Mode )
{
case RESOURCE_RESOURCE :
bgName = " TPMRKRES.bmp " ;
ltype = RESOURCE ;
rtype = RESOURCE ;
break ;
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case RESOURCE_PLAYER :
bgName = " TPMRKPTS.bmp " ;
ltype = RESOURCE ;
rtype = PLAYER ;
rIds = new std : : vector < int > ;
for ( int i = 0 , found = 0 ; i < PLAYER_LIMIT ; i + + )
if ( i ! = LOCPLINT - > playerID & & LOCPLINT - > cb - > getPlayerStatus ( i ) = = PlayerState : : INGAME )
rIds - > push_back ( i ) ;
break ;
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case CREATURE_RESOURCE :
bgName = " TPMRKCRS.bmp " ;
ltype = CREATURE ;
rtype = RESOURCE ;
lIds = new std : : vector < int > ;
for ( int i = 0 ; i < 7 ; i + + )
{
if ( const CCreature * c = hero - > getCreature ( i ) )
lIds - > push_back ( c - > idNumber ) ;
else
lIds - > push_back ( - 1 ) ;
}
break ;
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case RESOURCE_ARTIFACT :
bgName = " TPMRKABS.bmp " ;
ltype = RESOURCE ;
rtype = ARTIFACT ;
sliderNeeded = false ;
rIds = new std : : vector < int > ( market - > availableItemsIds ( mode ) ) ;
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}
bg = new CPicture ( bgName ) ;
bg - > colorizeAndConvert ( LOCPLINT - > playerID ) ;
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if ( market - > o - > ID = = 99 | | market - > o - > ID = = 221 )
{
printAtMiddle ( CGI - > generaltexth - > allTexts [ 159 ] , 300 , 27 , FONT_BIG , tytulowy , * bg ) ; //title
}
else if ( mode = = CREATURE_RESOURCE )
{
if ( market - > o - > ID = = TOWNI_TYPE )
printAtMiddle ( CGI - > buildh - > buildings [ 6 ] [ 21 ] - > Name ( ) , 300 , 27 , FONT_BIG , tytulowy , * bg ) ; //title
else
printAtMiddle ( market - > o - > getHoverText ( ) , 300 , 27 , FONT_BIG , tytulowy , * bg ) ; //title
}
else
{
printAtMiddle ( CGI - > generaltexth - > allTexts [ 158 ] , 300 , 27 , FONT_BIG , tytulowy , * bg ) ; //trading post
}
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std : : vector < Rect > lpos , rpos ;
getPositionsFor ( lpos , false , ltype ) ;
getPositionsFor ( rpos , true , rtype ) ;
initItems ( left , lpos , ltype , 7 , true , lIds ) ;
initItems ( right , rpos , rtype , rIds ? rIds - > size ( ) : 7 , false , rIds ) ;
delNull ( rIds ) ;
delNull ( lIds ) ;
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ok = new AdventureMapButton ( " " , " " , boost : : bind ( & CGuiHandler : : popIntTotally , & GH , this ) , 516 , 520 , " IOK6432.DEF " , SDLK_RETURN ) ;
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ok - > assignedKeys . insert ( SDLK_ESCAPE ) ;
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deal = new AdventureMapButton ( " " , " " , boost : : bind ( & CMarketplaceWindow : : makeDeal , this ) , 307 , 520 , " TPMRKB.DEF " ) ;
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deal - > block ( true ) ;
//slider and buttons must be created after bg
if ( sliderNeeded )
{
slider = new CSlider ( 231 , 490 , 137 , 0 , 0 , 0 ) ;
slider - > moved = boost : : bind ( & CMarketplaceWindow : : sliderMoved , this , _1 ) ;
max = new AdventureMapButton ( " " , " " , boost : : bind ( & CMarketplaceWindow : : setMax , this ) , 229 , 520 , " IRCBTNS.DEF " ) ;
max - > block ( true ) ;
}
else
{
slider = NULL ;
max = NULL ;
deal - > pos . x - = 38 ;
}
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//left side
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switch ( Mode )
{
case RESOURCE_RESOURCE :
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case RESOURCE_PLAYER :
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case RESOURCE_ARTIFACT :
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printAtMiddle ( CGI - > generaltexth - > allTexts [ 270 ] , 154 , 148 , FONT_SMALL , zwykly , * bg ) ; //kingdom res.
break ;
case CREATURE_RESOURCE :
printAtMiddle ( boost : : str ( boost : : format ( CGI - > generaltexth - > allTexts [ 272 ] ) % hero - > name ) , 152 , 102 , FONT_SMALL , zwykly , * bg ) ; //%s's Creatures
break ;
}
//right side
switch ( Mode )
{
case RESOURCE_RESOURCE :
case CREATURE_RESOURCE :
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case RESOURCE_ARTIFACT :
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printAtMiddle ( CGI - > generaltexth - > allTexts [ 168 ] , 445 , 148 , FONT_SMALL , zwykly , * bg ) ; //available for trade
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break ;
case RESOURCE_PLAYER :
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printAtMiddle ( CGI - > generaltexth - > allTexts [ 169 ] , 445 , 55 , FONT_SMALL , zwykly , * bg ) ; //players
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break ;
}
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if ( printButtonFor ( RESOURCE_PLAYER ) )
new AdventureMapButton ( " " , " " , boost : : bind ( & CMarketplaceWindow : : setMode , this , RESOURCE_PLAYER ) , 18 , 520 , " TPMRKBU1.DEF " ) ;
if ( printButtonFor ( RESOURCE_RESOURCE ) )
new AdventureMapButton ( " " , " " , boost : : bind ( & CMarketplaceWindow : : setMode , this , RESOURCE_RESOURCE ) , 516 , 450 , " TPMRKBU5.DEF " ) ;
if ( printButtonFor ( CREATURE_RESOURCE ) )
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new AdventureMapButton ( " " , " " , boost : : bind ( & CMarketplaceWindow : : setMode , this , CREATURE_RESOURCE ) , 516 , 485 , " TPMRKBU4.DEF " ) ; //was y=450, changed to not overlap res-res in some conditions
if ( printButtonFor ( RESOURCE_ARTIFACT ) )
new AdventureMapButton ( " " , " " , boost : : bind ( & CMarketplaceWindow : : setMode , this , RESOURCE_ARTIFACT ) , 18 , 450 , " TPMRKBU2.DEF " ) ;
if ( printButtonFor ( ARTIFACT_RESOURCE ) ) //unblock when support for art-res is ready
( new AdventureMapButton ( " " , " " , boost : : bind ( & CMarketplaceWindow : : setMode , this , RESOURCE_ARTIFACT ) , 18 , 485 , " TPMRKBU3.DEF " ) ) - > block ( true ) ; //was y=450, changed to not overlap res-res in some conditions
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}
CMarketplaceWindow : : ~ CMarketplaceWindow ( )
{
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hLeft = hRight = NULL ;
for ( int i = 0 ; i < left . size ( ) ; i + + )
delChild ( left [ i ] ) ;
for ( int i = 0 ; i < right . size ( ) ; i + + )
delChild ( right [ i ] ) ;
left . clear ( ) ;
right . clear ( ) ;
delChild ( bg ) ;
bg = NULL ;
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}
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void CMarketplaceWindow : : showAll ( SDL_Surface * to )
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{
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CIntObject : : showAll ( to ) ;
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if ( hRight )
CSDL_Ext : : drawBorder ( to , hRight - > pos . x - 1 , hRight - > pos . y - 1 , hRight - > pos . w + 2 , hRight - > pos . h + 2 , int3 ( 255 , 231 , 148 ) ) ;
if ( hLeft )
CSDL_Ext : : drawBorder ( to , hLeft - > pos . x - 1 , hLeft - > pos . y - 1 , hLeft - > pos . w + 2 , hLeft - > pos . h + 2 , int3 ( 255 , 231 , 148 ) ) ;
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//left side
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switch ( ltype )
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{
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case RESOURCE :
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for ( int i = 0 ; i < left . size ( ) ; i + + )
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printAtMiddle ( boost : : lexical_cast < std : : string > ( LOCPLINT - > cb - > getResourceAmount ( i ) ) , left [ i ] - > pos . x + 36 , left [ i ] - > pos . y + 57 , FONT_SMALL , zwykly , to ) ;
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if ( readyToTrade )
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{
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blitAt ( hLeft - > getSurface ( ) , pos . x + 141 , pos . y + 457 , to ) ;
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int val = - 1 ;
if ( slider )
val = slider - > value * r1 ;
else
val = ( deal - > blocked ) ? 0 : r1 ;
printAtMiddle ( boost : : lexical_cast < std : : string > ( val ) , pos . x + 156 , pos . y + 505 , FONT_SMALL , zwykly , to ) ;
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}
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break ;
case CREATURE :
BOOST_FOREACH ( CTradeableItem * t , left )
printAtMiddle ( boost : : lexical_cast < std : : string > ( hero - > getAmount ( t - > serial ) ) , t - > pos . x + 29 , t - > pos . y + 76 , FONT_SMALL , zwykly , to ) ;
if ( readyToTrade )
{
blitAt ( hLeft - > getSurface ( ) , pos . x + 128 , pos . y + 450 , to ) ;
printAtMiddle ( boost : : lexical_cast < std : : string > ( slider - > value * r1 ) , pos . x + 160 , pos . y + 527 , FONT_SMALL , zwykly , to ) ;
}
break ;
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}
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Point rightSubOffset ;
Point selectionPos ;
Point selectionSubOffset ;
std : : string selectionSub ;
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//right side
switch ( rtype )
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{
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case RESOURCE :
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if ( hLeft ) //print prices
{
for ( int i = 0 ; i < right . size ( ) ; i + + )
{
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if ( right [ i ] - > id ! = hLeft - > id | | mode ! = RESOURCE_RESOURCE )
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printAtMiddle ( rSubs [ i ] , right [ i ] - > pos . x + 36 , right [ i ] - > pos . y + 57 , FONT_SMALL , zwykly , to ) ;
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else
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printAtMiddle ( CGI - > generaltexth - > allTexts [ 164 ] , right [ i ] - > pos . x + 36 , right [ i ] - > pos . y + 57 , FONT_SMALL , zwykly , to ) ;
2009-05-19 21:23:04 +03:00
}
}
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selectionPos = Point ( 429 , 457 ) ;
selectionSubOffset = Point ( 14 , 47 ) ;
selectionSub = boost : : lexical_cast < std : : string > ( slider - > value * r2 ) ;
break ;
case ARTIFACT :
if ( hLeft ) //print prices
for ( int i = 0 ; i < right . size ( ) ; i + + )
if ( right [ i ] - > id ! = hLeft - > id | | mode ! = RESOURCE_RESOURCE )
printAtMiddle ( rSubs [ i ] , right [ i ] - > pos . x + 18 , right [ i ] - > pos . y + 57 , FONT_SMALL , zwykly , to ) ;
selectionPos = Point ( 425 , 447 ) ;
selectionSubOffset = Point ( 18 , 57 ) ;
selectionSub = ( deal - > blocked ) ? " 0 " : " 1 " ;
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break ;
case PLAYER :
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BOOST_FOREACH ( CTradeableItem * i , right )
printAtMiddle ( CGI - > generaltexth - > capColors [ i - > id ] , i - > pos . x + 31 , i - > pos . y + 76 , FONT_SMALL , zwykly , to ) ;
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selectionPos = Point ( 417 , 451 ) ;
selectionSubOffset = rightSubOffset = Point ( 31 , 76 ) ;
selectionSub = hRight ? CGI - > generaltexth - > capColors [ hRight - > id ] : " " ;
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break ;
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}
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if ( readyToTrade )
{
assert ( hRight ) ;
blitAtLoc ( hRight - > getSurface ( ) , selectionPos , to ) ;
printAtMiddleLoc ( selectionSub , selectionPos + selectionSubOffset , FONT_SMALL , zwykly , to ) ;
}
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}
void CMarketplaceWindow : : setMax ( )
{
slider - > moveTo ( slider - > amount ) ;
}
void CMarketplaceWindow : : makeDeal ( )
{
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int sliderValue = 0 ;
if ( slider )
sliderValue = slider - > value ;
else
sliderValue = ! deal - > blocked ; //should always be 1
if ( ! sliderValue )
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return ;
int leftIdToSend = - 1 ;
if ( mode = = CREATURE_RESOURCE )
leftIdToSend = hLeft - > serial ;
else
leftIdToSend = hLeft - > id ;
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if ( mode ! = RESOURCE_ARTIFACT )
{
LOCPLINT - > cb - > trade ( market - > o , mode , leftIdToSend , hRight - > id , slider - > value * r1 , hero ) ;
slider - > moveTo ( 0 ) ;
}
else
{
LOCPLINT - > cb - > trade ( market - > o , mode , leftIdToSend , hRight - > id , r2 , hero ) ;
}
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hLeft = NULL ;
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hRight = NULL ;
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selectionChanged ( true ) ;
}
void CMarketplaceWindow : : sliderMoved ( int to )
{
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redraw ( ) ;
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}
void CMarketplaceWindow : : selectionChanged ( bool side )
{
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readyToTrade = ( hLeft & & hRight & & ( hLeft - > id ! = hRight - > id | | mode ! = RESOURCE_RESOURCE ) ) ;
if ( readyToTrade )
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{
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int newAmount = - 1 ;
market - > getOffer ( hLeft - > id , hRight - > id , r1 , r2 , mode ) ;
if ( ltype = = RESOURCE )
newAmount = LOCPLINT - > cb - > getResourceAmount ( hLeft - > id ) ;
else if ( ltype = = CREATURE )
newAmount = hero - > getAmount ( hLeft - > serial ) - ( hero - > Slots ( ) . size ( ) = = 1 & & hero - > needsLastStack ( ) ) ;
else
assert ( 0 ) ;
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if ( slider )
{
slider - > setAmount ( newAmount / r1 ) ;
slider - > moveTo ( 0 ) ;
max - > block ( false ) ;
deal - > block ( false ) ;
}
else
{
deal - > block ( LOCPLINT - > cb - > getResourceAmount ( hLeft - > id ) < r1 ) ;
}
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}
else
{
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if ( slider )
{
max - > block ( true ) ;
slider - > setAmount ( 0 ) ;
slider - > moveTo ( 0 ) ;
}
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deal - > block ( true ) ;
}
2010-06-27 19:03:01 +03:00
2009-05-19 21:23:04 +03:00
if ( side & & hLeft ) //left selection changed, recalculate offers
{
rSubs . clear ( ) ;
rSubs . resize ( right . size ( ) ) ;
int h1 , h2 ;
for ( int i = 0 ; i < right . size ( ) ; i + + )
{
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if ( rtype ! = ARTIFACT )
market - > getOffer ( hLeft - > id , i , h1 , h2 , mode ) ;
else
market - > getOffer ( hLeft - > id , right [ i ] - > id , h1 , h2 , mode ) ;
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std : : ostringstream oss ;
oss < < h2 ;
if ( h1 ! = 1 )
oss < < " / " < < h1 ;
rSubs [ i ] = oss . str ( ) ;
}
}
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redraw ( ) ;
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}
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void CMarketplaceWindow : : getPositionsFor ( std : : vector < Rect > & poss , bool Right , EType type ) const
{
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int h , w , x , y , dx , dy ;
int leftToRightOffset = 288 ;
switch ( type )
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{
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case RESOURCE :
dx = 82 ;
dy = 79 ;
x = 39 ;
y = 180 ;
h = 66 ;
w = 74 ;
break ;
case PLAYER :
dx = 83 ;
dy = 118 ;
h = 64 ;
w = 58 ;
x = 44 ;
y = 83 ;
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assert ( Right ) ;
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break ;
case CREATURE : //45,123
x = 45 ;
y = 123 ;
w = 58 ;
h = 64 ;
dx = 83 ;
dy = 98 ;
assert ( ! Right ) ;
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case ARTIFACT : //45,123
x = 342 - 288 ;
y = 181 ;
w = 44 ;
h = 44 ;
dx = 83 ;
dy = 79 ;
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}
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poss + = genRect ( h , w , x , y ) , genRect ( h , w , x + dx , y ) , genRect ( h , w , x + 2 * dx , y ) ,
genRect ( h , w , x , y + dy ) , genRect ( h , w , x + dx , y + dy ) , genRect ( h , w , x + 2 * dx , y + dy ) ,
genRect ( h , w , x + dx , y + 2 * dy ) ;
if ( Right )
BOOST_FOREACH ( Rect & r , poss )
r . x + = leftToRightOffset ;
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}
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void CMarketplaceWindow : : setMode ( EMarketMode Mode )
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{
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CMarketplaceWindow * nwindow = new CMarketplaceWindow ( market , hero , Mode ) ;
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GH . popIntTotally ( this ) ;
