DjWarmonger and GitHub
d9a2621231
Merge pull request #1939 from vcmi/fix_top_of_map_objects
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Merging after positive review.
2023-04-11 10:40:18 +02:00
4bd3cc1679
Update lib/mapObjects/ObjectTemplate.h
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com >
2023-04-10 20:45:41 +02:00
Tomasz Zieliński
3c87b3934d
Do not place object visible tiles over the top of the map.
2023-04-10 19:26:53 +02:00
Tomasz Zieliński
cf1f9c456b
Removed unrelated comment
2023-04-07 21:40:47 +02:00
Tomasz Zieliński
37f1bf9d78
Merge remote-tracking branch 'origin/beta' into fix_pandora_amounts
2023-04-07 21:26:36 +02:00
Tomasz Zieliński
f1c52f501d
Fix Pandora Box creature amounts to match OH3 exactly.
2023-04-07 21:23:34 +02:00
DjWarmonger and GitHub
53df84459f
Merge pull request #1781 from vcmi/object_distribution
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Improved object distribution
2023-04-04 06:52:10 +02:00
Tomasz Zieliński
1e18887c9c
Merge remote-tracking branch 'origin/beta' into object_distribution
2023-04-04 05:52:57 +02:00
Tomasz Zieliński
aca227b5e4
Manually adjust the position of town - noticeable on S maps.
2023-04-01 17:07:43 +02:00
Tomasz Zieliński
308b42549b
Merge remote-tracking branch 'origin/beta' into object_distribution
2023-03-31 15:44:14 +02:00
Tomasz Zieliński
46a24043e8
Add back Mines.
2023-03-29 17:06:17 +02:00
Tomasz Zieliński
401f2342c0
Place Mines after Towns and Monoliths.
2023-03-29 16:54:22 +02:00
Tomasz Zieliński
5ed3c2d518
Place towns and monoliths first - preferably at the zone border.
2023-03-29 16:25:13 +02:00
Tomasz Zieliński
045942fd68
Fixed warning-as-error
2023-03-28 18:25:56 +02:00
Tomasz Zieliński
b184e80b72
Use the most suitable template for object
2023-03-28 17:53:08 +02:00
Tomasz Zieliński
49c029ea6c
Minor refactor
2023-03-28 17:13:24 +02:00
Tomasz Zieliński
b3a457c71a
Skip objects with value too low to be placed in the zone.
2023-03-27 17:29:46 +02:00
Tomasz Zieliński
511a42f9b9
Oops missed that part.
2023-03-27 09:35:52 +02:00
Tomasz Zieliński
18a87d1ec0
Distribute limited objects evenly in zones with matching terrain
2023-03-27 09:09:58 +02:00
Tomasz Zieliński
a88e1dc1f6
Add only one template per object
2023-03-27 08:44:49 +02:00
Tomasz Zieliński
00a77e3c5f
Probably found the root cause of terrain problems.
2023-03-25 18:52:18 +01:00
DjWarmonger and GitHub
2c4cde060a
Merge pull request #1694 from vcmi/extra_rmg_monoliths
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This could be controversial solution, but since there were no objections, I'll give it a shot.
2023-03-25 18:38:06 +01:00
DjWarmonger and GitHub
114e7d196b
Merge pull request #1698 from vcmi/object_placement_tweaks
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No objections, works fine for me as well.
2023-03-25 18:13:15 +01:00
Tomasz Zieliński
68a2bb78a5
Fix the case of invalid native town type :?
2023-03-25 18:08:46 +01:00
Tomasz Zieliński
ab57941f0a
Make NKAI default AI.
2023-03-25 12:17:35 +01:00
Tomasz Zieliński
9d7d4b6a5f
Fixed editor shortcut on Windows
2023-03-25 11:40:44 +01:00
Tomasz Zieliński
392061e97e
Fix loading towns which in OH3 editor have defined horde buildings level 1 - 5 (inluding random town).
2023-03-25 11:17:49 +01:00
DjWarmonger and GitHub
15047a4469
Merge pull request #1718 from vcmi/fix_shipyard_border
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Fix shipyard border calculation for RMG
2023-03-19 16:05:24 +01:00
Tomasz Zieliński
9e206dbbc7
Forgot this one
2023-03-19 09:51:37 +01:00
Tomasz Zieliński
f52c465322
Allow zones to inherit properties recursively, in any order.
