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Commit Graph

19044 Commits

Author SHA1 Message Date
608dc62ee8 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
92525f6d31 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
78d5839f4c New branch for me to experiment with network code 2008-06-04 13:05:57 +00:00
7e12926baa * VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
61ce0c915c * "%s substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 2008-06-03 14:44:09 +00:00
25ab2e5d8b * animations won't go in the same phase (resolved #55)
* small upgrades
2008-06-03 13:15:34 +00:00
697f26529a New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
b53c01ab92 * fixed estate problems (#57)
* fixed blinking mana vortex (#52)
* grail increases creature growths
2008-06-01 13:42:29 +00:00
7d7abbb68d * no more divison by 0 in slider
* little more code for upgrades 
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
88a29416da improvements in battles 2008-05-30 11:53:04 +00:00
21a8d87796 small upgrade 2008-05-27 15:16:12 +00:00
1aa758a737 * partially done attacking in battles
* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
b00cc9c628 * more code for creature info window and upgrades (still not finished)
* minor fixes
2008-05-23 19:50:11 +00:00
00929126d5 * started making creature info window
* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
5b077531cd * improvements in recruitment window (slider won't allow to select more creatres than we can afford) 2008-05-12 05:46:04 +00:00
2f2169b71f * improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
33e3bf4849 better battle pathfinder and unit reversing 2008-05-03 15:18:48 +00:00
62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
53b201c63f Fixed wrong creatures def names 2008-04-24 01:27:37 +00:00
9674343453 * fixed memory leak in battles
* blitting creature animatoins to rects (not tested!)
* a few minor improvements
2008-04-20 15:56:03 +00:00
4ff5788e51 * version changed to 0.58
* splitting stacks in hero window
* minor fixes
2008-04-20 12:39:33 +00:00
d7b5099b6f Fixed moving creatures in garison in heroWindow 2008-04-19 19:29:00 +00:00
8fca3147b3 small fix 2008-04-19 18:08:29 +00:00
f9a4c2a5fd better support for two-hex stacks 2008-04-19 17:10:57 +00:00
06f278717c Splitting stacks 2008-04-19 16:15:04 +00:00
df76e03628 console in battles and small improvements 2008-04-16 17:21:02 +00:00
e8056d0d80 * improved slider
* fixed leaving battles
2008-04-15 17:12:21 +00:00
54f94cf5ef a bit of escaping battlefield (to be finished) 2008-04-15 16:52:31 +00:00
063d2279ee * nicer movement of creatures on battlefield
* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
2008-04-14 18:24:46 +00:00
fb5c26437c * correctly calculated growths (including castles and horde structures)
* giving daily income
2008-04-14 17:45:01 +00:00
a729484dde * battle funcs added to ICallback
* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
ffc93639ab Recruitment should work (todo - growths, counting remaining creatures) 2008-04-11 17:41:02 +00:00
149c6772e2 battle and general upgrades and bugfixes 2008-04-07 17:51:46 +00:00
36779118b5 Huge commit:
* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders 
* numerous minor changes
2008-04-04 17:30:53 +00:00
fc4e0215fb * moving units and some minor improvements 2008-03-29 10:59:18 +00:00
137f62798b completed calls of functions during stack's move 2008-03-24 19:04:30 +00:00
500f55cd52 A few upgrades and bugfixes in battles 2008-03-24 13:25:11 +00:00
d5a5a04811 progress in battles 2008-03-23 17:25:38 +00:00
ac82c2fe5a Mostly working building and requirements 2008-03-23 01:01:17 +00:00
f5cd675c6a requirements almost complete (todo: add nontrivial upgraded conflux dwelling's requirements) 2008-03-22 16:22:21 +00:00
1e61235aa9 Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
db12ede837 added requirements for some towns (to be tested - they're probably good, but seem to don't work) 2008-03-20 14:23:54 +00:00
3a279a7964 Interface added: CMusicHandler::playLodSnd(std::string name).
We can play wav data of Heroes3.snd through CMusicHandler::playLodSnd(std::string name) now, where name can be "BASLDFND.wav" or "BASLKILL.wav".
2008-03-20 09:55:33 +00:00
9c4cb94490 Play Wav from Lod directly. Need a little more work.. 2008-03-20 08:51:53 +00:00
bd7cf60f13 faster and better creature animation handling (almost finished!) 2008-03-18 17:05:00 +00:00
b3c69fe838 More town hall code, started making building requirements. 2008-03-16 00:09:43 +00:00
d106fdcf2a battle improvements 2008-03-15 17:48:05 +00:00
7b88f4a70b another piece of battles (with code reorganization) 2008-03-14 18:24:37 +00:00
eed2a2b54c More code for halls. 2008-03-11 21:36:59 +00:00