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GH . pushInt ( nwindow ) ;
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}
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bool CMarketplaceWindow : : printButtonFor ( EMarketMode M ) const
{
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return market - > allowsTrade ( M ) & & M ! = mode & & ( hero | | mode ! = CREATURE_RESOURCE & & mode ! = RESOURCE_ARTIFACT & & mode ! = ARTIFACT_RESOURCE ) ;
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}
void CMarketplaceWindow : : garrisonChanged ( )
{
if ( mode ! = CREATURE_RESOURCE )
return ;
std : : set < CTradeableItem * > toRemove ;
BOOST_FOREACH ( CTradeableItem * t , left )
if ( ! hero - > getAmount ( t - > serial ) )
toRemove . insert ( t ) ;
BOOST_FOREACH ( CTradeableItem * t , toRemove )
{
if ( active )
t - > deactivate ( ) ;
left - = t ;
delChild ( t ) ;
}
}
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void CMarketplaceWindow : : artifactsChanged ( bool left )
{
assert ( ! left ) ;
if ( mode ! = RESOURCE_ARTIFACT )
return ;
std : : vector < int > available = market - > availableItemsIds ( mode ) ;
std : : set < CTradeableItem * > toRemove ;
BOOST_FOREACH ( CTradeableItem * t , right )
if ( ! vstd : : contains ( available , t - > id ) )
toRemove . insert ( t ) ;
BOOST_FOREACH ( CTradeableItem * t , toRemove )
{
if ( active )
t - > deactivate ( ) ;
right - = t ;
delChild ( t ) ;
}
}
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CSystemOptionsWindow : : CSystemOptionsWindow ( const SDL_Rect & pos , CPlayerInterface * owner )
{
this - > pos = pos ;
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SDL_Surface * hhlp = BitmapHandler : : loadBitmap ( " SysOpbck.bmp " , true ) ;
graphics - > blueToPlayersAdv ( hhlp , LOCPLINT - > playerID ) ;
background = SDL_ConvertSurface ( hhlp , screen - > format , 0 ) ;
SDL_SetColorKey ( background , SDL_SRCCOLORKEY , SDL_MapRGB ( background - > format , 0 , 255 , 255 ) ) ;
SDL_FreeSurface ( hhlp ) ;
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//printing texts
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CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 568 ] , 242 , 32 , FONT_BIG , tytulowy , background ) ; //window title
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 569 ] , 122 , 64 , FONT_MEDIUM , tytulowy , background ) ; //hero speed
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 570 ] , 122 , 130 , FONT_MEDIUM , tytulowy , background ) ; //enemy speed
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 571 ] , 122 , 196 , FONT_MEDIUM , tytulowy , background ) ; //map scroll speed
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 20 ] , 122 , 262 , FONT_MEDIUM , tytulowy , background ) ; //video quality
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 394 ] , 122 , 347 , FONT_MEDIUM , tytulowy , background ) ; //music volume
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 395 ] , 122 , 412 , FONT_MEDIUM , tytulowy , background ) ; //effects volume
CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 572 ] , 282 , 57 , FONT_MEDIUM , zwykly , background ) ; //show move path
CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 573 ] , 282 , 89 , FONT_MEDIUM , zwykly , background ) ; //show hero reminder
CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 574 ] , 282 , 121 , FONT_MEDIUM , zwykly , background ) ; //quick combat
CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 575 ] , 282 , 153 , FONT_MEDIUM , zwykly , background ) ; //video subtitles
CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 576 ] , 282 , 185 , FONT_MEDIUM , zwykly , background ) ; //town building outlines
CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 577 ] , 282 , 217 , FONT_MEDIUM , zwykly , background ) ; //spell book animation
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//setting up buttons
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// load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
// std::swap(save->imgs[0][0], load->imgs[0][1]);
save = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 322 ] . first , CGI - > generaltexth - > zelp [ 322 ] . second , boost : : bind ( & CSystemOptionsWindow : : bsavef , this ) , pos . x + 357 , pos . y + 298 , " SOSAVE.DEF " , SDLK_s ) ;
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std : : swap ( save - > imgs [ 0 ] [ 0 ] , save - > imgs [ 0 ] [ 1 ] ) ;
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// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
// std::swap(save->imgs[0][0], restart->imgs[0][1]);
mainMenu = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 320 ] . first , CGI - > generaltexth - > zelp [ 320 ] . second , boost : : bind ( & CSystemOptionsWindow : : bmainmenuf , this ) , pos . x + 357 , pos . y + 357 , " SOMAIN.DEF " , SDLK_m ) ;
std : : swap ( mainMenu - > imgs [ 0 ] [ 0 ] , mainMenu - > imgs [ 0 ] [ 1 ] ) ;
quitGame = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 324 ] . first , CGI - > generaltexth - > zelp [ 324 ] . second , boost : : bind ( & CSystemOptionsWindow : : bquitf , this ) , pos . x + 246 , pos . y + 415 , " soquit.def " , SDLK_q ) ;
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std : : swap ( quitGame - > imgs [ 0 ] [ 0 ] , quitGame - > imgs [ 0 ] [ 1 ] ) ;
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backToMap = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 325 ] . first , CGI - > generaltexth - > zelp [ 325 ] . second , boost : : bind ( & CSystemOptionsWindow : : breturnf , this ) , pos . x + 357 , pos . y + 415 , " soretrn.def " , SDLK_RETURN ) ;
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std : : swap ( backToMap - > imgs [ 0 ] [ 0 ] , backToMap - > imgs [ 0 ] [ 1 ] ) ;
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backToMap - > assignedKeys . insert ( SDLK_ESCAPE ) ;
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heroMoveSpeed = new CHighlightableButtonsGroup ( 0 ) ;
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heroMoveSpeed - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 349 ] . second ) , CGI - > generaltexth - > zelp [ 349 ] . second , " sysopb1.def " , pos . x + 28 , pos . y + 77 , 1 ) ;
heroMoveSpeed - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 350 ] . second ) , CGI - > generaltexth - > zelp [ 350 ] . second , " sysopb2.def " , pos . x + 76 , pos . y + 77 , 2 ) ;
heroMoveSpeed - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 351 ] . second ) , CGI - > generaltexth - > zelp [ 351 ] . second , " sysopb3.def " , pos . x + 124 , pos . y + 77 , 4 ) ;
heroMoveSpeed - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 352 ] . second ) , CGI - > generaltexth - > zelp [ 352 ] . second , " sysopb4.def " , pos . x + 172 , pos . y + 77 , 8 ) ;
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heroMoveSpeed - > select ( owner - > sysOpts . heroMoveSpeed , 1 ) ;
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heroMoveSpeed - > onChange = boost : : bind ( & SystemOptions : : setHeroMoveSpeed , & owner - > sysOpts , _1 ) ;
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mapScrollSpeed = new CHighlightableButtonsGroup ( 0 ) ;
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mapScrollSpeed - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 357 ] . second ) , CGI - > generaltexth - > zelp [ 357 ] . second , " sysopb9.def " , pos . x + 28 , pos . y + 210 , 1 ) ;
mapScrollSpeed - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 358 ] . second ) , CGI - > generaltexth - > zelp [ 358 ] . second , " sysob10.def " , pos . x + 92 , pos . y + 210 , 2 ) ;
mapScrollSpeed - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 359 ] . second ) , CGI - > generaltexth - > zelp [ 359 ] . second , " sysob11.def " , pos . x + 156 , pos . y + 210 , 4 ) ;
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mapScrollSpeed - > select ( owner - > sysOpts . mapScrollingSpeed , 1 ) ;
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mapScrollSpeed - > onChange = boost : : bind ( & SystemOptions : : setMapScrollingSpeed , & owner - > sysOpts , _1 ) ;
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musicVolume = new CHighlightableButtonsGroup ( 0 , true ) ;
for ( int i = 0 ; i < 10 ; + + i )
{
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musicVolume - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 326 + i ] . second ) , CGI - > generaltexth - > zelp [ 326 + i ] . second , " syslb.def " , pos . x + 29 + 19 * i , pos . y + 359 , i * 11 ) ;
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}
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musicVolume - > select ( CGI - > musich - > getVolume ( ) , 1 ) ;
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musicVolume - > onChange = boost : : bind ( & SystemOptions : : setMusicVolume , & owner - > sysOpts , _1 ) ;
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effectsVolume = new CHighlightableButtonsGroup ( 0 , true ) ;
for ( int i = 0 ; i < 10 ; + + i )
{
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effectsVolume - > addButton ( boost : : assign : : map_list_of ( 0 , CGI - > generaltexth - > zelp [ 336 + i ] . second ) , CGI - > generaltexth - > zelp [ 336 + i ] . second , " syslb.def " , pos . x + 29 + 19 * i , pos . y + 425 , i * 11 ) ;
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}
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effectsVolume - > select ( CGI - > soundh - > getVolume ( ) , 1 ) ;
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effectsVolume - > onChange = boost : : bind ( & SystemOptions : : setSoundVolume , & owner - > sysOpts , _1 ) ;
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}
CSystemOptionsWindow : : ~ CSystemOptionsWindow ( )
{
SDL_FreeSurface ( background ) ;
delete save ;
delete quitGame ;
delete backToMap ;
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delete mainMenu ;
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delete heroMoveSpeed ;
delete mapScrollSpeed ;
delete musicVolume ;
delete effectsVolume ;
}
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void CSystemOptionsWindow : : pushSDLEvent ( int type , int usercode )
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{
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GH . popIntTotally ( this ) ;
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SDL_Event event ;
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event . type = type ;
event . user . code = usercode ; // not necessarily used
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SDL_PushEvent ( & event ) ;
}
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void CSystemOptionsWindow : : bquitf ( )
{
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LOCPLINT - > showYesNoDialog ( CGI - > generaltexth - > allTexts [ 578 ] , std : : vector < SComponent * > ( ) , boost : : bind ( & CSystemOptionsWindow : : pushSDLEvent , this , SDL_QUIT , 0 ) , 0 , false ) ;
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}
void CSystemOptionsWindow : : breturnf ( )
{
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GH . popIntTotally ( this ) ;
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}
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void CSystemOptionsWindow : : bmainmenuf ( )
{
LOCPLINT - > showYesNoDialog ( CGI - > generaltexth - > allTexts [ 578 ] , std : : vector < SComponent * > ( ) , boost : : bind ( & CSystemOptionsWindow : : pushSDLEvent , this , SDL_USEREVENT , 2 ) , 0 , false ) ;
}
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void CSystemOptionsWindow : : bsavef ( )
{
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GH . popIntTotally ( this ) ;
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GH . pushInt ( new CSavingScreen ( CPlayerInterface : : howManyPeople > 1 ) ) ;
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/*using namespace boost::posix_time;
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std : : ostringstream fnameStream ;
fnameStream < < second_clock : : local_time ( ) ;
std : : string fname = fnameStream . str ( ) ;
boost : : algorithm : : replace_all ( fname , " : " , " " ) ;
boost : : algorithm : : replace_all ( fname , " " , " - " ) ;
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LOCPLINT - > showYesNoDialog ( " Do you want to save current game as " + fname , std : : vector < SComponent * > ( ) , boost : : bind ( & CCallback : : save , LOCPLINT - > cb , fname ) , boost : : bind ( & CSystemOptionsWindow : : activate , this ) , false ) ; */
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}
void CSystemOptionsWindow : : activate ( )
{
save - > activate ( ) ;
quitGame - > activate ( ) ;
backToMap - > activate ( ) ;
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mainMenu - > activate ( ) ;
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heroMoveSpeed - > activate ( ) ;
mapScrollSpeed - > activate ( ) ;
musicVolume - > activate ( ) ;
effectsVolume - > activate ( ) ;
}
void CSystemOptionsWindow : : deactivate ( )
{
save - > deactivate ( ) ;
quitGame - > deactivate ( ) ;
backToMap - > deactivate ( ) ;
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mainMenu - > deactivate ( ) ;
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heroMoveSpeed - > deactivate ( ) ;
mapScrollSpeed - > deactivate ( ) ;
musicVolume - > deactivate ( ) ;
effectsVolume - > deactivate ( ) ;
}
void CSystemOptionsWindow : : show ( SDL_Surface * to )
{
SDL_BlitSurface ( background , NULL , to , & pos ) ;
save - > show ( to ) ;
quitGame - > show ( to ) ;
backToMap - > show ( to ) ;
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mainMenu - > show ( to ) ;
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heroMoveSpeed - > show ( to ) ;
mapScrollSpeed - > show ( to ) ;
musicVolume - > show ( to ) ;
effectsVolume - > show ( to ) ;
}
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CTavernWindow : : CTavernWindow ( const CGObjectInstance * TavernObj )
: tavernObj ( TavernObj )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
std : : vector < const CGHeroInstance * > h = LOCPLINT - > cb - > getAvailableHeroes ( TavernObj ) ;
assert ( h . size ( ) = = 2 ) ;
h1 = new HeroPortrait ( selected , 0 , 72 , 299 , h [ 0 ] ) ;
h2 = new HeroPortrait ( selected , 1 , 162 , 299 , h [ 1 ] ) ;
if ( h [ 0 ] )
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selected = 0 ;
else
selected = - 1 ;
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oldSelected = - 1 ;
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bg = new CPicture ( " TPTAVERN.bmp " ) ;
bg - > colorizeAndConvert ( LOCPLINT - > playerID ) ;
pos = center ( bg - > pos ) ;
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printAtMiddle ( CGI - > generaltexth - > jktexts [ 37 ] , 200 , 35 , FONT_BIG , tytulowy , * bg ) ;
printAtMiddle ( " 2500 " , 320 , 328 , FONT_SMALL , zwykly , * bg ) ;
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// printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
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printAtMiddleWB ( LOCPLINT - > cb - > getTavernGossip ( tavernObj ) , 200 , 220 , FONT_SMALL , 50 , zwykly , * bg ) ;
bar = new CGStatusBar ( 8 , 478 , " APHLFTRT.bmp " , 380 ) ;
cancel = new AdventureMapButton ( CGI - > generaltexth - > tavernInfo [ 7 ] , " " , boost : : bind ( & CTavernWindow : : close , this ) , 310 , 428 , " ICANCEL.DEF " , SDLK_ESCAPE ) ;
recruit = new AdventureMapButton ( " " , " " , boost : : bind ( & CTavernWindow : : recruitb , this ) , 272 , 355 , " TPTAV01.DEF " , SDLK_RETURN ) ;
thiefGuild = new AdventureMapButton ( CGI - > generaltexth - > tavernInfo [ 5 ] , " " , boost : : bind ( & CTavernWindow : : thievesguildb , this ) , 22 , 428 , " TPTAV02.DEF " , SDLK_t ) ;
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if ( LOCPLINT - > cb - > getResourceAmount ( 6 ) < 2500 ) //not enough gold
{
recruit - > hoverTexts [ 0 ] = CGI - > generaltexth - > tavernInfo [ 0 ] ; //Cannot afford a Hero
recruit - > block ( 2 ) ;
}
else if ( LOCPLINT - > cb - > howManyHeroes ( false ) > = 8 )
{
recruit - > hoverTexts [ 0 ] = CGI - > generaltexth - > tavernInfo [ 1 ] ; //Cannot recruit. You already have %d Heroes.
boost : : algorithm : : replace_first ( recruit - > hoverTexts [ 0 ] , " %d " , boost : : lexical_cast < std : : string > ( LOCPLINT - > cb - > howManyHeroes ( ) ) ) ;
recruit - > block ( 2 ) ;
}
else if ( LOCPLINT - > castleInt & & LOCPLINT - > castleInt - > town - > visitingHero )
{
recruit - > hoverTexts [ 0 ] = CGI - > generaltexth - > tavernInfo [ 2 ] ; //Cannot recruit. You already have a Hero in this town.
