AlexVinS
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76193c4c5c
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More experiments WIP.
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2015-04-03 05:47:22 +03:00 |
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AlexVinS
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eb60d9737f
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more sensible road placement
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2015-04-03 05:47:20 +03:00 |
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AlexVinS
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4c4ad480c5
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added experimental usage of roads
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2015-04-03 05:47:01 +03:00 |
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Ivan Savenko
|
eef45b5ae8
|
Fixed warnings
|
2015-03-31 00:55:37 +03:00 |
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DjWarmonger
|
ed33d99ac7
|
Silenced some more logs.
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2015-03-28 22:17:45 +01:00 |
|
DjWarmonger
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a0f534146c
|
Fixed underground Lava terrain.
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2015-03-28 22:03:38 +01:00 |
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DjWarmonger
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a0d9ae4849
|
Refactoring - create underground rock for whole level at once.
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2015-03-28 18:56:28 +01:00 |
|
beegee1
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e9b7044c9b
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Fix mantis #1859, unknown pattern in underground
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2015-03-28 16:41:26 +01:00 |
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DjWarmonger
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a1da08f802
|
Disabled Seer Huts for 0.97c.
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2015-03-12 10:45:24 +01:00 |
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DjWarmonger
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a832b7efee
|
Fixed #2026
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2015-03-12 10:08:10 +01:00 |
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DjWarmonger
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f894abe494
|
Unified interface for object template.
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2015-03-12 08:31:30 +01:00 |
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DjWarmonger
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cf74969603
|
Fixes, logging for Seer Huts
|
2015-03-11 22:17:35 +01:00 |
|
DjWarmonger
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61071c46e1
|
Fixed monster amounts in Pandora Box.
|
2015-03-11 19:21:58 +01:00 |
|
DjWarmonger
|
3cc9705bfe
|
Minor tweak.
|
2015-03-11 16:54:42 +01:00 |
|
DjWarmonger
|
01390e0c2c
|
Optimization for random treasures.
|
2015-03-11 16:19:03 +01:00 |
|
DjWarmonger
|
f32849a73e
|
Attempt to compile refactored spells in MSVS.
|
2015-03-09 19:24:45 +01:00 |
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DjWarmonger
|
6ace53d8b9
|
Functional RMG Seer Huts, still there are some mysterious bugs.
|
2015-03-01 13:26:54 +01:00 |
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DjWarmonger
|
9453250e0f
|
Spawn quest arts in nearby zones.
|
2015-03-01 10:20:49 +01:00 |
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DjWarmonger
|
67ab90616d
|
Seer Huts with exp / gold rewards.
|
2015-03-01 09:46:09 +01:00 |
|
DjWarmonger
|
dd887eb929
|
Fixes for Seer Huts.
|
2015-03-01 09:07:43 +01:00 |
|
DjWarmonger
|
4f1d96e5e8
|
Seer Huts part 2.
|
2015-02-28 22:37:04 +01:00 |
|
DjWarmonger
|
607375a9bc
|
Generate Seer Huts with creature rewards
|
2015-02-28 21:14:45 +01:00 |
|
AlexVinS
|
685deddac1
|
Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
|
2015-02-26 08:39:48 +03:00 |
|
AlexVinS
|
a3f2667376
|
Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
|
2015-02-26 08:39:43 +03:00 |
|
DjWarmonger
|
c5e772eb78
|
Fixed issue which created large empty areas on two-level maps.
|
2015-02-25 19:34:02 +01:00 |
|
DjWarmonger
|
0acae7a708
|
Additional adjustment of zone positions to ensure balanced zone sizes.
|
2015-01-16 19:28:27 +01:00 |
|
DjWarmonger
|
ba604f4e43
|
Implemented "junction" zone type.
|
2015-01-16 17:39:16 +01:00 |
|
DjWarmonger
|
b7386250e9
|
Fixed fractalized paths inside zones.
|
2015-01-16 09:40:11 +01:00 |
|
DjWarmonger
|
fe180335de
|
Important fix that prevents treasures from sealing off, adding too many blocked tiles.
|
2015-01-15 11:21:29 +01:00 |
|
DjWarmonger
|
9f05f53e65
|
Corrected monster agressiveness #2034
|
2015-01-10 10:23:58 +01:00 |
|
DjWarmonger
|
7055357996
|
Fixed spell scroll generation #2024
|
2015-01-02 23:01:14 +01:00 |
|
DjWarmonger
|
fdd392e47c
|
Add some space around unguarded treasures.
|
2014-12-26 21:13:13 +01:00 |
|
DjWarmonger
|
53c39f7d05
|
Treasure density and quality now matches OH3.
|
2014-12-26 19:35:45 +01:00 |
|
DjWarmonger
|
f5f0f61076
|
Density does not depend on zone size.
