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Commit Graph

482 Commits

Author SHA1 Message Date
Vadim Glazunov
038dd90517 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
Vadim Glazunov
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
dc82232e70 Hover text for heroes. 2008-08-02 10:25:58 +00:00
Michał W. Urbańczyk
1f4b4364df Dismissing heroes / minor. 2008-08-01 21:41:38 +00:00
Michał W. Urbańczyk
bfad10a8e4 * added fast graphical cursor :)
* building structures should work
2008-08-01 18:13:33 +00:00
Michał W. Urbańczyk
e5a064f36b Improved threa-safety, almost finished building structures in towns. 2008-08-01 11:21:15 +00:00
Michał W. Urbańczyk
5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 2008-07-31 13:21:42 +00:00
Michał W. Urbańczyk
28d5c184a9 Mines and object visitable once per week working. 2008-07-31 10:35:22 +00:00
Michał W. Urbańczyk
03287540c7 Further code for objects (mines) - not finished. 2008-07-30 21:27:15 +00:00
Michał W. Urbańczyk
b4f383f196 Slowly recovering object scripts. 2008-07-30 17:51:19 +00:00
Michał W. Urbańczyk
add34b26ed Further refactoring: merged terrain and undergroundTerrain in Mapa. 2008-07-29 19:10:28 +00:00
Michał W. Urbańczyk
08b6796545 Mainly refactoring 2008-07-29 09:53:27 +00:00
Michał W. Urbańczyk
3247a9a4dd Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
Michał W. Urbańczyk
001868652a Two minor fixes 2008-07-27 20:00:41 +00:00
Michał W. Urbańczyk
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
b3c5f19c0d Proper initialization of the first turn. 2008-07-26 13:57:32 +00:00
Michał W. Urbańczyk
88c9d8d72d Forgot to add this file 2008-07-26 06:42:12 +00:00
Michał W. Urbańczyk
b72d065265 Minor changes/cleanups. Adventure map is shown :) 2008-07-26 06:39:44 +00:00
Michał W. Urbańczyk
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
Michał W. Urbańczyk
358ab062eb Base for netcode 2008-07-09 17:22:28 +00:00
Michał W. Urbańczyk
9422b0d9ca Experimantal parts of netcode 2008-07-03 15:03:32 +00:00
Michał W. Urbańczyk
1b73678b7c Fighting with includes. 2008-07-02 08:39:56 +00:00
Michał W. Urbańczyk
b0002ff50b * added files for future server
* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
Michał W. Urbańczyk
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
b26024e607 First part of commit 2008-06-30 00:05:48 +00:00
Michał W. Urbańczyk
c351496a47 * moved map reading to the map.cpp
* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
c7dde147c3 More moving / minor changes 2008-06-19 06:08:05 +00:00
Michał W. Urbańczyk
d251597617 Moved objecthandler / minor 2008-06-17 17:48:32 +00:00
Michał W. Urbańczyk
3988767329 * BitmapHandler thread-safe
* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00
Michał W. Urbańczyk
d5b0bdcf9e A little threading and minor changes. 2008-06-16 10:51:14 +00:00
Michał W. Urbańczyk
300d540663 More changes / project files. 2008-06-14 10:20:18 +00:00
Michał W. Urbańczyk
6ad729148e Continuation of splitting.
(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
Michał W. Urbańczyk
7df624d919 More changes for splitting 2008-06-12 21:08:04 +00:00
Michał W. Urbańczyk
4347996353 Cleanups + started splitting 2008-06-12 06:45:51 +00:00
Michał W. Urbańczyk
dd9b506293 Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
Michał W. Urbańczyk
dbca25df74 Cleanups/refactoring 2008-06-11 01:53:57 +00:00
Michał W. Urbańczyk
798fd11f65 radical cleanups 2008-06-08 00:58:29 +00:00
Michał W. Urbańczyk
feaa2396a6 Code cleaning/refactoring 2008-06-07 17:16:52 +00:00
Michał W. Urbańczyk
608dc62ee8 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
Michał W. Urbańczyk
78d5839f4c New branch for me to experiment with network code 2008-06-04 13:05:57 +00:00
Michał W. Urbańczyk
7e12926baa * VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
Michał W. Urbańczyk
61ce0c915c * "%s substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
mateuszb
0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 2008-06-03 14:44:09 +00:00
mateuszb
25ab2e5d8b * animations won't go in the same phase (resolved #55)
* small upgrades
2008-06-03 13:15:34 +00:00
Michał W. Urbańczyk
697f26529a New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
Michał W. Urbańczyk
b53c01ab92 * fixed estate problems (#57)
* fixed blinking mana vortex (#52)
* grail increases creature growths
2008-06-01 13:42:29 +00:00
Michał W. Urbańczyk
7d7abbb68d * no more divison by 0 in slider
* little more code for upgrades 
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
mateuszb
88a29416da improvements in battles 2008-05-30 11:53:04 +00:00
mateuszb
21a8d87796 small upgrade 2008-05-27 15:16:12 +00:00