recruit - > block ( 2 ) ;
}
else
{
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if ( ! h [ 0 ] )
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recruit - > block ( 1 ) ;
}
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# ifdef _WIN32
CGI - > videoh - > open ( " TAVERN.BIK " ) ;
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# else
CGI - > videoh - > open ( " tavern.mjpg " , true , false ) ;
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# endif
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}
void CTavernWindow : : recruitb ( )
{
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const CGHeroInstance * toBuy = ( selected ? h2 : h1 ) - > h ;
const CGObjectInstance * obj = tavernObj ;
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close ( ) ;
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LOCPLINT - > cb - > recruitHero ( obj , toBuy ) ;
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}
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void CTavernWindow : : thievesguildb ( )
{
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GH . pushInt ( new CThievesGuildWindow ( tavernObj ) ) ;
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}
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CTavernWindow : : ~ CTavernWindow ( )
{
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CGI - > videoh - > close ( ) ;
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}
void CTavernWindow : : close ( )
{
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GH . popIntTotally ( this ) ;
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}
void CTavernWindow : : show ( SDL_Surface * to )
{
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CIntObject : : show ( to ) ;
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CGI - > videoh - > update ( pos . x + 70 , pos . y + 56 , to , true , false ) ;
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if ( selected > = 0 )
{
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HeroPortrait * sel = selected ? h2 : h1 ;
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if ( selected ! = oldSelected & & ! recruit - > blocked )
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
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oldSelected = selected ;
recruit - > hoverTexts [ 0 ] = CGI - > generaltexth - > tavernInfo [ 3 ] ; //Recruit %s the %s
boost : : algorithm : : replace_first ( recruit - > hoverTexts [ 0 ] , " %s " , sel - > h - > name ) ;
boost : : algorithm : : replace_first ( recruit - > hoverTexts [ 0 ] , " %s " , sel - > h - > type - > heroClass - > name ) ;
}
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printAtMiddleWB ( sel - > descr , pos . x + 146 , pos . y + 389 , FONT_SMALL , 40 , zwykly , to ) ;
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CSDL_Ext : : drawBorder ( to , sel - > pos . x - 2 , sel - > pos . y - 2 , sel - > pos . w + 4 , sel - > pos . h + 4 , int3 ( 247 , 223 , 123 ) ) ;
}
}
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void CTavernWindow : : HeroPortrait : : clickLeft ( tribool down , bool previousState )
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{
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if ( previousState & & ! down & & h )
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as ( ) ;
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//ClickableL::clickLeft(down);
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}
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void CTavernWindow : : HeroPortrait : : clickRight ( tribool down , bool previousState )
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{
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if ( down & & h )
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{
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adventureInt - > heroWindow - > setHero ( h ) ;
GH . pushInt ( new CRClickPopupInt ( adventureInt - > heroWindow , false ) ) ;
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}
}
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CTavernWindow : : HeroPortrait : : HeroPortrait ( int & sel , int id , int x , int y , const CGHeroInstance * H )
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: as ( sel , id ) , h ( H )
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{
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used = LCLICK | RCLICK | HOVER ;
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h = H ;
pos . x = x ;
pos . y = y ;
pos . w = 58 ;
pos . h = 64 ;
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if ( H )
{
hoverName = CGI - > generaltexth - > tavernInfo [ 4 ] ;
boost : : algorithm : : replace_first ( hoverName , " %s " , H - > name ) ;
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int artifs = h - > artifWorn . size ( ) + h - > artifacts . size ( ) ;
for ( int i = 13 ; i < = 17 ; i + + ) //war machines and spellbook don't count
if ( vstd : : contains ( h - > artifWorn , i ) )
artifs - - ;
sprintf_s ( descr , sizeof ( descr ) , CGI - > generaltexth - > allTexts [ 215 ] . c_str ( ) ,
h - > name . c_str ( ) , h - > level , h - > type - > heroClass - > name . c_str ( ) , artifs ) ;
descr [ sizeof ( descr ) - 1 ] = ' \0 ' ;
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}
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}
void CTavernWindow : : HeroPortrait : : show ( SDL_Surface * to )
{
blitAt ( graphics - > portraitLarge [ h - > subID ] , pos , to ) ;
}
void CTavernWindow : : HeroPortrait : : hover ( bool on )
{
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//Hoverable::hover(on);
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if ( on )
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GH . statusbar - > print ( hoverName ) ;
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else
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GH . statusbar - > clear ( ) ;
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}
void CInGameConsole : : activate ( )
{
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activateKeys ( ) ;
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}
void CInGameConsole : : deactivate ( )
{
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deactivateKeys ( ) ;
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}
void CInGameConsole : : show ( SDL_Surface * to )
{
int number = 0 ;
std : : vector < std : : list < std : : pair < std : : string , int > > : : iterator > toDel ;
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texts_mx . lock ( ) ;
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for ( std : : list < std : : pair < std : : string , int > > : : iterator it = texts . begin ( ) ; it ! = texts . end ( ) ; + + it , + + number )
{
SDL_Color green = { 0 , 0xff , 0 , 0 } ;
Point leftBottomCorner ( 0 , screen - > h ) ;
if ( LOCPLINT - > battleInt )
{
leftBottomCorner = LOCPLINT - > battleInt - > pos . bottomLeft ( ) ;
}
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CSDL_Ext : : printAt ( it - > first , leftBottomCorner . x + 50 , leftBottomCorner . y - texts . size ( ) * 20 - 80 + number * 20 , FONT_MEDIUM , green ) ;
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if ( SDL_GetTicks ( ) - it - > second > defaultTimeout )
{
toDel . push_back ( it ) ;
}
}
for ( int it = 0 ; it < toDel . size ( ) ; + + it )
{
texts . erase ( toDel [ it ] ) ;
}
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texts_mx . unlock ( ) ;
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}
void CInGameConsole : : print ( const std : : string & txt )
{
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texts_mx . lock ( ) ;
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int lineLen = conf . go ( ) - > ac . outputLineLength ;
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if ( txt . size ( ) < lineLen )
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{
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texts . push_back ( std : : make_pair ( txt , SDL_GetTicks ( ) ) ) ;
if ( texts . size ( ) > maxDisplayedTexts )
{
texts . pop_front ( ) ;
}
}
else
{
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assert ( lineLen ) ;
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for ( int g = 0 ; g < txt . size ( ) / lineLen + 1 ; + + g )
{
std : : string part = txt . substr ( g * lineLen , lineLen ) ;
if ( part . size ( ) = = 0 )
break ;
texts . push_back ( std : : make_pair ( part , SDL_GetTicks ( ) ) ) ;
if ( texts . size ( ) > maxDisplayedTexts )
{
texts . pop_front ( ) ;
}
}
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}
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texts_mx . unlock ( ) ;
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}
void CInGameConsole : : keyPressed ( const SDL_KeyboardEvent & key )
{
if ( key . type ! = SDL_KEYDOWN ) return ;
if ( ! captureAllKeys & & key . keysym . sym ! = SDLK_TAB ) return ; //because user is not entering any text
switch ( key . keysym . sym )
{
case SDLK_TAB :
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case SDLK_ESCAPE :
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{
if ( captureAllKeys )
{
captureAllKeys = false ;
endEnteringText ( false ) ;
}
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else if ( SDLK_TAB )
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{
captureAllKeys = true ;
startEnteringText ( ) ;
}
break ;
}
case SDLK_RETURN : //enter key
{
if ( enteredText . size ( ) > 0 & & captureAllKeys )
{
captureAllKeys = false ;
endEnteringText ( true ) ;
}
break ;
}
case SDLK_BACKSPACE :
{
if ( enteredText . size ( ) > 1 )
{
enteredText . resize ( enteredText . size ( ) - 1 ) ;
enteredText [ enteredText . size ( ) - 1 ] = ' _ ' ;
refreshEnteredText ( ) ;
}
break ;
}
case SDLK_UP : //up arrow
{
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if ( previouslyEntered . size ( ) = = 0 )
break ;
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if ( prevEntDisp = = - 1 )
{
prevEntDisp = previouslyEntered . size ( ) - 1 ;
enteredText = previouslyEntered [ prevEntDisp ] + " _ " ;
refreshEnteredText ( ) ;
}
else if ( prevEntDisp > 0 )
{
- - prevEntDisp ;
enteredText = previouslyEntered [ prevEntDisp ] + " _ " ;
refreshEnteredText ( ) ;
}
break ;
}
case SDLK_DOWN : //down arrow
{
if ( prevEntDisp ! = - 1 & & prevEntDisp + 1 < previouslyEntered . size ( ) )
{
+ + prevEntDisp ;
enteredText = previouslyEntered [ prevEntDisp ] + " _ " ;
refreshEnteredText ( ) ;
}
else if ( prevEntDisp + 1 = = previouslyEntered . size ( ) ) //useful feature
{
prevEntDisp = - 1 ;
enteredText = " _ " ;
refreshEnteredText ( ) ;
}
break ;
}
default :
{
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if ( enteredText . size ( ) > 0 & & enteredText . size ( ) < conf . go ( ) - > ac . inputLineLength )
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{
if ( key . keysym . unicode < 0x80 & & key . keysym . unicode > 0 )
{
enteredText [ enteredText . size ( ) - 1 ] = ( char ) key . keysym . unicode ;
enteredText + = " _ " ;
refreshEnteredText ( ) ;
}
}
break ;
}
}
}
void CInGameConsole : : startEnteringText ( )
{
enteredText = " _ " ;
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if ( GH . topInt ( ) = = adventureInt )
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{
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GH . statusbar - > print ( enteredText ) ;
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}
else if ( LOCPLINT - > battleInt )
{
LOCPLINT - > battleInt - > console - > ingcAlter = enteredText ;
}
}
void CInGameConsole : : endEnteringText ( bool printEnteredText )
{
prevEntDisp = - 1 ;
if ( printEnteredText )
{
std : : string txt = enteredText . substr ( 0 , enteredText . size ( ) - 1 ) ;
LOCPLINT - > cb - > sendMessage ( txt ) ;
previouslyEntered . push_back ( txt ) ;
print ( txt ) ;
}
enteredText = " " ;
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if ( GH . topInt ( ) = = adventureInt )
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{
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GH . statusbar - > clear ( ) ;
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}
else if ( LOCPLINT - > battleInt )
{
LOCPLINT - > battleInt - > console - > ingcAlter = " " ;
}
}
void CInGameConsole : : refreshEnteredText ( )
{
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if ( GH . topInt ( ) = = adventureInt )
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{
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GH . statusbar - > print ( enteredText ) ;
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}
else if ( LOCPLINT - > battleInt )
{
LOCPLINT - > battleInt - > console - > ingcAlter = enteredText ;
}
}
CInGameConsole : : CInGameConsole ( ) : prevEntDisp ( - 1 ) , defaultTimeout ( 10000 ) , maxDisplayedTexts ( 10 )
{
}
void CGarrisonWindow : : close ( )
{
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GH . popIntTotally ( this ) ;
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}
void CGarrisonWindow : : activate ( )
{
quit - > activate ( ) ;
garr - > activate ( ) ;
}
void CGarrisonWindow : : deactivate ( )
{
quit - > deactivate ( ) ;
garr - > deactivate ( ) ;
}
void CGarrisonWindow : : show ( SDL_Surface * to )
{
blitAt ( bg , pos , to ) ;
quit - > show ( to ) ;
garr - > show ( to ) ;
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blitAt ( graphics - > flags - > ourImages [ garr - > odown - > getOwner ( ) ] . bitmap , pos . x + 28 , pos . y + 124 , to ) ;
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blitAt ( graphics - > portraitLarge [ static_cast < const CGHeroInstance * > ( garr - > odown ) - > portrait ] , pos . x + 29 , pos . y + 222 , to ) ;
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printAtMiddle ( CGI - > generaltexth - > allTexts [ 709 ] , pos . x + 275 , pos . y + 30 , FONT_BIG , tytulowy , to ) ;
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}
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CGarrisonWindow : : CGarrisonWindow ( const CArmedInstance * up , const CGHeroInstance * down , bool removableUnits )
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{
bg = BitmapHandler : : loadBitmap ( " GARRISON.bmp " ) ;
SDL_SetColorKey ( bg , SDL_SRCCOLORKEY , SDL_MapRGB ( bg - > format , 0 , 255 , 255 ) ) ;
graphics - > blueToPlayersAdv ( bg , LOCPLINT - > playerID ) ;
pos . x = screen - > w / 2 - bg - > w / 2 ;
pos . y = screen - > h / 2 - bg - > h / 2 ;
pos . w = screen - > w ;
pos . h = screen - > h ;
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garr = new CGarrisonInt ( pos . x + 92 , pos . y + 127 , 4 , Point ( 0 , 96 ) , bg , Point ( 93 , 127 ) , up , down , removableUnits ) ;
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garr - > splitButtons . push_back ( new AdventureMapButton ( CGI - > generaltexth - > tcommands [ 3 ] , " " , boost : : bind ( & CGarrisonInt : : splitClick , garr ) , pos . x + 88 , pos . y + 314 , " IDV6432.DEF " ) ) ;
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quit = new AdventureMapButton ( CGI - > generaltexth - > tcommands [ 8 ] , " " , boost : : bind ( & CGarrisonWindow : : close , this ) , pos . x + 399 , pos . y + 314 , " IOK6432.DEF " , SDLK_RETURN ) ;
}
CGarrisonWindow : : ~ CGarrisonWindow ( )
{
SDL_FreeSurface ( bg ) ;
delete quit ;
delete garr ;
}
IShowActivable : : IShowActivable ( )
{
type = 0 ;
}
CWindowWithGarrison : : CWindowWithGarrison ( )
{
type | = WITH_GARRISON ;
}
void CRClickPopupInt : : show ( SDL_Surface * to )
{
inner - > show ( to ) ;
}
CRClickPopupInt : : CRClickPopupInt ( IShowActivable * our , bool deleteInt )
{
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CGI - > curh - > hide ( ) ;
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inner = our ;
delInner = deleteInt ;
}
CRClickPopupInt : : ~ CRClickPopupInt ( )
{
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//workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
//TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
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if ( LOCPLINT & & inner = = adventureInt - > heroWindow )
adventureInt - > heroWindow - > dispose ( ) ;
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if ( delInner )
delete inner ;
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CGI - > curh - > show ( ) ;
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}
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CArtPlace : : CArtPlace ( const CArtifact * Art ) : active ( false ) , marked ( false ) , ourArt ( Art ) /*,
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spellBook ( false ) , warMachine1 ( false ) , warMachine2 ( false ) , warMachine3 ( false ) ,
warMachine4 ( false ) , misc1 ( false ) , misc2 ( false ) , misc3 ( false ) , misc4 ( false ) ,
misc5 ( false ) , feet ( false ) , lRing ( false ) , rRing ( false ) , torso ( false ) ,
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lHand ( false ) , rHand ( false ) , neck ( false ) , shoulders ( false ) , head ( false ) */
{
}
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void CArtPlace : : activate ( )
{
if ( ! active )
{
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//activateLClick();
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LRClickableAreaWTextComp : : activate ( ) ;
active = true ;
}
}
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void CArtPlace : : clickLeft ( tribool down , bool previousState )
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{
//LRClickableAreaWTextComp::clickLeft(down);
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// If clicked on spellbook, open it only if no artifact is held at the moment.
