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Commit Graph

383 Commits

Author SHA1 Message Date
AlexVinS
8a494b7820 fix 2017-05-28 18:42:36 +03:00
AlexVinS
9718ef1543 Fix 2017-05-28 18:40:13 +03:00
AlexVinS
70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created
* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
AlexVinS
a7ed27c73f Fixed CID 1375705, CID 1375709, CID 1375708 2017-05-28 14:40:35 +03:00
FeniksFire
1f215d2306 Fix http://bugs.vcmi.eu/view.php?id=2677. 2017-05-28 12:23:03 +02:00
AlexVinS
a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Piotr Wójcik
e3992de50e Give hero move points at day of visiting stable, fixes #2598 2017-05-11 20:52:10 +02:00
FeniksFire
3de891b4b4 Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
AlexVinS
c86304ac3b Fixed http://bugs.vcmi.eu/view.php?id=2634 2017-01-26 10:52:19 +03:00
AlexVinS
478890df5f Fixed CID 1366431, CID 1366430 2016-12-05 02:55:05 +03:00
AlexVinS
c23d3ac83c Fixed CID 1366432 2016-11-28 03:59:03 +03:00
AlexVinS
3216422307 Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
30663f15ea Fixed CID 1288863 2016-11-26 22:12:52 +03:00
AlexVinS
0a4e5fcdca Fixed CID 1366337 2016-11-26 20:54:07 +03:00
AlexVinS
86e33a4c45 [Refactoring] Unified SetResources NetPack API. 2016-11-26 15:14:43 +03:00
AlexVinS
fa4e00573f Fixed CID 1366350 2016-11-25 15:34:38 +03:00
AlexVinS
692d23e580 Fixed CID 1366376 2016-11-25 13:38:26 +03:00
AlexVinS
f538aae95e Partial fix for http://bugs.vcmi.eu/view.php?id=2590 2016-11-02 14:52:02 +03:00
Vadim Markovtsev
99a3a58cbb Add commander resurrection info window upon entering town 2016-10-29 21:55:00 +02:00
Vadim Markovtsev
9f967b4d7a Fix formatting 2016-10-29 17:00:12 +02:00
AlexVinS
f760e22707 Fixed two recursive infinite loops in case of alternate buildings.
* introduced in https://github.com/vcmi/vcmi/pull/211
2016-10-15 04:19:47 +03:00
AlexVinS
cf143cd257 Hack-fix crash in CGTownInstance::genBuildingRequirements related to alternate town buildings
* this disables features of #211, but actual problem may be deeper inside logical expressions
2016-10-14 23:46:24 +03:00
AlexVinS
552f28c10b fix 2016-10-11 21:25:22 +03:00
AlexVinS
ef9bff9006 fixes related to http://bugs.vcmi.eu/view.php?id=2520 2016-10-11 20:04:30 +03:00
AlexVinS
9834db1b7d simplified CGScholar::onHeroVisit 2016-10-11 20:04:28 +03:00
AlexVinS
4173a5064c Fixed http://bugs.vcmi.eu/view.php?id=2545 2016-10-11 20:04:27 +03:00
AlexVinS
24585cde87 complete fix for http://bugs.vcmi.eu/view.php?id=2507 2016-10-11 18:19:42 +03:00
AlexVinS
5c3f84138b fixed random reward generation in CGVisitableOPW 2016-10-11 18:00:54 +03:00
AlexVinS
7db7ece143 Do not send netpack inside netpack handler. 2016-10-09 19:38:13 +03:00
Piotr Wójcik
bb890098df Fix regression for week-visitable objects 2016-10-09 18:51:41 +03:00
AlexVinS
799b8519e0 Allow cast avdmap spells without spellbook
* fixes http://bugs.vcmi.eu/view.php?id=1898
* partial fix for http://bugs.vcmi.eu/view.php?id=482
* fixes http://bugs.vcmi.eu/view.php?id=2155
2016-10-01 17:21:39 +03:00
Vadim Markovtsev
2c1dddde33 Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
ArseniyShestakov
6c63041d1a Merge pull request #198 from vcmi/SpellsRefactoring8
No reason to not merge this now.