2023-03-19 09:27:05 +01:00
Tomasz Zieliński
dd3803b111
Don't place shipyard or boats at very small lakes
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(cherry picked from commit 1d2913bea0 )
2023-03-18 22:05:25 +01:00
Tomasz Zieliński
e1ced317a1
Few tweaks for boat placement to keep distance between it and other objects, especially guards.
2023-03-18 21:59:23 +01:00
Tomasz Zieliński
1dc96d6844
Fix shipyard border calculation for RMG
2023-03-18 20:12:36 +01:00
Tomasz Zieliński
23a5a32756
Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause.
2023-03-18 17:00:50 +01:00
Tomasz Zieliński
eabcbfc25a
Fix all stacks being capped at 10 units
2023-03-17 22:32:05 +01:00
Tomasz Zieliński
f57c275603
Merge remote-tracking branch 'origin/develop' into object_placement_tweaks
2023-03-17 21:47:16 +01:00
Tomasz Zieliński
f2dc9cb48e
- Place Subterranean Gates as far from other objects as possible
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- Added minimum distance between zone guards
2023-03-16 18:42:28 +01:00
Tomasz Zieliński
62490683ce
Place objects away from zone guard in both zones, not only the where it is placed.
2023-03-16 16:20:11 +01:00
Tomasz Zieliński
5b267f9cbd
- Duplicate Monolith templates to ensure at least 100 are available to RMG
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- Do not use Monoliths which can't be placed at any land
2023-03-16 06:58:25 +01:00
DjWarmonger and GitHub
a20e6aecb7
Merge pull request #1568 from vcmi/DjWarmonger-patch-2
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Update CRewardableConstructor.cpp
2023-02-11 12:14:50 +01:00
DjWarmonger and GitHub
94bc418e34
Update CRewardableConstructor.cpp
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Fixed swapped identifiers in Limiter.
2023-02-11 08:28:29 +01:00
DjWarmonger and Andrii Danylchenko
908f8f5aee
Update README.md
2023-02-05 10:06:35 +02:00
DjWarmonger and GitHub
ca01c179b4
Merge pull request #1528 from rilian-la-te/daremyth-fix-bonus-v2
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vcmi: deprecate MAXED_SPELL
2023-02-04 15:08:59 +01:00
DjWarmonger and GitHub
e9c36a91a4
Merge pull request #1525 from IvanSavenko/prison_fix
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Yep, Prison ID is special as Prison is `CGHeroInstance` in disguise.
2023-01-30 21:22:15 +01:00
DjWarmonger and GitHub
25ef065dbe
Merge pull request #1486 from IvanSavenko/configurable_rewardables
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Well, it works for my brand new objects with arbitrary bonus, so likely will work with everything else.
2023-01-26 17:01:01 +01:00
DjWarmonger and GitHub
c6c2bc7ca4
Merge pull request #1504 from vcmi/dydzio0614-patch-1
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Change readme year to 2023
2023-01-24 10:52:58 +01:00
DjWarmonger and Nordsoft91
ccc79d4ab9
Update README.md
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Keep total download counter
2022-12-24 22:07:34 +04:00
DjWarmonger and Nordsoft91
e43e127339
Update README.md
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Update download counter
2022-12-24 22:07:34 +04:00
Tomasz Zieliński and Andrii Danylchenko
8c481dff46
Fix incorrect templates for mines in HoTA
2022-10-08 12:42:10 +03:00
Tomasz Zieliński
127d7ec40b
Fixed asserts (only for debug build)
2022-09-29 21:10:44 +02:00
DjWarmonger and GitHub
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
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Terrain rewrite
2022-09-29 18:24:05 +02:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
475f835769
More style tweaks
2022-09-28 11:38:08 +02:00
Tomasz Zieliński
d38b6297f8
missing line
2022-09-27 07:53:21 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
25f66097cc
Handle RoadType by value / reference
2022-09-26 10:20:39 +02:00
Tomasz Zieliński
f804f8a326
Store RiverType by value, handle by reference
2022-09-26 09:51:36 +02:00
Tomasz Zieliński
11dd71515a
comment
2022-09-26 09:18:01 +02:00
Tomasz Zieliński
2bd30556a3
Store TerrainType by havlue and handle by reference
2022-09-26 09:17:55 +02:00
Tomasz Zieliński
cd3a1a02c2
More style tweaks
2022-09-25 21:47:44 +02:00
Tomasz Zieliński
64fd896978
Free memory at TerrainTypeHandler destruction
2022-09-25 20:52:51 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Tomasz Zieliński
fd63cb6109
and here
2022-09-25 08:07:22 +02:00
Tomasz Zieliński
97a94ce61e
Handle Tile by reference instead of pointer
2022-09-25 08:04:15 +02:00
Tomasz Zieliński
0b56778e00
Fix for compatibility in rewrite
2022-09-23 20:01:54 +02:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
f883395710
A little refactoring
2022-09-23 19:26:38 +02:00
Tomasz Zieliński
09931b6c9d
Moved roads and rivers to config files.