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if ( ourArt & & ! down & & previousState & & ! ourOwner - > commonInfo - > srcAOH )
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{
if ( ourArt - > id = = 0 )
{
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CSpellWindow * spellWindow = new CSpellWindow ( genRect ( 595 , 620 , ( conf . cc . resx - 620 ) / 2 , ( conf . cc . resy - 595 ) / 2 ) , ourOwner - > curHero , LOCPLINT ) ;
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GH . pushInt ( spellWindow ) ;
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}
}
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if ( ! down & & previousState )
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{
if ( ourArt & & ourArt - > id = = 0 )
return ; //this is handled separately
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if ( ! ourOwner - > commonInfo - > srcAOH ) //nothing has been clicked
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{
if ( ourArt ) //to prevent selecting empty slots (bugfix to what GrayFace reported)
{
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if ( ourArt - > id = = 3 ) //catapult cannot be highlighted
{
std : : vector < SComponent * > catapult ( 1 , new SComponent ( SComponent : : artifact , 3 , 0 ) ) ;
LOCPLINT - > showInfoDialog ( CGI - > generaltexth - > allTexts [ 312 ] , catapult ) ; //The Catapult must be equipped.
return ;
}
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select ( ) ;
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}
}
else //perform artifact substitution
{
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if ( slotID > = 19 ) // Backpack destination.
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{
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const CArtifact * cur = ourOwner - > commonInfo - > srcArtifact ;
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switch ( cur - > id )
{
case 3 :
//should not happen, catapult cannot be selected
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assert ( cur - > id ! = 3 ) ;
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break ;
case 4 : case 5 : case 6 :
{
std : : string text = CGI - > generaltexth - > allTexts [ 153 ] ;
boost : : algorithm : : replace_first ( text , " %s " , cur - > Name ( ) ) ;
LOCPLINT - > showInfoDialog ( text ) ;
}
break ;
default :
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ourOwner - > commonInfo - > destAOH = ourOwner ;
ourOwner - > commonInfo - > destSlotID = slotID ;
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ourOwner - > commonInfo - > destArtifact = NULL ;
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// Correction for backpack position when src lies before dest.
ourOwner - > commonInfo - > destSlotID + =
( ourOwner - > commonInfo - > srcAOH = = ourOwner
& & ourOwner - > commonInfo - > srcSlotID > = 19
& & ourOwner - > commonInfo - > srcSlotID < = slotID ) ;
LOCPLINT - > cb - > swapArtifacts (
ourOwner - > commonInfo - > srcAOH - > curHero ,
ourOwner - > commonInfo - > srcSlotID ,
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ourOwner - > curHero ,
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ourOwner - > commonInfo - > destSlotID ) ;
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break ;
}
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}
//check if swap is possible
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else if ( this - > fitsHere ( ourOwner - > commonInfo - > srcArtifact ) )
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{
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ourOwner - > commonInfo - > destAOH = ourOwner ;
ourOwner - > commonInfo - > destSlotID = slotID ;
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ourOwner - > commonInfo - > destArtifact = ourArt ;
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// Special case when the dest artifact can't be fit into the src slot.
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//CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
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const CArtifactsOfHero * srcAOH = ourOwner - > commonInfo - > srcAOH ;
ui16 srcSlotID = ourOwner - > commonInfo - > srcSlotID ;
if ( ourArt & & srcSlotID < 19 & & ! ourArt - > fitsAt ( srcAOH - > curHero - > artifWorn , srcSlotID ) ) {
// Put dest artifact into owner's backpack.
ourOwner - > commonInfo - > srcAOH = ourOwner ;
ourOwner - > commonInfo - > srcSlotID = ourOwner - > curHero - > artifacts . size ( ) + 19 ;
}
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LOCPLINT - > cb - > swapArtifacts (
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srcAOH - > curHero ,
srcSlotID ,
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ourOwner - > curHero ,
slotID ) ;
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}
}
}
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/*else if(!down && clicked)
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{
if ( ourArt & & ourArt - > id = = 0 )
return ; //this is handled separately
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deselect ( ) ;
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} */
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//ClickableL::clickLeft(down);
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}
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void CArtPlace : : clickRight ( tribool down , bool previousState )
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{
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if ( down & & ourArt & & ! locked ( ) & & text . size ( ) ) { //if there is no description or it's a lock, do nothing ;]
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if ( slotID < 19 ) {
selectedNo = false ;
// If the artifact can be assembled, display dialog.
if ( ourArt - > constituentOf ! = NULL ) {
BOOST_FOREACH ( ui32 combination , * ourArt - > constituentOf ) {
if ( ourArt - > canBeAssembledTo ( ourOwner - > curHero - > artifWorn , combination ) ) {
LOCPLINT - > showArtifactAssemblyDialog (
ourArt - > id ,
combination ,
true ,
boost : : bind ( & CCallback : : assembleArtifacts , LOCPLINT - > cb , ourOwner - > curHero , slotID , true , combination ) ,
boost : : bind ( & CArtPlace : : userSelectedNo , this ) ) ;
if ( ! selectedNo )
return ;
}
}
}
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// Otherwise if the artifact can be diasassembled, display dialog.
if ( ourArt - > constituents ! = NULL ) {
LOCPLINT - > showArtifactAssemblyDialog (
ourArt - > id ,
0 ,
false ,
boost : : bind ( & CCallback : : assembleArtifacts , LOCPLINT - > cb , ourOwner - > curHero , slotID , false , 0 ) ,
boost : : bind ( & CArtPlace : : userSelectedNo , this ) ) ;
if ( ! selectedNo )
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return ;
}
}
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// Lastly just show the artifact description.
LRClickableAreaWTextComp : : clickRight ( down , previousState ) ;
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}
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}
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/**
* Helper function to catch when a user selects no in an artifact assembly dialog .
*/
void CArtPlace : : userSelectedNo ( )
{
selectedNo = true ;
}
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/**
* Selects artifact slot so that the containing artifact looks like it ' s picked up .
*/
void CArtPlace : : select ( )
{
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if ( locked ( ) )
return ;
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int backpackCorrection = - ( slotID - 19 < ourOwner - > backpackPos ) ;
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CGI - > curh - > dragAndDropCursor ( graphics - > artDefs - > ourImages [ ourArt - > id ] . bitmap ) ;
ourOwner - > commonInfo - > srcArtifact = ourArt ;
ourOwner - > commonInfo - > srcSlotID = slotID ;
ourOwner - > commonInfo - > srcAOH = ourOwner ;
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// Temporarily remove artifact from hero.
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//if (slotID < 19)
// CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
//else
// ourOwner->curHero->artifacts.erase(ourOwner->curHero->artifacts.begin() + (slotID - 19));
//ourOwner->markPossibleSlots(ourArt);
//ourOwner->curHero->recreateArtBonuses();
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// Update the hero bonuses.
CHeroWindow * chw = dynamic_cast < CHeroWindow * > ( GH . topInt ( ) ) ;
if ( chw ! = NULL ) {
chw - > deactivate ( ) ;
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chw - > setHero ( ourOwner - > curHero ) ;
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chw - > activate ( ) ;
} else {
CExchangeWindow * cew = dynamic_cast < CExchangeWindow * > ( GH . topInt ( ) ) ;
assert ( cew ) ; // Either an exchange- or hero window should be active if an artifact slot is selected.
cew - > deactivate ( ) ;
for ( int g = 0 ; g < ARRAY_COUNT ( cew - > heroInst ) ; + + g )
{
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if ( cew - > heroInst [ g ] = = ourOwner - > curHero )
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{
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cew - > artifs [ g ] - > setHero ( ourOwner - > curHero ) ;
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}
}
cew - > prepareBackground ( ) ;
cew - > activate ( ) ;
}
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if ( slotID > = 19 )
ourOwner - > scrollBackpack ( backpackCorrection ) ;
else
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ourOwner - > eraseSlotData ( this , slotID ) ;
}
/**
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* Deselects the artifact slot . FIXME : Not used . Maybe it should ?
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*/
void CArtPlace : : deselect ( )
{
CGI - > curh - > dragAndDropCursor ( NULL ) ;
ourOwner - > unmarkSlots ( ) ;
}
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void CArtPlace : : deactivate ( )
{
if ( active )
{
active = false ;
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//deactivateLClick();
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LRClickableAreaWTextComp : : deactivate ( ) ;
}
}
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void CArtPlace : : show ( SDL_Surface * to )
{
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if ( ourArt )
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blitAt ( graphics - > artDefs - > ourImages [ ourArt - > id ] . bitmap , pos . x , pos . y , to ) ;
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if ( marked & & active )
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{
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// Draw vertical bars.
for ( int i = 0 ; i < pos . h ; + + i ) {
CSDL_Ext : : SDL_PutPixelWithoutRefresh ( to , pos . x , pos . y + i , 240 , 220 , 120 ) ;
CSDL_Ext : : SDL_PutPixelWithoutRefresh ( to , pos . x + pos . w - 1 , pos . y + i , 240 , 220 , 120 ) ;
}
// Draw horizontal bars.
for ( int i = 0 ; i < pos . w ; + + i ) {
CSDL_Ext : : SDL_PutPixelWithoutRefresh ( to , pos . x + i , pos . y , 240 , 220 , 120 ) ;
CSDL_Ext : : SDL_PutPixelWithoutRefresh ( to , pos . x + i , pos . y + pos . h - 1 , 240 , 220 , 120 ) ;
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}
}
}
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bool CArtPlace : : fitsHere ( const CArtifact * art )
{
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// You can place 'no artifact' anywhere.
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if ( ! art )
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return true ;
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// Anything can but War Machines can be placed in backpack.
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if ( slotID > = 19 )
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return ! CGI - > arth - > isBigArtifact ( art - > id ) ;
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return art - > fitsAt ( ourOwner - > curHero - > artifWorn , slotID ) ;
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}
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CArtPlace : : ~ CArtPlace ( )
{
deactivate ( ) ;
}
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void HoverableArea : : hover ( bool on )
{
if ( on )
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GH . statusbar - > print ( hoverText ) ;
else if ( GH . statusbar - > getCurrent ( ) = = hoverText )
GH . statusbar - > clear ( ) ;
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}
void HoverableArea : : activate ( )
{
activateHover ( ) ;
}
void HoverableArea : : deactivate ( )
{
deactivateHover ( ) ;
}
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void LClickableArea : : activate ( )
{
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activateLClick ( ) ;
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}
void LClickableArea : : deactivate ( )
{
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deactivateLClick ( ) ;
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}
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void LClickableArea : : clickLeft ( tribool down , bool previousState )
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{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void RClickableArea : : activate ( )
{
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activateRClick ( ) ;
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}
void RClickableArea : : deactivate ( )
{
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deactivateRClick ( ) ;
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}
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void RClickableArea : : clickRight ( tribool down , bool previousState )
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{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
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void LRClickableAreaWText : : clickLeft ( tribool down , bool previousState )
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{
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if ( ! down & & previousState )
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{
LOCPLINT - > showInfoDialog ( text , std : : vector < SComponent * > ( ) , soundBase : : sound_todo ) ;
}
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//ClickableL::clickLeft(down);
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}
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void LRClickableAreaWText : : clickRight ( tribool down , bool previousState )
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{
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adventureInt - > handleRightClick ( text , down ) ;
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}
void LRClickableAreaWText : : activate ( )
{
LClickableArea : : activate ( ) ;
RClickableArea : : activate ( ) ;
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activateHover ( ) ;
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}
void LRClickableAreaWText : : deactivate ( )
{
LClickableArea : : deactivate ( ) ;
RClickableArea : : deactivate ( ) ;
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deactivateHover ( ) ;
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}
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void LClickableAreaHero : : clickLeft ( tribool down , bool previousState )
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{
if ( ! down )
{
owner - > deactivate ( ) ;
const CGHeroInstance * buf = LOCPLINT - > getWHero ( id ) ;
owner - > setHero ( buf ) ;
owner - > redrawCurBack ( ) ;
owner - > activate ( ) ;
}
}
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void LRClickableAreaWTextComp : : clickLeft ( tribool down , bool previousState )
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{
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if ( ( ! down ) & & previousState )
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{
std : : vector < SComponent * > comp ( 1 , new SComponent ( SComponent : : Etype ( baseType ) , type , bonus ) ) ;
LOCPLINT - > showInfoDialog ( text , comp , soundBase : : sound_todo ) ;
}
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//ClickableL::clickLeft(down);
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}
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void LRClickableAreaWTextComp : : clickRight ( tribool down , bool previousState )
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{
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adventureInt - > handleRightClick ( text , down ) ;
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}
void LRClickableAreaWTextComp : : activate ( )
{
LClickableArea : : activate ( ) ;
RClickableArea : : activate ( ) ;
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activateHover ( ) ;
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}
void LRClickableAreaWTextComp : : deactivate ( )
{
LClickableArea : : deactivate ( ) ;
RClickableArea : : deactivate ( ) ;
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deactivateHover ( ) ;
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}
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void LRClickableAreaOpenHero : : clickLeft ( tribool down , bool previousState )
{
if ( ( ! down ) & & previousState & & hero )
LOCPLINT - > openHeroWindow ( hero ) ;
}
void LRClickableAreaOpenHero : : clickRight ( tribool down , bool previousState )
{
if ( ( ! down ) & & previousState & & hero )
LOCPLINT - > openHeroWindow ( hero ) ;
}
void LRClickableAreaOpenTown : : clickLeft ( tribool down , bool previousState )
{
if ( ( ! down ) & & previousState & & town )
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{
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LOCPLINT - > openTownWindow ( town ) ;
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LOCPLINT - > castleInt - > winMode = type ;
if ( type = = 2 )
LOCPLINT - > castleInt - > buildingClicked ( 10 ) ;
else if ( type = = 3 & & town - > fortLevel ( ) )
LOCPLINT - > castleInt - > buildingClicked ( 7 ) ;
}
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}
void LRClickableAreaOpenTown : : clickRight ( tribool down , bool previousState )
{
if ( ( ! down ) & & previousState & & town )
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LOCPLINT - > openTownWindow ( town ) ; //TODO: popup?
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}
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void CArtifactsOfHero : : activate ( )
{
for ( size_t f = 0 ; f < artWorn . size ( ) ; + + f )
{
if ( artWorn [ f ] )
artWorn [ f ] - > activate ( ) ;
}
for ( size_t f = 0 ; f < backpack . size ( ) ; + + f )
{
if ( backpack [ f ] )
backpack [ f ] - > activate ( ) ;
}
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leftArtRoll - > activate ( ) ;
rightArtRoll - > activate ( ) ;
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}
void CArtifactsOfHero : : deactivate ( )
{
for ( size_t f = 0 ; f < artWorn . size ( ) ; + + f )
{
if ( artWorn [ f ] )
artWorn [ f ] - > deactivate ( ) ;
}
for ( size_t f = 0 ; f < backpack . size ( ) ; + + f )
{
if ( backpack [ f ] )
backpack [ f ] - > deactivate ( ) ;
}
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leftArtRoll - > deactivate ( ) ;
rightArtRoll - > deactivate ( ) ;
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}
void CArtifactsOfHero : : show ( SDL_Surface * to )
{
for ( size_t d = 0 ; d < artWorn . size ( ) ; + + d )
{
artWorn [ d ] - > show ( to ) ;
}
for ( size_t d = 0 ; d < backpack . size ( ) ; + + d )
{
backpack [ d ] - > show ( to ) ;
}
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leftArtRoll - > show ( to ) ;
rightArtRoll - > show ( to ) ;
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}
void CArtifactsOfHero : : setHero ( const CGHeroInstance * hero )
{
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// An update is made, rather than initialization.
if ( curHero = = hero ) {
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curHero = hero ;
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// Compensate backpack pos if an artifact was insertad before it.
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if ( commonInfo - > destSlotID > = 19 & & commonInfo - > destAOH = = this
& & commonInfo - > destSlotID - 19 < backpackPos )
{
backpackPos + + ;
}
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if ( updateState & & commonInfo - > srcAOH = = this ) {
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// A swap was made, make the replaced artifact the current selected.
if ( commonInfo - > destSlotID < 19 & & commonInfo - > destArtifact ) {
// Temporarily remove artifact from hero.