2016-09-24 05:29:55 +03:00
Arseniy Shestakov
bb05db90e5 CRewardableObject::onHeroVisit: avoid crash on pickable objects
Missed this problem when tested #214
2016-09-23 11:47:07 +03:00
ArseniyShestakov
50b271393c Merge pull request #214 from Chocimier/iss1975
Properly check if corpse was visited
2016-09-23 06:26:10 +03:00
AlexVinS
ea2e336f54 Merge branch 'develop' into SpellsRefactoring8 2016-09-22 16:40:32 +03:00
Piotr Wójcik
97d358b70f Marking visited for team
Also no longer gives reward every player
2016-09-20 22:05:44 +02:00
Dydzio
bd651ec5ef Improve pandora box secondary skill handling 2016-09-20 12:40:58 +02:00
Dydzio
563a5d53c0 Update secondary skill handling. Fix issue 2307
Also making secondary skill icon display behavior same as in H3 during popup message.
2016-09-19 20:05:57 +02:00
Arseniy Shestakov
635c48f889 CGHeroInstance::setType: fix to give proper subID to random heroes
Hero class id is used to determine hero object appearance, but after than we use subID to store it's unique id.
This change should fix issues 2127 and 2277 since random heroes not going to override others in heroesPool.
2016-09-18 10:01:09 +03:00
Arseniy Shestakov
f6df107a55 Replace more magic subIDs with readable enums 2016-09-18 00:53:37 +03:00
Dydzio
beae354536 Correcting random amount of gold in gold piles
In original H3 allowed amounts of gold in treasure piles are multipliers of 100. Before this fix gold amount can be any value from range 500-1000.
2016-09-17 23:22:13 +02:00
AlexVinS
53fbf88316 Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
AlexVinS
d993710f8e Merge branch 'develop' into SpellsRefactoring8 2016-09-17 20:29:44 +03:00
Piotr Wójcik
28d859419c Revert the old code 2016-09-16 22:01:21 +02:00
Piotr Wójcik
29d6fb0f04 Properly check if corpse was visited
Fixes two issues:
- corpse without loot couldn't be marked as visited
- taking loot from once visitable objects marked them as visited for all players
2016-09-16 20:59:07 +02:00
ArseniyShestakov
b5fa97b697 Merge pull request #211 from Chocimier/iss2321
Tested. Everthing looks fine so merging.
2016-09-14 00:37:17 +03:00
Piotr Wójcik
c5e4eaf9c1 Check if hero knows spell even without wisdom 2016-09-13 22:28:21 +02:00
Arseniy Shestakov
1e60ba6516 Only delete CQuest in CMap destructor and not with IQuestObject
Quest information must remain accessible even if map object removed. Fix issue 2472
2016-09-13 01:30:47 +03:00
AlexVinS
505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
# Conflicts:
#	client/battle/CBattleInterface.cpp
#	lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
AlexVinS
33d1895d21 Merge branch 'develop' into SpellsRefactoring8 2016-09-11 18:34:18 +03:00
Arseniy Shestakov
c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
Piotr Wójcik
40003460ca Check if building's dependencies are allowed 2016-09-10 19:38:49 +02:00
AlexVinS
62abde6c46 Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
Arseniy Shestakov
ca819b3cda CGHeroInstance::nextPrimarySkill: don't use GS RNG directly
Code used from both GS and CGameHandler.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
85f49bc968 CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref
This function used by both server-side and gamestate so it's must use appropriate random source.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
2ba3b20928 Multiple changes to RNG usage to both client and server
Server should never use RNG from CGameState directly.
Instead server get's own RNG that's state is secret for client.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
02f70464fb Fix mismatched-tags Clang warnings
They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
AlexVinS
a109580b91 Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
AlexVinS
114dac7e81 Added ObjectTemplate copy constructor and assignment operator 2016-09-08 17:02:59 +03:00
Piotr Wójcik
044e2b9e51 Properly calculate building requirements
In OH3 you can't build Capitol when Tavern is not builded.
In VCMI up to now you could.