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This also allows adding new ones via mods.
2022-09-23 18:57:16 +02:00
Tomasz Zieliński
ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
2022-09-23 16:24:01 +02:00
Tomasz Zieliński
6aaf77812b
Changed logic for zone placement.
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Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.
Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.
Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
Tomasz Zieliński
e53613caa7
Fixed crash in pathfinder
2022-09-21 21:44:39 +02:00
Tomasz Zieliński
fa31309eed
Fixed minimap colors
2022-09-21 14:42:22 +02:00
Tomasz Zieliński
97c17c6294
- Terrain config
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- Fix for underground terrains
2022-09-21 14:11:32 +02:00
Tomasz Zieliński
c9c4603f75
Firts working version that launches original maps
2022-09-21 13:43:57 +02:00
Tomasz Zieliński
11e1bb44a2
Load sounds for new terrains later
2022-09-21 13:43:00 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00
DjWarmonger and GitHub
7ba271edf1
Rotation rebase2 ( #912 )
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* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
DjWarmonger and GitHub
d34dd8676e
Merge pull request #898 from vcmi/cache-pathfinding
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Cache pathfinding
2022-09-14 20:32:54 +02:00
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
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Co-authored-by: Andrey Filipenkov <decapitator@ukr.net >
2022-09-14 16:23:13 +02:00
Tomasz Zieliński
931f4af2df
typo
2022-09-14 15:24:39 +02:00
Tomasz Zieliński
77e43cb36f
Cache Pathfinding skill
2022-09-14 15:24:24 +02:00
DjWarmonger and GitHub
627b63ca56
Merge pull request #894 from vcmi/optimization_rebase
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Bonus and string optimization
2022-09-14 13:03:30 +02:00
Tomasz Zieliński
55b142a8c9
Suggested tweaks
2022-09-14 11:37:12 +02:00
Tomasz Zieliński
d0f857c3c4
- Generate caching string with sprintf
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- Reserve BonusList space to avoid costly vector reallocation
- Tweaks in int3 and UNDEAD bonus
2022-09-14 11:00:40 +02:00
DjWarmonger and Andrii Danylchenko
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
Tomasz Zieliński and Andrii Danylchenko
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński and Andrii Danylchenko
22b4795f86
Well, we should have some sensible exception handling in VCMI
2022-09-11 11:31:28 +03:00
Tomasz Zieliński and Andrii Danylchenko
1649cf2bb9
misc comments
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
6ae3b77d80
AI will not wait to conwuer fort if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
f0bb97b0d2
AI will actually attack all heroes when possible - and win the game eventually :)
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
6fb7301e8e
Fixed issue with taking creatures from a Bank, Pandora or joiners
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
b52faad4c7
+ Stack speed is valuable
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+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
efb6580958
Fix for mislaced hero rescued from Prison - https://bugs.vcmi.eu/view.php?id=3227
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
a83753a7d2
AI will now pick Prisons if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
cbf2a1b7cc
AI will consider Pandora Box as a valuable object - good for every occasion!
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
faa6ca401e
Fixed duplicated value
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
f4de5453c6
+ AI will consider free slot (or lack of it) for creature reward from a bank
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+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
DjWarmonger and Andrii Danylchenko
f81d869b4a
Mine roads ( #808 )
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* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
Tomasz Zielinski
816d4b3081
Merge remote-tracking branch 'origin/cpp-map-editor' into gui-ux-improvements
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# Conflicts:
# mapeditor/mainwindow.h
# mapeditor/mainwindow.ui
# mapeditor/windownewmap.cpp
2022-09-11 08:10:16 +02:00