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//if (commonInfo->srcSlotID < 19)
// CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
//else
// curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
//curHero->recreateArtBonuses();
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// Source <- Dest
commonInfo - > srcArtifact = commonInfo - > destArtifact ;
// Reset destination parameters.
commonInfo - > destAOH = NULL ;
commonInfo - > destArtifact = NULL ;
commonInfo - > destSlotID = - 1 ;
CGI - > curh - > dragAndDropCursor (
graphics - > artDefs - > ourImages [ commonInfo - > srcArtifact - > id ] . bitmap ) ;
markPossibleSlots ( commonInfo - > srcArtifact ) ;
} else if ( commonInfo - > destAOH ! = NULL ) {
// Reset all parameters.
commonInfo - > srcAOH = NULL ;
commonInfo - > srcArtifact = NULL ;
commonInfo - > srcSlotID = - 1 ;
commonInfo - > destAOH = NULL ;
commonInfo - > destArtifact = NULL ;
commonInfo - > destSlotID = - 1 ;
CGI - > curh - > dragAndDropCursor ( NULL ) ;
unmarkSlots ( ) ;
}
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}
} else {
rollback ( ) ;
}
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curHero = const_cast < CGHeroInstance * > ( hero ) ;
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if ( curHero - > artifacts . size ( ) > 0 )
backpackPos % = curHero - > artifacts . size ( ) ;
else
backpackPos = 0 ;
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// Fill the slots for worn artifacts and backpack.
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for ( int g = 0 ; g < 19 ; g + + )
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setSlotData ( artWorn [ g ] , g ) ;
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scrollBackpack ( 0 ) ;
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//blocking scrolling if there is not enough artifacts to scroll
leftArtRoll - > block ( curHero - > artifacts . size ( ) < = backpack . size ( ) ) ;
rightArtRoll - > block ( curHero - > artifacts . size ( ) < = backpack . size ( ) ) ;
}
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/**
* Any held artifacts , marked slots etc . will be restored to it ' s original way .
*/
void CArtifactsOfHero : : rollback ( )
{
if ( curHero ! = NULL ) {
// Restore any held artifact to it's original position.
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if ( commonInfo - > srcArtifact & & commonInfo - > srcAOH = = this ) {
if ( commonInfo - > srcSlotID ! = - 1 ) {
// Put a held artifact back to it's spot.
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//if (commonInfo->srcSlotID < 19)
// CGI->arth->equipArtifact(curHero->artifWorn, commonInfo->srcSlotID, commonInfo->srcArtifact->id);
//else
// curHero->artifacts.insert(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19), commonInfo->srcArtifact->id);
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} else { // Held swapped artifact.
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// Wear the artifact in a suitable spot.
ui16 i = 0 ;
for ( ; i < 19 ; i + + ) {
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if ( artWorn [ i ] - > fitsHere ( commonInfo - > srcArtifact ) & & ! vstd : : contains ( curHero - > artifWorn , i ) ) {
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//CGI->arth->equipArtifact(curHero->artifWorn, i, commonInfo->srcArtifact->id);
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break ;
}
}
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// If it can't be worn, put it in the backpack.
if ( i = = 19 )
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; //curHero->artifacts.push_back(commonInfo->srcArtifact->id);
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}
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//curHero->recreateArtBonuses();
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}
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}
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unmarkSlots ( ) ;
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backpackPos = 0 ;
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commonInfo - > srcAOH = NULL ;
commonInfo - > srcArtifact = NULL ;
commonInfo - > srcSlotID = - 1 ;
commonInfo - > destAOH = NULL ;
commonInfo - > destArtifact = NULL ;
commonInfo - > destSlotID = - 1 ;
CGI - > curh - > dragAndDropCursor ( NULL ) ;
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}
void CArtifactsOfHero : : dispose ( )
{
curHero = NULL ;
}
void CArtifactsOfHero : : scrollBackpack ( int dir )
{
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backpackPos + = dir ;
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if ( curHero - > artifacts . size ( ) > 0 ) {
if ( backpackPos < 0 ) { // No guarantee of modulus behavior with negative operands.
do {
backpackPos + = curHero - > artifacts . size ( ) ;
} while ( backpackPos < 0 ) ;
} else {
backpackPos % = curHero - > artifacts . size ( ) ;
}
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}
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//set new data
for ( size_t s = 0 ; s < backpack . size ( ) ; + + s ) {
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if ( s < curHero - > artifacts . size ( ) )
setSlotData ( backpack [ s ] , 19 + ( s + backpackPos ) % curHero - > artifacts . size ( ) ) ;
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else
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eraseSlotData ( backpack [ s ] , 19 + s ) ;
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}
}
/**
* Marks possible slots where a given artifact can be placed , except backpack .
*
* @ param art Artifact checked against .
*/
void CArtifactsOfHero : : markPossibleSlots ( const CArtifact * art )
{
for ( std : : set < CArtifactsOfHero * > : : iterator it = commonInfo - > participants . begin ( ) ;
it ! = commonInfo - > participants . end ( ) ;
+ + it )
{
for ( int i = 0 ; i < ( * it ) - > artWorn . size ( ) ; i + + ) {
if ( ( * it ) - > artWorn [ i ] - > fitsHere ( art ) )
( * it ) - > artWorn [ i ] - > marked = true ;
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else
( * it ) - > artWorn [ i ] - > marked = false ;
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}
}
}
/**
* Unamarks all slots .
*/
void CArtifactsOfHero : : unmarkSlots ( )
{
for ( std : : set < CArtifactsOfHero * > : : iterator it = commonInfo - > participants . begin ( ) ;
it ! = commonInfo - > participants . end ( ) ;
+ + it )
{
for ( int i = 0 ; i < ( * it ) - > artWorn . size ( ) ; i + + ) {
( * it ) - > artWorn [ i ] - > marked = false ;
}
}
}
/**
* Assigns an artifacts to an artifact place depending on it ' s new slot ID .
*/
void CArtifactsOfHero : : setSlotData ( CArtPlace * artPlace , int slotID )
{
artPlace - > slotID = slotID ;
artPlace - > ourArt = curHero - > getArt ( slotID ) ;
if ( artPlace - > ourArt ) {
artPlace - > text = artPlace - > ourArt - > Description ( ) ;
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if ( artPlace - > locked ( ) ) // Locks should appear as empty.
artPlace - > hoverText = CGI - > generaltexth - > allTexts [ 507 ] ;
else
artPlace - > hoverText = boost : : str ( boost : : format ( CGI - > generaltexth - > heroscrn [ 1 ] . c_str ( ) ) % artPlace - > ourArt - > Name ( ) . c_str ( ) ) ;
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} else {
eraseSlotData ( artPlace , slotID ) ;
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}
}
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/**
* Makes given artifact slot appear as empty with a certain slot ID .
*/
void CArtifactsOfHero : : eraseSlotData ( CArtPlace * artPlace , int slotID )
{
artPlace - > slotID = slotID ;
artPlace - > ourArt = NULL ;
artPlace - > text = std : : string ( ) ;
artPlace - > hoverText = CGI - > generaltexth - > allTexts [ 507 ] ;
}
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CArtifactsOfHero : : CArtifactsOfHero ( const SDL_Rect & position ) :
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backpackPos ( 0 ) , updateState ( false )
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{
pos = position ;
artWorn . resize ( 19 ) ;
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std : : vector < SDL_Rect > slotPos ;
slotPos + = genRect ( 44 , 44 , pos . x + 509 , pos . y + 30 ) , genRect ( 44 , 44 , pos . x + 567 , pos . y + 240 ) , genRect ( 44 , 44 , pos . x + 509 , pos . y + 80 ) ,
genRect ( 44 , 44 , pos . x + 383 , pos . y + 68 ) , genRect ( 44 , 44 , pos . x + 564 , pos . y + 183 ) , genRect ( 44 , 44 , pos . x + 509 , pos . y + 130 ) ,
genRect ( 44 , 44 , pos . x + 431 , pos . y + 68 ) , genRect ( 44 , 44 , pos . x + 610 , pos . y + 183 ) , genRect ( 44 , 44 , pos . x + 515 , pos . y + 295 ) ,
genRect ( 44 , 44 , pos . x + 383 , pos . y + 143 ) , genRect ( 44 , 44 , pos . x + 399 , pos . y + 194 ) , genRect ( 44 , 44 , pos . x + 415 , pos . y + 245 ) ,
genRect ( 44 , 44 , pos . x + 431 , pos . y + 296 ) , genRect ( 44 , 44 , pos . x + 564 , pos . y + 30 ) , genRect ( 44 , 44 , pos . x + 610 , pos . y + 30 ) ,
genRect ( 44 , 44 , pos . x + 610 , pos . y + 76 ) , genRect ( 44 , 44 , pos . x + 610 , pos . y + 122 ) , genRect ( 44 , 44 , pos . x + 610 , pos . y + 310 ) ,
genRect ( 44 , 44 , pos . x + 381 , pos . y + 296 ) ;
// Create slots for worn artifacts.
for ( int g = 0 ; g < 19 ; g + + )
{
artWorn [ g ] = new CArtPlace ( NULL ) ;
artWorn [ g ] - > pos = slotPos [ g ] ;
artWorn [ g ] - > ourOwner = this ;
eraseSlotData ( artWorn [ g ] , g ) ;
}
// Create slots for the backpack.
for ( size_t s = 0 ; s < 5 ; + + s )
{
CArtPlace * add = new CArtPlace ( NULL ) ;
add - > ourOwner = this ;
add - > pos . x = pos . x + 403 + 46 * s ;
add - > pos . y = pos . y + 365 ;
add - > pos . h = add - > pos . w = 44 ;
eraseSlotData ( add , 19 + s ) ;
backpack . push_back ( add ) ;
}
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leftArtRoll = new AdventureMapButton ( std : : string ( ) , std : : string ( ) , boost : : bind ( & CArtifactsOfHero : : scrollBackpack , this , - 1 ) , pos . x + 379 , pos . y + 364 , " hsbtns3.def " , SDLK_LEFT ) ;
rightArtRoll = new AdventureMapButton ( std : : string ( ) , std : : string ( ) , boost : : bind ( & CArtifactsOfHero : : scrollBackpack , this , + 1 ) , pos . x + 632 , pos . y + 364 , " hsbtns5.def " , SDLK_RIGHT ) ;
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}
CArtifactsOfHero : : ~ CArtifactsOfHero ( )
{
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dispose ( ) ;
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for ( size_t g = 0 ; g < artWorn . size ( ) ; + + g )
{
delete artWorn [ g ] ;
artWorn [ g ] = NULL ;
}
for ( size_t g = 0 ; g < backpack . size ( ) ; + + g )
{
delete backpack [ g ] ;
backpack [ g ] = NULL ;
}
backpack . clear ( ) ;
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artWorn . clear ( ) ;
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delete leftArtRoll ;
delete rightArtRoll ;
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}
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void CExchangeWindow : : close ( )
{
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GH . popIntTotally ( this ) ;
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}
void CExchangeWindow : : activate ( )
{
quit - > activate ( ) ;
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garr - > activate ( ) ;
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artifs [ 0 ] - > setHero ( heroInst [ 0 ] ) ;
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artifs [ 0 ] - > activate ( ) ;
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artifs [ 1 ] - > setHero ( heroInst [ 1 ] ) ;
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artifs [ 1 ] - > activate ( ) ;
for ( int g = 0 ; g < ARRAY_COUNT ( secSkillAreas ) ; g + + )
{
for ( int b = 0 ; b < secSkillAreas [ g ] . size ( ) ; + + b )
{
secSkillAreas [ g ] [ b ] - > activate ( ) ;
}
}
for ( int b = 0 ; b < primSkillAreas . size ( ) ; + + b )
primSkillAreas [ b ] - > activate ( ) ;
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GH . statusbar = ourBar ;
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for ( int g = 0 ; g < ARRAY_COUNT ( questlogButton ) ; g + + )
questlogButton [ g ] - > activate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( morale ) ; g + + )
morale [ g ] - > activate ( ) ;
for ( int g = 0 ; g < ARRAY_COUNT ( luck ) ; g + + )
luck [ g ] - > activate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( portrait ) ; g + + )
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portrait [ g ] - > activate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( spellPoints ) ; g + + )
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spellPoints [ g ] - > activate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( experience ) ; g + + )
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experience [ g ] - > activate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( speciality ) ; g + + )
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speciality [ g ] - > activate ( ) ;
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}
void CExchangeWindow : : deactivate ( )
{
quit - > deactivate ( ) ;
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garr - > deactivate ( ) ;
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artifs [ 0 ] - > deactivate ( ) ;
artifs [ 1 ] - > deactivate ( ) ;
for ( int g = 0 ; g < ARRAY_COUNT ( secSkillAreas ) ; g + + )
{
for ( int b = 0 ; b < secSkillAreas [ g ] . size ( ) ; + + b )
{
secSkillAreas [ g ] [ b ] - > deactivate ( ) ;
}
}
for ( int b = 0 ; b < primSkillAreas . size ( ) ; + + b )
primSkillAreas [ b ] - > deactivate ( ) ;
for ( int g = 0 ; g < ARRAY_COUNT ( questlogButton ) ; g + + )
questlogButton [ g ] - > deactivate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( morale ) ; g + + )
morale [ g ] - > deactivate ( ) ;
for ( int g = 0 ; g < ARRAY_COUNT ( luck ) ; g + + )
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luck [ g ] - > deactivate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( portrait ) ; g + + )
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portrait [ g ] - > deactivate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( spellPoints ) ; g + + )
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spellPoints [ g ] - > deactivate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( experience ) ; g + + )
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experience [ g ] - > deactivate ( ) ;
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for ( int g = 0 ; g < ARRAY_COUNT ( speciality ) ; g + + )
speciality [ g ] - > deactivate ( ) ;
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}
void CExchangeWindow : : show ( SDL_Surface * to )
{
blitAt ( bg , pos , to ) ;
quit - > show ( to ) ;
//printing border around window
if ( screen - > w ! = 800 | | screen - > h ! = 600 )
CMessage : : drawBorder ( LOCPLINT - > playerID , to , 828 , 628 , pos . x - 14 , pos . y - 15 ) ;
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artifs [ 0 ] - > show ( to ) ;
artifs [ 1 ] - > show ( to ) ;
ourBar - > show ( to ) ;
for ( int g = 0 ; g < ARRAY_COUNT ( secSkillAreas ) ; g + + )
{
questlogButton [ g ] - > show ( to ) ;
}
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garr - > show ( to ) ;
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}
void CExchangeWindow : : questlog ( int whichHero )
{
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CGI - > curh - > dragAndDropCursor ( NULL ) ;
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}
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void CExchangeWindow : : prepareBackground ( )
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{
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if ( bg )
SDL_FreeSurface ( bg ) ;
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SDL_Surface * bgtemp ; //loaded as 8bpp surface
bgtemp = BitmapHandler : : loadBitmap ( " TRADE2.BMP " ) ;
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graphics - > blueToPlayersAdv ( bgtemp , heroInst [ 0 ] - > tempOwner ) ;
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bg = SDL_ConvertSurface ( bgtemp , screen - > format , screen - > flags ) ; //to 24 bpp
SDL_FreeSurface ( bgtemp ) ;
//printing heroes' names and levels
std : : ostringstream os , os2 ;