|
2014-12-26 17:13:41 +01:00 |
|
DjWarmonger
|
5fbd856a4c
|
New rule for placement of unguarded treasures
|
2014-12-26 16:17:39 +01:00 |
|
DjWarmonger
|
121c39a994
|
Fixed Jebus and CoD templates.
|
2014-12-26 15:14:22 +01:00 |
|
DjWarmonger
|
51495381ef
|
Better obstacle shapes inside zones.
|
2014-12-25 10:24:48 +01:00 |
|
DjWarmonger
|
b208ebbee9
|
Increase treasure density to match OH3.
|
2014-12-24 14:01:05 +01:00 |
|
DjWarmonger
|
fee2184996
|
Wood & ore mines will be placed close to zone center.
|
2014-12-20 22:13:10 +01:00 |
|
DjWarmonger
|
50dc22fa1b
|
Tuned density.
|
2014-12-20 14:52:01 +01:00 |
|
DjWarmonger
|
3886a19771
|
More balanced treasure pile distribution.
|
2014-12-20 14:01:48 +01:00 |
|
DjWarmonger
|
9e5cc2d1b1
|
Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
|
2014-11-22 14:17:53 +01:00 |
|
DjWarmonger
|
91d89add7c
|
Reverted RMG bug introduced in 6da79d01d7
|
2014-11-22 13:01:28 +01:00 |
|
KroArtem
|
6da79d01d7
|
reverted changes back
|
2014-11-20 15:33:22 +03:00 |
|
KroArtem
|
305ce5b53d
|
fixed else statement
|
2014-11-20 15:14:16 +03:00 |
|
KroArtem
|
e73c60740c
|
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
|
2014-11-16 20:48:29 +03:00 |
|
AlexVinS
|
4e9cff3403
|
spelling fix
|
2014-11-06 15:06:16 +03:00 |
|
DjWarmonger
|
d280b0ac9f
|
Cleaned some logs.
|
2014-11-01 09:52:56 +01:00 |
|
DjWarmonger
|
b61b79b458
|
For 0.97 release: generate full underground to avoid many issues
|
2014-10-31 18:47:10 +01:00 |
|
DjWarmonger
|
9eeea7299a
|
- Removed unecessary includes
- Fixed town types configured from RMG templates
|
2014-10-31 17:09:34 +01:00 |
|
DjWarmonger
|
ce83db0f43
|
- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
|
2014-10-30 13:03:53 +01:00 |
|
DjWarmonger
|
530a3e69bf
|
Option to allow / ban certain types of town in a template.
|
2014-10-30 10:00:29 +01:00 |
|
DjWarmonger
|
06983fc346
|
Fixed issue with empty mage guild on random maps.
|
2014-10-26 13:09:59 +01:00 |
|
DjWarmonger
|
f7882135e6
|
More random paths within zones.
|
2014-10-01 14:56:06 +02:00 |
|
DjWarmonger
|
e40818f2c6
|
Fixed incorrect treasure distance on underground maps.
|
2014-09-26 13:19:39 +02:00 |
|
DjWarmonger
|
1f7ce7c1d9
|
Cut area around towns to prevent sealing off parts of zone.
|
2014-09-23 21:12:10 +02:00 |
|
DjWarmonger
|
df9d2f8d8f
|
A bit smarter algorithm for cutting paths.
|
2014-09-23 18:32:32 +02:00 |
|
DjWarmonger
|
87ecd0075e
|
Even tighter obstacles.
|
2014-09-23 16:53:26 +02:00 |
|
DjWarmonger
|
3e36d0d88b
|
Possible tweak for underground.
|
2014-09-22 15:27:42 +02:00 |
|
DjWarmonger
|
b96ab55c4d
|
Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
|
2014-09-22 14:46:52 +02:00 |
|
DjWarmonger
|
f3d7c658f0
|
Ensure distance between treasure piles.
|
2014-09-22 14:18:01 +02:00 |
|
DjWarmonger
|
0f4608ae01
|
Nicer treasure piles.
|
2014-09-22 13:36:55 +02:00 |
|
DjWarmonger
|
5cb6eaa252
|
Fixed major RMG bug.
|
2014-09-21 20:57:42 +02:00 |
|
DjWarmonger
|
147ca72f65
|
Fixed RMG Prisons.
|
2014-09-21 15:59:35 +02:00 |
|
DjWarmonger
|
2c91a10dcd
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2014-08-13 07:50:41 +02:00 |
|
beegee1
|
c1ac95b288
|
- fixed Clang compiler warnings
|
2014-08-04 20:36:00 +02:00 |
|
DjWarmonger
|
2bc762fca8
|
Increased treasure density a bit.
|
2014-07-30 15:15:21 +02:00 |
|
DjWarmonger
|
e1936b4b0d
|
Corrected treasure value rounding.
