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Commit Graph

106 Commits

Author SHA1 Message Date
AlexVinS
277211e569 Fix summoning block by clones. 2016-03-01 04:16:51 +03:00
AlexVinS
5df8d1cbd0 Update low level battle stacks accessor for ghost selection support. 2016-02-28 05:10:20 +03:00
AlexVinS
47b619a543 Centralize GHOST state handling 2016-02-28 01:35:23 +03:00
AlexVinS
d2a5e64542 Remove clone of killed or removed creature. Treat summoned creature as clone when killed. 2016-02-27 18:39:37 +03:00
AlexVinS
4d9058e412 Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
Vadim Markovtsev
bdd87be10d Try to fix http://bugs.vcmi.eu/view.php?id=2362 2016-02-02 11:46:33 +03:00
Vadim Markovtsev
3926920103 Rename radious -> radius
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Arseniy Shestakov
9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
ArseniyShestakov
48be566050 Dimension Door: fix movement points cost for expert level 2015-12-21 18:46:52 +03:00
ArseniyShestakov
e872b400b7 Comments save format backward compatability code as Ivan suggested
Also we should always handle RumorState::TYPE_NONE in getTavernRumor properly anyway.
2015-12-06 02:51:54 +03:00
Ivan Savenko
faa7cbff18 Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
Ivan Savenko
7b5a7f43ad Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
AlexVinS
eeb100d6a4 More comments about dispell special cases. 2015-10-13 07:11:49 +03:00
AlexVinS
02c15085be Remove (aready disabled in prev. commit) active stack change in sacrifice mechanics
* stack removing is evil, but changing active stack by spells is more evil ...
2015-10-06 03:59:05 +03:00
AlexVinS
f99bf099ca Made player interface tolerant to active stack removal. 2015-10-06 03:46:35 +03:00
AlexVinS
4e60b4cf53 Fixed 0002280 2015-10-06 01:26:50 +03:00
AlexVinS
6cf220b882 Partial fix for 2272, there are more active stack sacrifice problems. 2015-10-05 20:33:05 +03:00
AlexVinS
b07d272c2a Added new BattleSpellCastParameters support to SACRIFICE spell. 2015-10-01 02:36:00 +03:00
AlexVinS
939a9180e2 Added new BattleSpellCastParameters support to TELEPORT spell. 2015-09-30 22:38:50 +03:00
AlexVinS
57e5b768e8 Allow multiple destinations in BattleSpellCastParameters 2015-09-30 00:31:50 +03:00
AlexVinS
70d9be8447 Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
AlexVinS
75c2566410 "const" tweak 2015-09-29 17:26:51 +03:00
AlexVinS
36e154d9b9 Use ISpellCaster in getAffectedStacks 2015-09-29 17:26:50 +03:00
AlexVinS
947f6089d5 Use ISpellCaster in isImmuneByStack 2015-09-29 17:26:49 +03:00
AlexVinS
a4d4851d80 Fix typo: casted->cast 2015-09-29 17:26:48 +03:00
AlexVinS
d9cbe487c7 remove useless function CSpell::getTargetInfo 2015-09-29 17:26:47 +03:00
AlexVinS
5f41ec912f fix sphereOfPermanence 2015-09-29 17:26:45 +03:00
AlexVinS
3d7435c520 Introduced absolute specific spell immunity. 2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3 Partial fix for 1791 2015-09-29 17:26:43 +03:00
AlexVinS
a44c606277 Use callback methods 2015-09-29 17:26:42 +03:00
AlexVinS
660203b436 Tweak BattleSpellCastParameters 2015-09-29 17:26:41 +03:00
AlexVinS
2b434111bf More hero|creature casting unification 2015-09-29 17:26:40 +03:00
AlexVinS
e454649886 Use BattleSpellCastParameters for spell parameters override 2015-09-29 17:26:39 +03:00
AlexVinS
10318a3da3 Intoduce PASSIVE_CASTING mode for opening battle spells
* now at least one "caster" object is present
2015-09-29 17:26:39 +03:00
AlexVinS
e552e37cf7 Factored out CDefaultSpellMechanics::battleCast
(-) still huge
2015-09-29 17:26:36 +03:00
AlexVinS
baba3a46e1 Centralize creature spell bonuses handling
* unified heal and damage calculation
* apply SPELL_DAMAGE_REDUCTION, MORE_DAMAGE_FROM_SPELL for Fairy dragon
2015-09-29 17:26:35 +03:00
AlexVinS
67bd698019 Added some debug logging 2015-09-29 17:26:34 +03:00
AlexVinS
873979a300 The only usage of secHero cast parameter is mana channeling - better to get it OTF 2015-09-29 17:26:33 +03:00
AlexVinS
46f99db8d7 Hide some spell mechnaics details 2015-09-29 17:26:32 +03:00
AlexVinS
9ed9075afc Introduce calculateHealedHP again, now in better place. 2015-09-29 17:26:29 +03:00
AlexVinS
0929e009db Remove suspicios code in display damage calculation 2015-09-29 17:26:28 +03:00
AlexVinS
16f0714474 More usage of OOP in HealingSpellMechanics::applyBattleEffects 2015-09-29 17:26:28 +03:00
AlexVinS
0fecb40039 Extract HealingSpellMechanics
* healing effects are too specific to be allowed for any spell
* mixing heal with direct damage does not make sence
* mixing heal with timed effect can be easy allowed if needed
2015-09-29 17:26:27 +03:00
AlexVinS
c050fde3f9 Get rid of DefaultSpellMechanics::calculateHealedHP 2015-09-29 17:26:26 +03:00
AlexVinS
a35b8a46d3 Comment out wrong code 2015-09-29 17:26:25 +03:00
AlexVinS
f66c29ea3b fix comments 2015-09-29 17:26:24 +03:00
AlexVinS
05e52993fd Simplified healed HP calculation 2015-09-29 17:26:23 +03:00
AlexVinS
9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
AlexVinS
dc8b05fbd8 Give banned spells only by SPELL bonus 2015-09-16 04:16:46 +03:00