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os < < heroInst [ 0 ] - > name < < " , Level " < < heroInst [ 0 ] - > level < < " " < < heroInst [ 0 ] - > type - > heroClass - > name ;
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CSDL_Ext : : printAtMiddle ( os . str ( ) , 147 , 25 , FONT_SMALL , zwykly , bg ) ;
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os2 < < heroInst [ 1 ] - > name < < " , Level " < < heroInst [ 1 ] - > level < < " " < < heroInst [ 1 ] - > type - > heroClass - > name ;
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CSDL_Ext : : printAtMiddle ( os2 . str ( ) , 653 , 25 , FONT_SMALL , zwykly , bg ) ;
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//printing primary skills
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CDefHandler * skilldef = CDefHandler : : giveDef ( " PSKIL32.DEF " ) ;
for ( int g = 0 ; g < 4 ; + + g )
{
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//graphics
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blitAt ( skilldef - > ourImages [ g ] . bitmap , genRect ( 32 , 32 , 385 , 19 + 36 * g ) , bg ) ;
}
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CDefHandler * un32 = CDefHandler : : giveDef ( " UN32.DEF " ) ;
//heroes related thing
for ( int b = 0 ; b < ARRAY_COUNT ( heroInst ) ; b + + )
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{
//printing primary skills' amounts
for ( int m = 0 ; m < 4 ; + + m )
{
std : : ostringstream primarySkill ;
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primarySkill < < heroInst [ b ] - > getPrimSkillLevel ( m ) ;
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CSDL_Ext : : printAtMiddle ( primarySkill . str ( ) , 352 + 93 * b , 35 + 36 * m , FONT_SMALL , zwykly , bg ) ;
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}
//printing secondary skills
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for ( int m = 0 ; m < heroInst [ b ] - > secSkills . size ( ) ; + + m )
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{
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blitAt ( graphics - > abils32 - > ourImages [ heroInst [ b ] - > secSkills [ m ] . first * 3 + heroInst [ b ] - > secSkills [ m ] . second + 2 ] . bitmap , genRect ( 32 , 32 , 32 + 36 * m + 454 * b , 88 ) , bg ) ;
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}
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//hero's specialty
blitAt ( un32 - > ourImages [ heroInst [ b ] - > subID ] . bitmap , 67 + 490 * b , 45 , bg ) ;
//experience
blitAt ( skilldef - > ourImages [ 4 ] . bitmap , 103 + 490 * b , 45 , bg ) ;
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printAtMiddle ( makeNumberShort ( heroInst [ b ] - > exp ) , 119 + 490 * b , 71 , FONT_SMALL , zwykly , bg ) ;
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//mana points
blitAt ( skilldef - > ourImages [ 5 ] . bitmap , 139 + 490 * b , 45 , bg ) ;
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printAtMiddle ( makeNumberShort ( heroInst [ b ] - > mana ) , 155 + 490 * b , 71 , FONT_SMALL , zwykly , bg ) ;
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//setting morale
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blitAt ( graphics - > morale30 - > ourImages [ heroInst [ b ] - > MoraleVal ( ) + 3 ] . bitmap , 177 + 490 * b , 45 , bg ) ;
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//setting luck
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blitAt ( graphics - > luck30 - > ourImages [ heroInst [ b ] - > LuckVal ( ) + 3 ] . bitmap , 213 + 490 * b , 45 , bg ) ;
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}
//printing portraits
blitAt ( graphics - > portraitLarge [ heroInst [ 0 ] - > portrait ] , 257 , 13 , bg ) ;
blitAt ( graphics - > portraitLarge [ heroInst [ 1 ] - > portrait ] , 485 , 13 , bg ) ;
delete un32 ;
delete skilldef ;
}
CExchangeWindow : : CExchangeWindow ( si32 hero1 , si32 hero2 ) : bg ( NULL )
{
char bufor [ 400 ] ;
heroInst [ 0 ] = LOCPLINT - > cb - > getHeroInfo ( hero1 , 2 ) ;
heroInst [ 1 ] = LOCPLINT - > cb - > getHeroInfo ( hero2 , 2 ) ;
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prepareBackground ( ) ;
pos . x = screen - > w / 2 - bg - > w / 2 ;
pos . y = screen - > h / 2 - bg - > h / 2 ;
pos . w = screen - > w ;
pos . h = screen - > h ;
artifs [ 0 ] = new CArtifactsOfHero ( genRect ( 600 , 800 , pos . x + - 334 , pos . y + 150 ) ) ;
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artifs [ 0 ] - > commonInfo = new CArtifactsOfHero : : SCommonPart ;
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artifs [ 0 ] - > commonInfo - > participants . insert ( artifs [ 0 ] ) ;
artifs [ 0 ] - > setHero ( heroInst [ 0 ] ) ;
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artifs [ 1 ] = new CArtifactsOfHero ( genRect ( 600 , 800 , pos . x + 96 , pos . y + 150 ) ) ;
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artifs [ 1 ] - > commonInfo = artifs [ 0 ] - > commonInfo ;
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artifs [ 1 ] - > commonInfo - > participants . insert ( artifs [ 1 ] ) ;
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artifs [ 1 ] - > setHero ( heroInst [ 1 ] ) ;
//primary skills
for ( int g = 0 ; g < 4 ; + + g )
{
//primary skill's clickable areas
primSkillAreas . push_back ( new LRClickableAreaWTextComp ( ) ) ;
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primSkillAreas [ g ] - > pos = genRect ( 32 , 140 , pos . x + 329 , pos . y + 19 + 36 * g ) ;
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primSkillAreas [ g ] - > text = CGI - > generaltexth - > arraytxt [ 2 + g ] ;
primSkillAreas [ g ] - > type = g ;
primSkillAreas [ g ] - > bonus = - 1 ;
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primSkillAreas [ g ] - > baseType = 0 ;
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sprintf ( bufor , CGI - > generaltexth - > heroscrn [ 1 ] . c_str ( ) , CGI - > generaltexth - > primarySkillNames [ g ] . c_str ( ) ) ;
primSkillAreas [ g ] - > hoverText = std : : string ( bufor ) ;
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}
//heroes related thing
for ( int b = 0 ; b < ARRAY_COUNT ( heroInst ) ; b + + )
{
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//secondary skill's clickable areas
for ( int g = 0 ; g < heroInst [ b ] - > secSkills . size ( ) ; + + g )
{
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int skill = heroInst [ b ] - > secSkills [ g ] . first ,
level = heroInst [ b ] - > secSkills [ g ] . second ; // <1, 3>
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secSkillAreas [ b ] . push_back ( new LRClickableAreaWTextComp ( ) ) ;
secSkillAreas [ b ] [ g ] - > pos = genRect ( 32 , 32 , pos . x + 32 + g * 36 + b * 454 , pos . y + 88 ) ;
secSkillAreas [ b ] [ g ] - > baseType = 1 ;
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secSkillAreas [ b ] [ g ] - > type = skill ;
secSkillAreas [ b ] [ g ] - > bonus = level ;
secSkillAreas [ b ] [ g ] - > text = CGI - > generaltexth - > skillInfoTexts [ skill ] [ level - 1 ] ;
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2009-11-13 18:02:25 +02:00
sprintf ( bufor , CGI - > generaltexth - > heroscrn [ 21 ] . c_str ( ) , CGI - > generaltexth - > levels [ level - 1 ] . c_str ( ) , CGI - > generaltexth - > skillName [ skill ] . c_str ( ) ) ;
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secSkillAreas [ b ] [ g ] - > hoverText = std : : string ( bufor ) ;
}
2010-02-01 01:30:47 +02:00
2010-02-04 17:50:59 +02:00
portrait [ b ] = new LRClickableAreaOpenHero ( ) ;
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portrait [ b ] - > pos = genRect ( 64 , 58 , pos . x + 257 + 228 * b , pos . y + 13 ) ;
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portrait [ b ] - > hero = heroInst [ b ] ;
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sprintf ( bufor , CGI - > generaltexth - > allTexts [ 15 ] . c_str ( ) , heroInst [ b ] - > name . c_str ( ) , heroInst [ b ] - > type - > heroClass - > name . c_str ( ) ) ;
2010-02-01 01:30:47 +02:00
portrait [ b ] - > hoverText = std : : string ( bufor ) ;
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speciality [ b ] = new LRClickableAreaWText ( ) ;
speciality [ b ] - > pos = genRect ( 32 , 32 , pos . x + 69 + 490 * b , pos . y + 45 ) ;
2010-02-01 01:30:47 +02:00
speciality [ b ] - > hoverText = CGI - > generaltexth - > heroscrn [ 27 ] ;
speciality [ b ] - > text = CGI - > generaltexth - > hTxts [ heroInst [ b ] - > subID ] . longBonus ;
2010-02-01 01:22:25 +02:00
experience [ b ] = new LRClickableAreaWText ( ) ;
experience [ b ] - > pos = genRect ( 32 , 32 , pos . x + 105 + 490 * b , pos . y + 45 ) ;
2010-02-01 01:30:47 +02:00
experience [ b ] - > hoverText = CGI - > generaltexth - > heroscrn [ 9 ] ;
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experience [ b ] - > text = CGI - > generaltexth - > allTexts [ 2 ] . c_str ( ) ;
boost : : replace_first ( experience [ b ] - > text , " %d " , boost : : lexical_cast < std : : string > ( heroInst [ b ] - > level ) ) ;
boost : : replace_first ( experience [ b ] - > text , " %d " , boost : : lexical_cast < std : : string > ( CGI - > heroh - > reqExp ( heroInst [ b ] - > level + 1 ) ) ) ;
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boost : : replace_first ( experience [ b ] - > text , " %d " , boost : : lexical_cast < std : : string > ( heroInst [ b ] - > exp ) ) ;
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spellPoints [ b ] = new LRClickableAreaWText ( ) ;
spellPoints [ b ] - > pos = genRect ( 32 , 32 , pos . x + 141 + 490 * b , pos . y + 45 ) ;
2010-02-01 01:30:47 +02:00
spellPoints [ b ] - > hoverText = CGI - > generaltexth - > heroscrn [ 22 ] ;
sprintf ( bufor , CGI - > generaltexth - > allTexts [ 205 ] . c_str ( ) , heroInst [ b ] - > name . c_str ( ) , heroInst [ b ] - > mana , heroInst [ b ] - > manaLimit ( ) ) ;
spellPoints [ b ] - > text = std : : string ( bufor ) ;
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2009-06-26 18:41:19 +03:00
//setting morale
2010-02-28 12:01:36 +02:00
morale [ b ] = new MoraleLuckBox ( ) ;
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morale [ b ] - > pos = genRect ( 32 , 32 , pos . x + 177 + 490 * b , pos . y + 45 ) ;
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morale [ b ] - > set ( true , heroInst [ b ] ) ;
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//setting luck
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luck [ b ] = new MoraleLuckBox ( ) ;
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luck [ b ] - > pos = genRect ( 32 , 32 , pos . x + 213 + 490 * b , pos . y + 45 ) ;
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luck [ b ] - > set ( false , heroInst [ b ] ) ;
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}
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//buttons
2009-06-16 14:18:14 +03:00
quit = new AdventureMapButton ( CGI - > generaltexth - > tcommands [ 8 ] , " " , boost : : bind ( & CExchangeWindow : : close , this ) , pos . x + 732 , pos . y + 567 , " IOKAY.DEF " , SDLK_RETURN ) ;
2009-06-19 15:10:36 +03:00
questlogButton [ 0 ] = new AdventureMapButton ( CGI - > generaltexth - > heroscrn [ 0 ] , std : : string ( ) , boost : : bind ( & CExchangeWindow : : questlog , this , 0 ) , pos . x + 10 , pos . y + 44 , " hsbtns4.def " ) ;
questlogButton [ 1 ] = new AdventureMapButton ( CGI - > generaltexth - > heroscrn [ 0 ] , std : : string ( ) , boost : : bind ( & CExchangeWindow : : questlog , this , 1 ) , pos . x + 740 , pos . y + 44 , " hsbtns4.def " ) ;
//statusbar
ourBar = new CStatusBar ( pos . x + 3 , pos . y + 577 , " TSTATBAR.bmp " , 726 ) ;
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//garrison interface
2009-09-11 08:45:40 +03:00
garr = new CGarrisonInt ( pos . x + 69 , pos . y + 131 , 4 , Point ( 418 , 0 ) , bg , Point ( 69 , 131 ) , heroInst [ 0 ] , heroInst [ 1 ] , true , true ) ;
2009-08-01 22:25:12 +03:00
2009-09-09 09:04:42 +03:00
garr - > splitButtons . push_back ( new AdventureMapButton ( CGI - > generaltexth - > tcommands [ 3 ] , " " , boost : : bind ( & CGarrisonInt : : splitClick , garr ) , pos . x + 10 , pos . y + 132 , " TSBTNS.DEF " ) ) ;
garr - > splitButtons . push_back ( new AdventureMapButton ( CGI - > generaltexth - > tcommands [ 3 ] , " " , boost : : bind ( & CGarrisonInt : : splitClick , garr ) , pos . x + 740 , pos . y + 132 , " TSBTNS.DEF " ) ) ;
2009-06-16 14:18:14 +03:00
}
CExchangeWindow : : ~ CExchangeWindow ( ) //d-tor
{
SDL_FreeSurface ( bg ) ;
delete quit ;
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//warning: don't experiment with these =NULL lines, they prevent heap corruption!
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artifs [ 0 ] - > rollback ( ) ;
artifs [ 1 ] - > rollback ( ) ;
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delete artifs [ 0 ] - > commonInfo ;
artifs [ 0 ] - > commonInfo = NULL ;
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delete artifs [ 0 ] ;
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artifs [ 1 ] - > commonInfo = NULL ;
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delete artifs [ 1 ] ;
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delete garr ;
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delete ourBar ;
for ( int g = 0 ; g < ARRAY_COUNT ( secSkillAreas ) ; g + + )
{
for ( int b = 0 ; b < secSkillAreas [ g ] . size ( ) ; + + b )
{
delete secSkillAreas [ g ] [ b ] ;
}
}
for ( int b = 0 ; b < primSkillAreas . size ( ) ; + + b )
{
delete primSkillAreas [ b ] ;
}
for ( int g = 0 ; g < ARRAY_COUNT ( questlogButton ) ; g + + )
{
delete questlogButton [ g ] ;
}
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for ( int g = 0 ; g < ARRAY_COUNT ( morale ) ; g + + )
delete morale [ g ] ;
for ( int g = 0 ; g < ARRAY_COUNT ( luck ) ; g + + )
delete luck [ g ] ;
2010-02-01 01:30:47 +02:00
2010-02-01 01:22:25 +02:00
for ( int g = 0 ; g < ARRAY_COUNT ( portrait ) ; g + + )
2010-02-01 01:30:47 +02:00
delete portrait [ g ] ;
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for ( int g = 0 ; g < ARRAY_COUNT ( spellPoints ) ; g + + )
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delete spellPoints [ g ] ;
2010-02-01 01:22:25 +02:00
for ( int g = 0 ; g < ARRAY_COUNT ( experience ) ; g + + )
2010-02-01 01:30:47 +02:00
delete experience [ g ] ;
2010-02-01 01:22:25 +02:00
for ( int g = 0 ; g < ARRAY_COUNT ( speciality ) ; g + + )
delete speciality [ g ] ;
2009-06-18 18:05:00 +03:00
}
2009-07-26 06:33:13 +03:00
void CShipyardWindow : : activate ( )
{
build - > activate ( ) ;
quit - > activate ( ) ;
}
void CShipyardWindow : : deactivate ( )
{
build - > deactivate ( ) ;
quit - > deactivate ( ) ;
}
void CShipyardWindow : : show ( SDL_Surface * to )
{
blitAt ( bg , pos , to ) ;
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CSDL_Ext : : blit8bppAlphaTo24bpp ( graphics - > boatAnims [ boat ] - > ourImages [ 21 + frame + + / 8 % 8 ] . bitmap , NULL , to , & genRect ( 64 , 96 , pos . x + 110 , pos . y + 85 ) ) ;
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build - > show ( to ) ;
quit - > show ( to ) ;
}
CShipyardWindow : : ~ CShipyardWindow ( )
{
delete build ;
delete quit ;
}
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CShipyardWindow : : CShipyardWindow ( const std : : vector < si32 > & cost , int state , int boatType , const boost : : function < void ( ) > & onBuy )
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{
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boat = boatType ;
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frame = 0 ;
SDL_Surface * bgtemp ; //loaded as 8bpp surface
bgtemp = BitmapHandler : : loadBitmap ( " TPSHIP.bmp " ) ;
pos . x = screen - > w / 2 - bgtemp - > w / 2 ;
pos . y = screen - > h / 2 - bgtemp - > h / 2 ;
pos . w = bgtemp - > w ;
pos . h = bgtemp - > h ;
SDL_SetColorKey ( bgtemp , SDL_SRCCOLORKEY , SDL_MapRGB ( bgtemp - > format , 0 , 255 , 255 ) ) ;
graphics - > blueToPlayersAdv ( bgtemp , LOCPLINT - > playerID ) ;
bg = SDL_ConvertSurface ( bgtemp , screen - > format , screen - > flags ) ; //to 24 bpp
SDL_FreeSurface ( bgtemp ) ;
bgtemp = BitmapHandler : : loadBitmap ( " TPSHIPBK.bmp " ) ;
blitAt ( bgtemp , 100 , 69 , bg ) ;
SDL_FreeSurface ( bgtemp ) ;
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// Draw resource icons and costs.