|
2014-07-30 15:00:44 +02:00 |
|
DjWarmonger
|
e5f3a60c9e
|
Treasure distance now scales depending on zone size. Should be close to OH3 formula.
|
2014-07-30 13:52:21 +02:00 |
|
DjWarmonger
|
f9245e67e8
|
Quantize treasure values to let objects at upper bound spawn.
|
2014-07-30 10:58:45 +02:00 |
|
DjWarmonger
|
5814a057c8
|
Remove trash treasures from large piles.
|
2014-07-30 10:21:53 +02:00 |
|
DjWarmonger
|
f8359b4eb5
|
Randomized shapes for treasure piles.
|
2014-07-29 19:19:15 +02:00 |
|
DjWarmonger
|
2220786d0c
|
Finally placing objects sparsely.
|
2014-07-29 19:05:35 +02:00 |
|
DjWarmonger
|
930fa21d38
|
Tweaked treasure density.
|
2014-07-29 18:12:27 +02:00 |
|
DjWarmonger
|
3712b9a48b
|
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
|
2014-07-29 16:58:08 +02:00 |
|
DjWarmonger
|
dc03a251f6
|
- Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
|
2014-07-29 15:58:54 +02:00 |
|
DjWarmonger
|
fe292dfa1d
|
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
|
2014-07-27 19:30:17 +02:00 |
|
DjWarmonger
|
713912574a
|
Fixed duplicated Redwood Observatory on snow and possibly other objects.
|
2014-07-27 07:37:56 +02:00 |
|
AlexVinS
|
b654ea831b
|
[RMG] Fix mingw build, fix some warnings
|
2014-07-26 10:12:45 +04:00 |
|
DjWarmonger
|
8f946e4add
|
Denser and bigger obstacles.
|
2014-07-25 18:52:24 +02:00 |
|
DjWarmonger
|
a9ddeb665b
|
Place large obstacles first.
|
2014-07-25 17:55:48 +02:00 |
|
DjWarmonger
|
67d8a24f0b
|
Experiments with object distance.
|
2014-07-25 17:10:16 +02:00 |
|
DjWarmonger
|
1dd88d394f
|
All required objects will now constitute main paths of zone (again), which should improve their shape.
|
2014-07-25 16:26:50 +02:00 |
|
DjWarmonger
|
e65b85873c
|
Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
|
2014-07-25 10:44:17 +02:00 |
|
DjWarmonger
|
156e19cdf6
|
Various optimizations based on RMG profiling.
|
2014-07-24 19:16:49 +02:00 |
|
DjWarmonger
|
21386081bf
|
Fixed formula for dwellings value.
|
2014-07-24 12:26:10 +02:00 |
|
DjWarmonger
|
4b28afcaa4
|
Fixed counting of faction-aligned zones.
|
2014-07-23 19:17:07 +02:00 |
|
DjWarmonger
|
1cabc8f7f4
|
- Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
|
2014-07-23 18:02:17 +02:00 |
|
DjWarmonger
|
8471d32334
|
Fixed not free tiles in front of required objects.
|
2014-07-23 11:42:05 +02:00 |
|
DjWarmonger
|
eb0ea86ccb
|
Fix for Travis.
|
2014-07-18 07:40:27 +02:00 |
|
DjWarmonger
|
0763b9a758
|
- Implemented object per zone limit
- Various tweaks for Travis & repo
|
2014-07-15 22:33:51 +02:00 |
|
DjWarmonger
|
090abf41e8
|
Fixed sealing off parts of zones.
|
2014-07-15 19:52:58 +02:00 |
|
DjWarmonger
|
128b63a285
|
Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
|
2014-07-15 19:10:03 +02:00 |
|
DjWarmonger
|
be8c9c8378
|
Correct strength of zone guards. Logs for guard strength.
|
2014-07-15 14:38:05 +02:00 |
|
DjWarmonger
|
966873181f
|
Do not let monsters or treasures spawn near already placed monsters.
|
2014-07-09 22:09:06 +02:00 |
|
DjWarmonger
|
6c0a396094
|
Corrected y-axis orientation, now object placement is correct.
|
2014-07-09 16:39:17 +02:00 |
|
DjWarmonger
|
492b866806
|
- Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
|
2014-07-09 14:27:12 +02:00 |
|
DjWarmonger
|
8d58ce08aa
|
Correct position of blocked tiles.
|
2014-07-09 12:05:14 +02:00 |
|
DjWarmonger
|
927e16d9f5
|
Almost correct placement of all objects.
|
2014-07-09 11:38:16 +02:00 |
|
DjWarmonger
|
2a8ae6310e
|
Better object placement and accessibility.
|
2014-07-09 09:22:50 +02:00 |
|