2016-08-30 22:15:24 +02:00
Piotr Wójcik
326be61ecb Show atrifact's name in message of Warrior's tomb 2016-08-30 20:50:03 +02:00
Piotr Wójcik
52797082aa Do not show whether Shrine is visited by hero, if was not visited by player yet 2016-08-30 20:48:03 +02:00
AlexVinS
c6d257f328 Fixed CQuest leak 2016-08-30 09:48:10 +03:00
Arseniy Shestakov
94bb5b9901 CGKeys::wasMyColorVisited: fix to not change playerKeyMap on client 2016-08-25 16:47:52 +03:00
Arseniy Shestakov
a90b657b86 Add reset to some static variables on client 2016-08-25 15:52:20 +03:00
Arseniy Shestakov
355f0a74ab CGSeerHut: add initialization to constructor 2016-08-23 01:19:03 +03:00
Arseniy Shestakov
52e660f087 CQuest: add proper constructor to avoid uninitialized fields 2016-08-22 20:41:37 +03:00
Arseniy Shestakov
206c5699cf CGHeroInstance::SecondarySkillsInfo: always set rand seed
Seed will always be set again on hero initialization, but for save sync it's must be same before that. Related to issue 2459
2016-08-19 23:31:54 +03:00
Arseniy Shestakov
ab06cfd586 More fixes for uninitialized fields 2016-08-18 18:53:28 +03:00
AlexVinS
e26384062f Fixed memory leak in CObjectClassesHandler 2016-08-17 09:24:01 +03:00
Arseniy Shestakov
b0045fa357 Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
DjWarmonger
2410f0af61 - WeightedRule optimization - part 1
- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1 Moar optimization! 2016-08-09 13:40:46 +02:00
DjWarmonger
201ed26795 Fixed #1213 2016-06-06 09:30:45 +02:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
DjWarmonger
8f1fba9551 Merge pull request #146 from vcmi/feature/VCMIMapFormat1
Ok let's try it.
2016-03-01 07:49:54 +01:00
AlexVinS
5408b6c1ff Formatting 2016-02-26 18:19:41 +03:00
AlexVinS
8e3e574900 Fix map object appearance serialization 2016-02-26 02:03:14 +03:00
AlexVinS
0de1a37d65 Fix missing template zIndex saving 2016-02-26 01:01:07 +03:00
AlexVinS
2021decb91 Serialize town spells 2016-02-25 22:59:17 +03:00
AlexVinS
d2f04332d0 Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
17e557be17 Advance Logical identifier condition 2016-02-23 16:36:21 +03:00
AlexVinS
4bcfb8c27d Draft of new Event conditions 2016-02-22 23:43:57 +03:00
AlexVinS
dc5ad7d7b3 Make string instance names persistent 2016-02-22 19:26:42 +03:00
AlexVinS
ac281f3fec Tweaks 2016-02-22 04:53:14 +03:00
Arseniy Shestakov
9428f865d3 CGTownInstance: erase all stacks when town is captured by enemy 2016-02-22 03:33:15 +03:00
AlexVinS
64cb0267a3 Do not save "visitableFrom" if object do not have active tiles. 2016-02-22 03:22:10 +03:00
AlexVinS
51bee1000b Implemented CGWitchHut::serializeJsonOptions 2016-02-22 03:16:33 +03:00
Arseniy Shestakov
d15106bf63 CGTownInstance: implement armies merging on siege. Fix issue 169
Merging algorithm is replicate one from original game.
2016-02-22 02:46:31 +03:00
AlexVinS
dd1aabbe23 Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
AlexVinS
53b5587c2e Advance map header serialization 2016-02-21 21:21:22 +03:00
Arseniy Shestakov
07961766ca CGPandoraBox: don't use giveCreatures object removal feature
For pandora box there's own removal function and for CGEvent based on it we sometimes don't want to remove object at all.
2016-02-17 11:28:54 +03:00
AlexVinS
4d9058e412 Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
AlexVinS
67b03b9658 Fixed remaining tempOwner testsю 2016-02-14 12:25:49 +03:00
AlexVinS
fb322b41bc Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-14 12:14:57 +03:00
AlexVinS
800f32c4cb Fix few cases of tempOwner initialization. 2016-02-14 12:13:30 +03:00
AlexVinS
709dd833d5 Added hacks for hero identification. 2016-02-14 11:25:01 +03:00
AlexVinS
e0af4a665a Added hacks fot spell scroll support. 2016-02-13 19:43:05 +03:00