std : : string goldCost = boost : : lexical_cast < std : : string > ( 1000 ) ;
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std : : string woodCost = boost : : lexical_cast < std : : string > ( 10 ) ;
blitAt ( graphics - > resources32 - > ourImages [ 6 ] . bitmap , 100 , 244 , bg ) ;
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printAtMiddle ( goldCost . c_str ( ) , 118 , 294 , FONT_SMALL , zwykly , bg ) ;
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blitAt ( graphics - > resources32 - > ourImages [ 0 ] . bitmap , 196 , 244 , bg ) ;
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printAtMiddle ( woodCost . c_str ( ) , 212 , 294 , FONT_SMALL , zwykly , bg ) ;
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bool affordable = true ;
for ( int i = 0 ; i < cost . size ( ) ; i + + )
{
if ( cost [ i ] > LOCPLINT - > cb - > getResourceAmount ( i ) )
{
affordable = false ;
break ;
}
}
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quit = new AdventureMapButton ( CGI - > generaltexth - > allTexts [ 599 ] , " " , boost : : bind ( & CGuiHandler : : popIntTotally , & GH , this ) , pos . x + 224 , pos . y + 312 , " ICANCEL.DEF " , SDLK_RETURN ) ;
build = new AdventureMapButton ( CGI - > generaltexth - > allTexts [ 598 ] , " " , boost : : bind ( & CGuiHandler : : popIntTotally , & GH , this ) , pos . x + 42 , pos . y + 312 , " IBY6432.DEF " , SDLK_RETURN ) ;
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build - > callback + = onBuy ;
if ( ! affordable )
build - > block ( true ) ;
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printAtMiddle ( CGI - > generaltexth - > jktexts [ 13 ] , 164 , 27 , FONT_BIG , tytulowy , bg ) ; //Build A New Ship
printAtMiddle ( CGI - > generaltexth - > jktexts [ 14 ] , 164 , 220 , FONT_MEDIUM , zwykly , bg ) ; //Resource cost:
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}
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CPuzzleWindow : : CPuzzleWindow ( const int3 & grailPos , float discoveredRatio )
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: animCount ( 0 )
{
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CDefHandler * arrows = CDefHandler : : giveDef ( " ADAG.DEF " ) ;
alphaTransform ( arrows - > ourImages [ 0 ] . bitmap ) ;
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SDL_Surface * back = BitmapHandler : : loadBitmap ( " PUZZLE.BMP " , false ) ;
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graphics - > blueToPlayersAdv ( back , LOCPLINT - > playerID ) ;
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//make transparency black
back - > format - > palette - > colors [ 0 ] . b = back - > format - > palette - > colors [ 0 ] . r = back - > format - > palette - > colors [ 0 ] . g = 0 ;
//the rest
background = SDL_ConvertSurface ( back , screen - > format , back - > flags ) ;
SDL_FreeSurface ( back ) ;
pos = genRect ( background - > h , background - > w , ( conf . cc . resx - background - > w ) / 2 , ( conf . cc . resy - background - > h ) / 2 ) ;
quitb = new AdventureMapButton ( CGI - > generaltexth - > allTexts [ 599 ] , " " , boost : : bind ( & CGuiHandler : : popIntTotally , & GH , this ) , pos . x + 670 , pos . y + 538 , " IOK6432.DEF " , SDLK_RETURN ) ;
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resdatabar = new CResDataBar ( " ZRESBAR.bmp " , pos . x + 3 , pos . y + 575 , 32 , 2 , 85 , 85 ) ;
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resdatabar - > pos . x = pos . x + 3 ; resdatabar - > pos . y = pos . y + 575 ;
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//printing necessary things to background
int3 moveInt = int3 ( 8 , 9 , 0 ) ;
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CGI - > mh - > terrainRect
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( grailPos - moveInt , adventureInt - > anim ,
& LOCPLINT - > cb - > getVisibilityMap ( ) , true , adventureInt - > heroAnim ,
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background , & genRect ( 544 , 591 , 8 , 8 ) , 0 , 0 , true ) ;
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//printing X sign
{
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int x = 32 * moveInt . x - 16 ,
y = 32 * moveInt . y + 1 ;
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if ( x < 0 | | y < 0 | | x > pos . w | | y > pos . h )
{
}
else
{
CSDL_Ext : : blit8bppAlphaTo24bpp ( arrows - > ourImages [ 0 ] . bitmap , NULL , background , & genRect ( 32 , 32 , x , y ) ) ;
}
}
delete arrows ;
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int faction = LOCPLINT - > cb - > getStartInfo ( ) - > playerInfos [ LOCPLINT - > serialID ] . castle ;
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std : : vector < SPuzzleInfo > puzzlesToPrint ;
for ( int g = 0 ; g < PUZZLES_PER_FACTION ; + + g )
{
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if ( CGI - > heroh - > puzzleInfo [ faction ] [ g ] . whenUncovered > PUZZLES_PER_FACTION * discoveredRatio )
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{
puzzlesToPrint . push_back ( CGI - > heroh - > puzzleInfo [ faction ] [ g ] ) ;
}
else
{
SDL_Surface * buf = BitmapHandler : : loadBitmap ( CGI - > heroh - > puzzleInfo [ faction ] [ g ] . filename ) ;
puzzlesToPullBack . push_back ( std : : make_pair ( buf , & CGI - > heroh - > puzzleInfo [ faction ] [ g ] ) ) ;
}
}
for ( int b = 0 ; b < puzzlesToPrint . size ( ) ; + + b )
{
SDL_Surface * puzzle = BitmapHandler : : loadBitmap ( puzzlesToPrint [ b ] . filename ) ;
blitAt ( puzzle , puzzlesToPrint [ b ] . x , puzzlesToPrint [ b ] . y , background ) ;
SDL_FreeSurface ( puzzle ) ;
}
}
CPuzzleWindow : : ~ CPuzzleWindow ( )
{
delete quitb ;
delete resdatabar ;
SDL_FreeSurface ( background ) ;
for ( int g = 0 ; g < puzzlesToPullBack . size ( ) ; + + g )
SDL_FreeSurface ( puzzlesToPullBack [ g ] . first ) ;
}
void CPuzzleWindow : : activate ( )
{
quitb - > activate ( ) ;
}
void CPuzzleWindow : : deactivate ( )
{
quitb - > deactivate ( ) ;
}
void CPuzzleWindow : : show ( SDL_Surface * to )
{
blitAt ( background , pos . x , pos . y , to ) ;
quitb - > show ( to ) ;
resdatabar - > draw ( to ) ;
//blitting disappearing puzzles
for ( int g = 0 ; g < 2 ; + + g )
if ( animCount ! = 255 )
+ + animCount ;
if ( animCount ! = 255 )
{
for ( int b = 0 ; b < puzzlesToPullBack . size ( ) ; + + b )
{
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int xPos = puzzlesToPullBack [ b ] . second - > x + pos . x ,
yPos = puzzlesToPullBack [ b ] . second - > y + pos . y ;
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SDL_Surface * from = puzzlesToPullBack [ b ] . first ;
SDL_SetAlpha ( from , SDL_SRCALPHA , 255 - animCount ) ;
blitAt ( from , xPos , yPos , to ) ;
}
}
//disappearing puzzles blitted
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//printing border around window
if ( screen - > w ! = 800 | | screen - > h ! = 600 )
CMessage : : drawBorder ( LOCPLINT - > playerID , to , 828 , 628 , pos . x - 14 , pos . y - 15 ) ;
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}
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void CTransformerWindow : : CItem : : showAll ( SDL_Surface * to )
{
SDL_Surface * backgr = graphics - > bigImgs [ parent - > army - > getCreature ( id ) - > idNumber ] ;
blitAt ( backgr , pos . x , pos . y , to ) ;
printAtMiddle ( boost : : lexical_cast < std : : string > ( size ) , pos . x + 28 , pos . y + 76 , FONT_SMALL , zwykly , to ) ; //stack size
}
void CTransformerWindow : : CItem : : move ( )
{
if ( left )
pos . x + = 289 ;
else
pos . x - = 289 ;
left = ! left ;
}
void CTransformerWindow : : CItem : : clickLeft ( tribool down , bool previousState )
{
if ( previousState & & ( ! down ) )
{
move ( ) ;
parent - > showAll ( screen2 ) ;
}
}
CTransformerWindow : : CItem : : CItem ( CTransformerWindow * _parent , int _size , int _id ) :
parent ( _parent ) , id ( _id ) , size ( _size )
{
used = LCLICK ;
left = true ;
pos . w = 58 ;
pos . h = 64 ;
pos . x + = 45 + ( id % 3 ) * 83 + id / 6 * 83 ;
pos . y + = 109 + ( id / 3 ) * 98 ;
}
CTransformerWindow : : CItem : : ~ CItem ( )
{
}
void CTransformerWindow : : showAll ( SDL_Surface * to )
{
CIntObject : : showAll ( to ) ;
printAtMiddleLoc ( CGI - > generaltexth - > allTexts [ 485 ] , 153 , 29 , FONT_SMALL , tytulowy , to ) ; //holding area
printAtMiddleLoc ( CGI - > generaltexth - > allTexts [ 486 ] , 153 + 295 , 29 , FONT_SMALL , tytulowy , to ) ; //transformer
printAtMiddleWBLoc ( CGI - > generaltexth - > allTexts [ 487 ] , 153 , 75 , FONT_MEDIUM , 32 , tytulowy , to ) ; //move creatures to create skeletons
printAtMiddleWBLoc ( CGI - > generaltexth - > allTexts [ 488 ] , 153 + 295 , 75 , FONT_MEDIUM , 32 , tytulowy , to ) ; //creatures here will become skeletons
}
void CTransformerWindow : : makeDeal ( )
{
for ( int i = 0 ; i < items . size ( ) ; i + + )
if ( ! items [ i ] - > left )
LOCPLINT - > cb - > trade ( town , CREATURE_UNDEAD , items [ i ] - > id , 0 , 0 , hero ) ;
}
void CTransformerWindow : : addAll ( )
{
for ( int i = 0 ; i < items . size ( ) ; i + + )
if ( items [ i ] - > left )
items [ i ] - > move ( ) ;
showAll ( screen2 ) ;
}
CTransformerWindow : : CTransformerWindow ( const CGHeroInstance * _hero , const CGTownInstance * _town ) : hero ( _hero ) , town ( _town )
{
OBJ_CONSTRUCTION_CAPTURING_ALL ;
bg = new CPicture ( " SKTRNBK.PCX " ) ;
bg - > colorizeAndConvert ( LOCPLINT - > playerID ) ;
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pos = center ( bg - > pos ) ;
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if ( hero )
army = hero ;
else
army = town ;
for ( int i = 0 ; i < 7 ; i + + )
if ( army - > getCreature ( i ) )
items . push_back ( new CItem ( this , army - > getAmount ( i ) , i ) ) ;
all = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 590 ] , boost : : bind ( & CTransformerWindow : : addAll , this ) , 146 , 416 , " ALTARMY.DEF " , SDLK_a ) ;
convert = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 591 ] , boost : : bind ( & CTransformerWindow : : makeDeal , this ) , 269 , 416 , " ALTSACR.DEF " , SDLK_RETURN ) ;
cancel = new AdventureMapButton ( CGI - > generaltexth - > zelp [ 592 ] , boost : : bind ( & CGuiHandler : : popIntTotally , & GH , this ) , 392 , 416 , " ICANCEL.DEF " , SDLK_ESCAPE ) ;
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bar = new CGStatusBar ( 304 , 469 ) ;
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}
CTransformerWindow : : ~ CTransformerWindow ( )
{
}
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bool CShopWindow : : swapItem ( ui16 which , bool choose )
{
bool itemFound = false ;
if ( choose = = true ) //choose item
{
if ( chosen . count ( which ) )
{
itemFound = true ;
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chosen [ which ] = available [ which ] ;
available . erase ( which ) ;
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}
}
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else //return item to available list
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{
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if ( available . count ( which ) )
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{
itemFound = true ;
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available [ which ] = chosen [ which ] ;
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chosen . erase ( which ) ;
}
}
return itemFound ;
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}
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CArtMerchantWindow : : CArtMerchantWindow ( )
{
}
CArtMerchantWindow : : ~ CArtMerchantWindow ( ) { }
void CArtMerchantWindow : : activate ( ) { }
void CArtMerchantWindow : : deactivate ( ) { }
void CArtMerchantWindow : : show ( SDL_Surface * to ) { }
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void CArtMerchantWindow : : Buy ( ) { }
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void CThievesGuildWindow : : activate ( )
{
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CIntObject : : activate ( ) ;
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GH . statusbar = statusBar ;
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}
void CThievesGuildWindow : : show ( SDL_Surface * to )
{
blitAt ( background , pos . x , pos . y , to ) ;
statusBar - > show ( to ) ;
exitb - > show ( to ) ;
resdatabar - > show ( to ) ;
//showing border around window
if ( screen - > w ! = 800 | | screen - > h ! = 600 )
{
CMessage : : drawBorder ( LOCPLINT - > playerID , to , pos . w + 28 , pos . h + 28 , pos . x - 14 , pos . y - 15 ) ;
}
}
void CThievesGuildWindow : : bexitf ( )
{
GH . popIntTotally ( this ) ;
}
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CThievesGuildWindow : : CThievesGuildWindow ( const CGObjectInstance * _owner )
: owner ( _owner )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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SThievesGuildInfo tgi ; //info to be displayed
LOCPLINT - > cb - > getThievesGuildInfo ( tgi , owner ) ;
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pos = center ( Rect ( 0 , 0 , 800 , 600 ) ) ; // Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
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//loading backround and converting to more bpp form
SDL_Surface * bg = background = BitmapHandler : : loadBitmap ( " TpRank.bmp " , false ) ;
background = newSurface ( bg - > w , bg - > h ) ;
blitAt ( bg , 0 , 0 , background ) ;
SDL_FreeSurface ( bg ) ;
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exitb = new AdventureMapButton ( std : : string ( ) , std : : string ( ) , boost : : bind ( & CThievesGuildWindow : : bexitf , this ) , 748 , 556 , " HSBTNS.def " , SDLK_RETURN ) ;
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statusBar = new CGStatusBar ( 3 , 555 , " TStatBar.bmp " , 742 ) ;
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2010-02-04 20:40:40 +02:00
resdatabar = new CMinorResDataBar ( ) ;
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resdatabar - > pos . x + = pos . x - 3 ;
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resdatabar - > pos . y + = pos . y ;
static std : : vector < std : : list < ui8 > > SThievesGuildInfo : : * fields [ ] = { & SThievesGuildInfo : : numOfTowns , & SThievesGuildInfo : : numOfHeroes , & SThievesGuildInfo : : gold ,
& SThievesGuildInfo : : woodOre , & SThievesGuildInfo : : mercSulfCrystGems , & SThievesGuildInfo : : obelisks , & SThievesGuildInfo : : artifacts , & SThievesGuildInfo : : army ,
& SThievesGuildInfo : : income } ;
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//printing texts & descriptions to background
for ( int g = 0 ; g < 12 ; + + g )
{
int y ;
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if ( g = = 9 ) //best hero
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{
y = 400 ;
}
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else if ( g = = 10 ) //personality
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{
y = 460 ;
}
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else if ( g = = 11 ) //best monster
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{
y = 510 ;
}
else
{
y = 52 + 32 * g ;
}
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printAtMiddle ( CGI - > generaltexth - > jktexts [ 24 + g ] , 135 , y , FONT_MEDIUM , tytulowy , background ) ;
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}
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CDefHandler * strips = CDefHandler : : giveDef ( " PRSTRIPS.DEF " ) ;
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static const std : : string colorToBox [ ] = { " PRRED.BMP " , " PRBLUE.BMP " , " PRTAN.BMP " , " PRGREEN.BMP " , " PRORANGE.BMP " , " PRPURPLE.BMP " , " PRTEAL.BMP " , " PRROSE.bmp " } ;
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for ( int g = 0 ; g < tgi . playerColors . size ( ) ; + + g )
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{
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if ( g > 0 )
{
blitAt ( strips - > ourImages [ g - 1 ] . bitmap , 250 + 66 * g , 7 , background ) ;
}
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printAtMiddle ( CGI - > generaltexth - > jktexts [ 16 + g ] , 283 + 66 * g , 20 , FONT_MEDIUM , tytulowy , background ) ;
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SDL_Surface * box = BitmapHandler : : loadBitmap ( colorToBox [ tgi . playerColors [ g ] ] ) ;
blitAt ( box , 253 + 66 * g , 334 , background ) ;
SDL_FreeSurface ( box ) ;
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}
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delete strips ;
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CDefHandler * flagPictures = CDefHandler : : giveDef ( " itgflags.def " ) ;
//printing flags
for ( int g = 0 ; g < ARRAY_COUNT ( fields ) ; + + g ) //by lines
{
for ( int b = 0 ; b < ( tgi . * fields [ g ] ) . size ( ) ; + + b ) //by places (1st, 2nd, ...)
{
std : : list < ui8 > players = ( tgi . * fields [ g ] ) [ b ] ; //get players with this place in this line
//std::sort(players.begin(), players.end());
int counter = 0 ;
for ( std : : list < ui8 > : : const_iterator it = players . begin ( ) ; it ! = players . end ( ) ; + + it )
{
int xpos = 259 + 66 * b + 12 * ( counter % 4 ) + 6 * ( counter / 4 ) ;
int ypos = 41 + 32 * g + 4 * ( counter / 4 ) ;
blitAt ( flagPictures - > ourImages [ * it ] . bitmap , xpos , ypos , background ) ;
counter + + ;
}
}
}
delete flagPictures ;
flagPictures = NULL ;
//printing best hero
int counter = 0 ;
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for ( std : : map < ui8 , InfoAboutHero > : : const_iterator it = tgi . colorToBestHero . begin ( ) ; it ! = tgi . colorToBestHero . end ( ) ; + + it )
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{
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if ( it - > second . portrait > = 0 )
blitAt ( graphics - > portraitSmall [ it - > second . portrait ] , 260 + 66 * counter , 360 , background ) ;
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counter + + ;
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//printing stats
if ( it - > second . details )
{
for ( int i = 0 ; i < it - > second . details - > primskills . size ( ) ; + + i )
{
printAt ( CGI - > generaltexth - > allTexts [ 380 + i ] , 191 + 66 * counter , 394 + 11 * i , FONT_SMALL , zwykly , background ) ;
std : : ostringstream skill ;
skill < < it - > second . details - > primskills [ i ] ;
printTo ( skill . str ( ) , 244 + 66 * counter , 410 + 11 * i , FONT_SMALL , zwykly , background ) ;
}
}
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}
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//printing best creature
counter = 0 ;
for ( std : : map < ui8 , si32 > : : const_iterator it = tgi . bestCreature . begin ( ) ; it ! = tgi . bestCreature . end ( ) ; + + it )
{
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if ( it - > second > = 0 )
blitAt ( graphics - > bigImgs [ it - > second ] , 255 + 66 * counter , 479 , background ) ;
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counter + + ;
}
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//printing personality
counter = 0 ;
for ( std : : map < ui8 , si8 > : : const_iterator it = tgi . personality . begin ( ) ; it ! = tgi . personality . end ( ) ; + + it )
{
int toPrint = 0 ;
if ( it - > second = = - 1 )
{
toPrint = 172 ;
}
else
{
toPrint = 168 + it - > second ;
}
printAtMiddle ( CGI - > generaltexth - > arraytxt [ toPrint ] , 283 + 66 * counter , 459 , FONT_SMALL , zwykly , background ) ;
counter + + ;
}
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}
CThievesGuildWindow : : ~ CThievesGuildWindow ( )
{
SDL_FreeSurface ( background ) ;
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// delete exitb;
// delete statusBar;
// delete resdatabar;
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}
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void MoraleLuckBox : : set ( bool morale , const CGHeroInstance * hero )
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{
int mrlv = - 9 , mrlt = - 9 ;
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TModDescr mrl ;
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if ( morale )
{
//setting morale
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hero - > getModifiersWDescr ( mrl , Bonus : : MORALE ) ;
mrlv = hero - > MoraleVal ( ) ;
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mrlt = ( mrlv > 0 ) - ( mrlv < 0 ) ; //signum: -1 - bad morale, 0 - neutral, 1 - good
hoverText = CGI - > generaltexth - > heroscrn [ 4 - mrlt ] ;
baseType = SComponent : : morale ;
bonus = mrlv ;
text = CGI - > generaltexth - > arraytxt [ 88 ] ;
boost : : algorithm : : replace_first ( text , " %s " , CGI - > generaltexth - > arraytxt [ 86 - mrlt ] ) ;
if ( ! mrl . size ( ) )
text + = CGI - > generaltexth - > arraytxt [ 108 ] ;
else
for ( int it = 0 ; it < mrl . size ( ) ; it + + )
text + = " \n " + mrl [ it ] . second ;
}
else
{
//setting luck
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hero - > getModifiersWDescr ( mrl , Bonus : : LUCK ) ;
mrlv = hero - > LuckVal ( ) ;
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mrlt = ( mrlv > 0 ) - ( mrlv < 0 ) ; //signum: -1 - bad luck, 0 - neutral, 1 - good
hoverText = CGI - > generaltexth - > heroscrn [ 7 - mrlt ] ;
baseType = SComponent : : luck ;
bonus = mrlv ;
text = CGI - > generaltexth - > arraytxt [ 62 ] ;
boost : : algorithm : : replace_first ( text , " %s " , CGI - > generaltexth - > arraytxt [ 60 - mrlt ] ) ;
if ( ! mrl . size ( ) )
text + = CGI - > generaltexth - > arraytxt [ 77 ] ;
else
for ( int it = 0 ; it < mrl . size ( ) ; it + + )
text + = " \n " + mrl [ it ] . second ;
}
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}
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void CLabel : : showAll ( SDL_Surface * to )
{
CIntObject : : showAll ( to ) ;
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std : : string * hlpText = NULL ; //if NULL, text field will be used
if ( ignoreLeadingWhitespace )
{
hlpText = new std : : string ( text ) ;
boost : : trim_left ( * hlpText ) ;
}
std : : string & toPrint = hlpText ? * hlpText : text ;
if ( ! toPrint . length ( ) )
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return ;
static void ( * printer [ 3 ] ) ( const std : : string & , int , int , EFonts , SDL_Color , SDL_Surface * , bool ) = { & CSDL_Ext : : printAt , & CSDL_Ext : : printAtMiddle , & CSDL_Ext : : printTo } ; //array of printing functions
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printer [ alignment ] ( toPrint , pos . x + textOffset . x , pos . y + textOffset . y , font , color , to , false ) ;
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}
CLabel : : CLabel ( int x , int y , EFonts Font /*= FONT_SMALL*/ , EAlignment Align , const SDL_Color & Color /*= zwykly*/ , const std : : string & Text /*= ""*/ )
: font ( Font ) , color ( Color ) , text ( Text ) , alignment ( Align )
{
autoRedraw = true ;
pos . x + = x ;
pos . y + = y ;
pos . w = pos . h = 0 ;
bg = NULL ;
}
void CLabel : : setTxt ( const std : : string & Txt )
{
text = Txt ;
if ( autoRedraw )
{
if ( bg | | ! parent )
redraw ( ) ;
else
parent - > redraw ( ) ;
}
}
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CTextBox : : CTextBox ( std : : string Text , const Rect & rect , int SliderStyle , EFonts Font /*= FONT_SMALL*/ , EAlignment Align /*= TOPLEFT*/ , const SDL_Color & Color /*= zwykly*/ )
: CLabel ( rect . x , rect . y , Font , Align , Color , Text ) , slider ( NULL ) , sliderStyle ( SliderStyle )
{
redrawParentOnScrolling = false ;
autoRedraw = false ;
pos . h = rect . h ;
pos . w = rect . w ;
assert ( Align = = TOPLEFT | | Align = = CENTER ) ; //TODO: support for other alignments
assert ( pos . w > = 80 ) ; //we need some space
setTxt ( Text ) ;
}
void CTextBox : : showAll ( SDL_Surface * to )
{
CIntObject : : showAll ( to ) ;
const Font & f = * graphics - > fonts [ font ] ;
int dy = f . height ; //line height
int base_y = pos . y ;
if ( alignment = = CENTER )
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base_y + = std : : max ( ( pos . h - maxH ) / 2 , 0 ) ;
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int howManyLinesToPrint = slider ? slider - > capacity : lines . size ( ) ;
int firstLineToPrint = slider ? slider - > value : 0 ;
for ( int i = 0 ; i < howManyLinesToPrint ; i + + )
{
const std : : string & line = lines [ i + firstLineToPrint ] ;
int x = pos . x ;
if ( alignment = = CENTER )
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{
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x + = ( pos . w - f . getWidth ( line . c_str ( ) ) ) / 2 ;
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if ( slider )
x - = slider - > pos . w / 2 + 5 ;
}
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printAt ( line , x , base_y + i * dy , font , color , to ) ;
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}
}
void CTextBox : : setTxt ( const std : : string & Txt )
{
recalculateLines ( Txt ) ;
CLabel : : setTxt ( Txt ) ;
}
void CTextBox : : sliderMoved ( int to )
{
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if ( ! slider )
return ;
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if ( redrawParentOnScrolling )
parent - > redraw ( ) ;
redraw ( ) ;
}
void CTextBox : : setBounds ( int limitW , int limitH )
{
pos . h = limitH ;
pos . w = limitW ;
recalculateLines ( text ) ;
}
void CTextBox : : recalculateLines ( const std : : string & Txt )
{
delChildNUll ( slider , true ) ;
lines . clear ( ) ;
const Font & f = * graphics - > fonts [ font ] ;
int lineHeight = f . height ;
int lineCapacity = pos . h / lineHeight ;
lines = CMessage : : breakText ( Txt , pos . w , font ) ;
if ( lines . size ( ) > lineCapacity ) //we need to add a slider
{
lines = CMessage : : breakText ( Txt , pos . w - 32 - 10 , font ) ;
OBJ_CONSTRUCTION_CAPTURING_ALL ;
slider = new CSlider ( pos . w - 32 , 0 , pos . h , boost : : bind ( & CTextBox : : sliderMoved , this , _1 ) , lineCapacity , lines . size ( ) , 0 , false , sliderStyle ) ;
if ( active )
slider - > activate ( ) ;
}
maxH = lineHeight * lines . size ( ) ;
maxW = 0 ;
BOOST_FOREACH ( const std : : string & line , lines )
amax ( maxW , f . getWidth ( line . c_str ( ) ) ) ;
}
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void CGStatusBar : : print ( const std : : string & Text )
{
setTxt ( Text ) ;
}
void CGStatusBar : : clear ( )
{
setTxt ( " " ) ;
}
std : : string CGStatusBar : : getCurrent ( )
{
return text ;
}
CGStatusBar : : CGStatusBar ( int x , int y , EFonts Font /*= FONT_SMALL*/ , EAlignment Align , const SDL_Color & Color /*= zwykly*/ , const std : : string & Text /*= ""*/ )
: CLabel ( x , y , Font , Align , Color , Text )
{
init ( ) ;
}
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CGStatusBar : : CGStatusBar ( CPicture * BG , EFonts Font /*= FONT_SMALL*/ , EAlignment Align /*= CENTER*/ , const SDL_Color & Color /*= zwykly*/ )
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: CLabel ( BG - > pos . x , BG - > pos . y , Font , Align , Color , " " )
{
init ( ) ;
bg = BG ;
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moveChild ( bg , bg - > parent , this ) ;
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pos = bg - > pos ;
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calcOffset ( ) ;
}
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CGStatusBar : : CGStatusBar ( int x , int y , std : : string name /*="ADROLLVR.bmp"*/ , int maxw /*=-1*/ )
: CLabel ( x , y , FONT_SMALL , CENTER )
{
OBJ_CONSTRUCTION_CAPTURING_ALL ;
init ( ) ;
bg = new CPicture ( name ) ;
pos = bg - > pos ;
if ( maxw < pos . w )
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{
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amin ( pos . w , maxw ) ;
bg - > srcRect = new Rect ( 0 , 0 , maxw , pos . h ) ;
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}
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calcOffset ( ) ;
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}
CGStatusBar : : ~ CGStatusBar ( )
{
GH . statusbar = oldStatusBar ;
}
void CGStatusBar : : show ( SDL_Surface * to )
{
}
void CGStatusBar : : init ( )
{
oldStatusBar = GH . statusbar ;
GH . statusbar = this ;
}
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void CGStatusBar : : calcOffset ( )
{
switch ( alignment )
{
case CENTER :
textOffset = Point ( pos . w / 2 , pos . h / 2 ) ;
break ;
case BOTTOMRIGHT :
textOffset = Point ( pos . w , pos . h ) ;
break ;
}
}
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CTextInput : : CTextInput ( const Rect & Pos , const Point & bgOffset , const std : : string & bgName , const CFunctionList < void ( const std : : string & ) > & CB )
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: cb ( CB )
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{
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focus = false ;
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pos + = Pos ;
OBJ_CONSTRUCTION ;
bg = new CPicture ( bgName , bgOffset . x , bgOffset . y ) ;
used = LCLICK | KEYBOARD ;
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giveFocus ( ) ;
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}
CTextInput : : CTextInput ( const Rect & Pos , SDL_Surface * srf )
{
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focus = false ;
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pos + = Pos ;
OBJ_CONSTRUCTION ;
bg = new CPicture ( Pos , 0 , true ) ;
Rect hlp = Pos ;
SDL_BlitSurface ( srf , & hlp , * bg , NULL ) ;
pos . w = bg - > pos . w ;
pos . h = bg - > pos . h ;
bg - > pos = pos ;
used = LCLICK | KEYBOARD ;
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giveFocus ( ) ;
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}
void CTextInput : : showAll ( SDL_Surface * to )
{
CIntObject : : showAll ( to ) ;
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const std : : string toPrint = focus ? text + " _ " : text ;
CSDL_Ext : : printAt ( toPrint , pos . x , pos . y , FONT_SMALL , zwykly , to ) ;
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}
void CTextInput : : clickLeft ( tribool down , bool previousState )
{
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if ( down & & ! focus )
giveFocus ( ) ;
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}
void CTextInput : : keyPressed ( const SDL_KeyboardEvent & key )
{
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if ( ! focus | | key . state ! = SDL_PRESSED )
return ;
if ( key . keysym . sym = = SDLK_TAB )
{
moveFocus ( ) ;
GH . current = NULL ;
return ;
}
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switch ( key . keysym . sym )
{
case SDLK_BACKSPACE :
if ( text . size ( ) )
text . resize ( text . size ( ) - 1 ) ;
break ;
default :
char c = key . keysym . unicode ; //TODO 16-/>8
static const std : : string forbiddenChars = " <>: \" / \\ |?* " ; //if we are entering a filename, some special characters won't be allowed
if ( ! vstd : : contains ( forbiddenChars , c ) & & std : : isprint ( c ) )
text + = c ;
break ;
}
redraw ( ) ;
cb ( text ) ;
}
void CTextInput : : setText ( const std : : string & nText , bool callCb )
{
text = nText ;
redraw ( ) ;
if ( callCb )
cb ( text ) ;
}
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CTextInput : : ~ CTextInput ( )
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{
}
CFocusable : : CFocusable ( )
{
focusables . push_back ( this ) ;
}
CFocusable : : ~ CFocusable ( )
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{
if ( inputWithFocus = = this )
inputWithFocus = NULL ;
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focusables - = this ;
}
void CFocusable : : giveFocus ( )
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{
if ( inputWithFocus )
{
inputWithFocus - > focus = false ;
inputWithFocus - > redraw ( ) ;
}
focus = true ;
inputWithFocus = this ;
redraw ( ) ;
}
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void CFocusable : : moveFocus ( )
{
std : : list < CFocusable * > : : iterator i = vstd : : find ( focusables , this ) ,
ourIt = i ;
for ( i + + ; i ! = ourIt ; i + + )
{
if ( i = = focusables . end ( ) )
i = focusables . begin ( ) ;
if ( ( * i ) - > active )
{
( * i ) - > giveFocus ( ) ;
break ; ;
}
}
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}